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Pulp Solidarity Forever! #31, “A Gnome There Was” by Henry Kuttner (and C.L. Moore), Unknown Worlds, v.5, n.3, Oct 1941

Moorevember is the cruelest month, at least this time around, so our posts have been a bit thin on the ground. Nonetheless, here we are on the eve of Thanksgiving to celebrate another great bit o’ pulp, this time a semi-silly story full about labor agitation, class struggle, and gnomes, by Henry Kuttner (and C.L. Moore – we’ll talk about the authorship below). It’s “A Gnome There Was” in the October 1941 issue of Unknown Worlds!

You might remember this issue, if you’ve been reading along – we’ve actually flipped through these very same pages when we talked about Fritz Leiber’s killer story “Smoke Ghost” last month. It’s an interesting pairing for a single issue of the magazine, given the subject matter; both stories are broadly concerned with industrial modernity and capitalist oppression, something on the minds of a lot of folks back in the late 30s-early 40s (twas ever thus…).

Anyway, since we’ve already been over the ToC and all that, let’s dive right in!

Great illustration on the title page by Edd Cartier, perfect little gnomish guys with great expressions and proportions. no notes! Cartier does some good illos in this one, and you really gotta appreciate Unknown Worlds art dept, just some top-notch talent all around.

First off, let’s talk authorship – right there on the title page, and on the ToC too, this story is attributed to Henry Kuttner solely and individually. The complication comes later, in 1950, when this story was included in a collection, “A Gnome There Was and Other Tales of Science Fiction and Fantasy” by Lewis Padgett.

The Padgett name, we know, was one of several noms de plume that Kuttner and Moore published under. Now, I’ve not read that collection – it’s entirely possible that Moore helped Kuttner revise the story in the intervening years, although that’s pure conjecture. More parsimoniously, I’ll just go with the idea that, given their incredibly close writing partnership and their self-admitted inability to tell who wrote what, this story was a Kuttner/Moore joint production that they just published under his name solely, for whatever reason.

Last time in discussing their collabs, I mentioned that I felt that, more often than not, you could spot the “Moore” parts and the “Kuttner” parts pretty easily; based on my gut-feelings-based-approach, I do think that there is a LOT of Kuttner in this one, particularly in the more slap-sticky bits. That being said, I think there’s plenty of (admittedly vibes-based) evidence for Moore in here too – the sense of menace, the alien-ness of the gnomic world, the oddly libidinal violence, and the sharper-edged social commentary are all just extremely Moore-esque, you know what I mean? But see for yourself and let me know what you think!

A scathing indictment right off the bat, of our main character specifically and a certain flavor of “activist” more generally, and damn if Kuttner and Moore don’t go for the throat right away! If you’ve ever spent any time inactivist spaces, you’ve definitely encountered someone like Tim Crockett – an entitled know-it-all bleeding heart with nothing but bottomless contempt for those they, ostensibly, are supposed to be helping. These sorts certainly know better than the workers what is needed and how to get it, and are bravely and selflessly willing to help these poor benighted souls out of the pit of their own oppression.

There’s a lot of very heavy-handed stuff in these first paragraphs, but there’s also a very nice, subtle dig in there too – the part where it’s mentioned that Crockett, a great giver of speeches and writer of articles, has chosen not to use his connections to get into law, a place where someone with real convictions and a drive could actually learn some stuff and do some good. It’s a good, sharp bit, and sets up Crockett right away a kind of feckless, spineless worm, more interested in the social capital gained from activism than from activism itself.

The mention of the “Kallikaks” deserves some explication, as it’s a fairly obscure but important bit of history. In the early 20th century, as the modern sciences of heredity and psychology were juuuuust starting to be teased out and explored, a fellow by the name of Henry Goddard published a seminal book titled The Kallikak Family: A Study in the Heredity of Feeble-Mindedness. Goddard was a eugenicist, like a great many educated people at the time, and ran a hospital for “feeble-minded” people. One of his “patients” there was a woman named Deborah Kallikak, and Goddard claimed to have discovered a clear-cut genealogy in her family basically proving the tenets of eugenics and hereditary hygiene. Basically, according to Goddard’s book, the Kallikak family could be divided into two halves, one “good” and “healthy” and the other cursed with disease and “feeble-mindedness,” traced back to a Revolutionary War era grandsire who had a “dalliance” with a bar maid while returning home one night. Thus, two branches of the Kallikak’s sprung from his loins, the upright and healthy side from his lawful marriage and a tainted lineage from his impure relations with a social and moral inferior. It’s all bullshit, of course, with copious amounts of lies and fabrications from Goddard (explored and explained in Gould’s great book The Mismeasure of Man, which everyone should read immediately). But at the time, and well in the 50s and 60s, Goddard was one of the titans of eugenics in America, and his “study” of the inheritance of the Kallikaks featured in all sorts of textbooks and papers and monographs.

Now, the use of “Kallikak” here is basically just saying that our character Crockett, a self-deluded meddler, probably believed that the workers he was “helping” were congenitally “lower class” and “feeble-minded” and, therefore, incapable of organizing themselves. Moore and Kuttner, of course, were interested in questions of heredity and the family; check out our discussion of their “When the Bough Breaks” from earlier in the year to read about all that. While I’m certainly not calling Moore and Kuttner eugenicists, I think sometimes we have a hard time recognizing just how ingrained into the mainstream those ideas were (and are still). The idea of genetic hygiene, of bloodlines mingling and diluting and passing on undesirable traits, was simply taken for granted – I mean, consider the whole of gothic literature and its preoccupation with congenital madness, for instance. The eugenic idea that, through careful and selective “hygiene” (i.e., choices of breeding) the human species could be “improved” was something that, likewise, was taken for granted at the time, and Moore and Kuttner were embedded in that milieu, same as everyone else.

A long digression, but that’s to be expected here, I reckon! Anyway, on with it!

We learn that Crockett has been jetting around, trying to infiltrate various industries to get the scoop on labor oppression, with a healthy dash of tragedy tourism in there too. He’s currently snuck into a coal mine in Pennsylvania where he’s disguised himself as a miner and descended deep into the earth. However, while he’s bumbling around and generally making a nuisance of himself, he accidently stumbles into a disused shaft that gets demolished, trapping him!

Waking after who-knows-how-long, Crockett slowly gets his bearings – he thinks he sees some kind of weird figure, but it vanishes and he decides that he must’ve been hallucinating. Then he starts to wonder how the hell he’s seeing anything anyway (radium, he decides, stupidly) and then begins to panic! Digging madly, he suddenly notices his hands:

Shocked, he continues the self-examination:

It would appear that Crockett has turned into a Weird Little Guy! His assumption, that his dying brain is causing him to hallucinate, would be a good one, if he weren’t in a pulp science fantasy story. Because, of course, the reality is that he’s been transformed into a Gnome, which he soon comes to realize when he hears a voice talking to him.

Crockett gets lifted up and hustled on his way, escorted by Gru Magru, who somewhat condescendingly explains to Crockett what’s happening:

It’s breezy and light, but a lot of fun – I like that kind of straight-forward fantasy stuff too, just enough exposition to get you situated and with some vague gestures towards a larger world to keep you interested, solid fantasy writing in my opinion.

Anyway, ol Gru Magru is hurrying Crockett along because he’s heard a fight has started, and he desperately wants to join it. This is a fun and weird bit of the story, because it turns out the fight is between gnomes, and it’s basically a form of recreation – we learn later that its the one unsanctioned non-work activity that they’re allowed, and they relish it. In fact, it’s almost a sensual experience for them, apparently – walloping and clobbering one another is a real, vital activity for the gnomes, and while it’s played for laughs there’s also a kind of deep strangeness going on here, where the gnomes, basically slaves to their emperor, can only connect with one another via violence. There’s a lot going on in there, I think!

In the brawl Crockett meets a girl gnome, Brockle Bhun, and learns about the important place the Brawl has in gnomish society. Then, the fight ended, Gru Magru grabs Crockett and drags him off to meet the Emperor, who likes to meet the new gnomes before they get put to work. In the throne room, they meet a gnomish servant of the emperor, who explains to Crockett (and us) that the emperor is basically a lazy indolent slug who luxuriates in mud baths all day – your standard senior managment, really, a characterization that is underscored when Crockett meets him. At first, he seems an easy-going sort, jovial even, getting Crockett oriented and admonishing him to work hard, but he finds a worm in his mud bath he becomes a roaring, bloviating, insulting bully. Basically, he’s a CEO.

Crockett is put on anthracite mining detail (and he’s told NOT to eat it, just mine it), where he again meets Brockle Bhun, a troublemaker who DOES like to eat the anthracite. More good art around this part, with a gnome hard at work:

While working, his new pal Brockle Bhun fills him in on life as a gnome – everybody works for the emperor, who rules through his powerful magic. That’s it. You work, you sleep, you work some more, there’s an official break after hour ten although you can fight as much as you want. A grim life of toil, although it’s taken as the simple, gospel truth. In other words, it is easier to imagine the end of the world than the end of mining, for a gnome.

Crockett, of course, finds the work difficult and exhausting, and so he begins to scheme a way out of it. If the emperor is a magician, perhaps he could transform Crockett back into a human and set him free? But how to convince him? The answer, of course, is a work strike.

Now, like a lot of this story, this solution is played for laughs, although I think it’s more than just a kind of shaggy-dog yuk-it-up sort of tale. Crockett was a labor organizer (of sorts…), so his mind turning in that direction is consistent with his character. Also keeping with his particular history is that he’s doing it solely to help himself. We know he’s actually kind of a snake and a parasite, unconcerned with the actual plight of the worker, so his plan for a strike that would force the emperor to negotiate is all in service of helping HIM, rather than the workers. Consistently satirical, a hallmark of Moore and Kuttner.

Anyway, that night there’s a secret planning committee meeting, where Crockett lays out the theoretical underpinnings of the labor strike and what they could get out of it. The other gnomes seem kind of half-hearted about it, until Crockett lies and says that the Emperor is planning on outlawing fighting; that makes them sit-up alright, since fighting is a cherished and beloved and, perhaps even vital, pastime for all gnomes. It’s that lie that convinces them to join in and agree to the strike. It’ll be dangerous, though:

The cockatrice eggs are the basis of the Emperor’s power – with them he can transform gnomes into all sorts of nasty things, including humans. Obviously, Crockett is very interested in the red human-transforming eggs. Everybody agrees to meet in the council chamber and declare a strike, and then the meeting devolves into a brawl.

Afterwards, and presumably in bed, Crockett engages in a bit of introspection:

An interesting bit of musing, on his part, and one that we, as readers, have to wrassle with. Is this alluding to the idea that, perhaps, there is a natural order to the universe, with some people being meant to be workers and others, naturally, bosses? Maybe Crockett’s dissatisfaction with his gnomish life is a left-over bit of his humanity that, given time, will be worn away? It seems possible:

Is Crockett simply struggling against being a worker, something that he secretly desires and, maybe, needs? There’re some complicating (and, honestly, reactionary) readings that could be made from this, although of course they are coming from Crockett, a character that we know is kinda dumb and untrustworthy. It’s a fun, complicated text, the sort of thing you expect from C.L. Moore (and Kuttner, when he’s working with her).

Anyway, after an exhausting day of work, Crockett and the rest of the gnomes assemble in the council chamber. The emperor barrels in, and Crockett declares the strike:

Crockett, laboring under the misapprehension that the cockatrice eggs are stored somewhere, tries to encourage his gnomish comrades to interpose themselves between the emperor and any doors that might lead to his stash. Gru Magru disabuses him of this notion – the emperor simply pulls the eggs out the ether, a kind of key tactical point that would’ve been nice to know about ahead of time.

The Mother of All Brawls erupts in the cavern, with all prole gnomes trying to wallop the emperor, who is just as scrappy as any of them, even without his magical weapons. Crockett tries to get everybody to sit down and negotiate, but the die has been cast and its a regular donnybrook in the council chamber. Finally, the emperor starts chuckin’ cockatrice eggs!

There’s some fun writing here – the image of this king hurling crystals into gnomes, and then the gnomes getting instantly turned into weird little critters by them, is a lot of fun. We get a good scene where some gnomes, caught on the edge of an explosion, are only partially transformed; one gets a mole head, another a worm’s lower half, and yet another gets turning into something unrecognizable, causing Crockett to realize that the cockatrice eggs aren’t restricted to the zoology he knows alone. It’s fun, and there’s a great illustration:

There’s also a fun bit where the emperor pulls out a red cockatrice egg; that, according to what Crockett has heard, turns gnomes into humans, as foul a fate as can be imagined. The emperor agrees apparently, because he thinks twice about throwing it and then, very carefully, sets it down behind him, rather than using it. Crockett, seeing his chance, darts forward and grabs it! Maybe he’s got his ticket back to humanity? Looking back on last time, Crockett sees a total bedlam in the council chamber:

Crockett wonders where it went wrong as he flees. Podrang should’ve negotiated, should’ve sat down and, recognizing that it was in his best interest, agreed to a compromise between himself and his workers. It’s an interesting bit of commentary, and you can read it how you like – maybe it’s a scathing indictment of Crockett and an organized labor movement that cannot see beyond its immediate needs and its relationship to management? Or maybe it’s saying that the bosses, and the system they serve, is not rational at all, that it would destroy itself and everything else rather than cede any power or control? At the very least, it’s clear that Crockett has misjudged the power of the gnomish proletariat and the determination of the gnomish emperor, because the latter has squashed the former and is now chasing after him! Crockett sprints through the earth, spots daylight, and runs hard, but he realizes that the emperor is RIGHT behind him – he won’t make it! So, he turns, and lifts the red egg over his head!

He wakes eventually, and is pleased to realize that he’s seeing the sunlight not as a dazzling and poisonous glare, but as a pleasant and healthful glow, like a human would. The emperor pulls himself out of the rubble, takes a look, and then flees back into the earth with a scream! Of course, Crockett remembers, gnomes are afraid of humans, that must be it. He’s free! He’s escaped!

And that’s the end of the IWW pamphlet “There was a Gnome” by Henry Kuttner (and C.L. Moore)!

There’re two ways you can read the ending, I guess. One is that he’s a weird mixed up monster, right? That the half-dozen or so spheres all interacted and left him some kind of chimera. The other interpretation, and the one that I prefer, is that the red one DID work first, but it’s just that red doesn’t make humans, but rather something else alien and horrible (like the thing he saw in the council chamber). Doesn’t really matter, of course – Crockett comes out, thinks he’s escaped, but he’s actually been transformed into something horrible and scary and weird.

It’s a fun and silly fantasy story, and even if that ISN’T your thing I think you can agree that it’s written well; the pace is brisk, there’s plenty of weirdness, and the gnome world and lifestyle is presented well and interestingly, without any superfluous nonsense and a lot of solid, good strangeness. The labor organizing aspect of it is interesting – it’s certainly making fun of that era of kinda dumb, feckless activists, people obviously more loyal to the aesthetics of organization than organization itself. There’s ambiguity there, of course – is Crockett meant to be a stand in for a particular kind of labor aristocrat organizer, or is he meant to indict the whole movement? Are the workers/gnomes actually happier in there “place,” or are they blinded by habituation to their own exploitation? It’s an interesting story because it doesn’t really come down on one side or the other, but I feel like the fact that it engages with these ideas and makes us think about them is, actually, a much better purpose for fiction (no one wants a didactic story, you know what I mean?)

It’s interesting that this issue of Unknown Worlds had “Smoke Ghost” and this story in it together – they both come off as pretty radical, honestly. “Smoke Ghost” of course is a bit harder edged; it explicitly evokes a decaying world prey to monsters as the direct result of capitalism and its handmaiden, fascism. But this one is clearly capturing a moment too. Obviously the depression had seen a lot of labor organizing, but with the build up to world war II (raging in europe at the time, though America wouldn’t join in until December of the year) there had been a substantial bit of tension in the country’s industrial base; there had been a huge steel worker strike earlier in the year, and the idea of social justice and unrest had been bubbling away. In that light, it’s interesting to see the ways pulp fiction reflected these ideas and concerns, and I think “There was a Gnome” makes for not only a fun story, but also an interesting historical document.

Anyway, that’s it for now! Hope ya’ll have a good holiday, if you’re in the states, or a good thursday if you’re not! Take ‘er easy, and see ya’ll next time!

Five Strainers and a Pulp #25: “Revelations in Black” by Carl Jacobi, Weird Tales v. 21 n. 4, April 1933

Roughly a quarter of the way through the Hallowe’en Season already, how the hell did that happen!? Ah, but let us forget the merciless march of time with some timeless Weird Fiction! And this time, we’re looking at Carl Jacobi’s “Revelations in Black” from the April 1933 issue of Weird Tales!

We’ve met Jacobi before, roughly around this same time last year, when we examined his weird forest/bug/hallucinations story “Mive,” another of ol’ Carl’s appearances in Weird Tales that I really liked. Today’s story is much more traditional and, frankly, staid in comparison to the out-and-out trippy action in “Mive,” but even so (and despite not having any geology or paleontology content) I think it IS a good example of Jacobi’s moody, atmospheric writing.

Jacobi had a VERY long writing career that stretched well into the 80s, and he had a longstanding relationship with August Derleth’s Arkham House that kept a lot of his work in circulation via collections. Interestingly, the Arkham House connection came about because of H.P. Lovecraft, who praised Jacobi’s “Mive” in a letter to ol’ Derleth as having the kind of real, vital weirdness that he (meaning Lovecraft) really dug. The feeling was obviously mutual, as Jacobi would often flit around the edge of the Lovecraft circle – he had been classmates in college with another of Lovecraft’s circle, Donald Wandrei, and as a fellow Midwesterner (Jacobi lived in Minneapolis his whole life) the two of them struck up quite the literary friendship.

With regards to the pulps, Jacobi was a pretty prominent figure – in addition to numerous appearances in Weird Tales, he also wrote detective fiction, adventure stories, and even a little sci-fi. He’s a good example of how a writer can be successful (artistically, at least – he was, like most pulpsters, crushingly poor for most of his life) and then kind of vanish from the scene. Honestly, for his weird fiction at least, I think he’s due for a revival.

Enough jibber-jabber! Onwards!

This month’s cover, by J. Allen St. John, isn’t particularly weird, unfortunately, although I like the snarl on that giant ass tiger’s face. Very orientalist, something that editor Farnsworth Wright (and the readership of Weird Tales) loved with a fierce undying passion, so it makes sense that Williamson’s “Arabian” style multi-part novel would be made the cover. Still, c’mon man – gimme a monster!

Still, some fun stuff in the ol’ ToC. I don’t remember the Price story, but I’d love a Perfect Strangers/Weird Tales bit of fanfiction about “The Return of Balki.” Hamilton, Smith, Kline, Counselman, all big names for the readers at the time, along with Jacobi of course. Solid issue, I feel like the reader is getting their twenty-five cents worth this month.

Now, on to “Revelations in Black!”

Classic “Jayem” Wilcox title illustration, down to the whole “we’re giving away most of the story to you right off the bat” aspect too. Yep, this here is a VAMPIRE story, specifically about a LADY VAMPIRE, one of the top tier kinds of Vampires out there. A nice, traditional approach to a Halloween staple, I think.

Our story opens with a narrator battling his seasonal affective disorder by going antiquing. What’s funny is that our dude exchanges a dreary rainy day for what is, apparently, an equally dreary shop – the description of the wine cabinet shrinking despondently into its corner is a good bit o’ writing that sets the tone for Larla’s shop, I think. Our guy’s not after anything in particular, of course, but Larla is COMMITTED to his pitch, and even after the narrator suggests he’d like to see some books, Larla makes him go through the whole shop, looking at furniture, paintings, a “muddle of yellowed statuettes,” all kinds of junk. But, eventually, they reach the Old Books in the back.

Carl lays it on a little thick here, I think – the whole “oh, if only I hadn’t done whatever, the horrors I could’ve avoided,” yadda yadda, it’s easily the weakest part of this story, although I DO think that it helps if you read this part (and the whole story) as something very FIRMALY within a certain stylistic tradition. Jacobi is writing a VAMPIRE STORY – he’s not interested in reinventing it or subverting anything, he’s just enjoying the languorous pleasure of playing in a very well-established sandbox, right? In that context, this kind of “ah, would that I hadn’t fucked up so badly back then” stuff is VERY MUCH a part of the genre. Take it for what it is, is what I’m telling you.

But anyway – our guy plucks an interesting book from a shelf, one that Larla the shop-owner says was placed there by mistake and isn’t for sale. In fact, the book was made (literally – we learn that he bound it himself) by his “poor” brother.

Am I a sucker for the “last ravings of lunatic” macguffin? Yes, and so is our narrator – when he learns it was written BY a guy IN an asylum, he wants it EVEN more badly. Larla explains the Sad Tale of his Brother, Alessandro:

We learn then that there are actually THREE volumes to the “Five Unicorns and a Pearl” series, books that Alessandro had filled with his mad scribblings in his time in the asylum. Now, his brother keeps them as a keepsake, trying to forget the tragedy of his death and remember happier times (something probably not helped by keeping the Black-bound and Skull-embossed Book of Horror he wrote while dying mysteriously, but then again the human mind is a labyrinth, right?).

Like I said, this sort of wild-ass story just makes our guy want these books even more. When he sees he can’t buy it, he ends up RENTING the book for a single night for TEN GODDAMN DOLLARS (that’s like $250 now). He has a single night, and he MUST return it the next day, in perfect condition. A crazy deal, huh?

So, having plunked down a pile of cash for a chance to examine the book, our hero settles in for the night in his apartment to do some readin’. First thing he notices is a weird inscription “in a feminine hand” on the inside of the front cover:

Shoulda signed it “XOXO – The Vampire” to make sure he got the point.

He reads on:

Our boy here is strangely moved by the kind of odd and obviously symbolism-rich language that poor Alessandro used when composing his last work. In fact, he’s so struck and, frankly, troubled by it that he decides to go for a midnight walk!

Indulging in this weird impulse, however, does little to alleviate his mania – in fact, if anything, it increases it. He feels like he’s looking for something, that he’s being drawn towards something, and there’s nothin’ fer it but to wander in search of whatever the hell it is.

Our guy pushes through the strangely unlocked gate and into the preternaturally alluring night garden.

Quelle horreur! Our guy suddenly, shockingly realizes that this garden is, IN FACT, what poor mad Alessandro was writing about in Volume One of his book “Five Unicorns and Pearl,” the very book HE HAD JUST BEEN READING (*thundercrash*)!!!!!1!

All kidding aside, I DO think that our guy’s entrance into the garden is an extremely well done bit of eerie writing – the scene perfectly captures, a dark, seemingly abandoned garden in the Fall, the plants dead or dormant, and full of odd architecture, ornamentation, and statuary. Gardens are strange places, after all, sites dedicated to specific ideas about aesthetics and nature, carefully curated and maintained, so seeing one at an “off” time (at night, in the autumn, and apparently not being “kept-up”) is automatically a disjointing and unsettling experience. I think Jacobi is one of the great landscape/scenery describers of the pulps, and this garden is a perfect example of his mastery.

While he’s musing about this place, and how perhaps Alessandro wasn’t the hopeless lunatic he’d been labeled as, a strange, pungent perfume assails his nostrils…it’s the scent of heliotrope, powerful and fulgent in the night air…and it’s comin’ from a goddamn LADY he hadn’t even noticed a minute again!

The way Jacobi describes this woman, all in black, veiled, and with only a pale white neck exposed, strikes me as very Arthur Rackham. I mean, everybody has probably guessed what’s happening here, right, but for me that doesn’t detract from the pleasure of the story – honestly, there’s a lot to be said for weird fic/horror that tips its hand early but keeps on heading steadily towards the already-spotted conclusion. You can’t get that kind of slow-burn consummation without letting the reader see the road ahead, and I think when it’s done well, like in Jacobi’s story here today, there’s a lot to appreciate.

Anyway, this crazy vulpine woman and her enormous dog don’t seem bothered by the fact that some guy has just busted into their garden. In fact, the lady asks him to stay; she’s lonely, and would like someone to talk to. With a curt “fort mit dir, Johann!” she sends her dog away and bids the interloper join her by the fountains. Then, she introduces herself:

I’ll just break in here to post this picture of Field Marshal August von Mackensen, a WWI Imperial German general, because his picture is wild as hell:

Germans, yeesh!

Perle von Mauren continues her tale of woe:

“…found him…no longer living” is one of those “I don’t drink…wine” statements that vampires just love – technically true but omitting certain key information. Fun stuff!

Fun bit of subtle weirdness here – she’s obviously the author of the “feminine hand” that our narrator spotted on the frontpiece of the book, but there’s an implication here that, somehow, the book and she are intimately and causally connected. It could just be dissembling on her part, of course, but it really seems like our guy reading the book has summoned both Him and Her to the garden, together, some kind of weird link being forged between them by the reading of the story. It’s good and interesting, and I don’t think I’ve ever seen anything like it with regards to vampires – the idea that they’re associated with some kind of cursed object like that is neat!

Anyway, our dude spends the whole night talking to this lady in the garden. He’s obviously enchanted by her, even if he has a mounting sense of unease the whole time…why won’t she remove her veil, for instance. Then, just as the night gives way to dawn, something weird (well, weirder) happens!

They call that a “Vampire’s Goodbye.”

The next day finds out guy increasingly preoccupied with Perle and the garden and the books of Larla. He describes himself as addicted to the mystery of the thing, and can’t help but go back to the shop where, despite not returning the first book, he procures the second volume at another ridiculous price. He rushes home, reads it, but the mystery merely deeps for him, and his weird craving to return to the garden grows stronger and stronger. He tries to resist it, to ignore it, but then, in a flash he has the sudden idea that the garden scene and her and all that moonlight would make one hell of a picture, something he could even submit to the International Camera Contest in Geneva next month! Is that a delusion on his part, or an excuse? Regardless, our shutterbug grabs his fancy camera with its newfangled flashbulb and hustles on out to the garden again.

She’s there, of course, and they chat for a long while – she seems weirdly reticent to talk about her brother, and yet simultaneously compelled to tell our narrator about him. There’s an interesting section of his time as a student in Vienna where, as is traditional, he’s considered a weird and potentially dangerous avant garde philosophy student with odd and offputting ideas. His experiences in the war, and in digging graves as a prisoner of war, seem to be a particular focus of her morbid interest. It feels like this is Jacobi gesturing towards an underutilized bit of Vampire Lore here, the idea that a vampire rises out of the grave of a sorcerer. Her brother’s background as a “weird philosophy” student matches that, and she also seems to be suggesting that his terrible experiences in the war somehow “tainted” his soul.

The sky clears and the moon comes out; a perfect time to take a picture. Our guy tells her not to move, hops up, and then snaps a pic.

Lady, I get it – I don’t like to have my picture taken either. But she’s REALLY pissed, because she vanishes into the house and sic’s her big ass dog on our guy! This huge hounds comes hurtling out at him and attacks! It’s only with the greatest difficulty and a bit of luck that our guy survives – he chokes the dog while it’s trying to kill him, then remembers the German Perle had used when ordering the dog to go in. “Fort mit dir, Johann!” he manages to croak out, and it’s enough to confuse the dog that he’s able to escape.

Our guys calls in sick to work the next day, and decides to develop the picture he took. I wonder how it turned out?

Get a clue dude!

Anyway, he’s so shaken by the experience of the picture that he goes to bed. He wakes hours later, seemingly out of some kind of a vague yet terrible nightmare, and he notices that the drapes are fluttering in the breeze from a window that he had thought he’d shut before going to bed. He grows weaker, and ends up staying there for THREE DAYS, worn out, weak, and sick. A doctor visits and tells him he needs to rest and recuperate and, oh, by the way, where’d those two marks on your neck come from?

But even this isn’t enough to curb his NEED to read the third book. He’s been through the first two, and as he lays there in bed a kind of feverish desire builds and builds until he is forced to head to the shop. He, of course, has not returned the first two volumes, and so Larla refuses to “rent” him the third. It’s like, dude, take them off the shelf if you don’t want to sell ’em, right? But our guy’s NEED for the book is too great and, when Larla’s back is turned, he steals it and runs.

He reads through the mad yet damningly suggestive text of Alessandro Larla’s FINAL book, troubled and unnerved, until he reaches THE FINAL PAGE:

Yeah no shit man, jesus christ. I do like that the dog is her brother though, that’s neat.

He realizes that Alessandro had been ensnared by these things in some way and, although unable himself to escape, had written these books in hope of exposing and destroying them. Then our guy remembers the odd frontpiece…didn’t it say something about “stakes” in there…

He won’t be a victim, not like Larla! He smashes the legs of his tripod to make two sharp stakes and takes a taxi IN THE DAYTIME over to the house. Inside, he finds a room with coffins and the cloying, masking odor of Heliotrope…and does what needs to be done.

And then there’s a classic Hammer Horror style reveal:

And then, a final coda:

And that’s the end! Hope ol’ Larla the shop keeper had some other stuff of his brother’s to remember him by, because this dude just burns those books.

This story, while very *classical* in format and execution, is still awfully evocative and atmospheric; Jacobi is great at scenes and environments, and I like the way in particular he describes the moonlit garden and the fountain. Apparently, this was a view shared by the editor of Weird Tales Farnsworth Wright – he originally and very firmly rejected this story, only to contact Jacobi a few weeks later to ask if he could publish it! Our narrator discovering the garden had stuck with ol’ Wright, so much so that he’d found himself thinking about that scene long after he’d rejected the story.

And, you know, for all the “seen it” stuff in here, I think there’s some interesting little glimmers of weirdness – the book aspect is inventive and cool, for instance, and I really like the way it seems to summon them ALL to the garden. And would they have returned if he *hadn’t* burned the books? And, of course, some things are a classic for a reason, you know, and damned if a straightforward Vampire Tale isn’t one of ’em! And I mean, c’mon, Jacobi does a GOOD job here with the genre.

Anyway, I hope ya’ll enjoyed a classic bit of Vampire fic fer Halloween. I know I did, but maybe next time around we’ll dig into some weirder stuff, eh? Until then!

Strainers of the Pulp #19, Three Kings’ Day edition: “Worms of the Earth” by Robert E. Howard, Weird Tales, Nov. 1932, v.20 n.5

We’ve drained the mead horns, reduced the great roast boar to gnawed bones, and watched the vast bonfire around which we defied winter’s darkness smolder into mere ashes, but we’re not done with sword and sorcery yet! No indeed, not on this, the most sword-and-sorcerous sounding holiday of the year…Three Kings’ Day! And what better way to celebrate it than by talking about the Last King of the Picts, Bran Mak Morn! It’s Robert E. Howard’s “Worms of the Earth” from Weird Tales, November 1932!

We’ve talked about ol’ REH a lot during the sword and sorcery festivities; how can you not? We’ve encountered both Solomon Kane and Conan in some great stories already, but for me, personally, I think Howard’s single greatest character is Bran Mak Morn – there’s something really compelling about him, this very last ruler of Pictdom, presiding over a declining and dying people and watching the Romans marching over his homeland. Howard loved to indulge in a certain Celtic gloominess, both personally and literarily, and that’s fully on display in the Bran stories. It lends them a poignancy that’s not often present in his other works; Conan’s barbarism and Kane’s zealotry are portrayed as powerful and vital forces, elemental and therefore permanent, but Bran is the last of his kind, and we know that he is destined to be ground down by the millstone of implacable history.

Aside from the purely aesthetic appeal of this Pictish mono no aware, it’s also a chance to see Howard examining a different point in the Spenglerian cyclicity he believed in; Kull and Conan are barbarians who, in Howard’s weird racialist worldview, revitalize their respective nations by taking up the crown and injecting their own wild vitality into civilized kingship. But here we see a people at the end of their “natural” lifespan, senescent and impoverished, struggling vainly against an ascendant Empire. And, to top it all off, in this story Bran glimpses the possible fate of his own Picts when he confronts the twisted and degraded remnants of a people his own ancestors had conquered and displaced! Bran Mak Morn is Howard’s greatest, most interesting character, which makes this story, “Worms of the Earth,” his greatest sword and sorcery story ever, at least for me. Hell, I’d put it up there as one of the all time greatest stories in the genre ever!

Worth keeping in mind is that the readers of Weird Tales had yet to be introduced to Conan at this point; Kane had made it to the pages of The Unique Magazine already, of course, and Kull had shown up in a previous Bran story from 1930 (“Kings of the Earth”), so readers were certainly familiar with Howard’s blood-and-thunder style and approach. The Cimmerian himself wouldn’t show up until the NEXT issue of Weird Tales, when “Phoenix on the Sword” would be published (Dec 1932), and after that, of course, Howard’s career and writing really changes; I think “Worms of the Earth” is still very much a weird tale, with its emphasis on inhuman horrors, atavism, and vast sweeps of time embodied in ancient landscapes. It’s still very much sword and sorcery, of course, but I think that it isn’t until Conan that Howard tips the balance more towards adventure and away from the Lovecraftian-influenced cosmicism on display here. But enough jibber jabber, let’s get to it!

A great swashbuckling cover, but this isn’t Bran fighting a Loch Monster or anything…it’s Kline’s heroic Venusian he-man Grandon fighting some swamp-dwelling space devil! Kline is an interesting guy; along with Farnsworth Wright, he had been an early editorial assistant to the first editor of the magazine, Baird, and had stayed on as an editor and reader under Wright, as well as writing his own weird fiction, fantasy, detective stories, and science fiction. He would shortly leave off writing, focusing more on becoming a literary agent for a number of big names in the pulps, including Howard himself! In fact, after Howard’s death by suicide in ’36, Kline would continue to represent his estate, helping Howard’s father get the many thousands of dollars still owed to REH by Weird Tales (and some other magazines, too). The scene illustrated here on this cover is interesting; first off, it’s from what would end up being a novel-length work that would stretch over seven issues of the magazine. It’s obviously a pastiche on Burroughs’ “John Carter of Mars” novels, largely successfully so too, I might add; if you liked those novels, then you’ll almost certainly like Kline’s planetary romances, which are often more-Burroughs than Burroughs in execution. But this cover also illustrates that, while Howard is rightfully identified as the creator of sword-and-sorcery, there was both a lineage of swashbuckling weird fiction that predated and inspired him AS WELL AS a clear hunger from readers for that kind of thing.

Nothing too noteworthy in the ToC (other than our story today), but the Weird Story Reprint is interesting; they’d reprinted “Frankenstein,” with this issue’s segment being the penultimate entry in an eight-issue long stretch that really annoyed a lot of people. There had always been some annoyance with multi-part stories among the readers, because of the dangers of missing an issue, but in particular a lot of people felt that reprinting a classic that almost everyone had read or could have easily gotten a copy of was a waste of good magazine space. It would actually lead to a change in policy for Wright and the magazine, which would in response to those complaints rededicate itself to reprinting more obscure work (for more about the history of the “Weird Story Reprint” series in the magazine, you should read my introduction to the collection “Night Fears: Weird Tales in Translation” from Paradise Edition books).

And now, on to the story itself!

A great title illustration, as usual, and one that doesn’t even spoil the story or anything! Just a great scene from one of the best parts of the story, in my opinion, with a really subtly devilish Atla and a grim and haunted looking Bran… wonderful stuff! The shadows are a nice touch, too, very moody and pensive and weird. It’s signed “MW,” but based on the style I’m pretty sure it’s J.M. Wilcox’s work (sometimes known as Jayem Wilcox, or JMW). Wilcox would go on to produce the very first illustration of Conan when he did the title art for “The Phoenix on the Sword” next issue, making him an important part of sword and sorcery history.

Pumped up with that great bit of art, we’re ready to dive into the text of the story!

Love a story that starts with dialog; gives it an immediacy that can’t be beat, in my opinion. And this dialog starts off strong – nothing good is going on, you can be sure of that, and that conclusion is further supported by the imperial haughtiness of Titus Sulla, lounging in his chair of office, surrounded by a guard of Teutonic legionaries. You can again see Howard’s preoccupation with bodies and physicality here, too – Sulla is a Roman, but he’s no weak, lisping functionary, made soft by bureaucracy and civilization. No, he’s a soldier, a conqueror with a strong body and cruel countenance, and he’s surrounded by other huger bodies, “blond titans” from Germania, further symbol of the power and decadence of Rome. These powerful bodies are immediately contrasted with another body, this one made abject:

It’s a crucifixion party, one apparently being put on for the sake of the “guest” mentioned above, a dark man identified later “Partha Mac Othna.” But before we get this name, we get a very Ellsworth Huntington-esque discourse of race, civilization, and climate that contrasts this dark somber man with the Romans and Germans that surround him.

A “supple, compact body” with “broad square shoulders,” a “deep chest,” “lean loins…” you can joke all you want, but Howard’s fascination with and interest in masculinity and its physicality is certainly enthusiastic and sincere. Similarly expressed in this story is REH’s belief in the importance of racial purity, as made clear by the comparison of this dark, northern barbarian with his two compatriots, one at his feet and one on the cross:

There’s some kinship between these three, though it’s clear that the man on the cross and the “stunted crouching giant” represent a “lower type” than the clean-limbed and well-knit dark man. This racial hierarchy stuff is a central part of Bran’s pathos, for Howard at least, and it’s something that we’ll come back to in the story later. But for now, let’s get this guy crucified!

There’s some more verbal sparring, almost as if the Sulla is trying to goad his “guest” into something, but the strange, noble-looking Pict seems to reserve his ire for the Pictish King:

Takin’ it kinda personally, isn’t he? Almost weirdly so…oh well.

Anyway, they crucify the guy, who doesn’t scream out in pain or anything, only staring at Partha Mac Othna with a strange and plaintive intensity. Seeking to mock their victim’s suffering, a Roman solider offers the dying man a cup of wine and receives a defiant loogie in the eyes instead. Enraged, the soldier stabs the man with his sword, which pisses of Sulla something fierce.

The Pictish emissary stays awhile, contemplating the dead body hanging on its cross against a reddening sky, before turning back and heading to the Roman fortress city. A grim and perilous beginning to the story indeed!

How about that little bit of Yog-Sothery there, huh? “Black gods of R’yleh” is great, and the fact that “Partha” here would evoke even THEM speaks to his anger and despair at Rome. But why does this feller feel such animus towards to the Romans, you ask? Well…

What a twist! Partha Mac Othna is, in fact, Bran Mak Morn, King of Picts, posing as an emissary to gather intelligence on these his most hated of foes! Grom, his gnarled companion, begs his master to keep his voice down; the Romans would hang him from a cross if they knew who he really was. Rather, why not let faithful ol’ Grom ice the Roman dick?

I mean, that’s some top notch, grade-A badassery right there, isn’t it? Grom’ll happily run a suicide mission for his King, vowing to kill Sulla anyway, even if he is surrounded by bodyguards. But Bran knows that won’t work, and instead is already working on another plan…

It turns out that Sulla is frickin’ terrified of a certain Gael by the name of Cormac na Conacht who has vowed to eat Sulla’s heart raw. Showing sensible caution vis a vis having his heart eaten, Sulla tends to stick to the impenetrable fortress known at the Tower of Trajan when there’s trouble along the Wall. This knowledge inspires Bran to some dark, fearful plan…he sends Grom out of town with some gold and his diplomatic pass; he’s to ride to Cormac and get him to start raiding, sending Sulla off to the Tower. Then Bran takes a quick nap, where in a dream he meets his faithful advisor the Wizard Gonar who, having divined Bran’s yet-to-me-specified plan, is absolutely freaking the hell out:

What “this thought” is exactly will remain obscure, for now, but it does lead to a pretty great speech from Bran explaining why he has been pushed to this extreme measure (whatever it is):

It’s some real “burden of kingship” shit, sure, but damn if it doesn’t get me. In particular, the stuff about their shared experiences I find pretty moving…both of them listened to the same tales and songs, and that forged an unbreakable bond of shared heritage that held them together. And that final statement is, again, just a perfect encapsulation of a sword-and-sorcery ethos: by those bonds, Bran had the responsibility to protect him, and if he cannot do that, then he will avenge him. Shivery, noble stuff, great fantasy writing, some of the best Howard ever did in my opinion. And there’s more to come!

But Gonar is still scared. Why not just chop some dudes up like usual, he asks, ride along with the Gaels and slaughter Romans from sun-up to sun-down. Oh, don’t worry, Bran replies, I’ll definitely be doing that…BUT FIRST he wants something special for Sulla.

We’re spending A LOT of time on this early part of the story, I know, but I think it’s worth it to see Howard really doing some great work establishing Bran Mak Morn and the world of the Picts and Romans here. Bran has been fighting these Romans for a long time, and we feel his desperation and struggle – you get the sense that it’s not been going great for the Picts. After all, why else would their goddamn King risk himself to sneak into their stronghold? Things must’ve gotten pretty dire back in Pictland. And then, to have seen his man crucified and forced to confront his failures as King and Protector…he’s gone a little crazy now, and nothing is off limits in his war against the Romans.

Gonar tries one last desperate gamble: the things Bran is planning on using have gone from the world, they’ve dwelled apart for countless ages and no one knows where they are now. But Bran is sure that that can’t be true…somewhere, there is some sign, some thread of a connection that will lead him to them.

Really appreciate the care Howard is taking here – right now, we have no fuckin’ clue as to what exactly it is that Bran is planning, but it’s been made clear that it is dire as hell and going to be extremely dangerous. From a story telling perspective, I just don’t think REH ever hits this level of mastery again, it’s so good and sharp and propulsive. Bran is desperate, his back to the wall, and capable of anything in his quest for vengeance; to him, there’s nothing foul enough for the Romans, no act so base or vile that he wouldn’t stoop to, just so long as Sulla gets his. And even though he’s talked this good game about his responsibilities as king and all that, you see that there’s more there – it’s a deep, personal affront that he wants to avenge, so much so that Gonar basically calls him out for putting this personal hatred ahead of the actual needs of the Picts. It’s great stuff, isn’t it?

Before Bran heads out on his insane and horrific mission, he takes a brief moment to sneak over to the prison to murder the roman soldier that stabbed the Pict on the cross. It’s yet another scene of great badass action, particularly in the way Howard described Bran’s dark chuckle, the slash through the barred windows, and the blood welling up from Valerius’s throat as he dies. Ticking that chore off his to-do list, Bran then rides out of the city and into the wilderness, searching for…them.

There’s some great, evocative environmental writing in this section, wildernesses and border regions and ancient landscapes all lovingly described by ol’ REH. The romanticism of landscapes, and their hidden dangers, are something Howard is really well-equipped to work with in his fiction, having reflected extensively on his own wildernesses and frontiers back in Cross Plains, Texas. I’m also a sucker for ancient, nameless earthworks – these curiously regular hillocks and mysterious monoliths are wonderfully potent images, suggestive of deep time and lost civilizations.

There is also in this section another long paean to racial purity from Howard. As we’ve already mentioned, Howard was an unapologetic and enthusiastic racist, something that strongly informed his fictional stories, as we see here:

A big part of Howard’s disdain for “civilization” comes from his belief in racial purity – with civilization comes miscegenation, which for Howard is both unnatural and decadent. What’s funny, though, is how all this talk of Bran being a pure-blooded noble from a long-line of reproductively isolated aristocrats strikes us today; far from the strong limbed and lean-loined pantherish ubermensch Howard described, talking about Bran’s paternity like that immediately evokes the Hapsburgs, at least for me. The idea of Bran looking like Charles II of Spain during all this stuff going on is hilarious, and makes his revulsion at the fenmen, Atla, and the Worms of the Earth themselves later in the story all the funnier.

But anyway, Bran is spending some time wandering around the wastelands, searching for any sign of the horrible things that once dwelt there. He gets news from the fen dwellers, and learns that his Gaelic buddy Cormac has begun raiding, spreading terror all along the Wall and sending Sulla scurrying off to the Tower of Trajan, just like Bran said he would. Meanwhile Bran, all alone, keeps up his hunt, until one day he spies a distant daub-and-wattle hut in a particularly lonely corner of the fens. He goes to investigate, and meets one of the greatest characters in sword-and-sorcery history.

This is Atla, and she’s 100% rad as hell. Howard lets us know immediately that she’s not entirely human, too – she’s got fang-like teeth, almost pointed ears, oddly-shaped yellow eyes, and all her movements are sinuous, lithe, and serpentine. Bran recognizes all the signs, and since he’s one of the Old Picts, he knows the stories, guesses her heritage, and knows she can help him.

There’s so much to love about this – the fencing between Atla and Bran, and the shock and horror that even she feels to hear Bran speak so openly and blithely about forbidden things, it’s really fantastic. But even more, there’s a real grimness and sorrow to Atla, something strange and sad and special that you makes her character so interesting and unique. For one thing, she’s utterly and completely ostracized, living way the hell out in a place called the Dagon-Moor which you KNOW is not exactly on any of the major bus routes. She’s been exiled out here because of her heritage; it’s implied that she’s the product of a rape, a human mother attacked by one of them out on the moors, and that her inhuman blood has meant that she’s been driven to the very edge of the human world. And that revulsion is definitely something Bran feels too, even though she is the only thing that can help him find the Worms of the Earth.

Atla’s recklessness and scorn is just fantastic here, and the way she laughs at Bran’s threat is wonderful. Her mocking question “Do you think that such life as mine is so sweet that I would cling to it” is really great, an absolute gut-punch. And Bran’s realization that he’ll have to try different means of persuasion is met with equal scorn!

Atla is such a badass! But, after all that, Atla does have a price.

I think this is some of the best writing Howard ever did. There’s a real and aching loneliness to Atla, and it’s tempting to think that Howard, an artistic and romantic young man living way the hell out in an oil boomtown in central Texas, might’ve been mining something of himself when he’s having Atla express this deep and heartfelt yearning. There’s real humanity in Atla, probably the most you’ll ever see in a Howard character honestly – the only other example that I feel like even comes close to this is Balthus’ reminiscing about home from the Conan story “Beyond the Black River.”

Anyway, Bran swallows his revulsion and agrees to have sex with the snake lady, and Howard tastefully draws the curtains on the scene.

The next morning, while Bran is dressing for his walk of shame, Atla tells him that what he needs to do is steal the Black Stone; with that, he can force them to do whatever he wants. The Stone is deep beneath Dagon’s Barrow, which, again, love that Lovecraft connection.

There’s some fun stuff here for sure, and I can’t help but wonder if Tolkien (who certainly had read some Howard) read this one in particular – between the faces in the mere that Atla mentions, and then this whole shunning of sunlight and moonlight and even starlight, there’s some real Gollum resonances here, you know? But, regardless, this is prime sword-and-sorcery stuff, especially that last sentence; the idea that the Picts and these subterranean horrors have history really nicely sharpens the threat and danger of Bran’s scheme.

Bran, armed with the knowledge that Atla has given him, heads out, finds the strange prehuman stone circle atop Dagon’s Barrow, lifts the stone, and plunges into the deep darkness of the Earth. The path he’s on mirror the devolution of the Worms themselves, going from rough hewn steps to a smooth and almost slimy tunnel at the base. There, in a dark chamber, he finds the Black Stone, and is able to abscond with it. He decides to stash it in Dagon’s Mere, chunking the rock out into the center of the eerie pond.

Bran returns to Atla, who is not unsurprised to see him both alive and sane after his trip into the darkness beneath the Earth. Bran informs her that not only has he safely secreted away the Black Stone, but that he has become aware of things hunting him…his horse trod on something unnatural in its stable one night, and he’s been hearing a faint scrabbling beneath the earthen floor of his hut. They’re hunting him, using whatever strange senses and powers they’ve developed over their long exile in the dark. Now he’s ready to deal, and so Atla takes him to a forlorn range of hills that border the fen where the black mouth of a cave yawns wide to take them in.

Howard really paints the landscape here, conveying both its distance from humanity in both space and time – this is an old place, and the things that live here are older than the Romans, the Celts, and even the Picts. That sense of Deep Time, a key part of weird fiction, is really well-expressed here, a testament to Howard’s own appreciation of the earth and the tiny, transient things that call its surface home.

Bran and Atla plunge into the cave, and its somewhat shocking to both us and Bran that Atla herself is scared here – in lesser hands, the snake woman would be a one-off monster lady, but Howard makes sure we understand that she meant it when she said she was “half human, at least.” This place and the things that live there are scary as hell and fully alien, even to her.

And then they meet the Worms of the Earth.

Spectacular writing from Howard here, this sea of glowing eyes in the dark. It’s really truly an eerie and uncanny scene, but does it spook Bran?

Fuckin’ bad ass, man! And these horrible subterranean things think so too – Bran rolls a nat 20 on his intimidation check, and the Worms of the Earth are fully cowed by his killer speech. They hiss and mutter with Atla, and she’s shocked to report that they’re actually scared of Bran, and will do whatever he wants in exchange for the stolen the Black Stone. Bran wants them to take Sulla from the Tower of Trajan, and he agrees to meet them at Dagon’s Ring tomorrow and exchange the stone for the Roman.

Bran goes for a swim in Dagon’s Mere, recovering the Stone that he chucked in there earlier, which is heroic enough in my opinion – I once dropped something in Barton Creek Pool here in Austin, which is a natural spring fed pool with crystal clear water, and I never found it again…and there’s not even monsters in Barton Creek Pool! That’s actually a really fun little piece of this story too – there IS a monster in Dagon’s Mere, something huge and threatening which Bran only catches a glimpse and a ripple of. It reminds me a lot of the scene in Lovecraft’s “Call of Cthulhu” where we learn that there’s some kind of huge white polypus thing in the swamps of Louisiana that the cultists commune with…you can’t beat these little hints of other weird shit and scary monsters on the periphery of a main story, in my opinion. It’s an evocative and effective tool in weird fiction’s box, and I appreciate it here because, in addition to just being fun, it’s also part of Bran’s mounting realization that he actually doesn’t know this landscape or its history as well as he thought he did.

Black Stone in hand, Bran rides towards Dagon’s Ring, making a brief stop over to see what’s happening at Trajan’s Tower, just out of idle curiosity.

He finds a dying Legionary amid the ruins, and from him he hears a tale of horror.

Bran realizing that he might’ve fucked up here is pretty great – he forced these things to involve themselves in the surface world again, and maybe he doesn’t have as much control as he thought he did over this situation. It’s a grim moment for Bran, who had been expecting to get this great triumphant revenge on his hated enemy…and it’s only going to get worse…

Bran, horrified at the destruction he’s wrought, hurries on to Dagon’s Ring, where he meets Atla and sees a seething, shadowy tide of the things approaching through the grass. And mingled in with the susurrus of their hissing is a lone human voice, gibbering and tittering. Bran demands that they give him Sulla, and Atla, with a smirk, presents him.

Sulla has been driven mad, not by anything they did to him, but by the simple brain-shattering realization of the true nature of a world honeycombed by tunnels through which inhuman horrors swarm and thrive. Bran kills Sulla, not in rage but rather out of mercy, realizing that there are in fact some weapons too foul and terrible to use. He hurls the Black Stone into the seething mass of shadows, and for a moment gets a clear view of them:

If Lovecraft’s synecdoche of horror is the deep sea, with its tentacles and slime, then Howard’s is the reptile, particularly the snake, with all its symbolism of ancient and pre-mammalian life and potency. The Worms of the Earth, the things that were once almost men before being driven underground and sinking deeper in atavism, are basically hellish snake-things, subtly human perhaps, but mostly all cold scales and merciless coils and hissing, flickering tongues. Sick with terror, Bran flees, but not before Atla gets a final mocking shot off.

And that’s the end of Robert E. Howard’s masterpiece, “The Worms of the Earth.”

It’s just so good, isn’t it? I mean, the characters are great, the setting is a blast, the action is killer, and the ending is perfect and horrible, with Bran having unleashed something that should’ve been left well enough alone. I love basically everything about this story; the pacing is even good, which can be tough in a short story that’s trying to deal with such a wide scope of geography and action.

Unfortunately, Howard never did take up the semi-cliffhanger he left there at the end, though. For all intents and purposes, this is the last Bran Mak Morn story he ever wrote – he’s mentioned again in a later, modern horror tale (“The Children of the Night”), but REH never again gives us a story about the Last King of the Picts. Karl Edward Wagner, most famous for his grim n’ gritty Kane stories DID write a sequel novel based on the premise that Bran had awakened a horror in the hills; it’s called “Legion of Shadows” from the 70s, and I remember liking it well enough as a pastiche, although I don’t think it nails the real weirdness or tragedy of REH’s original story.

I’ve gone on and on about what I like in this story, so I won’t repeat myself, but I really do think this is one of the greatest sword and sorcery stories ever written. There’s a real depth to this one, with a lot of actually meditative moments from Bran, something that’s sometimes lost in the wilder and more action-packed Conan stories to come. And while the Cimmerian would end up defining the genre, I think Bran Mak Morn and his tragic, dying Picts illustrate some of its strengths better than Conan ever does, exploring history, memory, violence, obsession, and regret while also delivering a rollicking, tense adventure story full of flashing swords and horrible snakemen. I mean, what more could you want!?

Pulp and the Gray Strainer #18: “Two Sought Adventure” by Fritz Leiber, Jr., Unknown, Aug 1939, v.1 n.6

Many names of Great Renown grace the Annals of the Heroic Age of the Pulps, but even in that ancient age of mighty deeds, three names tower above all others with regard to sword and sorcery. Howard we have touched upon twice (and we’ll revisit him soon enough), and we devoted a whole month to the incomparable C.L. Moore, so I reckon it’s high time we hit the final member of the classical sword and sorcery trinity! That’s right, we’re finally going to encounter Fritz Leiber’s foundational duo, Fafhrd and the Gray Mouser in their very first published story, “Two Sought Adventure,” from the August 1939 issue of Unknown!

Of course, we’ve already talked about ol’ Fritz, but that was in regards to his weird fiction story “The Automatic Pistol” from 1940 in Weird Tales, which is good and a lot of fun, you should read it. But undoubtedly Fritz’s greatest creations and most lasting renown come from the Fafhrd and the Gray Mouser stories. Given that, AND the fact that he’s the one who actually coined “Sword and Sorcery” for this the best of all genres, I think it’s appropriate to give him another fanfare and more detailed biographical info this time around.

Leiber is, for my money, one of the best writers of genre fiction from the 40s through the 60s, in many ways a predecessor to the New Wave that would revolutionize science fiction in the 70s. His background and various experiences give his writing a depth and vitality that’s really unparalleled, especially for the time; he was the son of Shakespearean actors (and he himself acted on the stage), he was a fencer and an expert chess player, studied for (but did not get) a graduate degree in Philosophy, studied for but did not become a minister at a seminary, read and wrote for technical encyclopedias as a day job, taught as a drama instructor at Occidental college…I mean, the list pretty well sums up Leiber’s interests and the themes he explored in his writing. He also had a brief but important correspondence with Lovecraft near the end of the Old Gent’s life, and in many of his memoirs/recollections he attributed much of his development as a writer to HPL’s encouragement and advice. He wrote a lot of great stuff; his 1947 collection, “Night’s Black Agents” is simply one of the best short story collections of the era, in addition to having just the coolest fucking title of all time (a line from Macbeth, Leiber again subtly showing off his erudition).

Unfortunately, like a lot of writers in the post-pulp era, Leiber had a hard time of it financially. He lived in some apparently truly squalid apartments in California, and there’s some great anecdotes from the 70s of Harlan Ellison raging about how Leiber was forced to do his writing on a shitty typewriter propped up over the kitchen sink. Actually, it wasn’t until TSR, the company that made Dungeons & Dragons, licensed the rights to Fafhrd and The Gray Mouser that he was able to live somewhat more securely and comfortably. Frankly, and as we’ll see in today’s story, even if they hadn’t made official Leiber products, TSR 100% should have just been sending checks to Leiber (and Wellman and Vance) because a shockingly large amount of fantasy tabletop roleplaying is taken directly from his work.

Leiber wrote in a lot of different genres, although you might be surprised at how few times his work showed up in Weird Tales, despite his association with Lovecraft and horror. Case in point, today’s story was published in Unknown, the short-lived fantasy-focused companion to Astounding Science Fiction created and edited by lil’ Johnny W. Campbell himself. Campbell, as we’ve mentioned before, considered himself an intellectual and so he envisioned a a similarly intellectual fantasy magazine that would compete with Weird Tales. Unknown was therefore less lurid, more realistic (or at least the magic and monsters where supposed to be more internally rational), and generally more literary and sophisticated, even going so far as to allow for humor! That said, apparently Campbell would often tell Leiber that his Fafhrd and the Gray Mouser stories were more like “Weird Tales stories, but…” he would accept them anyway. In fact, no Fafhrd and the Gray Mouser story would ever appear in the pages of Weird Tales, which is kind of interesting.

That’s right, the cover of this issue went to Thelemite and future Founder of Scientology, L. Ron Hubbard. It’s a fairly bland cover, in my opinion, kind of lacking the *punch* you’d see in, say, a Brundage cover from Weird Tales. Very much more main stream looking, in my opinion.

The ToC shows Campbell’s editorial perspective too – fewer stories, but longer. That Hubbard is 90 pages (stretching somewhat the definition of “novel” perhaps, but still…that’s a long ‘un for a magazine)! You’ve got some of Campbell’s heavy hitters here too, del Rey and Kuttner, both important in the pulps and (del Rey as an editor in particular) in the paper back revolution that would come post WWII. Also neat are the two “Readers’ Departments,” integral parts of the participatory fandom that played a huge role in the development of modern genre literature. Unknown had a fun readers’ letters section; taking the title from the famous lines of Omar Khayyam is a very evocative, stylish, and literary thing to do, and the illo is good too:

Very E.C. Comics, isn’t it? But, godammit, let’s get to the story! Fritz Leiber’s first ever published short story AND also the very first adventure of that incomparable duo, Fafhrd and the Gray Mouser!

And more comic-book style art, though this time maybe it’s more “Prince Valiant” than “Vault of Horror.” Honestly not really my cup-o-tea, if’n ye ask me…just a fairly bland fantasy scene, though at least Unknown has enough sense NOT to toss in an illustration from the climax of the story right off the bat. Still, I wish the artists had had a little more verve or style or something, especially for such great and visually distinct characters (and situations) that appear here. Oh Well!

First thing first, I love fantasy calendrics like that…”Year of the Behemoth, Month of the Hedgehog, the Day of the Toad…” it’s just really fun, an easy and striking bit of genre semiotics that immediately shifts the reader into a “fantasy adventure” mode. Leiber keeps ladling on that fantastical flavor with more and more little flourishes, scenes of bucolic yeoman farmers, medieval-esque mercantilism, followed by the promise of a shift-change to astrologers and thieves; it’s great writing that sets a specific scene AS WELL AS positioning the whole of the story within a certain genre-space. And then it’s followed by a couple of paragraphs that introduce the main characters.

The tall northern barbarian is, of course, Fafhrd, while the small dark man is The Gray Mouser. As far as introductions go, these can’t be beat. Their gear, their appearance, their movements, everything is in service of explaining and presenting their characteristics – Fafhrd is a bluff and forthright barbarian in rough linen, bearing a sword and bow, and with a hint of wildness to him, while The Mouser is sneaky, clever, sharp, and secretive. It’s frankly just a perfect intro, efficient and effective.

Of course, we haven’t actually learned their names yet, although that’s not too far off in this story. Still, they’re very well developed and, for the most part, fully formed, the same characters that we’ll meet in their future adventures – this is due to the fact that Leiber, with his friend Harry Fischer (who actually created and named Fafhrd and the Gray Mouser, basing them off of Leiber and himself) had been exploring the two and their world for several years already. Leiber in fact had already written several of their adventures already, and that background had practice has given Leiber a good handle on these two.

Anyway, as these two are riding along they’re suddenly ambushed! Bows twang, arrows fly, and the pair spur their horses onward, pursued by a band of eight or so well-armed and similarly equipped ruffians. But, unfortunately for the thugs, these two guys are characters in a sword and sorcery story who have JUST been introduced, so they use this convenient ambush to demonstrate their unparalleled skill and toughness.

Fafhrd executes a flawless Parthian shot and the Mouser zings a leaden ball back at their pursuers, striking two riders down and sending the rest scattering. That done, it’s time we got PROPERLY introduced to these two bad-asses:

There’s a cool efficiency to these two that Leiber likes to play with, particularly in their dialog and the way they speak to each other about what’s going on, always commenting on the action and characters around them. Their friendship is really compelling and very lived in and is, honestly, probably pretty familiar to a lot of people; these two are the kind of friends who, confronted with dangers or troubles, tend to minimize all the challenges they face, kidding around and making fun of the “blundering fools” who would dare challenge them, always talking each other up. It’s a great bit, honestly, and helps reinforce the central idea of Fafhrd and the Gray Mouser: they are self-mythologizers that are always confident that they are the main characters in a story. Sometimes this self-awareness comes awfully close to metafictive fourth-wall breaking, but where Hamlet struggles against the role he’s cast in, the Mouser and Fafhrd relish it – they are swashbuckling sword-and-sorcery heroes, the very best possible thing to be, and they’re having a great time (even when they’re not, really).

Having dealt with the ambush, the two realize that this very valley is most likely the one they’ve been searching for. The Mouser unrolls an ancient vellum, and we’re introduced to their quest:

Certainly a taunting tone to Urgaan of Angarngi’s missive, isn’t there? He’s daring treasure-hungry fools to come and face the challenge of his mysterious treasure tower, but that doesn’t daunt these two. Rather, as they ride on, The Mouser reflects on how similarly equipped and armed the ambushers they faced were, suggesting that they might have been Lord Rannarsh’s men. It turns out that the Mouser cut the vellum sheet about the treasure tower out of an ancient book in Rannarsh’s library, and that the Lord, famously avaricious, might’ve taken notice of the theft and sent his boys out to kill them and claim the treasure for himself. Fafhrd scoffs at the idea, which of course means that The Mouser will turn out to be 100% correct.

The two adventurers come across a small cottage not far from the stumpy ruins of the tower, meeting a hilariously taciturn old farmer and his large extended family.

I like the farmer, and the later scenes with his whole family are really great, but for now Fafhrd and The Mouser decide to reconnoiter the tower in the fading light. It takes them a strangely long time to reach the tower, which seemed so close, and when they get there they find a skull and shattered bones just inside the treasure house. A strange sensation of foreboding and danger settles over The Mouser.

Very good foreshadowing, I think; the sense that there is very much something unnatural going on in this treasure tower, something watching and waiting and certainly at least a little sorcerous is conveyed well, but we’re still wondering what exactly is going on.

Heading back to the cabin, the two have a great and boisterous evening with the farmer and his family. Mouser does magic tricks, Fafhrd roars his wild sagas, and they get the whole lot of ’em drunk on wine. It’s probably my favorite scene in the whole story, actually, a wonderful little slice of life scene that really evokes the strangeness of these two adventurers showing up out of nowhere and throwing the normal humdrum pattern of these people’s lives pleasantly off kilter. Leiber is of course just as interested in adventures and swordplay and derring-do as Howard, but he’s ALSO interested in the little material things of life that define the world; his stories are steeped in this kind of rich, lived-in detail, with an interest in the way people spend their downtime. In addition to just being flat-out a lot of fun to read, I think it’s also an important development in sword-and-sorcery literature, a real key moment. Here, back in ’39, Leiber is illustrating to people a kind of “fantasy realism” that uses realistic, naturalistic details to deepen and enrich a secondary world setting.

Of course, it also serves a nice narrative function, because the ancient old man, roused by wine and sing, manages to croak out an enigmatical little statement:

“Maybe beast won’t get you” and then he konks out…great stuff! And it’s echoed again the next day when, striking out early in the morning, they’re stopped by the gangly and shy farmer’s daughter, who has a warning for them.

This family of farmers live right next door to a death trap, apparently, and have learned to give the place a wide berth and keep a respectful distance. I really like how Leiber uses the peasants here – again, they have had to live next to this tower. Whatever danger dwells within, they’ve learned how to avoid it, getting on with their own life in the shadow of its threat. It’s only interlopers and outsiders who blunder into the tower who get killed. It’s a fun, subtle inversion of what a fantasy hero armed with cunning and expertise and knowledge and all that.

But of course no warning, no matter how blood-curdling or threatening, would cause Fafhrd and the Gray Mouser to turn aside from a quest. They continue on through the woods, reflecting merrily (and perhaps a bit unconvincingly) on the remarkable imagination of the farmer’s daughter. Then they meet a very material threat: the men who had ambushed them yesterday have regrouped and reformed at the tower. It’s obvious that they know about the treasures rumored to kept in there, since they’ve also brought shovels and picks.

There’s a long (and good!) scene of sneaking and combat, with Fafhrd and The Mouser getting the drop on these guys. Now, I find the “Fantasy Combat Discourse” generally pretty boring, but I DO like the way Leiber does his fights. To be fair, if you’re one of those HEMA nerds who pours over fechtbücher and owns a broadsword, you’re going to be annoyed with Leiber; he’s a fencer, apparently a very good one, and so the way his heroes fight is very much informed by that. In particular, Fafhrd tends to wield his enormous sword a lot like a rapier, something that might strike some as silly. Deal with it, though, is all I can say, because the combat in this section is fun, and also better than any swordplay that Howard wrote – Conan might hew his way through twenty dudes, but Fafhrd is having to be realistically careful fighting two guys who have him flanked. There’s a sharper sense of danger, is what I’m getting at, probably because Leiber at least has a sense from actual fencing practice about the ways someone can get overextended or leave themselves vulnerable. Makes his fighting descriptions that much scrappier, I think.

A certain red-haired fellow among the ambushers confirms what The Mouser had suspected: these were Rannarsh’s men, and the venal lord had certainly hoped to get the fabled gems himself. Following the battle, there’s a great bit of Fafhrd barbarism – the combat over, becomes first almost hysterically hilarious, and then deeply, almost ridiculously, solemn about a man he’d just killed.

This is contrasted with The Mouser’s own reaction – he may be feeling a little sick and anxious now, but he knows that the force of the combat won’t come on him for some time. It’s another of these Leiber flourishes, a deep and abiding interest in the interiority of his characters and the often very different ways people can react to or experience extreme things. It is simultaneously taking a part in and commenting on the Howardian tropes of sword-and-sorcery, in particular the way Fafhrd’s barbarism is being contrasted with The Mouser’s more urbane reaction.

Entering the tower, The Mouser is relieved that he no longer feels the dread that had oppressed him the night before. They explore the first chamber of the tower, and run across more smashed skeletons – it seems like something indeed has been pulverizing interlopers here, although it may have been a very long time ago. Interestingly, however, the two find a scroll case on one of the corpses that includes a note very similar to their own!

This note, along with the many other skeletons strewn about Urgaan’s treasure house, reveal the truth: the dude has made some kind of death trap, and is luring people here with tales of unbelievable treasures.

Undeterred, the two advance up the stairs, determined to search out discover the treasure. As they reach the top of the stairs, steel glitters in the dark as a knife is hurled from a doorway, nicking the Mouser in the shoulder! Enraged, he darts into the room, sword drawn, and discovers Lord Rannarsh hiding there.

Unmanned by fear, Rannarsh seems only to be interested in escaping, even abandoning all claims to the treasure. However, confronted by his hated enemies, he masters himself enough to try a second dagger, which earns him a skewering at the hands of The Gray Mouser. Following his death, Fafhrd muses on how Rannarsh seemed to be seeking death, which The Mouser says was simply because he had appeared weak and afraid in front of witnesses. It’s another trademark of this duo, always willing to believe that others are as awed of them as they are of themselves, conveniently ignoring all other contradicting information, like when Rannash refered to a “thing” that had been playing “cat and mouse” with him. But, just as The Mouser makes this pronouncement, a sudden and horrific pall of fear falls upon them!

Having failed their saving throw vs fear, the two of them are frozen to the spot, listening to the steady footfall of someone approaching through the tower, up the stairs, and coming towards them. Eventually, a new NPC is introduced, an ancient looking holy man who looks grimly over the room before greeting them.

This man is Arvlan, a direct descendant of Urgaan, here to destroy the horror that his ancestor has left behind. Not letting them speak, Arvlan explains his purpose and history, and then sweeps out of the room on his holy mission.

Arvlan, we hardly knew ye! But, interestingly, once Arvlan gets mashed offscreen, the paralyzing fear that had held the two of them in thrall lifts, and they’re able to move again. Swords out, they rush into the room and see the red ruin left behind of the holy man, crushed and splattered in the middle of the room. But their attention is soon drawn away from the corpse and towards a stone marked with the words “Here rests the treasure of Urgaan of Angarngi.”

The two of them set to work, using pick, mattock, and pry-bar to begin their excavations. Weirdly, they quickly encounter some kind of strange, tarry substance in among the masonry, though not even that gives them pause; they keep gauging away, eventually exposing enough of raw stone that they can get their pry-bar in and wiggle it around, loosening and gouging alternatively. As they keep at the work, though, a new strange feeling of revulsion comes over The Mouser, a sensation clearly related to this dark, foul smelling glop that they’re working on. Nauseated, he goes to a window for a breath of fresh air, and sees down below them the farmer’s daughter. The young girl is clearly trying to screw her courage to the sticking place to come in and warn them of their danger.

A kind of mania descends on everyone now – The Mouser has seen something in the ceiling, but he can’t articulate it even to himself, and instead lurches sick and fearful out of the room, focused only on keeping the girl from entering the tower. Meanwhile, Fafhrd seems possessed, blind and deaf to everything else expect the stone that hides the treasure. Like the weird fear aura the place had earlier, it seems like the tower is projecting some kind of weird psychic effect, and everyone is mostly powerless to resist it. As the Mouser reaches the bottom of the stairs, his muddled mind steadies itself enough to realize that what he’d seen on the ceiling was a corresponding smear of gore, the counterpart to the blood on the floor. What could it mean!? And why is the tower suddenly vibrating!?

Meanwhile, Fafhrd has finally cracked into the treasure chest!

In the moment, this is all extremely strange and weird and not entirely clear. A weird basin full of dark celestial mercury, upon which floats a weird tangle of glittering geometric shapes, including the huge diamond promised in Urgaan’s message. Everything sparkles with a strange inner light, and Fafhrd weirdly seems to sense that he’s gripping a piece of a thinking mind in his hand as he grabs for the diamond. Meanwhile, the tower is beginning to twist and undulate; The Mouser thinks at first it is toppling, but he realizes there’re no fissures or breaks…rather, it’s like it’s wiggling or bending! Back in the treasure chamber, the weird gems start jittering in the black mercury, and Fafhrd is having a hard time holding on to the skull-sized diamond in his hand. Doors and windows begin to clamp shut, closing like a sphincter, and Fafhrd realizes that the room itself is changing shape.

The Mouser reaches the girl, and they dive for safety beyond the clearing outside of the tower, while Fafhrd confronts the realization that, basically, he’s inside an insane robot.

The diamond, strangely mobile and very hostile, flings itself at Fafhrd’s own skull as he tries to escape, eventually exploding into a cloud of sparkling dust. At that, the tower begins its death throes, with Fafhrd only just escaping before the door slams hut.

There’s a break in the story, resuming after some time has passed.

And that’s the end of the story!

It’s a pretty strange one, isn’t it? I think it’s true to Leiber’s own proclivities, but you can see the Campbellian “rationality” in the tower/robot. Urgaan’s tower is not merely magical; it’s some kind of weird magical technology, complete with what is obviously a kind of high-tech gem-based brain. Presumably, Urgaan has built this conscious robotower as some kind of horrible death trap – lured in, the computer then smooshes all interlopers, it’s weird stone body lubricated by that odd tarry goop. It’s a fun and fully bonkers idea, although it’s not too wildly different from Howard’s magic, which is often more occulto-scientific that pure magic. Why Urgaan would do that is left mysterious, which is actually kind of fun – people can be real assholes, and if you’re some kind of ancient technomancer then maybe that’s the sort of the thing you’d do!

You can also really see the influence Leiber had on Dungeons and Dragons in this story, too. It’s almost exactly the kind of thing Gary Gygax would write, right down to the dungeon built around a weirdly complex and almost certainly fatal death trap. But even beyond the setting and the trappings of the dungeon, I think you get a sense that Gygax et al. ALSO certainly styled their adventurers after Fafhrd and the Gray Mouser.

And it’s the characters of Fafhrd and the Gray Mouser that are so important and foundational to the genre, in my opinion. Even Conan at his most avaricious (say, in “The Jewels of Ghwalur”) ends up shifting gears, exploring a mystery, saving a girl, and engaging in heroics, whereas Fafhrd and The Gray Mouser are almost single-mindedly focused on this tower, ignoring countless warnings and obvious signs that something is amiss. That stubbornness and single-minded selfishness is key to their motivation and characters, and Leiber is really the first writer of the genre to really explore that aspect of sword-and-sorcery. Even though they envision themselves as heroes, any actual heroism that they end up doing is often in spite of themselves. It’s often funny, although only rarely does Leiber play that purely for laughs; rather, their self-importance and unassailable confidence gives them the boost they need to persevere in the face of insane odds. Mostly, Leiber is interested in the way these characters, who clearly see themselves in a certain light, are actually a little more complicated and gray than we might expect. Particularly in the post-Howard world, most of the sword and sorcery heroes are painfully noble barbarians; guys like Elak of Atlantis are even Kings who (despite renouncing a throne) always carry with them a sense of portentousness and destiny. Fafhrd and the Gray Mouser are different, wanderers and adventurers and thieves, just a couple of scrappy normal dudes who are going to carve their destiny and wealth out of the carcass of the world. Fafhrd and The Gray Mouser are an interesting counterpart to Conan and Jirel, and represent a key part of the evolution of the genre.

Sword & Sorcery & Straining #17! “The Tower of the Elephant” by Robert E. Howard, Weird Tales, March 1933, v. 13, n. 6

Like a true Barbarian Hero I am currently adventuring in distant lands, having braved the cursed tomb of Newark Airport to arrive in the bleak, windswept hills of Pennsylvania, where death and danger lurk in the shadows of every tree, mountain, and Wawa. But that doesn’t mean an end to my long-as-hell ramblings, no, far from it indeed! For hark! Another edition of Pulp Strainer (Sword & Sorcery Edition) is upon us, and we’re continuing our REH lovefest with probably my favorite Conan story of all time: The Tower of the Elephant from the March 1933 issue of Weird Tales!

“The Tower of the Elephant” is an interesting story because, aside from being rad as hell, it was also the first Conan story where he’s an adventurer, wandering through civilized lands in search of fortune and excitement. The previous two stories published in Weird Tales, “The Phoenix and the Sword” (Dec ’32) and and “The Scarlet Citadel” (Jan ’33) both take place when Conan is wearing the crown of Aquilonia upon his troubled brow (my least favorite phase of Conan’s chronology, personally). Interestingly, the first tranche of three stories that REH submitted to Weird Tales included “The Frost Giant’s Daughter” which had Conan as a young wanderer up among the viking-flavored berserkers of Hyboria; it was rejected by Farnsworth Wright, however, and wouldn’t be published until the 70s, if I recall correctly. “The Phoenix and the Sword” story is a reworking of an unsubmitted Kull story anyway, swapping out Kull for Conan and expanding the evil sorcerer Thoth-Amon a bit, but still it’s mostly concerned with Conan’s tenuous hold on the throne as a barbarian usurper. “Scarlet Citadel” is a similar (but better) story, this time with King Conan betrayed and imprisoned (in a legitimately cool-as-hell dungeon full of awesome monsters) while his kingdom totters.

Both are fun and all, and they certainly have good sword-and-sorcery action, but for my money Conan is at his most interesting when he’s just a rogue and a reaver, a barbarian wandering among “civilized” people, relying on his wits and his strength to survive. According to some histories I’ve read, following the positive response to the first two Conan stories, Wright encouraged Howard to work up an essay on the world of “Hyboria” that he’d created and glancingly mentioned; the result of that work would be important for Howard, who got interested in exploring more of these lands in greater detail, leading him to write “The Tower of the Elephant,” a very different sort of Conan story from those he’d written previously.

But, as always, before we can get into that let’s take a look at the cover! And damn if it ain’t a spicy one this time!

That’s a Brundage, of course, still obscuring her gender behind the semi-pseudonym of “M. Brundage.” Just a straight-up buck-ass naked lady hanging out her wolf pack, what’s it to ya buddy, huh? You some kinda prude or something!? The story is a perfectly serviceable Jules de Grandin adventure from ol’ Quinn, this time with some interesting werewolfery thrown in. As for the ToC, there’s some interesting stuff here too:

Kline, Smith and Ernst here too, all solid fellows, but the interesting thing here (besides from our Conan story) is the “In Memoriam” for Henry Whitehead. Whitehead is an interesting guy, an Episcopalian minister who lived and worked for most of his life in the Virgin Islands (specially St. Croix) and used that setting and island folklore for his weird fiction. He was a good friend of Lovecraft, who actually visited Whitehead in Florida after he’d retired and spent several weeks with him and his family; it’s actually HPL who wrote the “In Memoriam” here, and the affection he felt for his friend is evident, I think. Whitehead is also interesting from a horror perspective because he’s basically the guy who introduced a lot of what would become the dominant pop cultural understanding of “Voodoo” into weird literature. An interesting and important figure, though little known these days.

But enough of that, there’re Towers to be scaled, Threats to be overcome, and Fabled Gems to be plundered! Let’s get into it!

A neat title illustration to this one, by ol’ Jayem Wilcox again. As is usual in Weird Tales, this illustration is based on a scene near the climax of story; it’s a bad habit of theirs and has in the past given away too much of the story, but here it’s okay since the way the story unfolds is a bit more complex than what is shown here. But, regardless, it’s fun to see the way the artists were envisioning Conan at a time when the visual iconography hadn’t been invented yet for sword and sorcery; we’re so used to Frank Frazetta’s iconic paintings from the 70s that these early Conans can be a bit jarring. They always remind me of Douglas Fairbanks, more like a dashingly handsome swashbuckler than the dark and brooding barbarian we’re used to. In particular, the vaguely Celto-roman tunic thing is an interesting touch, especially since Conan is explicitly described as being stripped to the loin cloth for much of this story.

Like I mentioned up top, REH wrote this story hot on the heels of a personal history/geography of his secondary world, something that really comes through in the beginning of this story, I think:

I mean, c’mon; that’s just some incredible sword-n-sorc stuff, right? A thieves’ quarter called The Maul where all the rough bastards and real assholes like to party, a real grim and grimy scene; the sensory language is so rich here, and the combination of visual (torches flaring, steel glinting), auditory (roaring thieves, shrill laughter, scufflings and strugglings, fists-hammering), tactile (sloppy puddles), and especially olfactory (heaped refuse, stale wine and “rank sweaty bodies”) descriptors perfectly evoke a rough neighborhood on a Saturday night in a fantasy city. And all in a single introductory paragraph! There’s a danger of reading REH and thinking he’s cliche, but that’s simply because he invented the things that would later become cliche in the hands of lesser writers, but even so, I think everyone can appreciate the sweep and power of his writing. This is simply good sword and sorcery writing.

The second paragraph seems born from the supplementary writing that REH had been doing. He’s obviously been thinking a lot about the geography and history of his secondary world, inspired by Farnsworth Wright to elaborate and develop some coherency for his fantasy setting. Now Howard never got into the depths of codification than Tolkien did; that’s a good thing in my opinion, since he had neither the expertise nor the time that Tolkien did to do a job of that size. Also, honestly, I think Howard’s rough-sketch or thumbnailed approach is actually much richer and more productive than the strict and set-in-stone “series bible” that a lot of later fantasy writers use. I mean, Howard apparently never even made a map until some fans wrote and asked for one, and I think that kind of hazy uncertainty, in addition to having much more verisimilitude, also gives a lot more freedom to the writer. Howard could slap Conan into a high seas galleons-and-pirates adventure one story and then drop him into a ziggurat full of demon-worshipers the next, and that’s important to the freshness of a series of short stories helmed by the same character. Maybe a novel requires more secondary world discipline, although if so I’d say that’s yet another point in favor of my “short story is the superior prose format” argument.

The other thing that strikes you immediately in that second paragraph is the very obvious racial/ethnonationalist reductionism that Howard uses. The Zamorans are all dark and guileful, there’s a very uncomfortably described Shemitish counterfiter, there’re tawny-headed Gundermen, etc. It is important to acknowledge that Howard was 100% a dyed-in-the-wool and absolutely committed racist, and that it played a huge part in his writing and his world view. A lot has been made of Howard’s love of the barbarian and his belief, quite sincerely, that civilization was largely an accidental configuration of society, fragile and unstable and always temporary, and that the natural state of humanity was the noble savage. Civilization poisons the individual, makes them soft and sneaky and duplicitous and decadent, and part of that decadence for Howard is the mingling of races, both socially and, horror of horrors for a white southerner like him, reproductively.

Equally important for Howard is his belief in a Spencerian hierarchy of the races, meaning that all barbarians are not created equally. The Cimmerians, Conan’s people, represent the highest and best of the barbarians – white, rough, hardy, savage but with an inborn sense of fair-play and nobility about them. Next down the hierarchy for Howard are the Picts who, in the Conan stories, are basically an early 20th century pop cultural expression of the Native Americans, almost as good as a white barbarian but given over to superstition and cruelty. It is notable that Howard never introduced a black barbarian, and even in the stories where Conan is running around the fantastical precursor of modern Africa, the northern barbarian’s woodcraft, survival skills, and martial prowess always trump the natives, even in the depths of their own home territories. As an aside, let me pause here to plug the late Charles Saunder’s “Imaro” and “Dossouye” series of books, truly great sword-and-sorcery by a black writer who loved the genre and also thought deeply and insightfully about its history, politics, and shortcomings.

But it’s important to recognize that this racism is a big part of Howard’s writing, and it will not be going away – it is integral to how he envisions the world and creates his stories, even more so than in the works of his friend and fellow racist, Lovecraft. And here, where Howard has begun to really think about the world of Conan, those beliefs and prejudices are getting baked into Hyboria.

But anyway, let us continue. Our synoptic view of The Maul narrows down to a specific corner of a specific bar, where a Kothic slaver is giggling sloppily about the Brythunian girl he’s going to kidnap and sell into sexual slavery in Ophir – grim stuff!

And it is this mention of the Elephant Tower that causes the ears of a tall barbarian youth to perk up…

That’s our boy for sure, but this is a much different Conan than the readers’ of Weird Tales were used to. The previous stories had centered on Conan the King, a middle aged, experienced, and supremely confident ruler and warrior king. This is a youth, seemingly fresh from Cimmeria and perhaps experiencing for the first time the decadent and dangerous cities of the south. I think this is also the only time Conan is described as having an accent, a signifier of both his inexperience and his barbaric foreignness.

ALSO I might as well point out here the loving and expressive attention paid to Conan’s body, a hallmark of Howard’s sword-and-sorcery in particular. Howard’s interest in masculinity and the body is clear in all his work, but with Conan in particular it’s an important part of the stories. For one thing, diegetically it’s the key to how he makes his living; Conan as warrior, thief, and survivor relies on his body above all else, and its stamina, its strength, and its smooth and powerful functioning are all central to his adventures. Secondly, it’s a signifier of his barbarity; his body is hard and lean and disciplined from his life and background; his strength is inherent and native to his body, which is very different from the civilized people in the stories, who are either soft and weak from easy living or who, it is implied, must train and work and practice to attain physical fitness in spite of their surroundings. This is a key difference, because again, for Conan, his strength, his muscular coordination, and his reflexes are all natural, honed from the life-or-death struggle that is a barbarian’s lot. No amount of training or expertise or practice can ever match it, because even the most diligent body-builder or swordsman or thief is, at core, artificially attempting to mimic what is pure and natural to the barbarian. Finally, it’s worth pointing out the homoeroticism inherent here. I’ve never done it, but an analysis of Howard’s use of superlatives and adjectives to describe specific characters would be extremely telling; even in stories with women characters, dollars to donuts Howard lavishes at least twice as much ink on Conan’s broad hairy chest and mighty thews as on heaving bosoms and curvaceous hips. I’m not saying Howard was gay, but I am saying that it is clear from the stories that what he is interested in is masculinity, pure and simple, it’s perceived strength and ruggedness and the way it’s expressed in the idealized masculine form.

Lotta damn theorizin’ and philosphizin’ there, sorry! Let’s get back to the damn story!

This young barbarian, still unintroduced formally, has heard this the man’s strange statement, and wants to know what is the secret of the Elephant Tower? The Kothic slaver, well in his cups and enjoying the role of an in-the-know city slicker, decides to set this rube from the sticks straight.

Heedless of his danger, our Kothic drunkard gets on his high horse and deigns to explain to this Cimmerian hick that Zamora is the City of Thieves, and if someone could have stolen the Heart of the Elephant then it would already have been done. But Yara the Priest, whose magic is unparalleled, guards his prize with both steel and dangerous sorcery. But what of climbing the tower and coming in from above, asks the Cimmerian?

The threat of a fight sends the crowd surging backwards, and the single candle illuminating the scene is snuffed out. Chaos erupts, there’s shouting and screaming and a single strident yell…and when the candle is relit the barbarian is gone and the Kothic slaver lies dead, ripped open by a sword stroke unerringly delivered in the dark.

I’ve spent a LOT of time on this first section because I think it warrants it. First of all, it’s just great, thrilling stuff, full of flavor and rich descriptions that really capture the scene; it’s very visceral and exciting! But also, I think this is a key moment in sword and sorcery’s history. Remember, the previous Conan stories have been set later in his life, as a King, and while there’s some great blood-and-thunder stuff there for sure, it’s here in this opening section of the Tower of the Elephant that we are introduced to the very first Barbarian Hero in the whole of the genre, and the way it’s done is so important and impactful on what would come later that it warrants some attention.

The good stuff continues in the next section, where Conan is striding towards to the temple district and the Tower of the Elephant, reflecting on his time among civilized people. It’s pure undiluted barbarian hero backstory, and it’s great:

In particular, that last line summing up barbarian theology is basically a primer on both Howard’s view of the world as well as sword and sorcery as a genre – it’s all about a character alone and armed only with their courage and willpower taking on the world!

Conan (or, rather, the Cimmerian, because he hasn’t YET been named in this story) arrives at the Tower of the Elephant, a silvery spire with glassy outer walls and rimmed with gems that dominates the Zamoran skyline. It’s from here that Yara the Priest dwells and performs his strange magical rites.

Just fantastic evil magic stuff, really hammering home how this weird and mysterious force is quintessentially and elementally is opposed to the clean and natural strength of a barbarian. It’s also fun to see the inexplicableness of the tower AND gem’s names…they’re just named after Elephants, for some reason, and no one knows or remembers why. While Conan is musing on all this, he suddenly hears a noise from beyond the outer – the sound of someone tromping by. A guard, Conan thinks, but instead of hearing him come by again on his patrol, all is silent within.

Succumbing to his curiosity (and avarice), Conan clambers easily over the wall and drops down into the first of the inner rings surrounding the Tower. This one is wide and mostly open, with only some shrubberies near the far inner wall. Gliding pantherishly, Conan makes his way towards that inner wall, when he stumbles across the dead body of solider who has been strangled from behind. Somewhat unnerved by the uncanniness of the murder, Conan continues forward cautiously, his sword drawn and his senses alert. He spies a strange bulk near the wall, a shadowy figure who, somehow (and perhaps for the only time in any of these stories) actually hears Conan’s stealthy approach. The shape whirls around, resolving itself into a big-bellied but strangely lithe man!

There, finally, is Conan’s name. And we’re introduced to one of the first in a long-line of important and entertaining side characters in a Conan story. In this one its Taurus of Nemedia, the Prince of Thieves, but it could just as well be Balthus from “Beyond the Black River” or “Murilo” from “Rogues in the House.” Actually, it’s kind of interesting, but the very best Conan stories generally have a strong secondary character; Conan doesn’t have a lot of interiority, honestly, so it’s useful to have another POV that lets the reader see both Conan and how he fits into the world at the same time. Also, mechanically, it’s handy to have someone who can throw out exposition or explanations, which Taurus of Nemedia does here.

He quickly explains that Yara’s defenses rely on what lies beyond the inner wall, in the second garden. The human guards, like the man he killed, all hunker down for the night behind sealed doors in the lower chambers of the tower, leaving the garden to be defended by deadly, nonhuman sentinels. It’s these that baffled Taurus for so long, but he’s figured out some kind of scheme or plan for taking care of them. Once they’re neutralized, they’ll climb the tower, enter through the roof, murder Yara and take his Gem. Easy peasy!

Conan and his new best friend hop the wall and land in a lush inner garden. Conan prepares to stride forward, but Taurus, tense and on edge, pushes him back and tells him that, as he values his life, he must stay behind him. They wait; everything is silent at first, and then there’s movement in the bushes and among the trees, and terrible blazing eyes suddenly glare out at them from the foliage!

It turns out Taurus had a tube full of black lotus powder, a horrifically toxic substance that kills with the merest whiff. As an aside, Howard’s reliance on lotuses in these stories is really one of my favorite things. The black lotus shows up a lot, as does a white and (I think) a yellow lotus, all with strange and mysterious powers and properties. It’s a lot of fun, and puts Howard in a lineage with Homer and the Odyssey, as far as strange botanicals go.

Conan gets to display his prowess by killing one more lion with his sword, and then he and Taurus get to the tower itself, a metallic mass with smooth, glassy sides, seemingly unclimbable. But the wily Prince of Thieves has a solution to this problem, too!

Sometimes it seems like sword and sorcery is as much a genre about climbing as anything else – it’s such a common way to demonstrate the hero’s prowess, strength, courage, tenacity, AND their connection to wild landscapes and untamed nature. Of course a Cimmerian can climb like a cat, they live in a rocky, hilly landscape of towering precipices and foreboding cliffs! Taurus and Conan get to the tower, and that’s when Taurus gets a little tricksy. He tells Conan to go to the edge of the tower and check to see if the guards are alert. Conan is no dummy and thinks its an odd request, but he complies, and while he does Taurus slips in through the door, leaving his buddy behind. I guess he’s decided that he doesn’t want to share the spoils with Conan, but it doesn’t work out so well for our Nemedian Prince of Thieves:

With a gurgle and a dumb look on his face, poor ol’ Taurus dies, apparently without even knowing what it was that had killed him! Examining his late compatriot’s body, Conan discovers a wound on the base of Taurus’s neck, like three nails that had been driven in and then pulled out. Already the edges of these marks are turning black, and there’s a faint smell of putrefaction. Cautiously Conan prods the door open, and inside the chamber he sees a bunch of fainting couches and several chests full of glittering gems. Already he’s found more wealth than he could’ve imagined existed in all the world! But, while he’s contemplating it, the guardian of the chamber attacks!

It’s a good ol’ fashioned giant spider fight, an encounter appropriate for one level 3-5 barbarian! Again, a little cliched now, but remember, Howard was writing this stuff in 1933! Give him a break! Besides, it’s a fun fight – the spider is super nimble, and it’s fun to think of it swinging through the chamber, trying sink its venomous fangs into Conan. When that doesn’t work, the spider then starts darting all around, roping off the chamber with thick cords of rough, sticky webbing that threatens to trap Conan. Finally, unable to come to grips with the monster using his sword, Conan lifts a huge chest full of gems and splatters the big crawlie with it. It’s neat!

Conan is nothing if not dogged, and despite the fact that he’s twice now encountered a king’s ransom in gems just lying around, he’s committed to finding the Heart of the Elephant. After all, if Yara was willing to just leave chests of gems sitting around in his rumpus room, imagine what the Heart must be like! So on he goes, venturing through the door and deeper into the silent, uncanny tower. Eventually he finds a huge ivory door with strange markings on it. He enters, and sees something truly strange:

An elephant headed horror sits enthroned in this strange chamber, and its no mere idol…it’s a living thing! Conan is horrified, struck dumb and seemingly paralyzed by what can only be an elder demon of the old world. But then, Conan notices that the great amber eyes stare out blankly, and the trunk of the thing grope forward…the monster on the throne is blind. And then, it speaks with an unearthly voice!

It’s both a surprising reveal and an honestly moving bit of writing; Conan’s realization that this thing which he had been so horrified at has been made to suffer, has in fact been tortured, moves him to both deep pity and profound shame.

Possessed of senses beyond humankind, the elephant-heading thing senses that Conan has killed this evening, up to and including the man in the tavern. And it also knows that a man lies died above at the top of the tower. These two deaths seem to have some occult significance for the thing, who begins to share its story with Conan, explaining that he and others like him had come from a weird green planet called Yag, rebels against their king there. Seeking refuge on earth their wings withered and so they came to live in the primordial world, warring against the prehuman monsters that dwelt there. They conquered, and watched humans rise from ape-dom to the kingdoms of Valusia and Atlantis, and they saw the cataclysm that swallowed those ancient lands and gave rise to the world of Conan and his people. One by one his people died throughout the long ages, until only he, Yag-Kosha, was left, worshipped as a god far in the east. But it was there that Yara found him and, feigned to be his acolyte, learned magic from Yag-Kosha. But, like all evil wizards, he wanted to know Dark Sorcery, which Yag-Kosha would not teach him. Using forbidden magic he’d learned in Stygia, Yara was able to trap and enslave Yag-Kosha, forcing him to use his magic to fulfill Yara’s every whim.

Conan takes up the gem, a great clear crimson crystal, the Heart of the Elephant. Yag-Kosha has a plan, and Conan is now a part of it.

It’s really good, and Yag-Kosha’s story and in particular his speech here is some great, eldritch stuff, truly weird and unearthly and hinting at much stranger stuff. It also nicely demonstrates the importance of weirdness in sword-and-sorcery (which is, of course, a subgenre of the larger genre of weird fiction). Rather than just pure supernaturalism, Yag-Kosha is, basically, a Lovecraftian alien-god, made of different stuff and possessing alien powers, sure, but in a way that’s consistent with a vision of a material (if strange and magical) universe.

Conan complies with Yag-Kosha’s wishes, cutting out its heart and then squeezing the blood onto the gem, where it gets soaked up, like a sponge. As he’s leaving, he senses that there’s something strange and marvelous going on with Yag-Kosha’s remains, but he averts his eyes, not sure whether he could safely witness it.

The gem has become murky and pulses with a strange power that seems to draw and trap Yara’s attention. The wizard stoops over and grips the gem, staring into its depths, and Conan realizes with a start that the wizard is shrinking. Soon he is no larger than a child, and its only when he’s baby-sized and standing on the table that the evil sorcerer seems to realize his danger. He drops the gem and tries to flee, but some kind of weird magnetism has trapped him; he can only run in ever tightening circles around the jewel, drawing closer and closer with each circuit. Eventually, big as a mouse, Yara ends up atop the gem, and then his final doom comes upon him:

Conan turns and hauls ass out of the tower, running downward through the lower halls, seeing the guard room full of suddenly and mysteriously killed guards. Yag-Kosha had said the way would be made clear for him, and if there’s one thing weird elephant-headed space gods are, it’s honest. Conan finds it all to be a bit too much though, and decides to get out of Dodge:

And, with that crashing apocalyptic collapse, so ends “The Tower of the Elephant.”

It’s really almost the perfect sword-and-sorcery tale, inventive and thrilling and action-packed, but also moody and contemplative and a little sad. There’s real cosmic sorrow in Yag-Kosha, and Conan’s sense of humankind’s collective shame for his imprisonment is particularly poignant; it’s probably the most introspective Conan ever gets, unfortunately. Don’t get me wrong, there’re some truly great Conan stories yet to come, full of great ideas and inventive plots and fun characters, but I really think that this is my favorite of the series. It’s so effortlessly fun (and weird!), and it really lays out what makes for great sword-and-sorcery. It’s been a lot of fun re-reading it and thinking about it, and I hope ya’ll have enjoyed both it AND my ridiculously wordy musings about it too. Anyway, stay tuned, we’re only half-way through Sword and Sorcery month, and I’m thinkin’ I’ll do a fun one for the solstice next week. See ya’ll then!

Straining the Pulp beneath my sandaled feet #16: “Rattle of Bones” by Robert E. Howard, Weird Tales June 1929, V.13 n.6

Gathered ’round the red glow of the fire at night, its feeble flame keeping wolves (and worse…) at bay while we discuss the weighty topic of The Pulps, one name looms larger than all others, a name of ancient renown steeped in glory and deep lore: the Man from Cross Plains himself, Robert E. Howard. And while I don’t want to get bogged down JUST talking about him, it is the fact that, in addition to basically creating the genre that Fritz Lieber would later name “Sword and Sorcery,” ol’ REH is also one of its indisputable masters, having written some of the best examples of the genre ever. So, while we ARE going to be eventually talking about OTHER people, there will be at least THREE of these pieces that focus on my fellow Texan, Big Bob Howard. And for today, that story is “Rattle of Bones” from the June 1929 issue of Weird Tales.

That’s right, we’re saving Conan for later and STARTING with Howard’s first indisputably successful series-spanning character, the two-fisted, sword-swinging, berserker-Puritan himself, Solomon Kane! I’ve always liked Kane (shame about the movie though…) and I think he’s an important step in Howard’s career. In addition to being a real recurring character, he also seems to have helped Howard crystalize some of his ideas about what he was interested in as a writer, per say.

But wait, I can hear you saying, didn’t I *just* say last time that sword and sorcery wasn’t created until the Conan story “The Phoenix and The Sword” was published in 1932!? What’s this 1929 story doing here in Sword and Sorcery month!? Read on, O Prince (or Princess, as the case may be)!

Leading up to this issue of Weird Tales, Howard was already an established writer: his first professional story ever was “Spear and Fang” from ’25 in Weird Tales, a lusty, action-packed caveman yarn that was extremely well-received. He wrote some more traditional, gothic-style horror tales, in particular “Wolfshead” in ’26, which was another huge success with the readers of Weird Tales and established him as a talent in Farnsworth Wright’s stable of writers. All of these stories are very much in the vein of Howard’s early horror writing, tortured protagonists struggling manfully against a hostile world full of occult threats, rich in historical (or prehistorical) trappings and settings. Importantly, he has introduced the Picts in “The Lost Race” from 1927; these dark, gnomish figures of a forgotten age who lurk in the twilight on the edge of our world are, for Howard, a synecdoche. They represent all of his literary preoccupations: civilization and barbarism, history drenched landscapes, violence, empire, decadence, atavism, and race. While these previous stories are very much still in the weird fiction tradition, focused on moody reflections of doom-laden fate and ancient knowledge, they are nonetheless grasping towards what would eventually become sword and sorcery, where weird horrors exist to be confronted rather than merely suffered. And Kane, as a brave and violent character that can appear in different stories and different settings over and over again, is an important part of bridging that gap from the early “weird fiction” Howard to the “blood and thunder” Howard that we know and love later.

That’s a long preamble, so we’ll save REH biography talk for later. Now, let’s take a look at this issue of Weird Tales!

An excellent and very risque cover from Hugh Rankin, illustrating (vaguely) a scene from a Jules de Grandin story by Seabury Quinn. It’s got a great, almost art deco style cover to it, doesn’t it, and the nearly naked woman is particularly stylish and evocative (he said, looking respectfully). Probably way more interesting that the story it’s illustrating, I’m sure – Quinn was a HUGELY popular writer at Weird Tales, surpassing Lovecraft at this point, and his occult detective Jules de Grandin was one of the most popular characters in the magazine. The stories themselves are perfectly fine, but it’s always baffled me HOW bonkers people were for them back then. Changing tastes, I guess. Anyway, the ToC:

Not TOO much to write home about in this issue – Derleth and Whitehead are very much second-stringers in the Lovecraft Circle, and the big names at the time were definitely Quinn and Hamilton; they’re right up right up front in this issue, with a bullet. Howard is comfortably in the middle of the issue, and Wright took particular care to call out that “Rattle of Bones” is a Solomon Kane story; they’d given Howard’s first Kane story, “Red Shadows,” a cover earlier in 1928, and there’d been a second Kane story earlier in 1929, so they’re working hard to make sure people know that this is a recurring character. So let’s get into it, shall we!

Unique typesetting on the title this time, huh? It spreads across two pages too, but there’s just one word over there on the second page, kind of spaced weirdly. The title font is only used for this story in this issue, which is interesting. Weird Tales was always financially strapped, generally just skating by, so I kind of wonder if they were trying to get some visual interest on the cheap here? But, that’s not to say that they couldn’t afford an illustration!

Ah yes, Weird Tales, the magazine never afraid to spoil a story with an illustration right off the goddamn bat. Of course, this one isn’t the worst offender, but still, c’mon ya’ll, let a story breath, would ya?

Efficient and evocative, Howard wastes no time here. Two men travelling through the dark, silent, shadowy black forest approach the Tavern of the Cleft Skull. The landlord is suspicious, and demands to know who these guys wandering the deep forest are. One is, of course, the English Puritan Solomon Kane, and the other is a Frenchman with the unlikely name of Gaston l’Armon. The sullen, suspicious, secretive landlord lets them in, and we get a brief description of our characters: Kane is a goth, all in black with a black featherless hat that sets of his pallid, intense face. Gaston is of a different sort entirely; he’s very much a French Poppinjay, all in lace and finery. And our landlord?

So he’s obviously a deeply sinister motherfucker, even without that last little “few come twice,” thing which, I mean, jeez man. Way to give away the game, although when you have two small red eyes that stare unblinkingly at people, maybe there’s not much dissembling to do? Kane and l’Armon finish up their meal and head on up to bed.

This is a pretty short story with pretty spare descriptions, but I think Howard uses his words to good effect here – the wavering shadows on the walls of the long dark hall and the broad, stocky body of the weird innkeeper shambling ahead of them…it’s a really nice picture, the sparse language helping to convey the silence and the stillness and the emptiness of the Inn of the Cleft Skull.

Inside their room, Kane notices that there isn’t a bar for the lock. There’s a bit of banter between l’Armon and Kane, and we learn that the two of them met by chance a mere hour before coming across this lonely inn out in the middle of the German black forest. Still, they decide that they might like to be able to lock their door, so they go out in search of a bolt in one of the other rooms. This trope of an inn as a trap, and in particular one where the trapping is done via locks (or the absence of them) appears in two other big famous stories. One is Howard’s Conan story “Shadows in Zamboula” from 1935 (a good but controversial story that showcases some of the worst of Howard’s casual racism) and, interestingly, it plays a major part in Lovecraft’s “The Shadow over Innsmouth” from 1931 (where it precipitates one of the few action scenes in a Lovecraft, actually). It’s an effective bit of horror stuff, though – vulnerable and unprotected in your sleep, not even a locked door between you and whatever threat is out there…it’s spooky stuff! Kane and l’Armon agree that they’d like to be able to lock the door, so they set off to search the other empty rooms of the inn for a bar to lock their door with. But, they find them all similarly unlockable. And then they come to the very last room at the faaaaaaar end of the dark hallway.

They find the Inn’s murder room which of course we were all expecting. Bloodstained floors, smashed furniture, and even a secret passage!

That’s pretty wild, huh? The inn keeper cleaves some poor bastard’s head clean through AND THEN chains up his corpse in a secret chamber? Confronted with the evidence of their murderous host’s past actions and his immanent threat to them, what do they do? They start screwin’ around with the skeleton, of course:

Perfectly normal thing to say, Gaston l’Armon, I’m sure it’ll have no bearing whatsoever on the rest of the story! But Kane has had enough; he wants to confront the innkeeper with the evidence of his crimes! He turns, preparing to leave, when the unthinkable happens!

Betrayed! And now Kane recognizes him…he’s Gaston the Butcher, a famously murderous brigand! He had planned to murder Kane in the night, the treacherous dog, but a chance came along and he took it! Now he’s going to kill Kane and take his gold. It’s a solid plan, simple and straightforward, and Kane seems to be facing his imminent death (and at the hands of a Frenchman, no less) when, suddenly…

That’s right! Looming up behind Gaston in the hallway, the inn keeper cleaves himself another skull, thereby saving (albeit briefly, as we’ll see) Solomon Kane’s life! By the way, the “hanger” that the innkeeper uses to chop Gaston’s head open is a type of sword, a very short sabre that was popular with woodsmen and hunters before making the jump to the navy and artillery officers of the 17th and 18th centuries. It’s called a hanger for the way it hanged from the belt.

Kane moves forward, but is quickly menaced back by the innkeeper, who has a long-barreled pistol in his OTHER hand. If it’s not one thing it’s another, you know what I mean?

First off all, the innkeeper is a nice and effective example of escalation, one of the staples of adventure literature. Gaston was bad, sure, but now Kane is face with a worse threat, a man driven to murderous insanity by the brutality of a Continental prison. The line, “And deep in my brain, the wounds of the years…” is really great, and it instantly turns the Host of the Inn of the Cleft Skull into something wilder and weirder and more tragic than a simple homicidal maniac. He’s been broken irrevocably, to the point that he’s now hiding out in the woods and waging a murderous war on all humanity. It’s great stuff, real dire threat.

But what, you ask, of sorcery? Well, there’s that strange sound again. Gaston had heard something scrabbling around in the chamber with the shackled skeleton, noises that Kane had dismissed as rats bothering dry bones. But the innkeeper has a different interpretation of the sound.

The madman continues with his ranting, explaining that the skeleton had belonged to a Russian sorcerer who had stopped at the inn and whom he had, of course, killed. But the wizard had vowed that his dead body would rise up and avenge him, so the Innkeeper stripped his bones and shackled his skeleton to the floor in the secret chamber. “His sorcery was not powerful enough to save him from me, but all men know that a dead magician is more evil than a living one,” says the innkeeper, sidling around to check on his prisoner.

I mean, that’s a great scene, isn’t it? A door to death yawning wide, then the man suddenly toppling backwards in a panic! A gust of wind that snuffs out the candle and shuts the door to the secret room where, sealed away, all Kane can hear is muffled screaming and the rattle of bones! Just top notch stuff, really simple and direct and effective. Kane kindles a light and sees a sight that horrifies him:

And that’s the end of the story!

So, first thing first, this is definitely a horror story, and not even a particularly weird one – there’s nothing cosmic or mind-bending about the monster here…it’s a wizard’s skeleton, and it literally just strangles a guy to death. In fact, the Innkeeper is a much weirder threat; he’s been brutalized so thoroughly that he’s lost all humanity, becoming an engine of destruction and murder who lays in wait for any and all who happen to come his way.

Similarly, the proto-sword and sorcery elements might seem to be thin on the ground here. Kane is mostly held at gunpoint the whole story, and he doesn’t even get a weapon of his own until the very last bit of the story. He doesn’t fight anybody or anything, and mostly just watches as the events of the story unfold around him. In fact, if you haven’t read the previous two Kane stories, you might be a little skeptical of the whole “Kane is a sword-and-sorcery hero” thing here (it’s much clearer in those stories, though – he’s sword-fighting and ranging all over the place in those, and generally a lot more active and dynamic than here, as well as menaced by sorcery and horrors).

But! I think that this story nicely illustrates Howard’s changing direction and the way he’s developing a distinct aesthetic. First of all, there’s an interesting use of the environment. The black forest setting is gloomy and threatening, and this ramshackle inn with a terrible name is, rather than a welcome sign of civilization in a wilderness, actually much wilder and more lonely than the woods themselves. The threats of the forest, wolves and weather and such, are after all natural, while the canker of the inn is wholly unnatural, a blight on the face of the earth. And the origins of that blight are sunk in the brutal degradation that Man visits of His Fellow Man, which is a very Howardian perspective that underpins many of the Conan stories.

You’re also beginning, I think, to see the tell-tale interest in the specific settings and materiality that makes for good sword and sorcery. Howard is always interested in making you believe that the places he’s setting his stories are real; now, that might be easier when the place IS real, like the black forest, but the work he’s doing is still substantial – after all, he’s just said “black forest” and “Germany,” it’s not like he’s providing an in-depth primer on the socio-economics of Baden-Württemberg. BUT I think there is an obvious interest in conveying that this landscape is real, and that the people and places in it are historically contingent. By playing around with those ideas in stories like this one, he’s practicing for the quick but evocative realizations that he’ll need to make Aquilonia or Turania seem like real places with real histories and economies and cultures, the sort of backgrounding that makes the Conan stories work.

There’s also a brutality to the characters that is interesting and important. The innkeeper, who is insane, is certainly a grim enough fellow, but Gaston’s depravity might be even worse. After all, the innkeeper at least has an ethos, man, but Gaston is straight up just a greedy murderer. Both of them have been degraded and turned into monsters, in fact; the innkeeper by a cruel and crude “justice” and Gaston by his own avarice. In the Kane stories, it’s implied that he is a volcanic, passionate man whose natural tendencies are kept in check not by his strict Puritanism but rather by his single-minded obsession with his own ideas of justice and righteous violence. In fact, over the course of the stories, you could very easily say that Kane is very similar to the poor mad murderous innkeeper, the only difference being that Kane’s endless war is being directed at the right people, brigands and murderers and inhuman monsters. That kind of psychological depth, and in particular the emphasis on the darker side of human beings, is certainly one of the poles holding up the sword and sorcery tent, and it’s in the Kane stories that Howard really starts to explore it.

I obviously really like this story – in fact, it might be my favorite Kane story. Don’t get me wrong, there’s good swash-buckling in a bunch of ’em, although you do have to prepare yourself for Howard’s paternalistic take on Africa for a lot of them (“Wings in the Night” is probably worth a read, though). And Kane is probably Howard’s first Great character, a dynamic and forceful and interesting personality, a Puritan who is, actually, a Barbarian hero, subject to gigantic melancholies and gigantic mirths. And while it’s short and Kane doesn’t get to do much in it, I still like the tone and mood of this piece – it’s a horror story, yes, much more so than sword-and-sorcery, but it’s almost there too, just teetering on the edge of a new genre. I think it really is a good key to understanding the evolution of Howard’s writing and thinking, and how all of, his interest in history and civilization and people, is going to blossom very soon into something special and epochal.