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Straining the Pulp to the Breaking Point #20: “When the Bough Breaks” by Lewis Padgett, Astounding Science Fiction, Vol.34 No. 3, Nov. 1944

Been a while since we strained some pulp, but hey, here we are, charging once more unto the breach of some classic short stories. And this week we’ve got a great, complex, conflicted, and all around wonderful piece of fiction from one of the greatest pulps of all time, Astounding Science Fiction. It’s “When the Bough Breaks” from November 1944, by “Lewis Padgett” which, of course, was actually the pen name of the husband-and-wife team of Henry Kuttner and C.L. Moore.

Now, it’s no secret: Moore is one of my favorite writers of all time, and we’ve spent a lot of time with her on the ol’ blog here. She’s a tremendously powerful writer and hugely important to the history of genre fiction, a towering figure indeed. We haven’t talked much about ol’ Hank Kuttner, her husband (met through the letter writin’ circle of H.P. Lovecraft, by the way), and we’ll definitely have to change that, at some point – he was himself an interesting writer, with fun Sword & Sorcery and Lovecraftian horror stories to his name, but for my money his greatest work was done in collaboration with Moore, a process so seamless that the two of them would claim that, at the end of it all, neither could really tell who had written what in a finished story. That might be the case, although I feel like you can get a sense for the themes and styles and approaches each one brought to the stories – Kuttner has a flair for goofy humor, while Moore’s subtly and grasp of the uncanny always shines through. Regardless, the two of them had some kind of strange alchemy, since none of their work ever reads like a mash-up between two writers, a pretty amazing result, all things considered.

But, before we get into the story, let’s take a look at and REALLY APPRECIATE the cover art of this issue of Astounding! It’s KILLDOZER, and it’s fuckin’ great. The artist is William Timmins, one of the main pulp cover painters of the day – he was all over, and his style really evokes that 40s – 50s era pulp aesthetic, to me. Very “painterly,” but dynamic and energetic. I also love that “Killdozer” got the cover – it’s a great novella by another one of the truly great writers of the era, Theodore Sturgeon (who was, fyi, the inspiration for Vonnegut’s Kilgore Trout). We’ll definitely have to do some stuff by Sturgeon at some point – hugely influential figure.

As always with Astounding, it’s a hell of a ToC this issue: Sturgeon, “Padgett,” Simak, van Vogt…titans all! Malcom Jameson and Wesley Long are less well known today, although at the time both were well-known luminaries in the sci-fi world. Jameson was famous for his navy-influenced space operas and left his imprint on military and ship-focused science fiction, while Long is one of the pseudonyms used by George O. Smith, famous for his hard sci-fi “Venus Equilateral” stories (a fun series about a communications station at the L4 Lagrange of the Sun-Venus system) AS WELL AS having his wife leave him for the editor of Astounding, John W. Campbell, Jr. Astounding at this time really was the preeminent science fiction magazine, a remarkable archive of the “Golden Age” of that genre.

But, anyway, on to the story!

Now, based on the art and summary, you might be inclined to skip this story. The art is good, don’t get me wrong; credited to “Williams” in the annoying surname-only style affected by Astounding, it’s almost certainly Arthur Williams, one of the stable of usual artists used by the magazine (and that’s almost all I know about him, too). It’s a fun, clean style, and here he gets to embrace a certain cartoony flair for the little weird goblin-men (that we’ll meet soon). But, goddammit, a baby konking a weird little dude in the eye just doesn’t seem to promise much, does it?

The summary is the culprit real here, though – “super-baby” is absolutely a red flag, a warning that you might be in store for one of those fuckin’ hyuck-hyuck cutesy cornball stories that are just so awful. If you, like me, listen to a lot of Old Time Radio, you know exactly what I’m talking about – the show Dimension X, which adapted stories from Astounding Science Fiction, was perversely fond of the “humorous” stories that appeared in its pages, often about exasperated everymen confronting the madness of the push-button era. They’re almost always often firmly entrenched in what Joanna Russ called the “Galactic Suburbia” too, a kind of broad assumption by a lot of writers of the era that the standard white, middle-american nuclear family was as inevitable and immutable as gravity. Execrable, teeth-grinding stuff.

Now, there’re two reasons why you should persevere here, despite the warning signs of the art and the summary we’ve just talked about. First off: this story is from 1944, and the really egregious examples of glib “Galactic Suburbia” shit don’t show up until the post-war boom really starts to take off, mostly in the 50s. Secondly, and more importantly, this is “Lewis Padgett” we’re talking about, and anything associated with C.L. Moore, a master of thoughtful subversion, is absolutely worth your time! So let’s dive in!

The first paragraphs of the story introduce to two young parents, Joe and Myra Calderon. Joe is a physicist at a nearby University, and Myra is his ever-lovin’ red-haired housewife. The two of them have, through extraordinary luck, been able to get an apartment in the city, despite the crushing housing crisis (that would, in real life, soon get worse after the war, leaving an indelible mark on the literature of that era). Their luck seems to arise from this particular apartment:

Weird figures have been showing up to “4-D” (a pun you’ll soon get) at all hours, apparently looking for someone. Odd! But, moving right along, we’re soon introduced to the third member of the Calderon family, Alexander:

A very normal baby, to all appearances, although we know better from the story summary above. Joe and Myra engage in some expository banter, well-written and with a warmth that, I think, speaks to the easiness that C.L. Moore and Henry Kuttner must’ve had with one another in their own life. They talk briefly about the need for a nurse or a maid, focusing our attention on the hard labor that goes into raising a kid. And then:

Four weird little dudes show up at the Calderon’s door, claiming to be the descendants of Alexander Calderon from the future. It’s an odd scene, to be sure, and comes with a funny lil illustration and everything:

The little guys scurry into the room, evading Joe’s attempts to stop them, and gather reverently around baby Alexander, using the strange and exotic verbiage of an unknown superscience to describe attributes of his development and skull shape and potential. Alarmed and confused, the parents demand an explanation from the apparent leader of the tiny gang, Bordent.

So, some 500+ years in the future, Alexander, then a fully mature superbeing, sends this four little guys back into the past in order to give himself a developmental boost via educational methods as a baby. These four little guys represent the future of humanity, a species now dominated genetically by their descent from these “homo superior” specimens.

So, that’s a pretty chilling statement there at the end, isn’t it. These little guys aren’t anything like the true Homo superior that Alexander is – if they were, the Calderon’s couldn’t “stand there and talk” to them, or even look at them. You could, at this point in the story, interpret that to mean some kind of transcendence on the part of future-Alexander and his super-ilk – like, they’re literally noncorporeal or something. What we’ll learn in the story is that it’s likely much more sinister, however. It’s also interesting to see that Alexander is, apparently, an “X Free type” or an “X Free super;” kind of neat to see both “homo superior” and “X” as a specific genetic aspect used here, isn’t it? Future influence on Marvel comic aside, there’s also a fascinating bit of history of science/history of medicine going on here, with Moore and Kuttner clearly aware of then current work being done on mutations and sex-linked inheritance of traits.

Of course, in the story, Joe and Myra tell this little goblins to fuck off – there’s no way you’d ever believe a story like that, even if a tiny huge-headed weirdo told it to you. In order to convince them, the little guys use their ultratech to paralyze the Calderons. One of the little guys then pries the baby free from Myra’s grasp and, promising that they’re not going to hurt him, they begin “instructing” him:

Following the lesson, the little guys leave, un-freezing the parents as they do. Aghast, the two parents try and cope with the obviously strange situation and their relative powerlessness.

The next day, in an attempt to evade the little weirdos, they take Alexander out to a movie. However, in the middle of the picture, Alexander simply vanishes. They search the aisle, hoping that they just dropped him, but they both know the score soon enough – they decide that he’s obviously been grabbed by the little guys, and that he’s probably back at their apartment. They hurry on over, and sure enough:

Bordent menaces them with paralyzation, but the Calderons promise to behave – it’s evident that they’re going to have to adapt to this new situation.

Again, there’s a *hint* of some darkness here, with the future Alexander apparently capable of instilling a healthy fear in his underlings. The Calderons watch Alexander going through his lessons, babbling happily while weird devices execute strange programs designed to enhance a superbaby’s development. There’s weird lights and sounds and technical jargon, but the little guys seem pleased enough with his progress. But, of course, Alexander is STILL a baby:

An interesting insight into just how much the genetic revolution and the Modern Synthesis in biology had permeated (albeit imperfectly) into pop culture of the time – exposure to the byproducts of modernity have influenced the Calderon’s genetics, resulting in the first of what will, inevitably, be more mutants born to the human race. Of similar impact is the revolution in psychology as well, because the story immediately begins to talk about the importance of childhood development:

It’s interesting to get this glimpse of two of the big changes in parenting that came about in the mid-20th century: a concern about environmental impacts on reproduction AND a technocratic interest in the “right” way to enrich a child (and, especially, a baby) for optimal results. Myra, the mother, wants to know what this means for their family:

A lot to unpack here in the long section quoted above. First off all, the idea that tolerating a baby, which are by nature extremely irritating entities, is an aspect of human evolution is a lot of fun. Babies ARE a pain, and there’s got to be a mechanism, social or biological or some combination of the two, that prevents parents from throttling the yowling, smelly little things. What Bordent is saying here is that the next step in human evolution had to wait around for this tolerance mechanism to develop sufficiently, because if regular babies are aggravating, superbabies are more so!

Secondly, there’s a VERY interesting thing going on in the last bit of the quoted section, where Bordent is explaining that Alexander is going to be, basically, a child, at least until he’s around twenty or so. We’ll come back to this point at the end, but keep it in mind – the question of what is developmentally “normal” (or, perhaps…”typical?”) for children is being raised here, and it’s a large part of the story. Like I said, we’ll talk about it later.

This discussion of Alexander’s future development is curtailed when Alexander starts acting like a baby again:

Luckily, Alexander is distracted by something, and Quat gets to keep his eyeball in his socket. The lessons done for the day, the Calderons spend the evening getting drunk and trying to wrestle with the world they’ve been introduced to.

I just wanna highlight the “Quiz Kid” reference there, because its an interesting glimpse into the prevalence of “kid geniuses” in the popular culture at the time. “Quiz Kids” was a radio (and later, TV) show that had a rotating panel of child “prodigies” who answered esoteric questions about various arcane subjects, a kind of genteel freak show/kids-say-the-darndest-thing/game show. It’s a really fascinating piece of popular culture, and was hugely influential at the time; you see references to it all the time if you’re reading magazines or books from the era. There’s also an absolutely amazing memoir/biography/personal history graphic novel by artist/writer/comics god Michael Kupperman about his father, Joel Kupperman, one of the more famous of the Quiz Kids from the era. It’s called “All the Answers” and it’s really an incredible book. Click that link and, seriously, get yourself a copy, it’s great.

The daily super-education lessons continue, and over the next week they start to bear fruit:

Joe is watching his son bustling around among the futuristic learning toys that have been left in their house, waiting for the arrival of the four little weirdos for their daily edification session. He’s nursing a highball and considering how strange his child has become, obviously contemplating how much farther he has to go.

Pausing here, let’s consider this exchange. On the face of it, it’s evident that this superbaby is, basically, becoming disdainful of his merely-mortal parents. But what struck me when reading this is the repeated “No,” which reminded me of Donald Triplett who in 1943 (a year before this story came out), was the very first person ever diagnosed as autistic. As a child, he would often only give “yes” or “no” answers, regardless of the question, and often used “no” as a means of shutting down a conversation or line of questioning. The doctor who worked with Triplett was Leo Kanner, considered one of the founders of modern child psychiatry whose work on childhood brains and development was of substantial interest in the wider popular culture of the time. There’s no direct proof, but it’s hard to imagine this story being written without Kanner’s work being part of the larger conversation around children at the time. In particular, Kanner’s identification of childhood autism and his description of its symptoms, seems to be a large part of the background of this story, as we’ll see.

In the meantime, Alexander becomes harder to deal with. He decides to test his digestive system by puking wildly all over the place, tersely demanding his mother clean it up once he’s done. He decides he wants to understand his lung capacity and vocal abilities more, so he institutes a regime of nonstop screaming all day and night. As his lessons continue his powers likewise expand, and with it, his demands.

On the one hand, these are generally just the demands of a baby, right? I mean, babies DO make a mess, shitting and puking all over the place, and a parent DOES have to clean up after them. Similarly, babies cry! Babies want things they can’t have! They have tantrums! What makes them troubling, though, is that Alexander is not merely an irrational baby – he’s a super baby, and his hungers and desires and rages are all expressed in English (and, of course, backed up with super powers). There’s certainly as aspect of weirdness-for-weirdness sake here, at work here, but it also stands in for concerns and uneasiness about parenting and children. And of course, it’s also very hard to NOT read this story in the light of our modern day, contemporary discussions of autism and neurodivergence and parenting.

Alexander’s lessons continue, and in the light of his past behaviors, Calderon raises the subject of discipline.

Bordent tries to assuage Joe and Myra’s concerns, explaining that, as a super being, Alexander requires very different kinds of discipline, and that they cannot provide it. They must simply be patient and tolerant of their super child. And then, there’s some foreshadowing:

I’m sure THAT’LL never come up again.

Moving on, Alexander’s powers continue to develop – he flaunts his intellectual superiority at ever turn, happily pumping his parents for information and then using his advanced brain to make complex, intuitive leaps that leave them in the dust. And that’s not all. One day he wants candy, and when his mother tells him she doesn’t have any he simply teleports her to the candy store. Later, for his own amusement, he electrically shocks his mother and father, just to see their dumb faces when they fall down. The Calderons try again to talk to the four little guys, but they’re just pleased that Alexander is advancing so quickly.

Bordent makes it very clear that the Calderons are not going to be allowed to discipline Alexander – they will protect him, at all costs, and if that means incapacitating his semi-divine parents, well, so be it.

Two months pass, and Alexander continues to develop his powers, and life continues to become less and less tolerable for his parents. The shocks, the random teleportation, the constant demands, and Alexander’s cruel sense of humor are making things very difficult for Joe and Myra. Joe is unable to do his work at the University, and Myra is clearly getting worn down from taking care of Alexander during the day.

Interesting to see the use of the word “autistic” there; like I said above, there’re clear finger prints of the complexification of peoples’ understanding of childhood development all over this story.

The Calderons are being pushed to the edge by their superbaby – both of the parents are wrecks, sleep-deprived and harried by the constant demands of their superbaby. And it’s about to get worse – Bordent informs them that a great milestone has been reached! Alexander will no longer need to sleep! Instead, he’ll be active 24 hours a day, advancing that much faster now that the biological weakness of fatigue has been surpassed. Dumb with horror, the parents can accept their fate as the caretakers of this little monster.

Alexander has a sudden tantrum, scattering his crystals, screaming in rage, using his mind powers to make the windows slam. The phone rings, and Joe is informed that, because of the constant noise and bother, they’re being evicted. By this point, however, both Myra and Joe are numb to the outside world; they’re prisoners of their superbaby, and they’re reaching a breaking point. They talk about how they’re supposed to do this, how anybody could do it, and they again wonder if anybody else ever has…HAS there been a superbaby before? There couldn’t have been, right? I mean, they’d have HEARD about it…right?

Alexander demands milk (warm, not hot this time, dammit!) and Joe rises to serve him. When he returns, he finds Myra deep in thought.

I mean, wow, right? Straight up veiled discussions of fuckin’ infanticide right there in the pages of Astounding Science Fiction from 1944. Wild stuff! But it gets at what this story is mostly about – the delicate, dangerous balancing act of “tolerance” needed to care for a baby.

Joe and Myra are distracted from their dark train of thought by a crash from the living room, followed by the sounds of splintering wood and Alexander’s cruel chuckling. And then:

The blue egg! Remember that? Who could’ve foreseen that it would come back again!? Still, I’ll just reproduce the whole final page, because it’s pretty amazing and, honestly, kind of moving.

From a writing stand point, that’s some remarkably economical prose, isn’t it? I mean, look how much Moore and Kuttner convey with just a few choice verbs and some dialog. Joe’s mention of the future gets Myra on the same page very quickly, and then their self-justification that, well, maybe we should let him burn himself, so he learns a lesson…it’s all so good, eliding the real conversation that they’re having. And then, of course, the fuckin’ super baby kills itself, which is WILD; it’s definitely NOT one of those cutesy “family” sci fi stories you might’ve been worried about, is it? It’s also followed by a genuinely conflicted (and very much a C.L. Moore-ean) scene of sadness and resignation at the very end, with Myra and Joe’s silent little interaction communicating a particular poignancy.

The time travel stuff is a little odd at the end – I mean, it’s a classic paradox, right? It doesn’t really matter, but I hope Joe and Myra don’t have to answer TOO many questions from the cops about where their baby got to…of course, it’s 1944 and they’ve just been evicted, so I’m sure they can just start over again somewhere else without Detective Joe Friday hounding them or anything.

More interestingly, from our perspective today it’s hard not to read “autism” onto this story, and that’s not entirely incorrect, I think – this story is about complex and difficult childhood development, and the strains parents face. The details of autism, and our understanding of it today, are of course different and much deeper, but even without that specific diagnostic modality there’s lots of evidence that Moore and Kuttner were interested in atypical childhood development in this work. And, importantly, there’s lots in the text showing that questions about childhood psychology, environmental effects on reproduction, the functioning of families under stress, are all at the topics of interest for American culture in the 40s. That makes it a VERY dark story, of course; overwhelmed by the task of parenting an “abnormal” baby, Joe and Myra basically murder Alexander, their son, through a very deliberate act of neglect. That’s grim shit!

I think it’s also trying to explore the particularly insidious societal expectations around parenting, too; like the assumption that OF COURSE you want your baby – the constant refrains from Bordent about how Joe and Myra are genetically predisposed towards “tolerance” of their child sounds very similar to the assumption that parents MUST (and of course WILL) love their children unconditionally. It’s all part of a very pervasive (and corrosive) assumption about life roles too, isn’t it? That the highest calling is parenting a precious baby that must, at all costs, become the center of the universe for you. I mentioned Russ’s “Galactic Suburbia” earlier – this story presciently seems to be right there with her, arguing against the oppressive, pervasive heteronormativity that Russ had identified as being foundational to a lot of the (bad) sci fi of the 50s and 60s.

More broadly, I think it’s also a part of Moore’s interrogation of love as a destructive force. In “Shambleau” and “Black God’s Kiss” we saw how interested she is in the idea of love as a dangerous and sometimes deadly impulse. Of course, as a collaboration between Moore and Kuttner, it’s not ALL just C.L. doin’ the writin’ and whatnot, but she’s definitely shown an interest in that line, more so than anything I’ve seen in Kuttner’s work.

All in all, I think it’s a provocative, interesting, and (most importantly) good piece of science fiction, one that shows how remarkable Moore and Kuttner’s partnership was!

Pulp and the Gray Strainer #18: “Two Sought Adventure” by Fritz Leiber, Jr., Unknown, Aug 1939, v.1 n.6

Many names of Great Renown grace the Annals of the Heroic Age of the Pulps, but even in that ancient age of mighty deeds, three names tower above all others with regard to sword and sorcery. Howard we have touched upon twice (and we’ll revisit him soon enough), and we devoted a whole month to the incomparable C.L. Moore, so I reckon it’s high time we hit the final member of the classical sword and sorcery trinity! That’s right, we’re finally going to encounter Fritz Leiber’s foundational duo, Fafhrd and the Gray Mouser in their very first published story, “Two Sought Adventure,” from the August 1939 issue of Unknown!

Of course, we’ve already talked about ol’ Fritz, but that was in regards to his weird fiction story “The Automatic Pistol” from 1940 in Weird Tales, which is good and a lot of fun, you should read it. But undoubtedly Fritz’s greatest creations and most lasting renown come from the Fafhrd and the Gray Mouser stories. Given that, AND the fact that he’s the one who actually coined “Sword and Sorcery” for this the best of all genres, I think it’s appropriate to give him another fanfare and more detailed biographical info this time around.

Leiber is, for my money, one of the best writers of genre fiction from the 40s through the 60s, in many ways a predecessor to the New Wave that would revolutionize science fiction in the 70s. His background and various experiences give his writing a depth and vitality that’s really unparalleled, especially for the time; he was the son of Shakespearean actors (and he himself acted on the stage), he was a fencer and an expert chess player, studied for (but did not get) a graduate degree in Philosophy, studied for but did not become a minister at a seminary, read and wrote for technical encyclopedias as a day job, taught as a drama instructor at Occidental college…I mean, the list pretty well sums up Leiber’s interests and the themes he explored in his writing. He also had a brief but important correspondence with Lovecraft near the end of the Old Gent’s life, and in many of his memoirs/recollections he attributed much of his development as a writer to HPL’s encouragement and advice. He wrote a lot of great stuff; his 1947 collection, “Night’s Black Agents” is simply one of the best short story collections of the era, in addition to having just the coolest fucking title of all time (a line from Macbeth, Leiber again subtly showing off his erudition).

Unfortunately, like a lot of writers in the post-pulp era, Leiber had a hard time of it financially. He lived in some apparently truly squalid apartments in California, and there’s some great anecdotes from the 70s of Harlan Ellison raging about how Leiber was forced to do his writing on a shitty typewriter propped up over the kitchen sink. Actually, it wasn’t until TSR, the company that made Dungeons & Dragons, licensed the rights to Fafhrd and The Gray Mouser that he was able to live somewhat more securely and comfortably. Frankly, and as we’ll see in today’s story, even if they hadn’t made official Leiber products, TSR 100% should have just been sending checks to Leiber (and Wellman and Vance) because a shockingly large amount of fantasy tabletop roleplaying is taken directly from his work.

Leiber wrote in a lot of different genres, although you might be surprised at how few times his work showed up in Weird Tales, despite his association with Lovecraft and horror. Case in point, today’s story was published in Unknown, the short-lived fantasy-focused companion to Astounding Science Fiction created and edited by lil’ Johnny W. Campbell himself. Campbell, as we’ve mentioned before, considered himself an intellectual and so he envisioned a a similarly intellectual fantasy magazine that would compete with Weird Tales. Unknown was therefore less lurid, more realistic (or at least the magic and monsters where supposed to be more internally rational), and generally more literary and sophisticated, even going so far as to allow for humor! That said, apparently Campbell would often tell Leiber that his Fafhrd and the Gray Mouser stories were more like “Weird Tales stories, but…” he would accept them anyway. In fact, no Fafhrd and the Gray Mouser story would ever appear in the pages of Weird Tales, which is kind of interesting.

That’s right, the cover of this issue went to Thelemite and future Founder of Scientology, L. Ron Hubbard. It’s a fairly bland cover, in my opinion, kind of lacking the *punch* you’d see in, say, a Brundage cover from Weird Tales. Very much more main stream looking, in my opinion.

The ToC shows Campbell’s editorial perspective too – fewer stories, but longer. That Hubbard is 90 pages (stretching somewhat the definition of “novel” perhaps, but still…that’s a long ‘un for a magazine)! You’ve got some of Campbell’s heavy hitters here too, del Rey and Kuttner, both important in the pulps and (del Rey as an editor in particular) in the paper back revolution that would come post WWII. Also neat are the two “Readers’ Departments,” integral parts of the participatory fandom that played a huge role in the development of modern genre literature. Unknown had a fun readers’ letters section; taking the title from the famous lines of Omar Khayyam is a very evocative, stylish, and literary thing to do, and the illo is good too:

Very E.C. Comics, isn’t it? But, godammit, let’s get to the story! Fritz Leiber’s first ever published short story AND also the very first adventure of that incomparable duo, Fafhrd and the Gray Mouser!

And more comic-book style art, though this time maybe it’s more “Prince Valiant” than “Vault of Horror.” Honestly not really my cup-o-tea, if’n ye ask me…just a fairly bland fantasy scene, though at least Unknown has enough sense NOT to toss in an illustration from the climax of the story right off the bat. Still, I wish the artists had had a little more verve or style or something, especially for such great and visually distinct characters (and situations) that appear here. Oh Well!

First thing first, I love fantasy calendrics like that…”Year of the Behemoth, Month of the Hedgehog, the Day of the Toad…” it’s just really fun, an easy and striking bit of genre semiotics that immediately shifts the reader into a “fantasy adventure” mode. Leiber keeps ladling on that fantastical flavor with more and more little flourishes, scenes of bucolic yeoman farmers, medieval-esque mercantilism, followed by the promise of a shift-change to astrologers and thieves; it’s great writing that sets a specific scene AS WELL AS positioning the whole of the story within a certain genre-space. And then it’s followed by a couple of paragraphs that introduce the main characters.

The tall northern barbarian is, of course, Fafhrd, while the small dark man is The Gray Mouser. As far as introductions go, these can’t be beat. Their gear, their appearance, their movements, everything is in service of explaining and presenting their characteristics – Fafhrd is a bluff and forthright barbarian in rough linen, bearing a sword and bow, and with a hint of wildness to him, while The Mouser is sneaky, clever, sharp, and secretive. It’s frankly just a perfect intro, efficient and effective.

Of course, we haven’t actually learned their names yet, although that’s not too far off in this story. Still, they’re very well developed and, for the most part, fully formed, the same characters that we’ll meet in their future adventures – this is due to the fact that Leiber, with his friend Harry Fischer (who actually created and named Fafhrd and the Gray Mouser, basing them off of Leiber and himself) had been exploring the two and their world for several years already. Leiber in fact had already written several of their adventures already, and that background had practice has given Leiber a good handle on these two.

Anyway, as these two are riding along they’re suddenly ambushed! Bows twang, arrows fly, and the pair spur their horses onward, pursued by a band of eight or so well-armed and similarly equipped ruffians. But, unfortunately for the thugs, these two guys are characters in a sword and sorcery story who have JUST been introduced, so they use this convenient ambush to demonstrate their unparalleled skill and toughness.

Fafhrd executes a flawless Parthian shot and the Mouser zings a leaden ball back at their pursuers, striking two riders down and sending the rest scattering. That done, it’s time we got PROPERLY introduced to these two bad-asses:

There’s a cool efficiency to these two that Leiber likes to play with, particularly in their dialog and the way they speak to each other about what’s going on, always commenting on the action and characters around them. Their friendship is really compelling and very lived in and is, honestly, probably pretty familiar to a lot of people; these two are the kind of friends who, confronted with dangers or troubles, tend to minimize all the challenges they face, kidding around and making fun of the “blundering fools” who would dare challenge them, always talking each other up. It’s a great bit, honestly, and helps reinforce the central idea of Fafhrd and the Gray Mouser: they are self-mythologizers that are always confident that they are the main characters in a story. Sometimes this self-awareness comes awfully close to metafictive fourth-wall breaking, but where Hamlet struggles against the role he’s cast in, the Mouser and Fafhrd relish it – they are swashbuckling sword-and-sorcery heroes, the very best possible thing to be, and they’re having a great time (even when they’re not, really).

Having dealt with the ambush, the two realize that this very valley is most likely the one they’ve been searching for. The Mouser unrolls an ancient vellum, and we’re introduced to their quest:

Certainly a taunting tone to Urgaan of Angarngi’s missive, isn’t there? He’s daring treasure-hungry fools to come and face the challenge of his mysterious treasure tower, but that doesn’t daunt these two. Rather, as they ride on, The Mouser reflects on how similarly equipped and armed the ambushers they faced were, suggesting that they might have been Lord Rannarsh’s men. It turns out that the Mouser cut the vellum sheet about the treasure tower out of an ancient book in Rannarsh’s library, and that the Lord, famously avaricious, might’ve taken notice of the theft and sent his boys out to kill them and claim the treasure for himself. Fafhrd scoffs at the idea, which of course means that The Mouser will turn out to be 100% correct.

The two adventurers come across a small cottage not far from the stumpy ruins of the tower, meeting a hilariously taciturn old farmer and his large extended family.

I like the farmer, and the later scenes with his whole family are really great, but for now Fafhrd and The Mouser decide to reconnoiter the tower in the fading light. It takes them a strangely long time to reach the tower, which seemed so close, and when they get there they find a skull and shattered bones just inside the treasure house. A strange sensation of foreboding and danger settles over The Mouser.

Very good foreshadowing, I think; the sense that there is very much something unnatural going on in this treasure tower, something watching and waiting and certainly at least a little sorcerous is conveyed well, but we’re still wondering what exactly is going on.

Heading back to the cabin, the two have a great and boisterous evening with the farmer and his family. Mouser does magic tricks, Fafhrd roars his wild sagas, and they get the whole lot of ’em drunk on wine. It’s probably my favorite scene in the whole story, actually, a wonderful little slice of life scene that really evokes the strangeness of these two adventurers showing up out of nowhere and throwing the normal humdrum pattern of these people’s lives pleasantly off kilter. Leiber is of course just as interested in adventures and swordplay and derring-do as Howard, but he’s ALSO interested in the little material things of life that define the world; his stories are steeped in this kind of rich, lived-in detail, with an interest in the way people spend their downtime. In addition to just being flat-out a lot of fun to read, I think it’s also an important development in sword-and-sorcery literature, a real key moment. Here, back in ’39, Leiber is illustrating to people a kind of “fantasy realism” that uses realistic, naturalistic details to deepen and enrich a secondary world setting.

Of course, it also serves a nice narrative function, because the ancient old man, roused by wine and sing, manages to croak out an enigmatical little statement:

“Maybe beast won’t get you” and then he konks out…great stuff! And it’s echoed again the next day when, striking out early in the morning, they’re stopped by the gangly and shy farmer’s daughter, who has a warning for them.

This family of farmers live right next door to a death trap, apparently, and have learned to give the place a wide berth and keep a respectful distance. I really like how Leiber uses the peasants here – again, they have had to live next to this tower. Whatever danger dwells within, they’ve learned how to avoid it, getting on with their own life in the shadow of its threat. It’s only interlopers and outsiders who blunder into the tower who get killed. It’s a fun, subtle inversion of what a fantasy hero armed with cunning and expertise and knowledge and all that.

But of course no warning, no matter how blood-curdling or threatening, would cause Fafhrd and the Gray Mouser to turn aside from a quest. They continue on through the woods, reflecting merrily (and perhaps a bit unconvincingly) on the remarkable imagination of the farmer’s daughter. Then they meet a very material threat: the men who had ambushed them yesterday have regrouped and reformed at the tower. It’s obvious that they know about the treasures rumored to kept in there, since they’ve also brought shovels and picks.

There’s a long (and good!) scene of sneaking and combat, with Fafhrd and The Mouser getting the drop on these guys. Now, I find the “Fantasy Combat Discourse” generally pretty boring, but I DO like the way Leiber does his fights. To be fair, if you’re one of those HEMA nerds who pours over fechtbücher and owns a broadsword, you’re going to be annoyed with Leiber; he’s a fencer, apparently a very good one, and so the way his heroes fight is very much informed by that. In particular, Fafhrd tends to wield his enormous sword a lot like a rapier, something that might strike some as silly. Deal with it, though, is all I can say, because the combat in this section is fun, and also better than any swordplay that Howard wrote – Conan might hew his way through twenty dudes, but Fafhrd is having to be realistically careful fighting two guys who have him flanked. There’s a sharper sense of danger, is what I’m getting at, probably because Leiber at least has a sense from actual fencing practice about the ways someone can get overextended or leave themselves vulnerable. Makes his fighting descriptions that much scrappier, I think.

A certain red-haired fellow among the ambushers confirms what The Mouser had suspected: these were Rannarsh’s men, and the venal lord had certainly hoped to get the fabled gems himself. Following the battle, there’s a great bit of Fafhrd barbarism – the combat over, becomes first almost hysterically hilarious, and then deeply, almost ridiculously, solemn about a man he’d just killed.

This is contrasted with The Mouser’s own reaction – he may be feeling a little sick and anxious now, but he knows that the force of the combat won’t come on him for some time. It’s another of these Leiber flourishes, a deep and abiding interest in the interiority of his characters and the often very different ways people can react to or experience extreme things. It is simultaneously taking a part in and commenting on the Howardian tropes of sword-and-sorcery, in particular the way Fafhrd’s barbarism is being contrasted with The Mouser’s more urbane reaction.

Entering the tower, The Mouser is relieved that he no longer feels the dread that had oppressed him the night before. They explore the first chamber of the tower, and run across more smashed skeletons – it seems like something indeed has been pulverizing interlopers here, although it may have been a very long time ago. Interestingly, however, the two find a scroll case on one of the corpses that includes a note very similar to their own!

This note, along with the many other skeletons strewn about Urgaan’s treasure house, reveal the truth: the dude has made some kind of death trap, and is luring people here with tales of unbelievable treasures.

Undeterred, the two advance up the stairs, determined to search out discover the treasure. As they reach the top of the stairs, steel glitters in the dark as a knife is hurled from a doorway, nicking the Mouser in the shoulder! Enraged, he darts into the room, sword drawn, and discovers Lord Rannarsh hiding there.

Unmanned by fear, Rannarsh seems only to be interested in escaping, even abandoning all claims to the treasure. However, confronted by his hated enemies, he masters himself enough to try a second dagger, which earns him a skewering at the hands of The Gray Mouser. Following his death, Fafhrd muses on how Rannarsh seemed to be seeking death, which The Mouser says was simply because he had appeared weak and afraid in front of witnesses. It’s another trademark of this duo, always willing to believe that others are as awed of them as they are of themselves, conveniently ignoring all other contradicting information, like when Rannash refered to a “thing” that had been playing “cat and mouse” with him. But, just as The Mouser makes this pronouncement, a sudden and horrific pall of fear falls upon them!

Having failed their saving throw vs fear, the two of them are frozen to the spot, listening to the steady footfall of someone approaching through the tower, up the stairs, and coming towards them. Eventually, a new NPC is introduced, an ancient looking holy man who looks grimly over the room before greeting them.

This man is Arvlan, a direct descendant of Urgaan, here to destroy the horror that his ancestor has left behind. Not letting them speak, Arvlan explains his purpose and history, and then sweeps out of the room on his holy mission.

Arvlan, we hardly knew ye! But, interestingly, once Arvlan gets mashed offscreen, the paralyzing fear that had held the two of them in thrall lifts, and they’re able to move again. Swords out, they rush into the room and see the red ruin left behind of the holy man, crushed and splattered in the middle of the room. But their attention is soon drawn away from the corpse and towards a stone marked with the words “Here rests the treasure of Urgaan of Angarngi.”

The two of them set to work, using pick, mattock, and pry-bar to begin their excavations. Weirdly, they quickly encounter some kind of strange, tarry substance in among the masonry, though not even that gives them pause; they keep gauging away, eventually exposing enough of raw stone that they can get their pry-bar in and wiggle it around, loosening and gouging alternatively. As they keep at the work, though, a new strange feeling of revulsion comes over The Mouser, a sensation clearly related to this dark, foul smelling glop that they’re working on. Nauseated, he goes to a window for a breath of fresh air, and sees down below them the farmer’s daughter. The young girl is clearly trying to screw her courage to the sticking place to come in and warn them of their danger.

A kind of mania descends on everyone now – The Mouser has seen something in the ceiling, but he can’t articulate it even to himself, and instead lurches sick and fearful out of the room, focused only on keeping the girl from entering the tower. Meanwhile, Fafhrd seems possessed, blind and deaf to everything else expect the stone that hides the treasure. Like the weird fear aura the place had earlier, it seems like the tower is projecting some kind of weird psychic effect, and everyone is mostly powerless to resist it. As the Mouser reaches the bottom of the stairs, his muddled mind steadies itself enough to realize that what he’d seen on the ceiling was a corresponding smear of gore, the counterpart to the blood on the floor. What could it mean!? And why is the tower suddenly vibrating!?

Meanwhile, Fafhrd has finally cracked into the treasure chest!

In the moment, this is all extremely strange and weird and not entirely clear. A weird basin full of dark celestial mercury, upon which floats a weird tangle of glittering geometric shapes, including the huge diamond promised in Urgaan’s message. Everything sparkles with a strange inner light, and Fafhrd weirdly seems to sense that he’s gripping a piece of a thinking mind in his hand as he grabs for the diamond. Meanwhile, the tower is beginning to twist and undulate; The Mouser thinks at first it is toppling, but he realizes there’re no fissures or breaks…rather, it’s like it’s wiggling or bending! Back in the treasure chamber, the weird gems start jittering in the black mercury, and Fafhrd is having a hard time holding on to the skull-sized diamond in his hand. Doors and windows begin to clamp shut, closing like a sphincter, and Fafhrd realizes that the room itself is changing shape.

The Mouser reaches the girl, and they dive for safety beyond the clearing outside of the tower, while Fafhrd confronts the realization that, basically, he’s inside an insane robot.

The diamond, strangely mobile and very hostile, flings itself at Fafhrd’s own skull as he tries to escape, eventually exploding into a cloud of sparkling dust. At that, the tower begins its death throes, with Fafhrd only just escaping before the door slams hut.

There’s a break in the story, resuming after some time has passed.

And that’s the end of the story!

It’s a pretty strange one, isn’t it? I think it’s true to Leiber’s own proclivities, but you can see the Campbellian “rationality” in the tower/robot. Urgaan’s tower is not merely magical; it’s some kind of weird magical technology, complete with what is obviously a kind of high-tech gem-based brain. Presumably, Urgaan has built this conscious robotower as some kind of horrible death trap – lured in, the computer then smooshes all interlopers, it’s weird stone body lubricated by that odd tarry goop. It’s a fun and fully bonkers idea, although it’s not too wildly different from Howard’s magic, which is often more occulto-scientific that pure magic. Why Urgaan would do that is left mysterious, which is actually kind of fun – people can be real assholes, and if you’re some kind of ancient technomancer then maybe that’s the sort of the thing you’d do!

You can also really see the influence Leiber had on Dungeons and Dragons in this story, too. It’s almost exactly the kind of thing Gary Gygax would write, right down to the dungeon built around a weirdly complex and almost certainly fatal death trap. But even beyond the setting and the trappings of the dungeon, I think you get a sense that Gygax et al. ALSO certainly styled their adventurers after Fafhrd and the Gray Mouser.

And it’s the characters of Fafhrd and the Gray Mouser that are so important and foundational to the genre, in my opinion. Even Conan at his most avaricious (say, in “The Jewels of Ghwalur”) ends up shifting gears, exploring a mystery, saving a girl, and engaging in heroics, whereas Fafhrd and The Gray Mouser are almost single-mindedly focused on this tower, ignoring countless warnings and obvious signs that something is amiss. That stubbornness and single-minded selfishness is key to their motivation and characters, and Leiber is really the first writer of the genre to really explore that aspect of sword-and-sorcery. Even though they envision themselves as heroes, any actual heroism that they end up doing is often in spite of themselves. It’s often funny, although only rarely does Leiber play that purely for laughs; rather, their self-importance and unassailable confidence gives them the boost they need to persevere in the face of insane odds. Mostly, Leiber is interested in the way these characters, who clearly see themselves in a certain light, are actually a little more complicated and gray than we might expect. Particularly in the post-Howard world, most of the sword and sorcery heroes are painfully noble barbarians; guys like Elak of Atlantis are even Kings who (despite renouncing a throne) always carry with them a sense of portentousness and destiny. Fafhrd and the Gray Mouser are different, wanderers and adventurers and thieves, just a couple of scrappy normal dudes who are going to carve their destiny and wealth out of the carcass of the world. Fafhrd and The Gray Mouser are an interesting counterpart to Conan and Jirel, and represent a key part of the evolution of the genre.