Tag Archives: horror

Spawn of Pulp #41: “Spawn of Dagon” by Henry Kuttner, Weird Tales v.32 n.1, July 1938!

Sword & Sorcery is a wonderful genre, inventive and vital, and the way it’s grounded intimately within the materiality of its world and characters lets you investigate issues of the body, of the environment, of class and wealth and oppression and violence, in surprising and often insightful ways. That being said…there are, like all genres, some, ah, lesser works, where the promise of the form is not entirely fulfilled. C’est la littérature! And that’s what we’re going to be looking at today, a very middling story that, none-the-less, helps illustrate some important things about the genre. And what story is that, you ask? It’s Henry Kuttner’s “Spawn of Dagon” from the July 1938 issue of Weird Tales!

Now, I don’t wanna be too rough on ol’ Hank here – Kuttner is a hugely important figure in the history of speculative fiction, much more so than may be immediately evident, given both his untimely death at age 42 (in ’58, juuuuust on the cusp of a big explosion in science fiction that he would’ve been a huge part of) AND the fact that he wrote under so many goddamn pseudonyms. He was a good writer, with an interesting perspective on complex, psychological science fiction in particular, laying the foundation for what would eventually become the New Wave much later. And when he was working with his wife, C.L. Moore, on one of their collaborations? Well, there are some exceptional bits of work there, sharp and thoughtful, some of the best stories from the time (we’ve talked about a few of ’em on this here blog, even – check ’em out here, here, and here!)

Similarly, Kuttner has the distinction of being a part of the Lovecraft Circle, writing some good Lovecraftian fiction (“The Invaders” is a fun and weird one) as well as his own distinct weird horror too (“The Shadow on the Screen” and “The Graveyard Rats” in particular are worth checking out). He’s a good, fun writer, and he likes a weird monster and a horrible scenario as much as the next guy, so don’t let my forthcoming criticisms of his S&S scare you off of him, okay? Because I think there’s some important context here for Kuttner’s approach to these types of stories.

For one thing, the genre that we call “Sword & Sorcery” didn’t exist yet, not really – there wasn’t a corpus to point to, for instance, though it was in the process of gelling. Robert E. Howard, who died in ’36, left a body of work in Weird Tales that was, in some inchoate way, obviously it’s own thing; two-fisted adventures full of monsters, magic, and peril, centered around recurring, rough-and-ready characters and told in blood-and-thunder prose. They were popular stories, the Conan tales in particular, and the combination of lost prehistories, exotic locales, and grim violence was something new and exciting and vibrant, so it makes sense that Kuttner would chase after ’em; he was a working writer, after all, perfectly happy to go after a market if it meant a check. Also, like Howard, Kuttner was an inveterate Lovecraftian Circler, sharing with REH the same general interests with regards to alien gods and mind-shattering horror, so he’s got a toe in the Howardian door already. But, given that it’s only a couple of years Post-Howard, you can forgive Kuttner for his somewhat clumsy attempts here, I think.

Similarly, something I think you’ll see in today’s story, is that Kuttner is actually in some ways writing against Howard’s work. Kuttner was good friends (and sometimes collaborator) with another Lovecraft Circle writer, Robert Bloch who, somewhat famously, absolutely positively with deep fiery conviction 100% HATED Conan. Hated the character, hated the stories, hated everything about them, thought Howard was wasting his time and ink writing ’em. It was a minority opinion in the magazine, but it was there! Now, I don’t think Kuttner had a similar animus towards the nascent genre as Bloch did – he wouldn’t have written the stories if he had – but I do think he very consciously wrote his Elak stories as a slightly skewed reaction to Conan. That alone makes them interesting, examples of people doing the boundary definition work necessary to creating a genre.

But, we’ll talk about all that when we get there! First – the Cover!

Yes indeed, lookit that, ol’ Hank got himself a cover, and one by the Master Finlay too! Perfectly serviceable cover, Tor Johnson-lookin’ goon luggin a scantily clad unconscious lady, weird little freak at the front, Errol Flynn watchin’ em there. Kind of a shame, though, that Finlay didn’t get a chance to do the monsters in this story – they’re very much in his wheelhouse, and would’ve been neat to see in his inimitable style. Kind of feels like this cover speaks to the popularity of the late Howard’s Conan tales, though; real hunger for anything even approaching The Master’s Work, so Wright et al. would’ve definitely jumped at the chance to highlight a weird fantasy tale. Not the last time Kuttner’s Elak would appear on the cover of WT either – in fact, only the first Elak story failed to get a cover! Crazy!

Solid ToC this time – the real highlight is the Smith story, “Mother of Toads,” which is a classic. But there’s Bloch on here, Gans Field (aka Manly Wade Wellman), a Price reprint, posthumous verse from Lovecraft and Howard… even the Quinn here is better than his usual stuff (i.e., it’s not a Jules de Grandin story). All in all a solid late Wright issue, I’d say!

So this is the second Elak story the readers of Weird Tales would’ve come across; the first was a two-parter, “Thunder in the Dawn,” and had appeared in the May and June issues of the same year. Unlike Howard’s introduction of Conan, Kuttner had provided a clear and fairly well defined biography of our pal Elak of Atlantis in his first outing. To orient us all: In a time undreamt of (etc etc), the continent of Atlantis, with many cities and many kings, is out there, being all fantastical and suchlike. One of the many city-states on the continent is Cyrena, the northernmost kingdom that was, once, ruled by some guy named Norian. This king, Norian, had two stepsons, Orander and Zeulas. Zeulas ends up killing his stepfather Norian in an apparently aboveboard duel for which both sides had good cause (we’re told this by a druid, so you know it’s solid info) BUT, as a result of this patricide, Zeulas refuses the crown that is his by birthright and leaves the city in (voluntary, it seems) exile, with his younger brother Orander assuming the crown. Zeulas takes the name Elak and becomes a stateless, homeless adventurer. In the first story, Elak and his drunken thief buddy Lycon are summoned back to save Cyrena from an evil wizard, restore Elak/Zeulas’s brother to the throne, and then voluntarily resume the life of a wandering adventurer. Just stick a pin in that “rightful king in voluntary exile with a complex relationship to his family” stuff for now, because I’ll be mentioning it later.

Anyway, that’s basically the gist of Elak’s life before now; it’s not really relevant to today’s story, but I *do* think it’s probably important to the point I’ll be making at the end (and I also doubt if I’ll ever talk about another Elak story again on here), so just keep it in mind for later. Regardless, now we can get into today’s story “Spawn of Dagon!”

And how does Hank open his tale? Why, with an epigraph from G.K. Chesterton, of course!

An interesting quote for a couple of reasons; first, it’s from Chesterton’s “Ballad of the White Horse” which was one of REH’s favorite poems, and it’s easy to see why – it’s a super heroic epic about Alfred the Great fighting the Danes in England, full of wild roaring poetry, the force of destiny, civilizational clashes, magic weapons, very much in the mode of what would become sword and sorcery (even if it is super Christian). In fact, REH liked it so much that he used excerpts from it as epigraphs in some of HIS stories too (off the top of my head I *think* it was in the Solomon Kane story “The Moon of Skulls” but I might be wrong). So it’s notable that Kuttner chooses to include a passage from the same work in his story here. He ends up using a lot of Chesterton, all from the same poem, in subsequent Elak tales too. It’s a little funny, of course; after all, this is a tale of Lost Atlantis, from the misty prehistory of the world…so it’s a bit jarring to see it opening up with a poem from Chesterton, very much a contemporary writer.

It’s also interesting because it underlines that Chesterton is in the lineage leading up to modern fantasy literature, something people sometimes forget. There’s his famous essay “Ethics in Elfland” (which *is* great honestly; it’s so frustrating that it came from the pen of a reactionary and sympathetic-to-fascism asshole like Chesterton) of course, but his “Ballad of the White Horse” is a huge and influential part of the genre’s story too – I’ve even read that Tolkien had, at least, a few positive things to say about it.

Anyway, with Chesterton out of the way, we can finally get into the story proper:

There’s a LOT to unpack here, right off the bat. First – our “hero” Elak is squatting over a corpse with his buddy Lycon, watching two streams of blood oozing from its wounds winding across the floor towards an arbitrary objective…that’s right, they’re gambling over which blood stream reaches a crack in the floor first. I mean, that’s wild, callous shit, truly outrageous! Even crazier, the prize they’re gambling for is the right to loot the body! AND it seems like they killed this guy specifically to rob him – Elak castigates Lycon for picking a fight with a pauper when he doesn’t find any money on him. That’s some grim stuff!

You sometimes see knuckleheads describe Conan as an “anti-hero” which, of course, is nonsense; Conan is 100% a barbarian HERO, rough and uncivilized, but ruled by a strict code of honor and with a clear moral framework. And while it’s true that Conan was a pirate and reaver professionally and therefore certainly must’ve been killing (or at least threatening to kill) folks for their money, he at least had the narrative decency to do it all off camera. Not so with Elak! Here we are, in some Atlantean pub, and right off the bat he’s watching a guy they butchered bleed out, for kicks!

The other interesting thing here is Kuttner’s description of Elak. He’s tall and “extremely slender” with an almost boneless suppleness, a far cry from the mightily-thewed and hairy-chested Conan. To be sure, Elak is strong; we’ll have scenes later in the story demonstrating his superlative physicality (one of the core attributes of S&S character), but it’s of a different sort than the tigerish, muscular dominance of Conan.

Not to harp on it, but I do think that, since Kuttner is writing in the shadow of Howard, it’s worthwhile to see how different he’s making his sword & sorcery hero from the epochal example of the Cimmerian. It’s relevant also because, in terms of plot, Kuttner is clearly cribbing from Howard – there’s a bit of “Tower of the Elephant” in this one, and there’s a later story that is a pretty blatant riff on Howard’s “The Phoenix on the Sword” story. So, in differentiating his stuff from REH, Kuttner has chosen to have a VERY different hero – a willowy, amoral ex-prince…

Hm, who does that sound like?

Honestly, if he had albinism (and an evil sword), he’d *be* Elric; even the names are suspiciously similar, aren’t they? I’ve never encountered Moorcock talking about Kuttner or Elak of Atlantis, but it’s a fair bet that he’s read ’em before, of course, given his deep presence in the genre. And, to be clear, I’m not saying he grabbed Elak or anything; in fact, it’s entirely likely that he independently came up with an anti-Conan the same way Kuttner did, as a direct response to REH’s own work. After all, Howard’s S&S is steeped in his particular interests – clean-bodied and noble barbarism against decadent and effete civilization, rugged frontier individualism, the power of the body to impose one’s will over an unruly world. If you’re taking part in that conversation, there’s a natural counterpoint in a character like Elak (or Elric).

Back to the story: it turns out that Lycon has already pilfered the dead man’s purse, making the blood race game meaningless…but because he’s drunk, he passes out, and Elak is forced to lug his blacked-out buddy out of the tavern and into the night, since the innkeeper has returned with guards who, for some reason, frown on wanton murder. Fleeing through the dark streets, they’re suddenly attacked by a guard!

(Brief aside for weapon talk – our boy Elak is armed with a rapier, as befits a slender, supple warrior, emphasizing speed and precision and skill over the brute butchery of a barbarian’s broadsword. It’s an interesting development!)

So, what was it that spooked that guard?

Well, there you go, everything seems to be perfectly in order and extremely normal: the guard was, of course, scared by the sudden appearance of Some Guy. This strangely blank-faced, robed fellow offers help, and Elak is forced to accept it unhesitatingly, since more guards are thundering down the road. A secret passage in the wall yawns wide, and Elak, bearing his drunken pal Lycon, follows the mysterious stranger in.

Again, perfectly normal – some people, even robed people with strange, unmoving faces, just have cold, clammy hands! Nothing untoward at all!

Elak follows his new (and normal) friend through a dark tunnel – there’s strange, unnatural sounds in the dark around them, but when they reach a hollow in the earth, there’s light:

The line “amid chuckles of goblin laughter” is fun, isn’t it? There’s some good flourishes in here, and Kuttner has certainly got a flair for atmosphere. I love a nitred chamber deep in the earth, myself, particularly if there’re mysterious impossible sounds of the sea about.

Anyway, Elak’s mysterious benefactor introduces themselves: they’re Gesti, and please pay no attention to their chalk white complexion or their curiously glazed eyes. In fact, the only thing that does matter is that Gesti would like to hire Elak for a little job:

I do kind of like Lycon’s glibly cornball vaudeville schtick, though I also 100% accept that some might find it a bit grating – it is basically his entire character, other than drinking, so it can be a little repetitive. Elak asks for some more details about the job:

It turns out Gesti and his vaguely defined band have tunneled a secret passage up through the VERY LIVING ROCK OF ATLANTIS and into one of Zend’s basements in his Mighty Tower of Sorcery. All they need is a brave and violent assassin to use their passage, kill the wizard, and smash a red ball up there. Easy peasy, 1000 gold coins. Plus there’s a pile of loot in the tower too, and Elak can have all that too. Seems suspicious, but like we saw earlier: Elak is an amoral and extremely greedy guy. Plus he’s probably still drunk. Gesti offers to babysit Lycon while he sleeps it off, and that’s pretty much it. Elak, our hero, agrees to murder Zend for money! They give him a weird tube-like weapon which will play no part whatsoever in the story, and then they part ways, Gesti unable to advance farther; as he goes, he gives Elak a strange farewell:

Eh, it’s probably nothing.

Elak pushes up through the secret door into the tower basement, which is dusty and mouse-riddled, obviously a space rarely used by the mysterious Zend. He sneaks his way through the dim, empty halls, knowing he must make it to the very top minaret to destroy the Red Sphere there (presumably killing Zend on the way). But as he’s sneaking:

Helluva security system! A living (in some fashion) disembodied head sitting on a pedestal! I mean, that’s pretty gruesome, isn’t it, especially the way Elak spears it (through the eye! yuck!) and “kills” it! Reckon it’s some kind of weird undead horror, maybe, a product of Zend’s dark sorcery. Very strange and a great image, which ol’ Virgil Finlay drew up for us:

It’s a fun, weird scene…BUT it’s kind of a shame that it doesn’t really amount to anything. The alarm call of the freaky head doesn’t summon any guards or even seem to reach Zend; nothing happens at all, which is a real shame. Personally, if you’ll indulge me, as a writer of S&S myself I 100% would’ve had the headless body of the thing shamble out and fight Elak, directed BY the head on the pedestal. I mean, SOMETHING should’ve happened, you know what I mean? That kind of missed opportunity, and other events-for-no-reason, is a real problem that dogs all of Kuttner’s S&S, so much so that you might be tempted to think he’s actively subverting the expectations from the leanly efficient structures employed by Howard in his stories…but I honestly kinda believe he’s just a little lazy and writing extremely fast, for cash.

Elak continues down the dark corridor, parting a curtain, only to see a group of grotesqueries coming towards him!

Yes indeed, Kuttner is engaging in the tried-and-true-and-tired convention of having an evil wizard exhibiting some physical deformity, just to really highlight the contrast between them and the clean-limbed and hard-bodied S&S protagonist. It’s unfortunate, but it’s something that goes hand-in-hand with this era of literature, so you have to get use to recognizing it.

Anyway, you might assume that Zend and his Big Guy are coming to get Elak, alerted by the head, but that’s not it at all. They don’t know about Elak, and in fact are out on business of their own, vis-a-vis the unconscious girl being carried by the huge giant. Via some clumsy exposition, we learn that Elak recognizes the giant…he’s a criminal he saw getting beheaded at a public execution, transformed into a monstrous servitor by Zend’s necromantic power! Elak decides that he doesn’t like the thought of fighting a dead man, and reckons he ought to hide, waiting for a chance when Zend is alone to stab him in the back. Unfortunately for him, the best laid plans gang aft agley…for Zend and the Giant turn up the VERY CORRIDOR where Elak is hiding! What’s he to do now!?

That’s right: Elak mutherfuckin’ Batmans it there in the passage way.

Defining “Sword & Sorcery” as a genre can be a fraught thing, especially if you’re trying to argue it’s something different from other types of Fantasy (which, to go on the record, it is), but this sort of thing is probably the easiest and most important difference to point out, I think: Sword & Sorcery stories are about the heroes’ ability to physically impose their will on a recalcitrant and hostile world, relying on the native strength, grit, endurance, and willpower inherent in their bodies to do so. They don’t have to have physiques of superheroic proportions (though it helps, and often narratively coincides with other themes important to the literature if they do), but they all have to confront threats through the use of their body; even Elric, who is defined as a sickly figure with little bodily strength, still relies on an inborn strength of will (who else could endure the corrupting and murderous effects of his evil sword?) to perform his epic feats. Here, we have Elak, whom we know is a supple, muscular man capable of fighting and running and such, demonstrate even further the superlative prowess of his body by holding himself perfectly still high up in the ceiling of a tunnel while his foes pass by beneath him, all unawares.

Elak gets a chance to ogle the girl while they pass beneath him, wryly musing on how she would express her gratitude if he saves her, but he lets them pass untroubled: that big ol’ giant is still awful threatening. When it’s safe, he drops to the ground; his hands and feet are bruised and bleeding, but he has successfully evaded detection and is able to sneak on after his prey. He enters a chamber with a window to the outside and three curtained doorways, which he peers through in order.

In the first room he encounters a strange, steel-walled room, where an odd mud-colored rock sits absolutely pulsing with terrible, frightful power. Good wizard shit here, I think, with lots of mysterious and unexplained details. Behind the second curtain he sees Zend at work in a sort of wizard’s laboratory, preparing to Do Something Evil to the unconscious girl:

Again, excellent ambient weird wizardry in this section; I especially like the detail that Zend is going to send the girl’s soul to some planet around the star Antares in case there’s some magic he can learn there. It’s fun stuff! But Elak has no time for that; he leaves the girl to her dark fate and checks out the third curtain, where he encounters a rosy glowing light…the chamber of the red sphere! And it’s filled with weird techno-sorcery too, tubes and wires and pipes and things; it reminds me a little of the robo-tower from Leiber’s Fafhrd and the Gray Mouser story “Two Sought Adventure” and, I think, speaks to Kuttner’s more sci-fi interests. But, just as Elak is about to get to work destroying the macguffin, the giant rushes up the stairs and into the room!

So, a couple of things – first and most importantly for the story, the Red Sphere is unplugged and powered down BUT NOT DESTROYED in the fight. Secondly, it’s a fun fight, honestly – the rapier, bending dangerously as it pierces the giant’s heart, but to no avail, is good stuff, as is the eventual wrestling match that sees Elak pitching the giant out the window. Also, as an aside: I think Kuttner uses “his body fell as a tree falls” or some variant in EVERY SINGLE S&S story he wrote, all the Elaks and even in the two Prince Raynor stories, every single time. Something about the image that he liked, I guess, or it just felt very actiony and sword-and-sorcerous to him, or something. It’s an odd tic. Everybody is always crashing to the ground like a felled tree.

As he’s recovering from the fight, he hears a shriek from the room below; running to investigate, he encounters Zend, fleeing in terror, and hears a babble or horrible voices coming up the passage.

I mean, they’re great monsters, aren’t they? Bubbling, semi-solid tentacle monsters with parrot- (or octopus-) like beaks, slimy and oozy and terrible. Good weird critters, for sure, and much more interesting than the gillmen you might’ve expected, given the title of the story. The Dagon of this story is no Biblical Philistine Fish God; this is Lovecraft’s Dagon, for sure, but these ain’t Innsmouth Deep Ones at all. It’s fun, and nice to see Kuttner really going for a much more alien, deep sea kind of monstrosity here, you know?

Anyway, Elak is quickly trussed up with cords by the Jelly Monsters, and sees that Zend is similarly tied up. Hilariously, Elak seems to be an obstinate optimist because he asks Gesti, who came in with the monsters, for his money.

Betrayal! Who could’ve foreseen such a turn of events, particularly since Gesti seemed so nice and normal, a real bro.

This is why you gotta ask ALL prospective employees if they’re the hellish spawn of an alien god. They gotta tell you if they are, like cops. Zend seems a little surprised that Elak is so dumb:

While he’s wrangling unsuccessfully with the ropes around Elak’s wrists, Zend is able to provide some more exposition with regards to the jellymen’s motivations. Following the state of the art pre-tectonics ideas about the evolution of the earth then current in Kuttner’s day, Zend explains how the Earth was once one vast ocean, ruled by the Spawn of Dagon. The rising of the Continents, in addition to reducing their sovereignty are also an affront to their dignity, and so they have worked tirelessly to sink all the land and return the world to a state of Primal Ocean. There’s some fun bits in here about ancient, prehuman races that got dumped in the drink by the Dagonians, big ol’ weirdos and sphinxes, good ancient fantasy stuff. Zend then explains that, without his intervention, Atlantis would’ve long ago been sunk – it’s his magic alone that keeps the island above water, and the monsters know it. “How’re those bonds coming,” asks Elak:

I really wanted Zend to make an aside to Elak here: “Oh, by the way, you’re, uh, sterile now.” Yes, the weird radiations of the Red Sphere kill the Jellyfish Guys instantly; that’s why they needed a foolish catspaw to break it, so they could get at Zend and bring about a return of their Oceanic Empire. Real shame those ropes are holding strong, an adventurer like Elak might be able to thwart them if he wasn’t trussed up like a Yule Goose.

Yes, despite harboring an insane hatred of all dirt-grubbing humans, the horrors below didn’t bother to kill Lycon when they had a chance or even, apparently, tie him up. So he, rested and sufficiently sobered up, has arrived in the nick of time! Oh, and the sexy girl Zend had kidnapped wakes up, just in time for Elak to promise to help her escape…if they survive!

It seems like our heroes are doomed, however – there are too many of the monsters, and their weapons seem powerless against their gelatinous unearthly bodies…but then they begin to melt away! Zend has gotten his Red Sphere back online, bathing them all in its strange radiation!

Having learned a lesson from Gesti’s betrayal, Elak grabs the girl and the three of them skedaddle, ending up in one of the city’s many municipal parks. Lycon leaves Elak and Coryllis in search of some grog.

And that’s how Kuttner ends his story “Spawn of Dagon,” with his hero having public sex in a park.

Perfectly breezy little story. Are there some problems? Absolutely – the writing in places is sloppy and rushed (the geography of the tower is a bit strange), things happen for no reason and have no impact on the story (the alarm head, the weird weapon that never comes into play), and there’s TWO dei ex machina in here: Lycon’s sudden arrival to cut the ropes and Zend’s offscreen repair job on the Red Sphere. These same problems crop up again and again in Kuttner’s S&S stories too, by the way – there’s lots of unsatisfying action and narrative hops that, frankly, just don’t work very well. So why the hell should you read these, then?

Well, as I mentioned in several places, I really think these Elak stories are interesting historical documents that capture a very specific moment in the S&S genre. Howard is dead, but he’s left behind something new in his stories, something unique and interesting. And so Kuttner is engaging with it, trying to figure out what works and the ways he can make it his own, and while the experiments might not WORK, they are interesting and important failures.

Kuttner recognizes that he can’t (and doesn’t want to) just write a Conan clone, so he makes a decision to create a different protagonist. A strong, physical, brave character, sure, but one without the Noble Savage trappings of Howard’s heroes. Moreover, rather than Conan’s rough but iron-clad sense of honor, Kuttner makes Elak a sneaky, amoral, and largely dissipated character – Conan’s pristine wilderness is discarded for a world-weary urban cynic. Moreover, whereas Conan’s arc is, broadly, defined as the ascent of a vital barbarian to the pinnacle of power as a king, Elak has REJECTED kingship outright, before his stories even begin!

Kuttner simply isn’t interested in the same things that a rural hayseed from Cross Plains TX is – he’s a son of the city, living in Chicago and LA and New York, huge metropolises at the height of the Great Depression! His sword and sorcery is much more interested in cities and power and corruption, something very different from Howard’s preoccupation with nature and wilderness. And I think Kuttner DOES see that there’s something in the genre that lets him wrestle with those topics in a new and interesting way.

So, while I don’t think the Elak stories are necessarily good, they are important. Kuttner’s grasping mercenary characters having adventures in well-developed (or at least, more well-developed than Howard’s) fantasy cities IS a new direction in ’38, part of the current that would produce Fafhrd and the Gray Mouser and Elric later on, evolving out of and in response to Howard’s very sui generis Conan stories. Elak isn’t nearly as well developed or interesting as those later creations, of course, but he’s an important stepping stone leading to them, and therefore an interesting part of the genre’s history!

Straining the Folk Horror Pulp #39: “The Wishing-Well” by E.F. Benson, Weird Tales v14, n.1, 1929

Hallowe’en eve, so why not take a break from building your wicker men or hanging thorny wreaths from the old Druid Oak to read some more pulp weird fic! And it’s a fun, haunting one today: “The Wishing-Well” by E.F. Benson, from the July 1929 issue of Weird Tales!

Looking back at the previous Hallowe’en flavored Pulp Strainers this time around, it kind of seems like I’ve been on a Classic Monsters kick, for the most part. Ghosts and Vampires and scary Subway Ghouls; it’s been a regular mash, or perhaps bash, around here. And who am I to buck against the momentum we’ve been building up? So, having reflected on the previous stories, I decided I wanted to do a witchy one today, and after careful consideration (’cause there’s a LOT of ’em out there!) I landed on this story by E.F. Benson, a particular favorite story from a particularly good writer.

Now, I’m a weird fiction guy – I love it strange, I love it confusing, I love the peek through the crack in reality that the genre strives for. So what the heck are we doin’ focusing on TradMonsters like ghosts and witches, you may be asking? I mean, didn’t Lovecraft chuck all the tired old cliches out the window? After all, as the Old Gent said, Weird fiction is “more than secret murder, bloody bones, or a sheeted form clanking chains according to rule.” So where do these matinee monsters fit in?

Well, Lovecraft actually kind of answers that in the very next sentence in his “Supernatural Horror in Literature” essay: successful weird fiction is characterized by a “certain atmosphere of breathless and unexplainable dread of outer, unknown forces.” In other words, the problem isn’t yer wolfmans and draculas per se…it’s the hackneyed and trite conventions around them that turn a horror story into a dull, rote recitation of banal familiarity. Even the most overused horror mook has SOME kind of vein of weirdness that can be mined – take Lovecraft’s own “The Dreams in the Witch House,” complete with a cackling crone and satanic pacts and sabbaths, and you’ll see that it is possible to take a stock Halloween character and turn them into something interesting and strange and truly weird. And I think that’s the case in today’s story too, which takes a very thoughtful and modern approach to witchcraft.

Which is par for the course for our author today. E.F. Benson was a writer not only of spook-em-ups, but of “society” literature, essays, and biographies as well – he was extremely prolific, with hundreds of short stories to this name. He was also gay, a fact that is relevant when reading his work, which often have either subtextual gay relationships in them or, more broadly, deal with themes of romantic and social alienation. There’re a lot of outsiders in his stories, particularly in his ghost/horror/weird stories, as we’ll see shortly.

While he’s fairly well represented in anthologies, particularly those published in England, he’s probably most well known today among weird fictioneers because Lovecraft singled him out for specific praise in his essay “Supernatural Horror in Literature:”

That’s high praise, and well deserved, I think; Benson could, when he wanted to, get pretty weird, occasionally producing some truly otherworldly and alien monsters. The weird Hell Slug in “Negotium Perambulans” would be a worthy addition to the mythos, I’ve always said (and it seems like it was a huge influence on Brian Lumley, who had a darkness generating extradimensional slug in some of his Titus Crow stories).

But, even when ol’ Benson WASN’T going all cosmic, I think he still had a streak of the Outside about him, you know? Even in his most conventional ghost story, there’s always a hint that there were deep shadows both within people and outside in the wider world, and I think that’s what I like about the story we’re going to talk about today.

But first, lets take a peep at the cover and the ToC!

An excellent Senf this time, very weird and menacing. Love the corpse-white lady contrasted with the riot of colors, and the sneaky lil’ feller on the left, leering and with dagger drawn, is fun – it’s all very lurid and decadent, a perfect Weird Tales cover in my opinion. As for the ToC:

Quinn and Whitehead are probably the Big Names on here if you were a fan in ’29 reading the magazine – both of them were popular, though they can be tough reading these days (Whitehead because of the uncomfortable paternalism and exoticism of his “voodoo tales,” Quinn because the Jules de Grandin stories are just not that good). There are some interesting oddities in here, though! Hamilton writing a “planet story,” the sort of thing that would eventually get shifted over to the science fiction pulps once they get a little more firmly established. There’s the poems, including some vintage REH, but there’s also a very strange little story by Lt. Edgar Gardiner, “The Cruise of the Vega,” which is an enjoyable little bit of metafictive fun, ostensibly an essay written by Gardiner about his hugely lucrative and wildly popular novel “The Cruise of the Vega” (which isn’t real, of course) and the REAL story of how he came by the tale. It’s fun, and speaks both the inventiveness of writers at the time and the fact that the genre has always been playful about itself and the writing profession.

But enough! On to the story!!

A great title illustration by the inimitable Hugh “Doak” Rankin! It’s a great, atmospheric piece, beautiful shadows and light, and the slightly translucent specter getting smooched, coupled with the creepy line from the story, is basically perfect. Points also for not giving anything away in the story! Rankin was one of the big interior illustrators, and did important work on Lovecraft and Howard stories, among others, so it’s fun to see him here too!

Our story opens with a very Dunwich-ian geographic summary, situating us on the Cornish Moors and in the tiny, out-of-the-way, remote little village of St. Gervase. People don’t come to the town, and those in the town seldom leave it. It’s mostly cut off from the world, and the people of St. Gervase like it that way:

Yes indeed, it seems there was, and perhaps still are, followers of The Old Ways in town here, hedge witches and wise women, part of a long matrilineal tradition of secret knowledge. Of course, every light casts its shadow, and for all the healing and wisdom, there’s also a darker cast to these powers, a tradition of affliction and evil that is, apparently spoken of only in one house in St. Gervase. And what house is that?

That’s right, St. Gervase has a very M.R. Jamesean vicar, a bookish and independently wealthy scholar who, in between some light preaching and bake sales, has become an academic authority on magic and folklore and witchcraft.

What’s fun about this character is that, while he’s this vaunted authority on witches who lives in a town with a vibrant and apparently thriving witch scene, he’s curiously removed from the living tradition in St. Gervase. He knows of the history of the town, and even apparently has some reports from locals on older traditions, but (as we’ll see) he is one of those academically informed types who can’t seem to see the forest for the trees. His patriarchal (and paternalistic) view of the world has cut him off from the cultural underground that is, quite literally, all around him.

But you know who IS making use of all of the Good Reverend’s research? His spinster daughter (she’s 40, and unmarried) and unpaid research assistant, Judith!

There’s some fun writing, just above this except, where Benson is taking pains to really situate Judith in the Cornish landscape of St. Gervase. He’s also interested in taking pains to explicate her complicated relationship to the town and the people and her own life – she has been isolated “from her own class” and, therefore, never had any serious prospects for marriage or a life outside of her Father’s home, and while that has (and does) engender some bitterness in her, for all that she IS in love with the town and the land and the strange undercurrents of older, matriarchal traditions and knowledge (as we’ll see).

The bitterness in Judith might be stronger than even she realizes, however – without putting too fine a point on it, Benson takes some pains to really show how Judith is absolutely fascinated by the darker, more retributive side of the magical lore that her old dad is researching. And now, down through the months and months, she was taking dictation from him on his researches about wishing-wells, and in particular, the famous Well of St. Gervase!

Rev. Euster’s helpfully expository declamations tell us that the best and most famous of these strange, satanic wells is in St. Gervase and that its power is still respected, though of course no one in town actually uses it these days. With regards to this, however, Judith knows better:

The shift from the landscape to the Reverend and then, finally, to his daughter Judith as the main character of the story is a neat little trick, a very fun way to sink the reader deeper and deeper into the story, as well as providing a sense of nice, comfortable disorientation, which of course is one of the pleasurable aspects of weird fiction. The uncertainty of the direction of the story, even as we begin to get little glimmers of familiar witchy-ness here and there, is an extremely masterful touch, part of Benson’s strength as a writer.

Judith, her head full of her father’s research of wishing-wells, heads on out into the countryside to visit a particular acquaintance, a Mrs. Penarth, who we quickly learn is something of a wise woman, indeed may have been The Wise Woman in St. Gervase, because in addition to her fame as a healer, also seems to have been the only person in town not afraid of Old Sally Trenair, the spooky witch we were introduced to earlier. In fact:

We also learn that Mrs. Penarth has a strapping son named Steven who has just returned from overseas. Judith remembers him as a boy, and is interested to see the kind of man he’s become, though the main reason for her visit is to pick the brain of Mrs. Penarth about the scholarly materials she’s been learning about at her father’s side.

On her walk there, Benson gives us some good description of Judith who, for lack of a better word, sounds hot as hell:

I call out this particular bit of description for a couple of reasons. First, it’s interesting to see Benson making sure we’re not thinking of Judith as mousy or shabby or a shrinking violet – she’s tall, she’s robust, she’s vital and active and sharp. That’s important to the story because otherwise, if she were this drab little thing, the tale becomes rather conventional and uninteresting. Instead, there’s a real sense of Judith as a forceful personality with an, if not imposing, then at least vibrant presence. Also interesting is the bit about the eyes – the slight inward turning as both a physical AND mental aspect, and not as a disfigurement, but rather as simply a part of who Judith is, warts and all.

The second reason I bring it up is because, as a writer myself, I generally eschew descriptions of characters (except for my villains, who are almost uniformly towheaded aryans) because as a reader I usually find them boring and pointless. Here’s a good example of a description used well, though – Benson is DOING something in the story with Judith’s physical description, in the same way as he was DOING something with the shift from the landscape of St. Gervase to the Reverend to, finally, Judith. It’s a very neat writerly trick, and speaks to Benson’s mastery.

Anyway, Judith arrives at the Penarth’s and find Mrs. Penarth knitting (a perfectly witchy activity, putting together the threads of fate and all) on her front steps.

Good bit of Cornish cadence, I reckon, and an immediate sense that Mrs. Penarth is as wily and cunning as we’ve been lead to believe – the bit about being hatless and making friends of the sun and wind is just perfect. And then, to really hammer home Judith’s somewhat protean nature (and her need to belong), we get the next bit:

It’s already been mentioned that Judith is of a different class than the native St. Gervasers; it’s why she never married, after all, and you can bet that the Ol’ Rev never slips into a Cornish accent around the house.

Judith’s mentioning of the death of Old Sally Trenair brings up a sly remark from Mrs. Penarth:

Perfect, perfect, perfect; just such a smooth and unobtrusive way to paint Mrs. Penarth as knowing certain things and secrets, and seeing in Judith a similar yearning. It’s really great. And, of course, it also efficiently serves the interests of the story, for we get another bit of exposition about the Well, though unlike the removed and scholarly musing of her father, Mrs. Penarth knows of which she speaks:

Mrs. Penarth’s quick-n-dirty user’s guide to wishing-wells is interrupted by the arrival of Steven, and goddamn if he didn’t grow up hunky as hell. Judith is immediately smitten with this big blonde slab of corned beef. Between her learning some pretty startling things about the Wishing-Well in town and meeting Steven Penarth, her brain is all a-bubblin’ like a witch’s cauldron.

After an evening of dictation, she takes a nighttime walk through the village, the air sultry and the sky overcast. She gets a little thrill when she catches sight of Steven walking into town. When he’s out of sight, she turns into the churchyard where the wishing-well yawns in the dark. Beyond it, she catches sight of Sally Trenair’s freshly filled grave:

The spirit of the old witch IS there, “friendly and sisterly and altogether evil.” I mean, how is that for a turn of phrase, huh? Helluva writer, ol E.F. Benson, and the way he’s building this atmosphere of mystery and deep, earthy magic, it’s just really incredible, isn’t it? Judith drinks from the occult well, and is granted a glimpse of the ghost of Sally:

Judith’s fear seems to banish the ghost, and the horror of her vision of the dead haunts her for a few days – she seems to be both annoyed that she, perhaps, squandered her chance to commune with something powerful, and also a bit trepidatious about her glimpse beyond the veil.

She throws herself into the banalities of day to day life in order to find some respite, and in particular begins to make subtle efforts to come into contact with Steven Penarth, making sure she’s out gardening when he delivers milk, for instance. As music director of her father’s church choir she starts singling out Steven for praise, and also seems to have taken a jealous dislike to a pretty young villager by the name of Nance. Judith takes to calling on the Penarth farm more and more, no more merely seeking Mrs. Penarth’s witchy wisdom but also hoping to catch Steven at home. It’s clear that Judith thinks she’s being very clever and discrete, but Benson makes sure we get the hint with a phrase rich with double meaning: “In a hundred infinitesimal ways she betrayed herself.” Because not only is she being insanely obvious with her infatuation, but she is also, step by step, moving towards Doing Something about it:

Judith makes her way to the churchyard and the Well, but just as she arrives she comes across something Fateful:

Oof, right? Sad stuff, and embarrassing as hell too, to find out that all your clever dissembling was seen through immediately. The part about Mrs. Penarth laughing at her is particularly bitter, isn’t it? And then, to hear Steven propose marriage to Nance after all that? Well, it’s a grim moment for poor ol’ Judith.

Grim and spooky stuff! Judith takes the slip of paper to the churchyard and the wishing-well, and feels the tide of her power rising:

I mean, what a great bit of writing, murky and grim and just freighted with occult power, isn’t it? The ghost that appears before her now is a rotting, decayed thing, appropriate for the use to which Judith plans to put its power. And how about that smooch that seals the deal? Honestly an incredible image!

Say what you will about the dark powers of the earth, but they fuckin’ deliver, man! Right away, next morning, it’s not Steven who delivers the fresh produce to the vicarage, but his mother, Mrs. Penarth. Seems poor lil Stevey is feeling a bit under the weather, real shame that, what with his marriage to Nance coming up and all.

Judith had leaned into her Evil Sorceress phase, but we the reader see the fatal flaw in her plan – as we learned, there were Two witches in town, and the stronger of them is not only still around, but also the mother of Judith’s victim. Oh, and also, SHE WAS THE ONE WHO TAUGHT YOU ABOUT THE POWER OF THE WELL!!! So, of course, as a canny and wise witch, Mrs. Penarth lies in wait in the churchyard, to see if someone hasn’t been screwing around with forces they can’t comprehend.

Steven is almost immediately better, while Judith, with similar alacrity, starts wasting away. She feels the dark power that had filled her being drained away too, taking her life with it. Even the ghost of Old Sally is taken from her, leaving her weak and alone and dying. Steven is back to delivering the milk, and asking after Judith’s health on behalf of his mother. Judith doesn’t understand what’s happening – has she missed some important step in the spell, or failed to fulfil some expected action, and that is why she is now being afflicted by the curse she had laid on Steven. Only one thing for it – gotta check on the well, and the slip of paper she had put there. Stumblingly, she makes her way to well, and when she gets there, she finds Mrs. Penarth!

And that’s the end of “The Wishing-Well” by E.F. Benson!

Potent stuff, huh? Mrs. Penarth’s vengeance is swift and terrible, something poor ol’ Judith might’ve expected given the well known history between her and Ol’ Sally. And while sure, she DID try to kill someone through dark sorcery, you can’t help but feel a little bad about Judith’s end, you know? The solitude and longing and shame of her life – Benson makes us see all that, makes it a deep part of Judith’s being, and there’s a real pitiful quality to it. Particularly so, now that I think about it, because as was established at the beginning of the story, witchcraft was a passed down mother to daughter, a tradition of secret knowledge held by women; Mrs. Penarth had a son, though, so to whom was she expecting to pass on the wisdom and power of the strongest witch in St. Gervase? Sure does seem like she was maybe sounding out poor Judith for the role, doesn’t it, the way she was quick to spot something intriguing in her questioning and the way her mind worked, as well as her willingness to share the lore and traditions with her. It kind of explains her obvious anger at Judith – not only has she attacked her son, but she also has betrayed her, trying to use the little knowledge she had been given in such an irresponsible and dangerous way.

The view of witchcraft in fiction today is almost uniformly a feminist one, and there’s a strong thread of that in this story from 1929: witchcraft as a tradition of women of course, but also in the way Judith, though seemingly content, has been denied a full life by the patriarchal class-based rigidity of society. Furthermore, the breakdown of the relationship between Judith and Mrs. Penarth, one that would have had full consummation in the sharing of witchy tradition, is brought about by the advent of a conventional marriage, with Judith trying to corrupt it and Mrs. Penarth trying to preserve it.

This feminist reading of witchcraft is one taken up by a lot of modern “folk horror” (a term I’m not enamored with, but oh well), which makes for an interesting tension because, of course, the other major axis in folk horror is almost always something along the line of Deep Tradition. That kind of battle between empowerment and traditional gender roles makes for some unique frisson in works of that sort, and I think that’s something at work here – Judith’s desire for liberation undone by her rage at the most conventional expression of heteronormativity.

Benson’s interest in women and their role in society is well documented; his novel “Dodo” (and its sequels) is all about an Edwardian proto-flapper spitfire and the ways one can twist and wiggle through society’s hoops to get what one wants. There is some biographical aspect to this, I reckon; as mentioned above, Benson was gay, but ALSO of a social and economic class that, while not necessarily allowing him to live openly, did give him a certain freedom to quietly and politely live his life without being arrested. In other words, he wasn’t exactly closeted – it was more of a don’t ask, don’t tell kind of gentlemen’s agreement where everybody (within that stratum of society) knew he was gay but had the good taste not to mention it, and he reciprocated by not wearing it on his sleeve.

This kind of fluidity and ambiguity is something that Benson explores in a lot of his fiction, and it makes this particular story an interesting one – he’s really captured something in Judith’s lonely outsider status, a woman seemingly resigned to her life rather than liberated by it. There’s also a simple parable about the destructive nature of both sexual inexperience and infatuation here – in a lot of ways, Judith is an incel, isn’t she? She’s been forced (by society) into spinsterhood, and then when her affection isn’t reciprocated, she fuckin’ tries to kill the guy with evil magic!

The sheer amount of off-the-cuff musing going on here just speaks to how great of a writer Benson is, I think – his stories are always full of interesting little threads and diversions, stuff you can mull over and pick at and think about long after you’ve finished reading, the sign of great fiction. And on a mechanical level, he’s worthy of emulation too, I think – the deftness of his characterizations, the structure of his plotting, the way he sets a scene and efficiently cuts through to the heart of the matter with a short, sharp line, all of it is just spot on. Too, his ability to construct legitimate bit of witchcraftiness without getting bogged down in detail is admirable. He’s one of my favorite writers, and I think this witchy little tale is a great bit of weird fiction, and a good way to celebrate Hallowe’en!

ACAB Includes Strained Pulp #37: “Far Below” by Robert Barbour Johnson, Weird Tales v 34 n 1, 1939

Trying to do these little free writing essay/dissections a bit more frequently because a) it is Hallowe’en season, after all, and b) it seems like we’re in another round of “social media death throes.” This time it’s over on Bluesky where the CEO appears to be following the Elon Musk playbook of going insane to protect the rights of fascists and TERF scum. It’s not like anyone reads blogs either (I know, I’ve got the stats for this little project right here), but we shan’t let that discourage us! So, with our hearts blazing and our eyes open, let us once again enter the mysterious, pathless wilderness that is the Pulps! And for today we have a fun (and interesting!) story: Robert Barbour Johnson’s homage to Lovecraft, “Far Below” from the 1939 June-July megaissue of Weird Tales!

Ol’ Bob Barbour Johnson seems to have been a bit of an odd duck. While a fairly prolific writer, particularly of circus tales later in life, his footprint in Weird Tales is small but deep, if that makes sense; I mean he didn’t actually write a lot for the magazine, publishing I think only six stories between ’35 – ’41, with a couple more weird stories published in other magazines later. But, despite that, readers apparently thought fairly highly of his writing, particularly of today’s story, “Far Below.” Depending on where you’re getting your info, it was either voted by the readers as the single best story published in Weird Tales OR editor Dorothy McIllwraith said it was the best story the magazine ever published.

Both statements are incorrect, although this is a good and fairly interesting story. But that kind of odd indeterminacy around Johnson seems to be fairly typical. For instance, he’s clearly a fan of Lovecraft (as we’ll see when we dive into the story today) but, with great grandiosity, Johnson says that Lovecraft wrote HIM a fan letter after reading Johnson’s 1935 story “Lead Soldiers.” It’s possible that this is true; Lovecraft was both a voluminous letter writer and the sort of person who would certainly praise work he thought good and interesting…but it just doesn’t feel correct, particularly because the story this “fan letter” is supposedly about doesn’t seem like the sort of thing Lovecraft would’ve liked! “Lead Soldiers” is about a tinpot fascist dictator whose delusions of grandeur are leading the world towards another World War, but he ends up getting killed by a bunch of toy soldiers. It’s VERY timely (then and now, sadly), EXTREMELY didactic, and BLUDGEONINGLY allegorical – not really the sort of work Lovecraft generally praised! It seems like this claim of a fan letter from Lovecraft comes out of some memoir/reminiscences type essays Johnson wrote later in life, and while I haven’t chased them down to read them in full, I gather that there’s a general Derlethian tone to them with respect to Johnson’s view of himself.

(As an aside, it appears there was a Joshi-edited-and-introduced collection of Johnson’s work that, in addition to the weird fiction, also included a few of these biographical essays. It was titled Far Below and Other Weird Stories and was published in 2021 by Weird House Press, though it’s out of print and seems like it must’ve been an extremely small run, since I can’t find a copy for sale anywhere. If you know about it or have one, hit me up!)

What is certainly true, however, is that Johnson thought a great deal of Lovecraft, and the story we’re going to be looking at today is, basically, an homage to the Old Gent and a spiritual sequel to his (great) story “Pickman’s Model,” as well as maybe the earliest example of the metafictional appearance of Lovecraft as a Lovecraftian character! But, before we can get to all that, let’s check out the cover and ToC of this big ass issue of Weird Tales!

An incredible cover by the inimitable Virgil Finlay, representing a cavalier of some sort exploring a mysterious and ghoul-ridden cavern. Absolute perfection, just a blast all around. No idea what story it’s supposed to be illustrative of, and it’s entirely possible Finlay only had the broadest of scenic outlines provided to him. But who cares! Let Finlay paint up whatever weird shit he wants, he’s one of the best to ever have graced the covers of the pulps with his talents!

ToC-wise, it’s a heavy-hitter, lots of Lovecraft and Howard on here, some CAS. We’re VERY late in the Farnsworth Wright run here, and the magazine is facing some challenges, but you can see they’re still putting up the good fight here, and there’s some fun weirdness in this big ol’ issue. Also, it’s always worthy pointing out the magazine’s commitment to poetry – it’s such a huge part of weird fiction’s history and lineage, and it’s nice that the premier magazine (that, I would argue, actually created the genre by doing the necessary boundary definition work) both recognized and encouraged poetical weirdness within its pages!

Now, on to the story!

Absolutely incredible art from the great Harold DeLay here – those old school NYPD uniforms, on a weird little rail cart, emptying a machine gun into a horde of hellish C.H.U.D.s…truly a classic! Excellent little atmospheric touches here too; the smoke, the beam of light, the expressions, and the way the horrible ghoulish horde recedes into the background of the tunnel. Just incredible, action-packed stuff, immediately eye-catching and exactly the sort of thing that gets people to actually sit down and read the story! DeLay was a great artist, and it shows. He did some excellent Conan illustrations for Weird Tales, including some for “Red Nails,” and would go on to a career in comics, something he’s obviously well suited for, given the compact and propulsive nature of his artwork.

The little italicized summary under the title is evocative and tells you everything you know, nice and succinct without giving anything away from the story. That, and the spoiler-free art, is a nice surprise!

A great, powerful start to the story; the reader is immediately drawn into whatever the hell is happening, and the quick transition from the “roar and the howl” into the revelation that the “thing” is a subway train is really nicely executed. Johnson is a good writer, and there’s some real craft in this story!

It is also, of course, a story of its time, which is why the next part has some eye-rolling White Nonsense™ in it:

Johnson wants to highlight the big, heterogeneous nature of New York with a tableau of society, specifically calling out the presence of the minorities in the subway car to give us a kind of population sample that is (unknowingly) under threat in this story. It’s cringe-worthy language, of course, and the description of the two black people as “grinning” is particularly unpleasant, an image straight out of minstrel show. It’s something you have to confront in these older stories, but I think a modern reader, acknowledging the racism, can then focus on the narrative function of the scene like we just discussed: the way Johnson is giving us a thumbnail sketch of the civilian population of NYC, dull businessmen, smoochin’ folks, and a substantial proportion of non-WASPs. Very urban and very modern subway commuters!

The medias res beginning opens up and we realize we’re in some kind of little room, where our narrator is hanging out with someone who, apparently, knows the subway system in detail. We learn that the room is actually some kind of command center, with state-of-the-art ultra-modern technology that lets them monitor the passage of the subway cars:

The Mayor Walker here is a real person, good ol’ Jimmy Walker, the mayor of New York City from 1926 to his resignation in disgrace (and at the behest of FDR) in ’36. He had been a Tammany Hall boy, and become a sort of poster child for bribery and corruption at the time; Weird Tales readers, even those not from NYC, would absolutely have recognized the name, as well as the context of his getting this super expensive and super complex monitoring system installed in the subway as he was resigning. It’s an interesting historical, but it functions in the story to really GROUND us in a very specific time and place – this is no Lovecraft country invented landscape, or even a quasi-mythic NYC. This is New York City, 1939, exactly as you know it; it’s an important part of the power of the story, this very precise, very real grounding.

It also offers a convenient date for the Subway Expert to use to explode the ridiculous conception of just how long whatever it is they’re talking about has been going on:

So we get a sense that there’s something old and frightful going on, and that there’s a concerted, directed conspiracy to keep it under wraps because the truth is so terrible, so horrible, that it would destroy civilization (or at least NYC) to know what was happening. The evocation of Chateau-Thierry and Verdun, famously bloody battlefields in WWI, is interesting; this story is a sequel of sorts to Lovecraft’s own “Pickman’s Model,” and in it the narrator mentions how he’d seen some rough stuff in France, but even that hadn’t been enough to prepare him for the horror he encountered (in the story). Here’s Johnson making sure to hit that exact same point – the horrors of modern, mechanized warfare are nothing to the horror down in these tunnels, AND it’s something with a long, deep history.

An interesting meditation from the Subway Expert on what it means to be in contact with Horror, day in and day out, and the ways the mind shifts and adapts to survive.

The story shifts into a multiple-page long monolog from the Subway Expert, another stylistic choice in imitation (or homage) of Lovecraft’s “Pickman’s Model,” which is entirely told as the first person dialog of a character. It’s a very effective narrative trick because in addition to letting the writer give a LOT of exposition very naturally, it also anchors the reader in the very personal, very visceral experiences of the view point character, something that can only help a horror story.

We learn that the Horrible Things that our Subway Expert has been tasked with fighting are seemingly restricted to a very small segment of the subway system, for reasons unknown. This is lucky, because its evident that successful containment of this threat is costly and complicated – there’re a bunch of militarized police stationed down here, with multiple command-and-control centers spaced along the line, and lots of careful, attentive monitoring for signs of “Them!” And it takes it’s toll on these members of the NYPD’s “Special Detail:”

Grim stuff indeed, both from the perspective of people in danger of being transformed by the work of combatting these horrors, as well as from the obvious extrajudiciality of the whole apparatus! We learn that these subway-patrollin’ Special Detail Boys are paid handsomely for their work, and that why they are *technically* part of the NYPD, and wear the uniform, they are outside of the hierarchy, free from usual discipline, and apparently answerable only to themselves. Wild, fascist shit! We also get a little bit more about out interlocuter here:

So our guy used to be a Professor who worked at the AMNH, a specialist in gorillas. He mentions that he’d been on Carl Akeley’s first African expedition when he was recruited for this subway hell job. Incidentally, although the “Akeley” name would seem to be another example of Lovecraftian hat-tipping (Henry Akeley was the rural hermit menaced by the Mi-Go in “The Whisperer in Darkness”), Carl Akeley was a real guy, a hugely important figure in museum display technology and taxidermy, perfecting and advocating a method of “life-like” presentation of specimens for museums; the Hall of African Mammals at the AMNH is named after him. Akeley’s first professional visit to Africa was in 1896, but since the NYC subway didn’t open until 1904, I reckon Craig here is referring to Akeley’s first expedition for the AMNH, which would be around 1921 or so. Incidentally, that trip was a turning point for Akeley, who had undertaken it as part of an attempt to learn more about LIVING gorillas and determine whether it was “okay” to kill and stuff them for museums back home – he came to the conclusion that it was not, and was instrumental in starting one of the first Gorilla preserves in Africa.

ANYWAY our guy Craig gets recruited by Delta Green the NYPD Special Detail because he’s an expert in comparative anatomy. He dissects a specimen of the Things (losing 1d10 SAN, presumably), and submits a report detailing the mad truth of the thing:

It turns out that much of what he’d discovered was already known, or at least suspected, by the shadowy cabal of the NYC Transit Authority or whoever it is; they had extensive reports about the subway accident, showing that it was a deliberate, planned attack by horrible anthropophagus mole-men…which sounds familiar, doesn’t it?

That’s from Lovecraft’s “Pickman’s Model” from 1927, and yeah, sure, it’s a subway PLATFORM in Boston, but it’s very clearly the inspiring image for this story!

The “accident” as described by Craig is pretty gruesome – men, women, children, all getting munched on in the dark. It’s some grisly shit! Seems like something that’d be difficult to cover up, doesn’t it?

More brutal authoritarian actions by the Special Detail of the NYPD! It’s wild stuff!

Craig goes into the history of their anti-ghoul actions, and how hard the work was at first, before all the modern technology and approaches had been figured out. There’s some great, spooky writing in this section; Craig remembrances of hunting the Things through the dark tunnels, of glinting eyes in the dark, half-seen white forms flitting into the shadows, tittering mirthless laughter…it’s phenomenal, really atmospheric and legitimately unsettling.

Then we get a long section about the historical and geographical distribution of the ghouls – they’ve been here for a long time, there’s evidence that the Indians knew about them and had taken steps to nullify their danger, and there’s even a kind of funny (if tasteless) retconning of the reason for the cheap price the Dutch got for Manhattan. It’s honestly some very good Lovecraftian history, suggestive fictions woven through history and folklore and things like references to darker meanings behind certain passages in the real book “History of the City of New York” by Mary Booth; it’s not easy to do, and you’ll often run across clumsy attempts in the pastiches of Lovecraft, but here it’s pretty adroitly handled, I’d say! And then we get to a real fun bit:

I mean, c’mon – that’s just good plain fun, isn’t it? Lovecraft, presumably while living in the city, took Craig’s Grand Tour of NYC’s Subway from Hell, and much like Pickman’s practice of painting from life, those experiences are what gave Lovecraft’s story a certain hellish “authenticity.” A delightful bit of metafiction, I think!

Craig goes into the details of their work a bit; the Things seem restricted to a certain stretch of the subway, perhaps for some underlying geological reason, he muses. They also seem to restrict their activity to night-time, even though it’s always dark under the earth, which seems to make the NYPD’s Special Detail’s job a whole lot easier, at least. Craig even seems to let slip a hint of bloodlust here:

“We run them down howling with terror” is a bit grim, isn’t it, and then of course there’s Craig admission that they sometimes CAPTURE the things, imprisoning them in some kind of insane Hell Zoo. These specimens are used to illustrate the seriousness of the horrors and the need for a ruthless extrajudicial police force to recalcitrate officials, but of course they are stored in Craig’s laboratory…what’s he doin’ in there, you have to wonder. There’s a very unpleasant suggestion of experimentation, vivisections and such like. And, of course, they can’t keep any individual Thing around for very long – they’re too horrible, too alien, so they end up exterminating them eventually. It’s dark stuff:

Craig’s discourse on the Things is interrupted by a buzzing from The Big Board – there’s activity in the tunnels, movement and sounds picked up by the vast subterranean panopticon that they’ve built up down in the subway tunnel. Our narrator sees something whirr by the window, and Craig proudly explains that it’s a souped-up electric hand cart, chock full o’ cops w/ heavy artillery, dispatched to take care of the Things in the tunnel. Another one is also coming from the opposite direction; they’ll pin the Things between ’em and gun ’em down.

Because there’re microphones all over the tunnels, Craig and the narrator can hear everything that’s happening:

And then we get to the real meat of the story – in a brilliant bit of writing, Johnson has the characters (and us) overhear the action, narrated by Craig, which builds great tension and forces us to confront what, exactly, Craig has become, down here in the dark, hunting monsters:

Just in case you don’t get it, Johnson spells it out in the next section:

Craig is becoming a ghoul; in fact, all the NYPD Special Detail officers are becoming ghoulish, to a greater or lesser extent, but it’s worse and more pronounced for Craig because he’s been down here the longest. And it’s not just a physical transformation, either!

Even in the midst of his horrible decline, Craig can’t help but be scientifically intrigued by the transformation, however. He muses that perhaps the transformation is the explanation for the origins of the Things, and also why they’ll never be able to exterminate Them fully. He suggests that, while there’s some suggestion of cosmic horror chicanery going on, the transformation is simply atavistic retrogradation, something about being driven underground, being made abject in the dark.

We’re nearing the end of the story; Johnson recapitulates his opening line, the “roar and a howl” bit, as another commuter subway train comes roaring by:

And that’s the end of “Far Below” by Robert Barbour Johnson!

It’s not a long story, and it’s pretty simple structurally, built around a long expository monologue and relying on the neat trick of a character’s second-hand exposure to horror and weirdness. But there’s a lot to unpack, I think!

First off, in our current times (Oct ’25, as of this writing) it’s hard not to read this story as having something to say about both the long history of policing and prisons as well as our very current fascist U.S. government’s use of a militarized, extrajudicial police force to terrorize those it has deemed undesirable. The NYPD Special Detail’s powers are unchecked, their funding unlimited, their remit unrestricted; they are heavily armed, are capable of apparently ignoring any and all oversight, and consider themselves absolutely essential to the continuity of human civilization. And, more importantly, they are completely dehumanized by their task, transforming into literal monsters because of the work they do. It’s pretty on the nose!

Of course, that reading is a little undercut by the fact that, within the text, the Things are ontogenically capital-E Evil, right? They sabotage a subway train and devour the survivors alive, fer chrissake. That complicates the Nietzschean “Beware lest ye become monsters” reading, because these are of course literal monsters; in this way, the horrible degradation Craig and his brave Mole Cops are facing is actually heroically tragic, a sad but necessary sacrifice that must be made for the good of all.

I kind of suspect that, for Johnson, it’s the second one, about brave men sacrificing body and souls, that he wanted us to take away from it. Of course, Johnson was politically-minded; his story “Lead Soldiers,” for all it being a Moral Fable, shows that he was aware of current events and Had Opinions about them, so it is possible that he was thinking about, say, WWI era interment camps or even the crisis in protests and violent police actions post-WWI, and wanted to talk about that. But the way this story is written, and the climax that it’s building to, suggests that he wants us mostly to focus on the horror these cops are facing, and not trying to get us to think about how dehumanizing the Other dehumanizes Us, you know what I mean? That doesn’t mean we have to adhere to that reading, of course; death of the author and all that (literally, in this case; Johnson died in ’87).

As a piece of weird fiction, I think it’s awfully successful. It’s probably in my mind one of the most successful “inspired by Lovecraft” stories I’ve ever written, right up there with Bloch’s “Notebook Found in a Deserted House” or anything by Michael Shea, for example. Obviously based on that little bit of “Pickman’s Model” I excerpted above (which is super evocative, very brief but very striking in the original story), and I think Johnson does it justice, captures the fun and weirdness and horror of a subway being attacked by monsters.

It’s also neat to see Johnson really taking the conspiracy-ball and running with it. Lovecraft creates what is probably the first “widespread gov’t paranormal conspiracy” in his story “The Shadow over Innsmouth” (written in ’31 and published in ’36) – there, the u.s. gov’t comes in (off screen) and raids the town, blows up devil’s reef, sends a submarine against the Deep One’s city, and then sets up concertation camps for the fish-human hybrid survivors. There’s even a mention that the gov’t brings in “liberal activists” and shows them the horrors they’ve imprisoned, which makes the various civil rights organizations shut up about the camps, something echoed in this story by Johnson. It’s a very striking part of Innsmouth, and Johnson does it honor here, establishing a plausible and powerful conspiracy built around directly combatting the mythos menaces out there! Has anybody ever done anything with the story in the Delta Green (a cthulhu ttrpg) setting, I wonder? Craig is even a Call of Cthulhu character, in the way he had an expertise that got him plugged into the darker mythos world (and that he’s going insane and will inevitably die horribly).

Anyway, it’s a fun and interesting story, two things that you can’t always say about work with such clear (and acknowledged) connection to Lovecraft. It’s probably the best thing Johnson ever wrote, at least for Weird Tales, and I think it deserves to be read and remembered for more than just “the sequel to Pickman” that it sometimes seems to be cast as. It’s an inventive story with some good, scary imagery, it uses its source material well, and it’s a fascinating glimpse into the immediate post-HPL world of weird fiction!

Pulp Strained…from Beyond the Grave! #36 “The Vyrkolakas” by Robert C. Sandison, Weird Tales v. 19, n. 4, 1932

October dawns, and by Satan and all his Devils, we’re going to get into the goddamn MOOD, you hear me!? I don’t care that it’s 96 degrees outside and the dumbest fascists in history are in the ascendancy here! Fuck ’em! It’s Halloween! Time to get spooky as hell, and the best way to do that is to read weird fiction! And we’ve got a fun-as-hell one today, a two-fisted and bullet-riddled tale of vampiric horror: “The Vyrkolakas” by the enigmatical Robert C. Sandison!

But first, as is our custom in these parts: the cover!

*BONK*

Good ol’ caveman action by C.C. Senf on the cover of this issue of Weird Tales, meant to represent the thrilling ice age action you’ll get in Nictzin Dyalhis’s past-life/recovered memory tale “The Red Witch!” Dyalhis is one of those absolute world class oddballs who always reminds me of that Hunter S. Thompson quote: “One of God’s own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” He wrote some of the flat-out most idiosyncratic stuff to appear in The Unique Magazine, a lot of it what you’d call Space Opera, though always with a hint of crankery/crackpottery in it (alongside some unusual language/grammar choices too). A very weird person who, nonetheless, was a huge (if sometimes divisive) figure in the early Weird Tales era. Not really my cup of tea, but might be worth a look, one o’ these days. Anyway, onto the TOC:

Probably the best thing on here is Smith’s “The Gorgon,” some typically dreamy CAS work that’s purple and ridiculous and an absolute blast. Got some Kline, some Whitehead, some Hamilton, all decent enough tales, if a little creaky, but the lowlight here is Lovecraft’s “In the Vault,” a very middling bit of work that shows the Old Gent at his most dully conventional. There’s almost nothing interesting in the story at all, beyond the obvious fact that Lovecraft tried to write something a bit more grounded and folksy. It was, apparently, inspired by a suggestion from his ol’ amateur press pal “Tryout” Smith, and it’s really only worth the effort if you’re a Lovecraft completist.

But we’re here to talk about Robert C. Sandison! Who is Robert C. Sandison? Well, I don’t know. As far as I can tell, as an author he only appeared in Weird Tales three times; twice in 1930 with the stories “River of Lost Souls” and “Burnt Things” and again in 1932, with today’s story, “The Vyrkolakas.” There’s some interesting connections between these stories in terms of similar themes, suggesting that ol’ Sandison was interested in some very specific aspects of weird fic, but beyond that, there’s nothing more I can tell you about him! One of those mysterious figures who flit into the literature briefly and, other than their stories, left no trace.

Anyway, onto the story!

Gangsters and Vampires! Two great tastes that go great together!

I love these kinds of genre mashups, taking weirdness and applying it to some other class of popular fiction, something you see a fair bit in Weird Tales. Ol’ Robert E. Howard was probably it’s greatest practitioner, welding weirdness onto westerns to create the “weird western” and then, much more famously, forging the mighty genre of Sword & Sorcery by combining orientalist adventure stories with weird fic. With regards to weird crime, there’s a fair amount out there; we looked at a great example by Fritz Leiber a couple Halloweens ago in his story “The Automatic Pistol“. Probably the most famous example is Lovecraft’s “The Horror at Red Hook,” which he originally wrote hoping to break into the crime pulps. It’s one of those infamous stories that prominently displays the author’s racism (though by no means is it the worst example) and which a lot of people seem to hate (though, frankly, I actually like it and think it largely succeeds in developing some interesting weirdness).

But, anyway! Our thrilling tale of gangsters opens with a yellow taxi pulling up to the corner on a quiet city street. Inside it are three hard cases: a driver (with the racist nickname of “Spick,” a jittery, pale fellow called “Dink,” and an icy, murderous cat known as “Jinx.” These three are introduced in classic hard-boiled fashioned by their actions – they’ve pulled up in the taxi and are keeping themselves out of view, obviously waiting for something. But, while they’re hanging out, with the taxi curtains drawn, one of the men, Dink, spots someone else who also appears to be waiting for something…

This odd, spooky figure causes Dink (who is a bit high-strung) some consternation.

Coke-snortin’ in the pages of Weird Tales! Won’t somebody think of the children! But yeah, these three in the taxi are definitely gangsters – they got crazy nicknames, they talk in slang, and they’ve got a serious arsenal! And they’re about to use it!

Grim stuff afoot, obviously, and since this is definitely a grim-n-gritty tale of gangsters…well, ol’ Sandison delivers:

First thing to note: this is a Greek Orthodox church, overseen by a Greek Orthodox priest, and these folks are, with a name like “Kyrie,” these are all obviously Greek immigrants. As an aside, there’s no real textual evidence, but I wonder if we’re in San Francisco, partly because in this era it’s a classic crime and gangster town, and partly because of the history of Greek immigration to the city, which was fairly substantial following the 1906 Earthquake and fire.

But, anyway, that staccato rattle rains on the wedding party something dire:

I mean wowzers, that is some SERIOUS melodramatics, huh? “Is I hurted bad, Papa?” Holy smokes, hard not to laugh honestly it’s SO over the top. But Jinx and Dink have killed at least three people: the groom, the bride, and a little girl. Bad dudes all around, obviously? But remember that weird goth who Dink saw standing and waiting on the street corner? Well, apparently he tried to blast him too…and it didn’t go so well.

The taxi revs its engine and prepares to pull out, but the black clad figure is, insanely, already in pursuit! And nothin’ they throw at him has any effect!

He’s on the running board, taking full blasts of gunfire to the chest with no ill effect, ripping doors open, tearing throats…he’s one bad hombre, for sure!

That’s some pulse-pounding action, huh? And after the kind of over-the-top murder of the little lisping flower girl, it kind of comes of as pretty intense. The detail of the drum-like noise Dink’s gun makes as he hammers against the thing’s taut, hard, dry skin is absolutely great, and something we’ll talk about again when we get a name for this thing. The sense descriptions are really great here, aren’t they? The musty smell, that drumming, and then the crash, which is conveyed almost entirely by sounds. And, of course, the end of this section is quite chilling – the icy, evil Jinx reduced to a babbling mess. It’s fun!

The next section opens up that most useful of exposition characters, The Plucky Reporter. Kip Hollister, of the Clarion, is interviewing the Priest and a blonde young Greek guy named Angelos Spiridon, but he’s particularly interested in the strange black-clad figure that attacked the car and caused the wreck, especially because…the black-clad man…has vanished!!!! In fact, in the course of the exposition interview, we learn that ol Jinx Santell has ALSO vanished, leaving just Spick, the driver, with a broken neck and Dink, the coked-up gunman, with an unpleasantly chewed up throat…

Wise old men with beards start looking pensively out windows, you KNOW something serious is about to be dropped on you. Boy reported Kip enthuses about the importance of shutting down all the racketeering going on, which causes the Priest to tell him that, if he wants to find the black-clad man, he should watch Angelos here. Why?

Bitter reflections on racism from the Priest, Papa Metro here. But, the Priest believes that this black-clad avenger had been hunting Jinx, and in someway knew that he would be there to kill Kyrie. So, it stands to reason that Spiridon, as the obvious next target of the apparently still alive Jinx, will probably also be used as bait by the blad-clad thing.

But who IS the black-clad man, anyway?

That’s right…a dead man, killed by Santell, and now stalking his murderers from beyond the grave! Is there some quaint, ethnic sobriquet by which such a thing may be known?

Fun little throwaway acknowledgement of the then recent (it only came out in 1931) hit movie Dracula, isn’t it? But Papa Metro is quick to disabuse poor dumb Kip of his movie derived knowledge. For this is not make-believe…it is the horror of the vrykolakes! And it’s here that we see that ol Sandison has done some kind of research into the subject. First, there’s the Priest’s rundown of the Greek Vampire’s powers and weaknesses, and then a bit more of their folklore.

Sandison makes some clear distinctions between Bela Lugosi and the monster he’s put in his story – they don’t fear daylight, they’re the product of an evil will persisting in the corpse of a dead man, they’re strong as hell and only killable with fire, and, rather than drinking blood, they chow down on the flesh of their victims, a particularly gruesome difference from the suave and dainty nip-n-slurp of your standard vamp, I think. What’s also neat, and Sandison doesn’t explicitly call it out, is that these vrykolakes are, in Greek folklore, said to be characterized by their taut, drum-like skin, even to the point of them making drum-like sounds when they move or are struck. It’s a fun little bit of folklore worked into the story, and shows that Sandison has done some research on these very specific topics.

From a plot perspective, it’s fun to have this undead horror, a former bootlegger/criminal/gangster himself, returning from the grave for revenge against his murderers, and using the knowledge of gangland activities that he (it?) knew in life so well as the means to track his wily prey. Taking that horror logic and weaving it into a bit of crime fic is a lot of fun, a very aesthetically pleasing approach to the story, I think.

Anyway, with some background exposition out of the way and our horror threat ID’d, the story cuts back to Jinx and the aftermath of the car crash/vrykolakes attack.

It’s very fun to have this icy villainous gangboss reduced to quivering jelly, isn’t it? The “fingers plucked aimlessly at his lips” bit is particularly good, a nice bit of visual business that really underscores the way ol’ Jinx here has been completely undone by the experience. I also love the “overcoat” being revealed as a black burial shroud – the iconography of death is such an important part of these sorts of monsters, and it’s always so pleasing to have it highlighted. It also speaks to the single-mindedness of this vamp, doesn’t it? It’s clawed its way out of the tomb and is just hanging around on street corners in its mouldering shroud with grave clay dropping off of it. I always love a monster that just does not give a fuck about social conventions or propriety like that, you know what I mean?

Also, that bit about chewing and gnawing is gruesome as hell! A truly monstrous monster!

Anyway, Jink is stumbling around, dazed and scared and lost in the city. But the fresh air does him some good, apparently, because his comes out of his funk and realizes he’s near one of his speakeasies, where he can find some of his well-armed and very dangerous boys. He hurries upstairs and finds a gaggle of his goons hangin’ out, and we get a little intro into the red-in-tooth-and-claw nature of gang life.

The knife’s edge chance of violence that seems to rule Jinx’s fate is interesting, particularly in respect to the undead horror’s actions in the story. Bouboli, our Greek-style Vampire (Nosferatu w/ Tzatziki sauce?) is, in many ways, merely fulfilling the code that ruled his life – meting out brutal violence on anyone and everyone that crossed him. Santell is under threat not only from Bouboli, but his own men too; any “goofiness” and he knows he’ll get a knife in his back. It’s an interesting aspect of “vampirism” you don’t see as much discussed these days, their existential relationship to violence.

This need to reassert control, both for his own mental wellbeing as well as his physical safety amongst all these killers, explains why Jinx shifts back into mob boss mode. He may have seen an undead horror that has totally upended everything he thought he knew about how the world works, but he’s on the clock, dammit, and it’s time to get to work!

He hatches a scheme to kidnap Spiridon’s wife and use here as a threat to get him to cave to their demands, a nefarious scheme that his murderous underlings both understand and heartily approve of. Then, because this story is so steeped in the crime fiction genre, we’re introduced to another great gangster character, Ritzy.

It’s a throwaway line, but the characteristic of Ritzy as this dapper if not down-right pretty murderer is a lot of fun, the sort of thing that absolutely makes hardboiled crime pulps so great.

Spiridon has told Ritzy to tell Jinx to go fuck himself, so the kidnapping caper is on. Jinx brings killer fop Ritzy and some guy named Mick with him, though before they leave there’s some business with Jinx trying to buy a crucifix off a little girl, as a bit of foreshadowing. The three gangsters make their way to Spiridon’s house; he’s at his restaurant and his wife is home alone, so Jinx, relieved that the hellish man-in-black isn’t around, sends Ritzy to grab her. But, as Ritzy is dragging the woman down the stairs…

First off: the bit with the black-clas man’s “stiff-kneed” stride is great. He’s dead, a corpse animated by evil and hate, so he’s got a bit of rigor mortis in his joints; it makes for a very evocative scene, with a touch of weirdness coming from that odd gait that really makes it vivid.

Jinx freaks out; he hurls the woman from the car, perhaps hoping that that will placate the hell-spawned avenger. Of course it doesn’t; we shift to Kip the Reporter’s perspective briefly who, lurking around and hoping to catch a story, witnesses the black-clad man’s attack on the car:

Action vampire, leaping like a bird of prey after the car! It’s fun, and the way Sandison kind of elides the specifics of the monster’s movement while conveying the impression of its velocity and aggression is worthy of emulating, I think. Ritzy tries to shoot the black-clad man, but Jinx knocks his gun arm down, screaming about how it can’t be killed. This is enough for Ritzy, who decides that Jinx is no longer capable of fulfilling his duties as Gang Boss.

Lotta staff turnover in the underworld, I guess; Jinx ices Ritzy, plugs Mick, and leaps into the front seat of the car, peeling out. But the black-clad man follows him, pursuing with preternatural speed. Kip follows too, in a commandeered car, eager for a news story (“Vampire Naruto Runs After Gangster”).

Undead Boubolis is keeping up with the speeding car, however, in fact seems poised to leap onto it, when Jinx has a pulp-inspired brainwave:

It’s an interesting moment. Vampires, in a lot of ways, are the most folkloric monsters (though werewolves are close too, I reckon); they’ve got all these complicated rules and tricks and work-arounds and (un)life hacks associated with them, and often times the defeat of the vampire in a given work hinges on a character knowing or exploiting the vampire’s wiki entry. As we saw above, Sandison has certainly plumbed the depths of Vampire Lore for this story, so it’s fun to see him put a character who tries to use some half-remembered popular fiction knowledge to defeat this monster. Jinx tosses the corpse of Mick out, and briefly it seems like maybe it worked – the monster stops to sniff the body, even takes a bite…but it refuses the easy meal and resumes its pursuit of Jinx.

Jinx crashes the car and darts into an old warehouse, slamming and locking a heavy door behind him, hoping that it’ll be enough to keep the SUPERNATURAL UNDEAD HORROR from killing him.

Reader, it isn’t.

I fuckin’ LOVE when a vampire just kinda steps through a barrier mysteriously, like in Dracula when Lucy slips through, like, a tiny crack in the door of her tomb. It’s really a fun part of their whole deal, this hyperspatial ability to ignore the constraints of physical space, easily their weirdest ability.

Bouboli advances of Santell, intent on killing him, and Jinx shrinks back, pushing himself against the wall, raising his arms…and…

That’s fun! His outstretched arms, pushed back against the wall, has turned his own body into the cross, and it’s stopped the horror dead in its tracks! It’s fun, and I don’t think I’ve ever seen anything quite like it. Lots of guys scrambling around for two sticks of wood, sure, but never just like “hey, lookit me, I’M the cross!” It’s a fun bit, particularly because it has the inherent drama of “how long can I hold this pose.”

Related, there is some art for this story, way back on the second page, that illustrates this scene. I saved it for now, though, because it’s such a bummer to see where the story is going before you get there. Also, the little caption text has a bit that about to come up, so it kind of double spoils the story, in my opinion. But, anyway, here’s the pic:

It’s good art; I like the translucent vampire there, and the stark shadow of Santell is nice and gothic too.

Anyway, like I said, the cross-pose that Santell is striking has, inherently, a weakness: how long can he keep it up?

Confronted with implacable death, Santell is forced to confront his own history as a killer of men. How the worm turns, eh Jinx? His revere is broken by the faint sound of voices…the car that had been following him has arrived! Shouting for help, Santell begs them to break the door down and rescue him. He hears them yelling, sees the door rattle as they try it, but the bolt is too strong. The voices recede, presumably to get help, but is there enough time? Santell’s arms are weakening already, beginning to sag, and once the cross is broken, the thing’ll be on him in no time.

More movie-derived knowledge bubbles up in Santell’s head, and we know (based on the Priest’s words earlier in the story) that he’s on the right track – FIRE is indeed the one weakness that can threaten this horror from the grave. His hand darts to his pocket – he gets the lighter out – flicks the flame on – the horror shrinks back from the fire – and –

Santell burns his hand and drops the lighter!

We cut to Kip’s perspective:

And that’s the end of “The Vyrkolakas” by Robert C. Sandison!

It’s a fun, action-packed vampire story, but there’s some interesting depth in there too, particularly about the lore and folk knowledge about the monster. It’s particularly interesting to see Jinks drawing on the NEW folk knowledge, derived from pulp fiction or the movies, as he confronts a horror from The Old World. It’s interesting to see a story from 1932 confronting popular culture (from within!) with questions about older knowledge, and doing it in such a fun way.

I also am just a sucker for such broad, striking characters as all the gangsters in here. I mean, it’s such a short story that you don’t get any chance to get to know anybody, not really, so it’s just delightful to have “coked-up gunman” and “effete killer” thrown at you. It’s painting with big bold strokes in bright colors, but it works here, and shows the way genre conventions can be strengths, I think. And the big, violent conventions of crime fiction become even more fun when a coating of weirdness is painted over them, I think.

Sandison, the author, is obviously interested in all this. I mentioned that he’d previously published a couple of stories in Weird Tales. One of them, “The River of Lost Souls” from 1930 is also a vampire story and, in many ways is a direct response to Dracula (the book, obviously, since the movie hadn’t come out yet). In this one, Sandison is also deeply interested in the ways vampires are presented as a having these long lists of rules they must follows. It’s also a western story, set in gold rush times. His other story, “Burnt Things” while not a vampire story IS a story of supernatural revenge, something we saw here in the story today.

It’s fun to see how, even in the early days of the genre, weird fiction writers were interested in tweaking and playing with the conventions and traditions of the raw material that they were drawing from. A good start to Halloween Month, I think!

Straining pulp…and souls! “Soul-Catcher” by Robert S. Carr, Weird Tales v. 9, n. 3, 1927!

Generally, when I pick a story to muse about here, I go for one that I really love, a story that I feel like has really got something going on or does something interesting or provocative. Alternatively, I sometimes pick stories that I think are historically interesting, or that represent a facet of the genre, beyond just the fiction in itself. But sometimes I just like to indulge in a little bit of gawking, pointing out something odd or strange or interesting (at least to me), and that’s what today’s (hopefully short – I free write these things stream of consciousness style, so who the hell knows!?) lil’ essay thing is. The story in question is “Soul-Catcher” by Robert S. Carr, from the March 1927 issue of Weird Tales!

Now, I actually DO like this story; it’s got some fun weirdness, and I’m a sucker for a first person narrative with a good voice, and it’s also very short and to-the-point. It’s an example of perfectly fine weird fiction from the 20s, not anything VITAL to your understanding of the genre or anything, and I’d never argue it should be anthologized or anything; it’s a decent little bit of weird writing. But what struck me when I found it, during a recent re-perusal of The Unique Magazine’s ToCs, was the author, Robert S. Carr.

It’s a deep cut, but if you’re interested in creaky old UFO lore, particularly the history of it as a social phenomenon, you might recognize that name. You see, in the 70s, long after his Weird Tales days, lil’ Bobby Carr got into the Saucer Scene in a big way, as evidenced by this little newspaper story in the Tampa Tribune, Wed Jan 16, 1974:

I think this is the first mention of Hangar 18, a place that, along with Area 51 and Roswell, would have to be one of those geographical locales that basically underpins all of modern UFO mythology. And Weird Fiction author Robert S. Carr created it! He’s the one who turned a secret hangar at Wright Patterson Air Force Base into one of the shadowy foundations of modern saucer conspiracism!!! And that’s not all! Here’s Carr again, this time from the Nov 1, 1974 issue of the Ann Arbor Sun:

That’s right, not only did Carr create Hangar 18, but he also appears to have created the modern Alien Autopsy plot that would, in the 90s, explode among UFOlogy! It’s also interesting to see that Carr, saucerizing in the 70s before Roswell had become a thing, leans into the Aztec New Mexico crash as the origin of the Saucer and its crewsicles. It’s a unique moment in paranoid outre american history.

Carr isn’t unique in that regard, of course. You might notice, in the first news clipping above there, the name of Donald Keyhoe. Even a dilletante of Saucerology would recognize that name – he, and his book “The Flying Saucers are Real” are one of the biggest reasons for the explosion in Saucer interest in 1947, tying together a new Nuts-n-Bolts approach (which treated the saucers as machines from alien worlds, in contrast to the more spiritualist Contactee movement that had dominated saucer fandom to that point) with grim suggestions of a conspiracy of silence from the u.s. gov’t about them. But what’s interesting is that, like Carr, Keyhoe was ALSO a Weird Tales writer! He’d had four stories published in the magazine in the 20s, before moving on to specialize in air adventure stories. Eventually he’d transition into a fairly lucrative article writing and “journalism” career, focusing especially on pilots and aeronautics, which is how he ended up connecting with Kenneth Arnold and the early Saucer community. Funny to see two major legs of the many-legged hydra(?) that is modern UFOlogy coming out of Weird Tales, isn’t it?

Just to wrap up the Saucer portion of the show, here’s a link to a Skeptical Inquirer article written about Carr by his son, giving some very important context to his dad, who sounds like a complex, conflicted individual. It’s kind of sad reading, but it sounds like Carr pere was, basically, one of those weird pathological liars who had a hard time distinguishing reality from his lies. Perhaps unsurprisingly, he found a home in UFO circles. Anyway, a fascinating guy, and a very weird connection!

But what about his fiction, you ask? Ah, let us dive in!

A nice little title illustration from an artist I don’t immediately recognize, “G.O.Olimick” maybe? Anyway, it’s good, competently done…but doesn’t that profile look familiar? I swear it’s copied from a Renaissance portrait of some some venetian doge or evil cardinal, a Medici or Borgia or someone like that. Doesn’t it look familiar? If you have any ideas, let me know, I can see the portrait in profile in my mind very clearly, but I can’t find it! (EDIT: I reached out to Adam McPhee, all around Renaissance Man and a Writer of Note, and asked him if, in his extensive studies of Renaissance Italy, he’d seen this visage before, and he thinks it IS Cosimo de Medici! As thanks, I now insist everybody subscribe to Adam’s substack, Adam’s Notes!)

A quick, efficient intro – it’s a hospital story, and right away we’re introduced to ol’ Doc Dorsey, a quiet fellow who seems to specialize in emergency work. We learn that he’s a diligent enough doctor, trying hard to help these case even though, of course, it’s not always possible. Yet there are a couple of oddities about his practice. First off, he works alone, ALWAYS.

So there you go, Doc Dorsey would leap into action with every new case, but he never had an assistant and did all his doctorin’ behind closed doors. The narrator lets us know that that’s not too strange, when you think about it – I mean, these emergency cases are either straight forward or the person dies, not a lot of room for consultation or consideration or discussion. So of course the doctor likes to work alone, it’s just the efficient choice. But it kind of strange; for instance, sometimes they bring in a case that’s obviously hopeless, the person is 100% dead or dying with no hope for any other outcome, and still Dorsey has ’em brought in, shoos everybody out, and then spends time behind closed doors with them. And what’s even odder is that, while the interns and orderlies standing outside his room will hear him bustling around and working, they’ll sometimes see that, when he comes out, its obvious that he wasn’t doing any sort of examination or whatever – no gloves, no mess. So, what the hell was he doin’ in there?

Ah, who cares, says our narrator:

Dorsey does his best, after all, so a bit of eccentricity is to be excused!

Anyway, one day, our narrator, who is an orderly, is asked by Doc Dorsey to head down to supply and get him some surgical gloves, which he does. But while he’s doing this, a car wreck victim is brought in and Dorsey goes to work. Our narrator doesn’t know this, however, and without thinking, enters into Dorsey’s operating room, apparently the first person ever to do so while he’s with a patient. And what does he see?

I mean, that’s pretty good, isn’t it? For one thing, Dorsey has, apparently, decided that this guy is a goner – he ain’t doin’ shit for him at all. Instead, he’s got some kind of weird device, a web-filled frame with what sounds like a grounding wire running into a big glass jar. That’s an evocative scene, isn’t it? And then it gets better!

Good weird shit, in my opinion, and I love the little self-satisfied “got ’em!” from Dorsey there. But it’s all too much for our narrator, who must’ve moaned or made some sort of noise.

It’s good tension here, I think – the narrator (and we) don’t know what the hell is happening here, but it’s obviously something weird and occult. I mean, he’s got a weird net that funnels smokey essence from corpses into jars…that’s a helluva thing to just walk in on. And the look in Dorsey’s eyes when he realizes he’s been caught is concerning, to say the least! But then it all settles down, and Dorsey explains:

Dude’s been jarring souls for a while, apparently – he’s got a big ol’ cabinet full of smoky jars. And he explains that, if he can’t help ’em survive whatever accident or trouble their body is in, he at least tries to save their souls. Literally. In jars.

There’s some good writing on Carr’s part here, where our narrator explains that, upon seeing the jars, he gets a very strange, very distinct sensation of being observed, like what he used to experience when he worked backstage at a theater and would, sometimes, have to step out in front of an audience to do something. It conveys the creepiness of the situation well, I think, and also really captures the weird way our brains work when they’re confronted with something odd – we grope around in our memories for some kind of analogous situation to make sense of what we’re experiencing, and the results are often equal parts illuminating and confounding. Anyway, it’s good.

Dorsey doesn’t seem troubled by his soul collection, however. He accepts that he’s been found out, and even seems to come around to the idea that it’s a good thing; it was bound to happen eventually, and Dorsey is glad that it wasn’t a prissy, smug internist, at least. In fact, Dorsey seems to come to the decision that he might need some help after all, and he asks our narrator if he’s interested in the job.

No time for discussion or thought – an ambulance is bringing in a new victim right away! Talk about on the job training!

Another hint that something not all together copacetic is going on here – that glimmer in Dorsey’s eyes is, to put it simply, menacing. But our narrator can’t do anything about it, barely has time to reflect, as Dorsey calls him over to help with the weird net thing. They catch another soul, and the narrator notices that, briefly, the body weight of the corpse decrees by a few ounces when they snag the smoke. Dorsey explains that there is a physical aspect to the smoke; it weighs about four ounces or so, and the weight discrepancy is compensated for by air filling in the soul vacuum left behind in the corpse. It’s weird and I love it.

The next day, the narrator comes across Dorsey seemingly in a kind of weird trance in his rooms. Eventually he wakes up and explains to the narrator that he was “astralizing,” basically projecting his own consciousness out of his body? Where to, and to what ends, we’re never told…just more weirdness from Doc Dorsey!

And then, sometimes later…Dorsey is found dead:

A mechanical fault in the elevators had made the hospital shake, and as a result all those jars had fallen and shattered and, presumably, all those souls had…gotten out. Our narrator goes over to the body and pulls the cloth off the face, and gets a bit of fright…

I mean, damn…that’s gruesome! His head, and especially his face, had ruptured, as if it had sudden been full of some very argumentative critters.

Well, our orderly puts it together, same way as we did:

And that’s the end of “Soul-Catcher” by Robert S. Carr!

Freaky shit, huh? Dorsey had left his body behind, and when those souls got out, they poured into his vacant corpus, filled it up, maybe fought for control, and it was too much, physically, for the body to withstand. After all, there is some kind of weight and substance to the souls…four ounces of soul stuff, and how many souls had Dorsey been jarring up over the years. Just straight up Scanners-ed his head! And what happened to Dorsey’s astralized soul, anyway?

The key to weird fiction is the unanswered question, you know what I mean? The way a story creates a framework where the characters can, plausibly, come to conclusions based on hints within their own story, a kind of semi-certainty about the events that they’ve experienced; meanwhile, we, the reader, have to have just a little bit MORE certainty, shared with us by the author, that yeah, for sure, 100% some weird stuff had been going down. But what makes it all work is the unanswered parts of the story. What was Dorsey doing here? He’d been collecting a bunch of souls, but why? Was he doing it out of some twisted altruism, the idea that he was preserving something of these people that would’ve vanished otherwise? Or did he have sinister motives afterall? His “astralizing” seems to suggest an occult knowledge and interest that could imply that there’s more to Dorsey’s work, that those flashes of mad, manic glee at the chance to get a soul were about more than we realize. Was he doing something with these souls? And was his death an accident, a sudden influx of souls looking for a new body, or was it a deliberate thing, an act of revenge on their jailor?

Who knows? That’s the sort of stuff that makes great weird fiction! I also really love that last line…the OTHER key to weird fiction is the imposition of these weird events and unanswered question on the otherwise banal, everyday life of a normal person. This poor orderly has had a brief glimpse behind the curtain, and they don’t know what the hell it all means beyond the very real fact that it is unsettling and upsetting. So they’ll just have to start looking at the want ads again. Great stuff!

Anyway, fairly quick little story, and even my long-winded thoughts got put down fairly quick. A fun little tale, I think, with a bonus interest factor brought about by the weird connections the author would have much later in life to the big, unanswered questions about UFOs.

Greater Austin Book Festival 2025 Recap

Blowin’ the dust off the ol’ blog to, hopefully, start to begin to approach maybe writin’ more on here. I was all primed for Sword & Sorcery posting last Xmas, but, as always, life and such took precedence. But, while things have been quiet on here, I have not been vegetating (as nice as that sounds); I’ve been using my scant spare time to put together another collection of weird short stories that, hopefully, will find a publisher and be available for people to read at some point. Also got a few stories published here and there (check out the Writing page for links). And, most recently, I took part in the Greater Austin Book Festival, a really fun event the library foundation does here in Austin. Had a great time, sold some books, met some folks, moderated a panel, got some free beer and lunch…all in all, a success!

This is the second year of the festival; you might recall that I did a write-up of the first year’s event too, wherein I was suitably impressed by the fact that everything ran as smoothly and went as well as it did! Well, I’m pleased to report that this year was no different; in fact the heroic library staff who put on the festival made it bigger and better than last years!

As someone with exceptionally poor organizational skills, it really is impressive to me to see people get something like a book fest, with so many moving parts, humming along with no hitches. Speaks really well to the skill and resilience of the Austin Public Library and its tireless workers and volunteers!

The night before the festival, the library hosted a reception with snacks and free beer/wine for all the participating authors, which was a lot of fun. Rain meant we couldn’t use the (really beautiful) rooftop garden, but even trapped indoors it was still a fun chance to get to meet other local writers (and drink free beer). It’s always interesting to meet other writers, because it’s a pretty wide-ranging and diverse field – everything from MFA types to hobbyists, and from traditionally published to self-published (although it feels like small, indie-press published books were in the majority).

It’s also interesting to encounter writers and learn why they write – I’d say a fair number of them entertain dreams of a particularly remunerative cast with regards to their writing, which is really an alien view to me. I mean, if I could pull down mid-five figures writing my dumb little stories, I’d love it, but that said the money a book pulls down isn’t ever a metric I’d want to reckon success by. And I’d certainly never want to write anything with that in mind – there were a few folks skirting dangerously close to marketeering talk there, which bums me out when I encounter it.

As I’m writing this I realize there might be some conflict in what I just said and my avowed love of the pulps – after all, some of my favorite writers approached their work with at least one foot in the “write for $$$” camp. But, when I look at it, I think what’s frustrating NOW versus back THEN is the scale of the problem, as well as the nature of the publishing world – I mean, back in the glory days of the short story, you could absolutely crank out some work explicitly for some quick cash, and use that to subsidize your more artistically-satisfying work. Also, the whole nature of pulp publishing was just this big ol’ bubbling mass, you know – lots of change, very dynamic, if one market didn’t work for you there were others, that sort of thing. You contrast that to today, and it feels very different, everyone seems to be chasing the exact same market-tested-and-approved thing, for one, with very little room for real experimentation or diversity. And, of course, the idea of someone being able to write potboilers for cash and then work for themselves just doesn’t really make sense today, not with the idea of a unified “brand identity” that publishers all seem to have bought into. Of course, in the indie world, none of that applies, but then that’s probably because nobody is making any money at all.

A bit of a discursion there, sorry! And really, the majority of the authors I met were doin’ it for the love of the game, which is always a refreshing thing to encounter out there. And it was something that several readers/browsers at the Festival said too – the fun thing about GABFest is it really *does* expose people to books that they might otherwise have had a hard time encountering, and people really do love it when that happens!

And there were a lot of really nice people who were genuinely excited to see my books. A huge thanks to Alan Good at Malarkey and Matthew Spencer at Paradise Editions once again for doing such great work on the covers – they grabbed folks’ eyeballs from a fair distance, that’s for sure, and there were a lot of excited exclamations of “Oh! Horror!” as they came up.

There were also, hilariously, a fair number of people who came over just to let me know they *didn’t* read horror, which is a bit odd. Like they felt like I needed to know that they had instituted a widespread ban in their own reading on spooky stuff. Do other genres get that? Like do people make an effort to physically come over and tell authors “ugh, memoir? not for me!” or “sorry, I don’t read sci-fi?” It’s a strange phenomenon; happened to me several times. And when I asked them why not, they really didn’t have much of an answer for me, though several people said the real world was scary enough, which is a weird one. Like, if my books were titled “The Fascist Who Became President” or “Night of the Tariffs” I could understand that position, but, like, my book has weird monsters in it. There’re haunted atomic mannequins, fungus mimics, an ancient roman liche! That’s pure escapism man!

That bit of goofiness aside, a productive horror discussion was had in the Horror Panel, which I got to moderate. Three authors (originally four, but one had to drop out at the last minute) and me, chattin’ up in a conference room on the fourth floor of the Central Library, a great time with a great crowd. I really enjoy panels, and honestly I think I’ll only ever do conventions if I’m on one – for one thing, they’re just fun, but on another practical level, they’re also the best way a nobody like me can convince someone to take a chance on the books.

I like a pretty loose and free-flowing sort of panel, more like a broadly directed conversation than anything else, so I opted to start with a Lovecraft quote: “The oldest and strongest emotion of mankind is fear…” and then asked the panelists (Brendon Vayo, Burke de Boer, and Julius Crow) how their work approached and engaged with fear. The resultant discussion was a lot of fun, and I think we got into some pretty neat areas, thinking about ways fear, as both a very idiosyncratic thing as well as a kind of universal experience, can be used both thematically and, frankly, mechanically in writing. The audience seemed to dig it too – we talked for about a half-an-hour or so, and then I opened it up to the audience for questions. There were a bunch of ’em, and one really heartening thing was that, when the inevitable question about AI and writing came up, the audience was 100% in agreement that AI sucked and they would never read anything that used it, let alone something produced explicitly by it. Great to hear!

All in all, it was a lot of fun, sold some books, met some folks, got to talk about books, free beer (and lunch), what more can anyone ask. It’s a neat thing that the library here does, and I’m really glad that it seems to be settling into an annual event – there were plenty of folks there walking around, taking advantage of the space and programming of a great little community institution, which is just a really nice thing to see. If you’re ever in Austin in the spring time, late April/early May, it’s a fun event and worth seeing!

I’ll just close out with the reminder that, yes Virginia, there *are* books left over from the Fest, and if you want to buy one, why not contact me?

Lookit ’em, cute little things in need of a good home…

What is good in life? To have your pulp strained, to drive the magazines before you and hear the lamentation of their editors! Pulp Strainer #32: Sword & Sorcery Month! “Hellsgarde” by C.L. Moore, Weird Tales v.33 n.4, April 1939

CONTENT WARNING: the story we’re talking about today includes sexual assault.

A hyperborean wind howls from the north, locking my Texan kingdom in the icy grip of mid-40 degree temperatures, which can only mean one thing: Sword & Sorcery month is upon us again!

As I mentioned last year, I have long associated the Yule with fantasy in general and sword & sorcery in particular – something about the atmospherics and the holiday free time lends itself to curling up with some rollicking barbarians-and-wizards action, you know what I mean? Last Sword & Sorcery month, we talked about a lot of fun stories either leading up to the genre – the Solomon Kane story Rattle of Bones for instance, or my favorite S&S tale of all time, Worms of the Earth – or those firmly within its walls, like the classic Conan adventure The Tower of the Elephant, Fafhrd and the Gray Mouser’s first story Two Sought Adventure, or Black God’s Kiss, the very first Jirel of Joiry tale.

That last one on the list above is relevant, because it strongly influenced which story I wanted to do today. Again, as is tradition, we gave November over to C.L. Moore stories, and like last year I moved from Moorevember into Sword & Sorcery month with the very first Jirel story. So, with frightful symmetry, let’s start of our celebration of all things sword-and-sorcerous with the LAST Jirel story that C.L. Moore ever wrote, the absolutely killer Hellsgarde!

As is clear if you’ve been reading these long rambles of mine, Moore is one of my favorite writers, and Jirel is one of my favorite characters – she’s really a singular creation, a badass swordswoman in full command of herself and her destiny; she’s not some wandering mercenary or exotic barbarian, she’s a goddamn robber baron(ess), ruling a castle and with a band of rough-and-ready slayers under her command. Interestingly, it’s that singular independence that serves as the instigating factor for most of her adventures – in the first story, we meet Jirel after her defeat, with her castle occupied and herself a prisoner. The threat to her autonomy that this represents leads her to take a drastic and blasphemous path towards vengeance, with a grim and tragic result. Jirel’s saga is bookended by a similar constraint in “Hellsgarde;” here, Jirel has been forced into dire action by the treachery of a (strangely attractive) man, and she also ends up facing strange, alien, and altogether blasphemous magic, a source of pervasive corruption that, I think, really sets the tone for a lot of sword & sorcery later.

But, before we dive into the story, let’s look over this issue of Weird Tales!

The cover, by Virgil Finlay, is a little disappointing and bland, a shame given what we know Finlay is capable of. In fact, there’s actually some killer Finlay art in the magazine, so let’s take a minute to wash the dullness of the cover out of our eyes with some of that, shall we?

I mean, holy smokes, lookit that! Great, weird art for McClusky’s (middling) story “The Red God Laughed. And lookit this:

Late Wright-era Weird Tales would do these one page spreads where an artist would take inspiration from a short passage, often of poetry, to create these marvelous full illustrations. I mean, jumpin’ cats, what a piece, huh? Baffling that Finlay’s cover is so dull when he’s capable of masterpieces like this, isn’t it? But oh well!

The ToC is interesting:

At first blush, there’s not a lot to recommend this big ol’ issue, is there? A lot of second-stringers, in my opinion; Moore’s Jirel story is the stand-out, from our perspective today at least. Folks back then loved Quinn though, which is probably why his (perfectly fine but nothin-to-write-home-about) story got the cover. Bloch is still working to find his niche – there’s a bit of gratuitous violence and gore in this one, hints of things to come for ol’ Bob Bloch. Moore’s husband and writing partner, Henry Kuttner, has a story in here, and it’s 100% a Lovecraft story, with two weirdos doin’ occult experiments to contact things from Beyond and all that. There’s some funny drug stuff here too, with the occultists using weed as part of their mystic preparations. It’s actually not a bad piece of Lovecraft inspired fiction, even if it does come off a bit derivative and pat. He even excerpts the same passage from Machen that H.P. used in “The Horror at Red Hook!”

But speaking of the Old Gent, there’s two Lovecraft pieces in this issue, pretty good for a guy who’d been dead for two years. “The Wicked Clergyman” is unusual, in that it’s an excerpt of a letter that Lovecraft sent to a friend, Bernard Dwyer, in 1933, and the part that became this story is basically him recounting a weird dream he’d had. Following Lovecraft’s death, Wright took some effort to gather up any remaining bits an pieces of his work and publish (or republish, in the case of the amateur press stuff) things like this in the magazine. On the one hand, it’s nice this stuff got preserved, but on the other, you can’t help but feel like a note about this story would’ve been nice, at least for Lovecraft’s sake – this isn’t a “story” per say, and not knowing its provenance might give a reader a weird idea about Lovecraft’s work and style.

The other Lovecraft piece is a reprint of Zelia Bishop’s 1929 story “The Curse of Yig.” Bishop is a very interesting character who hired (and occasionally actually paid) Lovecraft to do some revisionary/ghost writing work, which she then sold (or offered) under her name. By far theirs in the most “impactful” collaborations in the mythos world; these stories introduce Yig the Father of Serpents into the pantheon. They’re also interesting stories for their western flavor – they’re set in Oklahoma and have a decided “frontier” aspect.

A long ramble, but the point is that Moore’s “Hellsgarde” is coming in at a strange and chaning time for the pulp world – the old masters of Weird Fiction are, for the most part, dead or in decline, and the powerful editor of the magazine, Farnsworth Wright, would soon follow them. Simultaneously there’s more competition, particularly in the sci-fi (and fantasy) realm out there, magazines that had bigger budgets and could pay better prices than The Unique Magazine. Every Jirel story that Moore wrote appeared in Weird Tales, but the landscape of magazine publishing was changing, and Moore (and Kuttner) would expand their markets, particularly as sci-fi grew in popularity.

But, anyway, enough! Let’s get to “Hellsgarde” already, yeesh!

Good illo by Finlay, of course, although I can’t help but wish he’d taken on the weird “nobles” that Jirel meets in Hellsgarde, with their subtle but definite “wrongness.” Oh well! Also interesting how Moore is still being connected with “Shambleau” all these years later! It’s an important story, and it definitely had a very strong impact on ol’ Farnsworth and the Weird Tales world!

We open the story with Jirel, mounted upon her mighty steed, staring out over a strange and empty swampland just as the sun is setting. There’s some great environmental writing here – I think sword & sorcery is a genre uniquely suited to this sort of thing, landscapes and “wilderness” I mean, given the deep resonance they have with themes of natural vs unnatural, civilization vs barbarism, and the contrast between the smallness of the protagonist and the hugeness of the forces arrayed against them. Moore, who is simply a great writer, does this stuff really well too – the glassy unnatural stillness of the swamp, the silence, the long dying sunlight, it’s fantastic stuff, top-notch writing.

And why has Jirel come to this ruined castle of Hellsgarde in the lonely vastness of this swamp? Why, ’cause of a dude, of course:

So first off, there’s more of that strange sexual tension that Moore is so interested in. Jirel is, once again, obviously experiencing some complicated emotions – Guy of Garlot is a scumbag and a villain, but he’s easy on the eyes, that’s for sure! It’s an interesting bit of characterization for Jirel too, since she’s obviously at least appreciative of his physical attractiveness, even if he’s “ugly as sin itself” on the inside. But how’d this hot asshole get Jirel to agree to go questing for Hellgarde Keep in a haunted swamp?

Guy has, somehow, captured 20 of her best bullyboys, and unless Jirel, fearless and mighty swordswoman that she is, retrieves the treasure of the Lord of Hellsgarde, then they die! Guy apparently desires Andred’s treasure above all things (scorning even Jirel’s rockin’ bod!), and will only exchange her men for it; but it’s a deadly dangerous quest, for all who have gone into the ruins has vanished. And what is this treasure? Hilariously, Guy doesn’t know – it’s something small and said to be stored in a box, that’s it. I guess he’s just jazzed about it because it’s so rare a prize and no one has been able to get it? Jirel, pissed off, is forced to agree the bargain; after all, regarding her men:

Great bit of characterization there, huh? Jirel understands honor and the obligations she has to her soldiers – if she must, she’ll go into this preternatural swamp with its haunted ruin and search for a cursed, mysterious treasure, all for the sake of her twenty dudes.

Jirel rides down towards the castle, and we get some more great descriptive writing:

What a vision, huh? As she goes, she has an expository reverie that lets us learn, quickly, a little bit about Andred. A big, violent, mean fucker in life, the rumor of his weird little treasure box was enough to draw his enemies to his lonely castle, where they besieged and captured it. His treasure hidden, Andred was subjected to the most terrible of tortures, but his raw vitality and stubborn strength meant that, after long sufferings, he died and took its secret with him. No one found the treasure, and eventually the castle was abandoned…

Standard issue vengeful ghost guarding its treasure, although take note of the fact that Andred’s ghost is said to be a direct result of the vitality and force that he had in life.

The mists continue to rise around Jirel as she rides towards the castle along the causeway, and she thinks they must be playing tricks on her eyes, because it almost looks like there’s some guys stationed in front of the gate of this abandoned castle. That can’t be though…can it?

It is a bunch of guys…dead guys! All stuck by their own spears! It’s a gruesome as hell scene, and very uncanny. Jirel, of course, is no stranger to death and brutality; hell, honestly its easy enough to envision her ordering the same thing done to some guys she’d killed…but out here, in the swamps, something is making sport of death, and it’s damn spooky! While she’s regarding these dead men, the door to the castle suddenly groans open…and a weird little guy greets her.

Now, first thing to point out and mull over is the somewhat uncomfortable way Jirel articulates the wrongness of this fellow. He’s described in frankly ableist terms, something that we find a little offputting these days – the idea of a villain’s disability being used in some literary way to reflect their twisted soul is not only offensive, it’s cliche, a very common trope from the past. Now, within the context of this story, I think you can approach it as the way Jirel, an indeterminately medieval person, would view the world around her. I mean, within the context of stories and literature from the broadly defined medieval Europe, that was a common and self-evident view, moral decay or sin stamped on the body or face. In detail, it’s important to recognize that Jirel is perceiving a kind of moral deformity in this guy – he’s not actually a hunchback, after all, and the clumsy and uncomfortably language we can choose to read as diegetic here, Jirel articulating a strange new concept to herself. It’s also of a piece with her reflections on Guy from earlier in the story – she several times brought up the apparent contrast between him being grade-A beefcake and a vile asshole. This discourse on form and (evil) function is an interesting one here, a key theme of the story.

This weird creep says he works for the lord of Hellsgarde, a guy by the name of Alaric, who holds court here. That’s news to Jirel – as far as she knew, this pile was a ruin and no one lived here. Alaric, however, appears to claim some distant ancestry with Andred, and as such has taken the castle as his inheritance. Jirel is troubled by this – doubtless anybody living in Hellsgarde would have searched it thoroughly for the treasure. Has this Alaric found it? And even if he hadn’t, as a descendant of Andred, he would, ostensibly, have more of a claim on the treasure than anyone else. Either way, her plan is somewhat complicated by this development. And so, Jirel tries subterfuge. She’s just travelling through the swamp, will this fellow’s master give her shelter for the evening?

Inside the courtyard of the castle, Jirel sees a gaggle of extremely rough dudes. They’re obviously evil thugs, but at least their particular evil is something human and understandable to Jirel, in contrast to the majordomo and, as we’ll soon see, Alaric and his household.

Horse stowed, Jirel is led into the main hall where, at the far end, there’s a huge fire in the hearth and a semi-circle of people around it. Immediately though, Jirel catches a hint of “wrongness” about the scene. The fire seems merry enough, but there’s something about the people sitting around it, their faces and postures, that seems odd and strange. A man, obviously Alaric, sits in a highbacked chair, and a strange lute player (someone actually with a hump, it turns out) seems to be looming over the back of the chair. On cushions or benches there’s a “handful” of women and girls, as well as two small preternatural boys as well as a pair of scarlet-eyed greyhounds. All eyes are on her as she strides across the hall towards them, and knowing this, Jirel struts as she approaches them:

Again, Jirel is such a fun character. She’s a badass warrior AND a stone-cold fox, and she not only knows it, she revels in it! Honestly, a lot of warrior women in fantasy stuff aren’t allowed to have this much fun – they’re either weirdly (and coquettishly) virginal or absolutely sexless. But Jirel, in addition to obviously being someone who fucks, is allowed to have fun with it too; her sexuality is another weapon in her formidable arsenal, one that she deploys against men and women alike (I don’t think we’re meant to take that last little aside in the paragraph above as sapphic in any way, though – I mean she’s perfectly willing to let those 5s know that she’s a 10.) (Although you can put whatever the hell you want into your fanfiction, of course.)

Up close, the weirdness of these people is even more evident – there’s the same kind of spiritual deformity that she recognized in the doorman in Alaric and his jester, a hint of something twisted and off behind their eyes. And the rest of the household is no less strange. The women are strange beings, tall and with shockingly large and staring eyes, a similar shadow of evil hanging on them. The dogs are hellish things with red eyes and a foul disposition, and the two young boys, while silent and watchful, have the faces of devils with cruel, lusterless eyes. Equally weird is that it’s never made very clear how all these people are related to one another, despite the clear affinity for evil shared between them.

Despite the weirdness and menace of these oddballs, Jirel has a mission to do. She asks to stay the night, and Alaric graciously offers her room and board. She settles in among the throng, although she keeps her sword handy and her reflexes primed – she does not like these people and senses something is wrong and very dangerous here. She and Alaric fence verbally, although every time she asks a question about them or their experience at Hellsgarde, a ripple of subtle amusement runs through the whole company, as if they’re all sharing a secret joke. The whole scene is great and very weird; Alaric et al are just flat out odd; they’re clearly watching her hungrily the whole time, but we’re right there with Jirel in not understanding what it is that they’re after. She (and us, the readers) have to be thinking that this, in some way, orbits the question of the treasure; perhaps Alaric has guessed her errand, and is laying a trap for Jirel? Who knows! But then, supper is served, and Jirel’s brief relief at the normalcy of a meal is soon replaced by further unease:

But, when the table is set and the meal begins, it turns out everything is a little…off:

Brave woman to bite into whatever unrecognizable beast had been roasted. But then again, everything tastes bad and foul and rotten. Jirel is the only one who seems troubled, though – everyone else is digging in with gusto. And then Alaric notices Jirel isn’t eating:

Grade A weirdness! I love it! It’s particularly fun to take this hyper-competent character, a cunning and clever warrior, and put her in a situation where that really doesn’t matter, where something totally alien and strange is happening, and she’s just kinda gotta ride it out. And the menace behind these weirdos is good and palpable too – this strange group with their furtive jokes and their staring eyes and their evil auras. Solid stuff!

Following the bad meal, Alaric offers to show Jirel the great hall full of armor and banners and whatnot. It’s all rotted and rusted of course, what with being an abandoned castle in the swamp and all, but while they’re promenading Alaric escorts her to a huge stained patch of stone floor – the very spot where Andred died, dismembered and broken by the long tortures he’d endured. And, while Jirel is regarding the spot:

A sudden furious storm seems to descend on her, right there in the hall. The lights go out, she’s seized in an oddly disembodied grip, and a mouth is suddenly thrust upon hers, bestowing a “savagely violent, wetly intimate kiss” unlike anything she’s ever experienced (gross!). At the same time, she’s being bodily dragged across the hall by some kind of implacable, unstoppable force. It’s very weird! And maybe very uncomfortable for the reader, since Moore makes sure that we know that Jirel is 100% experiencing this kiss as a violation. Her mouth is “ravaged,” she’s gripped by an “insolent” hand, she can only make inarticulate sounds since her mouth is sealed by the “storming violation” of the kiss; it’s very much a sexual assault, and the suddenness and overwhelmingness of it is very shocking to the reader.

Anyway, as this is happening, Jirel is also experiencing a sense of claustrophobic confinement, as if she’s being dragged out of the hall and into a small room or closet. It’s pretty frightening, obviously, but just as suddenly as it appeared it vanishes. Suddenly there’s light in the hall again; one of the weird women has tossed a bunch of brush onto the doused fire and suddenly there’s a blaze going. Jirel sees that she’s standing alone in the far end of the hall – the rest of the people are by the fireplace, and Alaric himself is standing over the stain, at the other end of the hallway. She has been dragged across the room, although she was never “confined,” and it’s clear that Alaric, who had been near her at the beginning of the attack, had not been the person to grab and assault her.

It suddenly becomes clear that Alaric and the others had expected something like this to happen. They’re speaking in a weird language Jirel doesn’t understand, but they’re all very excited and running around with a strange, hungry look in all their eyes. Alaric questions her about what happened, and they all get very excited when she muses about it being the ghost of Andred.

We learn that Alaric and his weird crew have been waiting here for the ghost of Andred to appear, but it hadn’t come out until Jirel shows up – Alaric speculates that Jirel has a kindred fierceness that Andred’s spirit finds irresistible. Similarly, they, being Andred’s descendants, have not been able to get him to appear (an obvious lie, as we’ll see soon). When Jirel asks why they want to see this horrible ghost, Alaric stammers a bit before saying that, why, only with the help of this ghost can his treasure be found (another obvious lie, and one Jirel catches right away). Anyway, now that Jirel is here, they can get on with it. If she’d be so good as to go stand in the spot again…?

Jirel, of course, tells him to go fuck himself, but then suddenly she’d gripped from behind. No ghost this time, it’s the damn lute player, whose snuck up and pinned her arms. She struggles, but there’s a bunch of them and they quickly grab hold of her. Her sword is taken away, and she’s dragged over the blood stain again. Then, the fire is doused, the hall plunged into perfect darkness, and the people holding her melt away to the far corners of the room. Spookily, it becomes clear that, even though it’s pitch black in the hall, Alaric and pals can see her just fine – they react to her moving around, and even carefully and precisely deliver a pillow to her when she complains of how sitting on the cold floor for hours is uncomfortable.

They wait there in the dark for a long time, until sometime after midnight when it becomes clear that no second appearance of Andred’s ghost is forthcoming. With everything perfectly dark still, Alaric and company grab her up and, without striking a light, carry her off into the castle somewhere, tossing her into a small, locked room. It’s clear that they’re going to keep her imprisoned to try again later.

Then, through the cracks in the door of her cell, she sees a light, and realizes that they’ve summoned one of the human thugs from the courtyard, who has brought a lantern. She waits awhile until, eventually, the guard leans his bulk against the door to take a nap, and she shivs him through the door with the dagger in her greaves. She grabs the lantern and considers her options; there’s a fun bit of meta-fictive playfulness from Moore:

Jirel needs the treasure, and however unpleasant it was, she knows she needs to brave the horrible ghost of Andred again if she wants to get that treasure! So, she sneaks down into the hall, finds the weird stain and, steeling herself, she blows out the lantern.

The challenge apparently works, because she’s suddenly in the center of the supernatural vortex again! She’s grabbed and dragged again across the hall, and all the time the horrible ghostly mouth pressed against hers. And then things get real weird!

Jirel again experiences the sensation of walls closing in, as if she’s being confined in a small room. As this sensation builds, so to does the fury of the vortex, as if they storm is also confined, and therefore all the more terrible. In her struggles, she reaches out and feels cold, slimy, stone walls – she is in fact in a small chamber, one full of bones, the remains of previous treasure hunters! Somehow, this ghostly vortex is magically dragging her into a different space, a pocket dimension or whatever. As she struggles, she is aware of flickering back and forth between the extradimensional prison and the great hall – it’s as if her soul is in one and her body in another. In the prison, she stumbles and picks up the box, and then she fights against the vortex and is back in the hall and her own body, still holding the box – she’s somehow carried it from one space to another. But she’s weakening, the terrible tireless force of Andred’s ghost is beating her down; she knows she will soon be dragged back to the little dimensional prison place, where her bones will mingle with those of the thieves who came before her. As she begins to lose consciousness, she hears a dog barking…and then lute music!

The vortex is still raging, but it seems to have forgotten her, spinning angrily around the hall. But it seems to have been trapped, as spinning around it in a wild Bacchic dance is Alaric and the others, wild and weird and very sinister.

Extremely weird! And what a great bit of writing too, the sense of motion and the wild frenzy of Alaric and the others, and the way that they, suddenly, are much more menacing and dangerous and deadly than Andred’s ghost! Fantastic weird fiction!

Jirel grips the small box to her chest, but she realizes that Alaric and his coven have no interest in it or her – they’re focused solely on Andred’s ghost. The music and the dance wind down, and with it the fury of Andred’s ghost ebbs too. Something is happening, clearly, but Jirel doesn’t see the end, as she finally just konks out.

She wakes to daylight streaming into the hall. She’s sore from all the buffeting that she took, but she’s alive, and she has the small, worm-eaten casket that she grabbed out of Andred’s ghostly oubliette. She looks around, and sees the whole of Alaric’s coven sprawled out across the hall.

A special kind of grimness to the morning-after, isn’t there? And the obscene satiety on all their faces is just a cherry on the top of all this weirdness, isn’t it? There’s a real sense of disgusting, licentious, gluttonous, excess in the aftermath of whatever the fuck happened last night, made worse by the fact that we (and Jirel) don’t really understand anything about what’s been going on! Great weird fiction! And it gets better when she runs into Alaric, the first of his group to come out of their stupor.

I mean c’mon, that’s just fun, isn’t it? You can imagine Alaric, bleary-eyed, needs a shower and a cup of coffee, all cotton-mouthed and stale from last night’s debauch, suddenly being reminded that, oh yeah, that’s right, Jirel is still here. “No worries, I’ll have your horse brought around. Take it easy, bye!” And then of course the capper is that he doesn’t give a shit about the box, help yourself lady! It’s so much fun, and like all great weird fiction, it hinges on us getting a glimpse of something with its own rules and purpose and meaning that we can never really understand.

But of course Jirel demands SOME kind of answer. Alaric explains that they used the lure of the treasure to get her to play the part of the bait for the ghost, since they couldn’t explain what they REALLY wanted from Andred’ shade. Her getting the treasure was incidental to their purpose, as was her survival – she just got lucky that one of the weird dogs had heard her and roused the rest when she was down in the hall on her own. Alaric and the others had swooped in at the last minute almost accidently!

Truly wild stuff, huh? Alaric and his coven (dogs, little boys, and all!) go around eating ghosts, basically – something sweet about the furious dark energies created by their violent deaths. But it’s tricky; he admits that Andred was, rightly, afraid of them, and without Jirel’s own energy to draw him out they might never have had a chance to slurp him up. As thanks, Alaric offers Jirel a bit of advice:

As Jirel rides off, trying to put the memories of the night and the weird horror of the Hunters of Undeath behind her, Jirel regards the box, and considers Alaric’s warning.

And that’s the end of “Hellsgarde,” and the final entry in the original run of C.L. Moore’s Jirel of Joiry stories!

First off, right away, I think it’s great. Jirel is such a wonderful character, her attitude and sharpness and command are fantastic and always a lot of fun to encounter. As weird fiction (the genre that birthed and nurtured sword & sorcery), I think it is again another example of Moore’s command of weirdness and the uncanny; much like the strange hell world that Jirel journeys to in “Black God’s Kiss”, there’s a real undercurrent of alien-ness to everything here. Hellsgarde and its swamp are spooky, but the discover of it being inhabited, and particularly by the strange critters that Alaric and his coven seem to be, just elevates everything. I mean, these hunters of undeath are very strange – are they humans who’ve been changed by their weird appetites, or are they something else? The dogs seem to suggest that there’s something horrible and corrupting about ghost-munchin’ but it’s never explained (thankfully), so you can just kind of savor the weirdness of it all. Great stuff!

As a sword & sorcery story, it’s great, although I can appreciate that some might find Jirel here a little disappointing – she’s often just along for the ride for much of the story, although the fierce joy she feels when she considers her hidden dagger, and the iron determination she expresses by sneaking down to the hall when she’s escaped the prison is absolute top tier s&s heroics, in my opinion. Also, I feel like the threat here is so otherworldly that anything more would break the spell of the story, you know? The ghost is already very scary and strange and obviously something that a strong sword arm isn’t going to be much use against, let alone the weird threat posed by undeath hunters (whatever they are). It would be very dissatisfying if Jirel had been able to, conan-like, brute force her way out of these situations. Much more satisfying is the weird glimpse into an alien world that she got, in my humblest of opinions. Also, she’s got her own agenda here – she needs the treasure to get her guys out of a dungeon, and she’s focused on that above all else, very much in keeping with a s&s protag’s pragmatism!

Of course, we do have to talk about the sexual assault aspect of these stories, particularly since they’re not one-offs by any stretch. I mean, three of the five (ish, I’m not counting “Quest of the Starstone”) Jirel stories are directly about Jirel being violated or threatened with violation. In particular, there’s a strange symmetry between the first story, “Black God’s Kiss,” and this one, isn’t there? The central image of the kiss as violation, for one thing; Guillaume forcibly kisses Jirel when she’s his prisoner, and the outrage of it spurs her on to seek the deadly kiss of the black god to get her revenge. Here, Andred’s kiss is somewhat more straightforward, a violent and unwanted kiss for sure, but one from a ghost many hundreds of years dead; it’s even kind of implied that Andred’s atavistic tendencies are a result of his ghostliness – he’s a thing of violence, almost elemental in death now.

Some people make the argument that Moore, bowing to the realities of pulp publishing, uses “kiss” euphemistically for out-and-out rape in these stories. I mean, I don’t think we’re meant to read these stories, see the word “kiss,” and immediately think that Moore is eliding or winking at what *really* happened. I also think it kinda sorta doesn’t matter, in terms of the story – Jirel experiences these kisses as violations, after all, and that’s enough, although I will say that Moore dwells on the ghostly kiss and its violence a LOT in this story, to an uncomfortable degree. It makes for an odd reading experience, although at least in “Hellgarde” we’re not confronted with as complex an ending – again, the ghost is elemental in its violence, and Jirel can’t have a relationship to it beyond being subjected to it’s innate and impersonal violence.

But, like in so much of Moore’s fiction, there’s a definite fascination with sex and relationships, and an appreciation that there’s positive and negative aspects to all of it. Jirel’s obvious fascination with Guy in this story does make me think of Guillaume in “Black God’s Kiss.” The ending of “Hellsgarde” is also kind of funny, again in a symmetrical way, when compared to “Black God’s Kiss.” Jirel, having slain Guillaume with the horrible and obviously evil magic of the Black God’s Kiss, feels remorse (both for the act, which is tainted by alien forces, as well as because she realizes she had kind of loved Guillaume). But if she learned a lesson from that, she’s obviously forgotten it here! Again she has an obviously evil magic weapon, and sure as hell she’s gonna use it to horribly kill another hot (and evil) guy she has a complex relationship with! It’s pretty interesting that, again, Moore is drawing from that same well for another Jirel story, isn’t it?

It speaks to the strength of Moore’s writing that the stories engender so much discussion; really, there’s no one writing at that time who does so much in such little space. All of her stories are these subtle, complex things, not necessarily puzzles to be solved so much as koans to be appreciated, I think. And they’re sophisticated, to; she’s always diving into heady territory, and using the conventions of the genre (even ones as young as S&S and weird fiction) to really explore and highlight conversations that you otherwise couldn’t have really had (in “straight” lit fic, I mean). Howard (and Smith) clearly influenced Moore’s approach to what would later be called sword & sorcery, but she did something really magical with it, I think, recognizing in it a way to talk about people, environments, relationships, all in new and interesting ways.

Anyway, it’s a great story, Moore is a great writer, and it’s a great way to start of Sword and Sorcery month, I think!

The Pulp (of Capitalism) Strainer #29: “Smoke Ghost” by Fritz Leiber, Unknown Worlds, V. 5, n. 3, Oct 1941

The Big Day is here: All Hallow’s Eve; Samhain; Satan’s Birthday(?); Pumpkinmas. Yes, it’s Halloween, and as is good and right, we’re celebrating the day with a particularly excellent story dissection/discussion/ramble – Fritz Leiber’s “Smoke Ghost” from the October 1941 issue of Unknown Worlds!

We’ve hit Leiber before, of course, discussing his very first story in Weird Tales (“The Automatic Pistol“) as well as the first Fafhrd & the Grey Mouser story in Unknown Worlds (“Two Sought Adventure“) so, obviously, we’re all huge Leiberheads around these parts, just absolutely Fritzpilled. He’s a great writer who had a huge impact across multiple genres – weird fiction, sci-fi, and especially in the genre he named, sword & sorcery. Immensely important figure, and a helluva writer too boot! And man, lemme tell ya – this story today is a killer!

Pretty rad ToC in this issue – the de Camp and Pratt Novel up front is great, one of their “Mathematics of Magic” series that is, I think, criminally underappreciated among fantasy folks. There’s a good Kuttner story in here, a lesser (but still fun) Bloch effort too, as well as some of Hubbard’s usual hackwork. Anyway, a solid issue of the magazine, made more interesting by the editorial (“Of Things Beyond,” on page 6) where Campbell and Tarrant are trying to couch their style of fantasy as something more urbane and, frankly, science fictional than the traditional (i.e., Weird Tales) stuff. It’s always interesting to see the genre discussions going on in the pulps – we tend to take the labels for granted these days, but there was a real tension about what exactly was, say, sci-fi or horror, and the only place to hash them out was in the magazines!

But, anyway, enough! Let’s get down to business with one of my favorite weird stories of all time, “Smoke Ghost” by Fritz Leiber, Jr!

Good, almost “EC Comics” ghastly ghoul there, huh? Cartier is among the top of the heap, especially in the sci-fi magazines, and had a long and storied career as an illustrator, with a fun and playful style that I like. Also really appreciate that this bit o’ art doesn’t give anything away at all, a rarity in the pulps sometimes!

A fantastic opening, isn’t it? A secretary is wondering what the hell is up with her boss, and who can blame her when he’s spouting off truly wild, apocalyptic ideas about the kind of ghosts born into a world of steam and smoke and capitalism. “The kind that would haunt coal yards and slip around at night through deserted office buildings…” I mean, holy smokes, great stuff! And there’s more! Miss Millick is taking dictation from him when he has another odd interlude:

Absolutely killer stuff here, and a good overview of not only the theme of this story but of a lot of Leiber’s fiction, where myths and beliefs and monsters are a dark reflection of the material conditions of life, a kind of instantiation of collective fear and pain whose form and expression comes from the specific types of sordid miseries visited on people. And here, in this story, written at the tale end of the Depression (though who was to know that) and while Europe was engulfed in World War II (with America watching from the sidelines, as yet), Leiber is evoking a particular flavor of modern, industrialized hauntings.

I hope Miss Millick is stealing office supplies, because goddamn that is one grim diatribe to be enduring for thirty-five cents an hour or whatever the going rate for secretarial work was in 1941. She objects that, of course, there’re no such things as ghosts, but this seems to only send Mr. Wran further ’round the bend. With a huge, tight, unnatural smile, he spouts some boilerplate about how of course there’s no such things as ghosts, modern science assures us of this very fact yadda yadda. It’s all very strange for Miss Millick, who nervously runs her hands across the edge of Wran’s desk…and discovered that it’s covered in some kind of weird black smudge or gunk.

Strange how the sight of that dark grime seems to affect him so, huh? When Millick is gone, Wran runs over and examines the black gunk – he’s obviously troubled, because not only does he furiously scrub the stuff off the desk, we also learn that the trash basket is full of similarly inky rags…this weird grimy shit seems to be part of some kind of regularly occurring phenomenon, tied in with other things that Wran, attempted to convince himself, calls “hallucinations.”

And what are the things he’s been “hallucinating?”

I gotta watch out, Leiber is such a good writer I’m in real danger of just copy-pasting the whole damn story onto here. But I mean, c’mon, how evocative and moody and moving is that passage? This bleak, almost nihilistic scenery is as terrifying and as existentially threatening as any of Lovecraft’s Cyclopean ruins, and the psychogeographical connection between it and the troubled times (specifically the “Fascist wars”) is really phenomenal. Also, neat writerly trick of Leiber’s, tying Wran’s observation of this scenery to dusk and twilight only, doubling down on the sense of fading light and ending cycles.

It’s during these Blakean reveries that Wran captures sight of something – it’s nothing at first, just some windswept garbage…and yet…

That’s a real lived-in moment, isn’t it? One summer, when I was doing field work out in Wyoming, I watched the same same pile of antelope bones slowly disarticulate and scatter down hill. It was on the path I would hike to get to some outcrops, and for like two weeks I saw the steady movement of vertebrae and ribs and long bones, starting up near the ridgeline and, as a result of time and curious coyotes and intermittent rain storms, ending up at the foot of the hill in a little dry creek bed. It’s an interesting thing, getting to “know” a bit of ephemeral stuff in the landscape, and Leiber beautifully describes Wran’s fascination with this weird, oddly behaving bag of trash. And of course, the fun part is that Wran doesn’t know he’s in a weird tale (yet), but we do, so we know that the strange peripatetic movement day by day of this horrible bag thing is much more portentous and threatening than poor ol’ Wran does.

Wran finds himself obsessing over the weird bag thing – when it’s not visible one day, he’s oddly relieved, and then becomes annoyed with himself for, apparently, having been worried about seeing the thing. The next evening, he tries to ignore it, but the desire to look out the train window at the thing’s usual spot proves too strong, and he does indeed see something: it looks like there was a head of some sort, peering over the parapet of the roof.

At this point Wran really is justified in his assumption that he’s developing some kind of psychosis – the things is dominating his thoughts, and he develops a weird compulsion about grime and dust and inky grit that he suddenly is noticing everywhere in the office. Similarly, he decides that this is something he has to confront, and so, one evening on the train, he strains his eyes looking out over the grim cityscape.

And so Wran decides to visit a psychotherapist.

Leiber was, like a lot of people, intensely interested in psychiatry/psychology – we now tend to not really appreciate how HUGE and REVOLUTIONARY the idea that the brain was “fixable” had on people in the early 20th century. In our modern world of commodified and wide-spread therapy, it’s kind of taken for granted, but back then there’s a real sense that not only is it possible to interrogate and adjust the human mind, but it could be done scientifically. There’s a reason why people like Sturgeon, Campbell (the editor of the Unknown Worlds), and Philip K. Dick were such devoted believers in PSI/psychic stuff, and why it shows up so often in the science fiction of the day – it was bleeding edge science, doing for the mind what medicine was doing for the body and what physics and chemistry promised to do for the external world. Leiber, who received undergrad degrees in both psychology and biology, was uniquely equipped to integrate these concerns into his fiction.

Wran’s visit to the head-shrinker allows him to relive and explore the “unfortunate incident” that Miss Millick had alluded to earlier in the story. It turns out that ol’ Wran was, apparently, a psychic kid, although that’s really the least important part of the story – what TRULY matters here is the Wran, while apparently clairvoyant, continuously disappointed his mother because he could NOT communicate with the dead. The fact that this “sensory prodigy” could only see real, physical objects and NOT spiritual ones is interesting, in the context of this story.

Childhood Wran’s life as a psychic oddity is interesting – it seems like he mostly hated it, but he desperately wanted to please his mother and other adults, all of whom paid attention to him because of his gifts. This need to please is so great that it maybe ends up sabotaging him; his first public test at a university elicits such anxiety that he ends up psyching himself out and, apparently, loosing the ability totally.

At this point, we have been told a few things about Wran that’re important to the story – he’s a needy little guy, he had a brush with the occult world as a child that has resulted in him turning away from the unknown and towards placid rationality (see, in particular, all his talk about science and his desire for an expert to tell him everything is okay) and, most interestingly, his psychic power ONLY worked on real, physical objects…he never spoke to the ghost a dead person, no matter how hard his mother pushed him.

All this is very interesting, and Wran is even apparently feeling a little better from having taken the talking cure when, suddenly…

Don’t be bothered by the uncomfortable usage of the age here – it’s unfortunate phraseology, but the needs of the story justify it I think and, besides, trust me; in hands other than Leiber’s it could be waaaaay worse. Anyway, the bag thing has obviously followed Wran to the doctor’s office, which is freaky as fuck. Also interesting is that the doctor sees it too – this isn’t something only the “sensitive” can see, it’s a real physical presence in the world!

Obviously, Wran decides it’s time to wrap it up, and he heads out – he’d been hoping modern psychiatry would be enough to solve his delusion, but now he knows that’s all done with. There was no delusion; the bag thing was real. He wanders around the city, taking comfort in crowds and lights, only to find himself wandering back to his office. He realizes that, subconsciously, he’s recognized that he can’t lead the bag thing back to his home, where his wife and child are. Dejected and without a plan, he heads up to the office, mulling over his newfound enlightenment:

His thoughts are interrupted by a sudden phone call! It’s his wife, with some troubling news!

The bag thing is at his house anyway! He hurries out the office and calls the elevator, looking through the grate and down the shaft…

…where he sees the bag thing…

Wran is looking down the elevator shaft, and the thing is three stories below, looking up the shaft, directly at him. I mean, that is some killer, chilling stuff, isn’t it? Just spectacular, and it’s only going to get better – we’re entering the home stretch of the story, and Leiber is just about ready to let us have it.

Wran flees back into the office, locking the door and retreating to his desk, terrified out of his mind. He hears the elevator come up to his floor, and then a silhouette appears in the glass of the office door. Why, no worries! It’s just Miss Millick!

Yeah…poor ol’ Miss Millick has been possessed. This begins one of the scariest sections in basically all of literature. Leiber has made Millick into this terrifying avatar of something inhuman and alien, and it’s just some spectacular stuff:

The tittering, the weird playfulness, the way it starts every sentence with “Why, Mr. Wran…” and then the horrific alteration of Miss Millick’s body, followed by the implacableness of the thing…it’s absolutely spectacular, and the last line of the section (“I’m coming after you”), I mean, it doesn’t get any better than this. Absolute top notch weird horror.

Wran flees to the roof, but of course the thing follows him.

Chilling fucking stuff. There’s even a fun, spooky illustration of Wran’s abjectification:

The thing titters, demanding total abasement from Wran:

The thing, pleased with Wran’s submission, releases its hold on Miss Millick, and Wran is left alone, having pledged himself totally to his new god, The Smoke Ghost. He helps Miss Millick, who for the life of her can’t understand how she ended up on the roof, and then the story closes:

I mean, goddamn, am I right? A hell of a story, and such a rich text, with so much going on. The big picture, at least for me, is Leiber very much recognizing the dark truth of his (and, now, our) times: the age of “rationality” is an illusion. Rather, we live in a haunted world, one stalked by the phantoms of fascism, of capitalism, of industrial gigantism, of smoke and soot and abjection. Wran, confronted by the implicit threat of this world, breaks immediately, begging for his life at the feet of the oppressor and promising to serve and worship it utterly. It’s dark stuff! And kind of a bummer! Sorry!

Setting aside the crushing existentialist horror of the story, though, I think we can all agree that it’s also a homerun in terms of being a technically perfect piece of weird fiction. Not a sour note there, the pacing is great, the build-up is spectacular, the weirdness is solid, and when the horror starts up it gets really good, really fast. It’s also such a great, original take – the Smoke Ghost is a specter of modernity, a being called into existence by a world of rampant, soulless capitalism and wracked by fascist war. There’s even a bit of early environmental critique here – the ghost is a thing of garbage and soot; it’s physical presence is one fundamentally of pollution and corruption.

Obviously, I love this story; it’s definitely one of my favorites, a great example of Leiber’s mastery of weird fiction. A perfect way to celebrate Halloween!

The Pulp…Entombed! “The Tomb from Beyond” by Carl Jacobi, Wonder Stories, Vol.5 No.4, November 1933

Despite a general lack of Halloweenishness in Austin right now (summer is lingering here, dry and hot and miserable) I refuse to let it deter me. I SHALL fulfil my sacred vow of rambling interminably about pulp stories I like! And today is a fun one, a Lovecraftian story from Carl Jacobi: “The Tomb from Beyond” in Wonder Stories, Nov 1933! Archive.org remains down, so that link takes you to a google drive address where you’ll probably have to download the whole issue.

I’ve been on a Jacobi kick lately – you can read some of my previous musings on his stories “Mive” and, more recently, his vampire story “Revelations in Black.” Obviously I like his paleontologically- and geologically-informed approaches to horror and weird fiction, but I also think he has an interesting take on Lovecraftian-style cosmic horror. Unlike, say, Frank Belknap Long or Robert Bloch, he’s not just aping ol’ HPL’s stuff – he’s inspired by a lot of it, of course, and appreciates both Lovecraft’s fascination with science and Deep Time, but Jacobi does so in his own way, and without the kind of “pastiche-y” quality that a lot of the HPL Imitators seems to fall into. In some ways he’s more of a fellow traveler with regards to Lovecraft’s cosmicism, rather than just another acolyte, someone whose approaches and style are his own, even when the subject matter is inspired by Lovecraft’s work. Also, I frankly think he’s a good writer – his scenes and impressions and descriptions are fun to read and interesting to think about, and that’s worth a lot, in my book.

Today’s story is interesting because it really reads like a Weird Tales rejection that ol’ Hugo Gernsback caught on the rebound for his sci-fi magazine, Wonder Stories. There’s very little “science” in Jacobi’s story, and I even wonder if Gernsbeck didn’t insert some of the rambling bits about “the Fourth Dimension” that are in there.

Gernsback, of course, is the Grand Old Man of Sci-Fi (or “Scientifiction” as he preferred), an enormously influential figure in the field who, basically, shepherded the genre into being in the pages of his magazines. His first endeavor, Amazing Stories, was one of the first real competitors of Weird Tales, siphoning off both its more science-flavored stories as well as the “planet stories” that had been so contentious among Weird Tales‘ readers. Gernsback also had the great luck/foresight to publish what is probably Lovecraft’s single best story, “The Colour out of Space” in Amazing Stories in 1927, during one of Lovecraft’s many attempts to get our from under Wright and Weird Tales. Of course, it kind of backfired, in that Gernsback only paid him only $25 (~$500 in 2024 money, which I’d kill for btw) for a truly remarkable story, and extremely late at that – Lovecraft soured pretty quickly on the dude he dubbed “Hugo the Rat” in his letters, and never published with him again.

What’s fun is that, even in 1933, you can see that the sci-fi and weird tales fandoms are in the process of peeling off, but haven’t quite separated yet; check out this kind of funny message Gernsback sticks up at the front of the story, using his usual pseudo-technical jargon (“story interest is highly developed”) and also his somewhat backbreaking attempts to reassure the readers that this IS a sci-fi story.

Yes, “plausible science” indeed! It’s a funny bit of genre boundary work, an important but understudied aspect of the pulp magazine era.

We’ll forgo the ToC this week because there’s very little of interest there (although Hamilton’s “The Man With X-Ray Eyes” is in this issue, which would later be turned into a pretty great movie with Ray Milland that you all should go watch). So we’ll get into our story right away with a quick look at the climax-spoiling illustration that accompanied the first page!

Feels like this one is a particularly egregious example of the spoiler genre of illustrations these mags like to do, since it commits the cardinal sin of Showing the Monster before the story is ready for you to see it – as you read, you’ll quickly be annoyed that this fucking picture just goes and gives away the weird monster right off the bat. Very stupid and very frustrating, especially when there are much more atmospheric and strange images in the story that would’ve been way more effective. Infuriating stuff! But, we march onward.

Our story starts with some poor real estate agent type fellow, who we’ll learn later is named John Arnold, out in the middle of fuckin’ nowhere, heading towards some place called Opal Lake. I really like the sense of abandonment and decay that Jacobi evokes in these opening paragraphs – the difficulty in actually getting to this town, Flume, makes it clear that it’s out in the sticks, and the omnipresence of the collapsed timber business makes for a fun, spooky atmosphere…I mean, even the name of the town, Flume, harkens back to a formerly prosperous and industrious time. It’s very much in keeping with that “decayed new england” so popular in weird fiction. And not only is Flume decaying…it’s actually a ghost town!

That’s some good, atmospheric writing here, evoking long, dreary, tiring miles and general abandonment and collapse, the infrastructure rotting in place, the road bad and the trip exhausting. Arnold has hired a car for this last leg, and he’s being driven by a taciturn old Finn, a further bit of alienation – even with another person, Arnold is alone in this landscape, long gone from human company or civilization. As he’s staring out the window, he tries for a bit of conversation:

Gotta pause here to call out Jacobi, who’d studied geology and paleontology at the University of Minnesota, calling out the terminal morraine! Always a treat with him, these little glimmers of earth science!

Anyway, the driver grunts the affirmative – this is indeed Opal Lake, and they’re getting close to Flume. But, as Arnold continues to look out over the rain-spattered countryside, he spots something odd – there’s a second, smaller lake, a kind of half-crescent, not far off of Opal Lake proper. What, pray tell, is the name of that lake, he asks, but the question seems to trouble the driver, who only answers gruffly “that isn’t a lake.” Arnold finds it odd, and is a little annoyed that this guy is being so grim and gnomic, but there’s a bad patch of road and in all the jostling he decides to let it go.

Night falls and they turn a curve and, voila, they’re in the abandoned lumber town of Flume. The car creeps slowly through the silent streets – at first it seems like the man has come to meet isn’t there, but then:

Arnold is a bit taken aback that Trenard neither greets nor thanks him for coming all the way out to the middle of nowhere, but what are you gonna do? The driver is dismissed, and he gets the hell out of Dodge with a quickness, leaving just Arnold and Trenard alone in the ghost town. Trenard offers two paths to his house, one through the woods and one by…the lake!

Well, I mean, how are you supposed to respond to that? Arnold choses not to, and they walk out of town and start heading down a logging road to the house. Trenard lapses immediately back into moody, meditative silence, which gives Arnold a chance to give us some exposition.

Oh hell yes – sunken city? scientific expedition? lost civilizations? undecipherable hieroglyphs? QUEER ARTIFACTS BROUGHT BACK TO NEW YORK?

That is some solid, classic weird fiction stuff right there. The only thing it’s missing is if something strange and mysterious and tragic had happened during the expedition, something…horrific…

Rumors of fuckin’ sea monster attack? Check, check, and check, baby!

Now, me personally, as a writer of weird fic, I’d have left out “sea monster,” just stuck to rumors of a weird death, but nonetheless, it’s fun. Trenard and his partner ran afoul of something off the coast of Borneo it seems, and whatever it was has left Trenard…changed.

Now that’s some Rockefeller/Cloisters shit right there, disassembling, raising, shipping, and then reassembling an ancient tomb from Sunken Dras right there in the backwoods of old timbercountry upstate New York! Weird, huh? People speculate that he’d had a touch of the ol’ fever when he’d been inspired to do it, and then again maybe he’d been driven off the deep end by the sudden death of his sister while he was out adventurin’ there in Borneo too. Either way, he gets good use of this tomb – when he installs it in Flume, he puts his sister’s body in there, among the grand architecture of a lost civilization. You’d think something like that might be a boon for Flume going on, but, nope:

Good solid scene-setting. Jacobi is bringing in his own ancient civilization stuff, with all the attendant weirdness of deep archeological time and hidden branches of human history. I love it!

Anyway, they get up to the house, finally, and its big and weird and full of odd stuff. Trenard goes to get some refreshments for his guest, leaving Arnold to look around and do a bit more scene setting. There’s a fun passage where Jacobi does the classic Lovecraftian move of inserting real stuff (Wallace’s famous book The Malay Peninsula), but the real highlight is when he gets a chance to really look as a framed picture on the wall:

Jacobi knockin’ it out of the park here, in my opinion. You can see this weird, blotchy picture, the view distorted by the water, strange ruins getting picked out by the beam of the submarine’s light. It’s very evocative, very strange, and would’ve made for a much better and more interesting title illustration too!

Arnold’s strange revery is broken by Trenard’s return with “a tray of china.” Arnold eats, Trenard smokes a ridiculous meerschaum, and then Arnold tries to get down to brass tacks – he’s here because the company is willing to sell Trenard’s property for him, but he’s got to be realistic about the price he’s going to get, what with it being way the fuck out in the middle of nowhere and all. Trenard understands that, and just needs to recover the costs he sunk into it so he can get the hell out of there. Something is clearly troubling him, and he is desperate to escape from this place.

You’ve probably already noticed that this first part is, at least spiritually, cribbing a lot from “Dracula.” The real estate stuff, the Finn driver dumping him and then driving off, the wild and ruined countryside. I don’t think Jacobi is doing more than simply nodding at it, enjoying the resonance and taking advantage of one of the greatest bits of horror writing in the canon, although there might be a little bit more to it, which we’ll talk about when we get there.

Like I said, Trenard quickly dismisses Arnold’s concerns and basically agrees to accept whatever price they get first, and fast. Definitely seems like one of those “this meeting could’ve been a telegram” sort of things, especially since Trenard says he’s going to bed and they can finalize the paperwork in the morning. He leaves Arnold on his own in the study and, refreshed by his repast, he decides to pull a book from the shelf and do some reading. The book he chooses? Why, it’s Trenard’s own “The Mysteries of Sunken Dras.” He notices some underlined passages:

Two things here: did Trenard underline his own writing here? If so, that’s hilarious…I imagine him penciling in, like “Good Point!” or “Genius” with like a couple of stars. Funny thing to do to your OWN writing, is my point. The second point comes after we get Arnold’s reaction to these insane statements about an ancient civilization’s knowledge of hyperdimensional physics and alternate planes teeming with unimaginable horrors:

Dry and bookish!? Tough crowd, yikes!

Arnold ALSO finds a scrap of paper with, apparently, Trenard’s own notes on it – perhaps he had been going through his book, with its dry and bookish description of ancient ultrascience and transcosmic monsters, and reexamining them in light of more recent developments? The note reads thusly:

Oddly specific thing to be musing about and, not to spoil it, but he ends up being 100% correct. The mausoleum is, basically, a fourth-dimensional portal, and it wasn’t broken by moving the building – he’s brought a portal to hell all the way from the coastal shelf of Borneo to upstate New York! Neat! I really like the hint of another story in here too – what was it that drove out the villagers who had been living in Flume? What kind of weirdness were they dealing with while this weird transdimensional architecture was being installed in their town? Trenard seems little concerned with that, though – he’s more troubled by the thought of his sister’s body being trapped in there with something from…beyond.

As an aside, it’s interesting to me how, up to the early 20th century grave desecration and particularly troubling the remains of the dead was such a huge part of horror literature. I mean, for us today, I don’t think it elicits the same kind of seemingly existential horror that it did for folks back then, you know? I mean it’s gross, sure, but the way people viewed it back then, there’s really some deeper meaning attached to it, you know? It’s interesting, and I’m not sure I’ve ever seen, like, a paper on it or anything.

Anyway, back to the story! We also get a hint about the origin of the smaller, secondary crescentic lake that Arnold had spotted from the car. There’s a leak in the dike bounding Opal Lake, which, uh, doesn’t seem to bother Arnold as much as it should. Like, he’s a real estate agent trying to sell this land, and it’s getting flooded by a faulty dike?

In fact, Arnold just shrugs and goes for a night-time stroll on the balcony overlooking this flood hazard scenic pond…and then it hits him!

Not only is Opal Lake leaking, but it’s flooded Flume’s graveyard, including the mysterious tomb that Trenard brought back from mysterious Sunken Dras. All kidding aside, it’s an evocative image, isn’t it, and the description of Arnold’s epiphany about what those small, regular white shapes are in the water is just fantastic, a real shivery moment in the story, very visceral. Jacobi has a real affinity for moonlit scenes, as we saw in “Revelations in Black.”

So fascinated by this realization, Arnold decides he simply must take a boat ride out to the drowned cemetery IMMEDIATELY. He hops in a little row boat that’s moored to the shore below the house, and paddles on out there. Setting aside the mysterious tomb and the cemetery aspect, a solitary night-time row while the only other person for miles is konked out seems like a bad idea, but oh well!

There’s some more great environmental descriptions of the lake and the environs and the house receding into the night as he rows away, and then Arnold reaches the drowned graveyard:

Great spooky stuff, and I can’t blame him for wanting a peek in the weird Dras tomb; I mean, if I’d just read something insane about their dark sciences, I’d wanna get a look too. And what does he see?

Nothin’ but darkness, then a bad stink, and then a hiss, a splash, and, oh, my hands have been gashed to the fuckin’ bone! Jesus Christ man! Bloody hands be damned, Arnold leans into the obvious shock he’s experiencing and power rows back to shore. Back in his room, he iodines and tapes up his wounds and, finally, exhausted, drifts off to sleep.

Bad weather greets him in the morning – if he thought he was going to get out of Flume early, he was mistaken. In fact, given the state of the roads, he might be stuck there for a while, a grim thing given what he’d experienced last night. And, aside from the fact that something uncanny is definitely happening out on ol’ graveyard lake, it also quickly becomes clear that Trenard is kinda off his rocker too.

It’s kind of odd that we’re reiterating the “fourth dimension” stuff here again – I wonder if that was in the original work, of if Gernsback had it inserted (or even, possibly, wrote it himself – he was famous for a heavy-handed editorial approach). It doesn’t really give us much new information, not after the note in the book, although it does give Trenard a chance to be weird and talk a lot of crazy shit, while also being oblivious to his guest’s wounded hands.

Arnold spends a dismal day with Trenard, doin’ up the paperwork and then just kinda hangin’ out, listenin’ to the storm, watchin’ Trenard get more and more freaked out. And then, in the late afternoon, the storm dies, and with the clear weather Trenard seems to reach some kind of sudden decision!

Arnold runs after him, and finds Trenard down by the shore rolling a bunch of huge barrels onto a weird barge like boat. Arnold realizes that Trenard is obviously in the throws of some kind of delirious state, working madly, sweat steaming off him and a wild energy to all his movements. Finally, with the barrels loaded, he pushes off from the shore; Arnold follows in the little duck boat, and sees that Trenard, while generally making towards the tomb, is doing so fairly circuitously, taking the time to pause and dump the barrels into the water – they’re full of oil, and soon the whole surface of the cemetery lake is a vast, flammable slick. When the barrels are all empited, Trenard paddles over to the tomb and opens the vault!

He’s haulin’ out his sister’s body, rescuing it from this weird-ass tomb, and he’s obviously concerned that he’ll need to set everything on fire…it’s a weird scene for sure! Here’s the part where that illustration at the beginning really sucks, because otherwise you might not know what’s happening…hell, you might think, given his preoccupation with his sister’s body, that there’s something going on there, that SHE’S somehow been weirded-up by the tomb and is the danger here! But, no, we already KNOW there’s a weird monster attack coming up (of course, there’s the “sea monster” attack from the expositionary dump earlier, but still…)

Anyway, Trenard is trying to haul out a coffin AND hold the door closed against some kind of implacable force pushing from within…but it’s too strong, and Trenard has to leap back, undoing the mooring and paddling furiously away, while, from out of the black crypt, comes…something…

A spider-mosasaur-thing erupts from the tomb, it’s jaws slavering, ravening with delight. I love the image of a weird hairy, jointed legged reptile thing, it’s a good, solid monster, a little more Robert E. Howard than H.P. Lovecraft – this isn’t weird mass of bubbling protoplasm from beyond the stars, it’s a fuckin’ beast, albeit one of very alien evolution and history…but still, you could see Conan takin’ a swing at this thing, couldn’t you?

The little aside about the critter looking like something “from the canvas of the mas August Schlegel” is a fun bit of Yog-Sothory, I think. Now, there was a real August Schlegel – he’s kinda famous for having translated Shakespeare into German in the 19th century, but this is obviously a different guy (he’s a painter, for one thing). This is Jacobi inventing and alluding to a crazed artist of the past whose work captures something of the preternatural or cosmic beyond our mundane understanding, a trick Jacobi probably picked up from the Weird Tales crowd for sure (Robert E. Howard’s mad poet Justin Geoffrey comes to mind, as does Lovecraft’s Wilcox in The Call of Cthulhu or, more famously, Pickman in Pickman’s Model). This stuff’s like popcorn to me – I’ll eat it up by the fistful.

Anyway, this horror surges out of the tomb and after Trenard and the barge. There’s some good, fairly suspenseful “death race” kind of stuff, with Trenard working the oar on the barge while this big weird monster chases after him. There’s also a fun part where Arnold, watching all this from his boat, realizes what Trenard was afraid of:

That bit is great, and pushes it beyond the simple “grave desecration” point I made earlier. And it makes sense to – I mean, I’m a strict materialist, but if confronted by the existence of other weird dimensions full of crazy-ass monsters, maybe there is some reason to be worried about the body of a loved one being in close proximity to door to another fuckin’ universe, you know!? It’s good weird stuff!

The critter eventually catches up with him, of course, and just as it is leaping up to chomp Trenard, he lights some matches and sets the fuckin’ lake on fire!

Our boy Arnold paddles to shore, leaps out, and in some kind of fugue state, stumbles off down the road, walking back towards civilization. He remembers little of the trek, but form a high point, perhaps the terminal morraine from the beginning, he catches a final glimpse of the lake:

And that’s the end of “The Tomb from Beyond” by Carl Jacobi!

I think it’s a fun story, and while the conclusion is kind of forced (dude thinks he might have to set the lake on fire in case of monster attack, is attacked by a monster and sets the lake on fire) I think Jacobi’s descriptions of the scenery and environment and atmosphere more than make up for it – he’s an evocative writer with an eye for weird, oppressive settings, and the storm, the abandoned landscape, the cemetery lake, all of these are excellently realized here.

Now, perhaps the weirdest part of the story is a bit underdeveloped – I think the idea that there’s some kind of intrinsic transdimensional portal in the tomb that is so fundamental to its architecture that it can be broken down and reconstituted elsewhere, no problem, is a lot of fun, and it’s a shame Jacobi doesn’t do MORE with it than let there be a monster in there. But, even so, the suggestion of the weirdness is fun, and I enjoy what little glimpse we get of it.

I also enjoy the obvious inspirations behind this work too; there’s Dracula, sure, but there’s also “The Fall of the House of Usher” here, and it’s neat to see these being reworked with such a light touch – Jacobi never beats you over the head with them, I mean. He’s just been inspired by some classics to write a story, and he’s turning them into something new and interesting while doing it.

Plus, what makes this a good bit o’ weird fic for me is the fact that there’s lost of strange, unanswered questions in it. Is the flooding of the cemetery just an accident, or is the tomb somehow responsible for this inundation? Remember, it’s a sea monster, basically, so maybe IT is remaking its environment, much in the same way Trenard tried to remake his in Flume. What happened to make the villagers leave? Was Sylvia’s “soul” somehow endangered by being in the weird ass tomb? It’s all good, fun, weird stuff, and I like it! And, while it’s certainly a “fourth-dimensional” story, it never really treads over Lovecraftian crowd; Jacobi is an original writer, with his own ideas and very much his own style, and it’s fun to see a Lovecraft contemporary doing his own thing on the same themes.

The Audient Void #2: HPL OTR Edition

While we’re waiting on poor ol’ archive.org to get back up and running, I thought I’d do a follow up to the previous post about classic old time radio horror shows. Hope ya’ll had a chance to listen to ’em, they’re some of my favorites, but this week’s audient void holds a special place in my heart, because they’re largely the reason why I got into H.P. Lovecraft and Weird Fiction in the first place.

Growin’ up, I was a pretty voracious reader, but my preference was always sci-fi and fantasy. This was due, mostly, to a extremely nice collection of vintage paperbacks that had been my dad’s back when he was a kid in 60s…Heinlein, PKD, Harlan Ellison, Le Guin, really a phenomenal collection that was very important to little Eric’s reading development. With a solid underpinning in the classics, I’d often make a bee-line for the SF and Fantasy section of the bookstore where, more often then not, I’d have a glance at the generally smaller HORROR section that neighbored them.

NOW, I liked spooky shit as a kid – in elementary school I’d been a big fan of John Bellairs, for instance, and I loved a collection of ghost stories or werewolf “histories,” stuff like that, but I’d never been a big reader of horror fiction – I remember trying King and deciding it wasn’t really my cup o’ tea. This opinion was further bolstered by the horror section in the bookstore, and IN PARTICULAR those very gruesome Del Ray Lovecraft paperback covers. You know the one’s I mean, with like flayed torsos hanging on hooks, shit like that? For me, they were simply too disgusting. You gotta remember, at that time, my favorite monster movies were absolutely classic Universal movies, right? Yer Mummies and yer Draculas, nothing to intense and certainly nothing gory, and those Del Ray covers made it seem like this Lovecraft clown’s stories must’ve been nonstop chop-em-ups!

Anyway, skip forward to college, I’m in Gainesville FL listening to the UF public radio station while I’m doing fossil prep work (I was assembling an Aphelops jaw bone). It’s late Oct, they’re doing special Halloween programming, and one night they put on a special Old Time Radio horror block that STARTS with some Lovecraft adaptations, including “The Dunwich Horror” from the 40s, the “Rats in the Walls” and “The Outsider” from the 60s. And I’ll be damned if they’re not an absolute blast, fun and interesting and spooky, nothing at all like what I imagined what they were like based on those ol’ Del Ray covers! After that I spent a lot of time in the library’s Special Collections, reading a bunch of old original Weird Tales that they had.

So, anyway, these three Lovecraft adaptations hold a special place in my heart, and I hope you’ll give ’em a chance!

The Dunwich Horror – Suspense, 1945 – a true classic that takes a fairly long Lovecraft tale and somehow smoothly gets it down to under 30 minutes. Great voice acting in this one, particularly in the case of Wilbur Whatley’s strange horrible voice. Well done, and it’s fun to think about people in the 40s hearing someone shouting “Yog-Sothoth! Yog-Sothoth!” on their radios!

The Rats in the Walls – Black Mass, 1964 – this is one of my favorite Lovecraft stories of all time (terrible racist name of the cat notwithstanding), and this is a great radio adaptation, extremely faithful and with a real sense of building dread. The final descent into madness is really well done, too; not too surprising, but the secret to good audio horror is good voice work, and I feel like this show has some talent in that regard!

The Outsider – Black Mass, 1964 – one of Lovecraft’s lesser stories, but this is still a good, atmospheric adaptation that is a lot of fun. Ganked this one off an old time radio website years ago, so it’s got a modern intro, just fyi.

Anyway, it’s fun stuff, and if you, like me, enjoy Lovecraft, these are some real treats. Enough for now, happy listening!