Category Archives: weird west

Pulp Strained…from Beyond the Grave! #36 “The Vyrkolakas” by Robert C. Sandison, Weird Tales v. 19, n. 4, 1932

October dawns, and by Satan and all his Devils, we’re going to get into the goddamn MOOD, you hear me!? I don’t care that it’s 96 degrees outside and the dumbest fascists in history are in the ascendancy here! Fuck ’em! It’s Halloween! Time to get spooky as hell, and the best way to do that is to read weird fiction! And we’ve got a fun-as-hell one today, a two-fisted and bullet-riddled tale of vampiric horror: “The Vyrkolakas” by the enigmatical Robert C. Sandison!

But first, as is our custom in these parts: the cover!

*BONK*

Good ol’ caveman action by C.C. Senf on the cover of this issue of Weird Tales, meant to represent the thrilling ice age action you’ll get in Nictzin Dyalhis’s past-life/recovered memory tale “The Red Witch!” Dyalhis is one of those absolute world class oddballs who always reminds me of that Hunter S. Thompson quote: “One of God’s own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.” He wrote some of the flat-out most idiosyncratic stuff to appear in The Unique Magazine, a lot of it what you’d call Space Opera, though always with a hint of crankery/crackpottery in it (alongside some unusual language/grammar choices too). A very weird person who, nonetheless, was a huge (if sometimes divisive) figure in the early Weird Tales era. Not really my cup of tea, but might be worth a look, one o’ these days. Anyway, onto the TOC:

Probably the best thing on here is Smith’s “The Gorgon,” some typically dreamy CAS work that’s purple and ridiculous and an absolute blast. Got some Kline, some Whitehead, some Hamilton, all decent enough tales, if a little creaky, but the lowlight here is Lovecraft’s “In the Vault,” a very middling bit of work that shows the Old Gent at his most dully conventional. There’s almost nothing interesting in the story at all, beyond the obvious fact that Lovecraft tried to write something a bit more grounded and folksy. It was, apparently, inspired by a suggestion from his ol’ amateur press pal “Tryout” Smith, and it’s really only worth the effort if you’re a Lovecraft completist.

But we’re here to talk about Robert C. Sandison! Who is Robert C. Sandison? Well, I don’t know. As far as I can tell, as an author he only appeared in Weird Tales three times; twice in 1930 with the stories “River of Lost Souls” and “Burnt Things” and again in 1932, with today’s story, “The Vyrkolakas.” There’s some interesting connections between these stories in terms of similar themes, suggesting that ol’ Sandison was interested in some very specific aspects of weird fic, but beyond that, there’s nothing more I can tell you about him! One of those mysterious figures who flit into the literature briefly and, other than their stories, left no trace.

Anyway, onto the story!

Gangsters and Vampires! Two great tastes that go great together!

I love these kinds of genre mashups, taking weirdness and applying it to some other class of popular fiction, something you see a fair bit in Weird Tales. Ol’ Robert E. Howard was probably it’s greatest practitioner, welding weirdness onto westerns to create the “weird western” and then, much more famously, forging the mighty genre of Sword & Sorcery by combining orientalist adventure stories with weird fic. With regards to weird crime, there’s a fair amount out there; we looked at a great example by Fritz Leiber a couple Halloweens ago in his story “The Automatic Pistol“. Probably the most famous example is Lovecraft’s “The Horror at Red Hook,” which he originally wrote hoping to break into the crime pulps. It’s one of those infamous stories that prominently displays the author’s racism (though by no means is it the worst example) and which a lot of people seem to hate (though, frankly, I actually like it and think it largely succeeds in developing some interesting weirdness).

But, anyway! Our thrilling tale of gangsters opens with a yellow taxi pulling up to the corner on a quiet city street. Inside it are three hard cases: a driver (with the racist nickname of “Spick,” a jittery, pale fellow called “Dink,” and an icy, murderous cat known as “Jinx.” These three are introduced in classic hard-boiled fashioned by their actions – they’ve pulled up in the taxi and are keeping themselves out of view, obviously waiting for something. But, while they’re hanging out, with the taxi curtains drawn, one of the men, Dink, spots someone else who also appears to be waiting for something…

This odd, spooky figure causes Dink (who is a bit high-strung) some consternation.

Coke-snortin’ in the pages of Weird Tales! Won’t somebody think of the children! But yeah, these three in the taxi are definitely gangsters – they got crazy nicknames, they talk in slang, and they’ve got a serious arsenal! And they’re about to use it!

Grim stuff afoot, obviously, and since this is definitely a grim-n-gritty tale of gangsters…well, ol’ Sandison delivers:

First thing to note: this is a Greek Orthodox church, overseen by a Greek Orthodox priest, and these folks are, with a name like “Kyrie,” these are all obviously Greek immigrants. As an aside, there’s no real textual evidence, but I wonder if we’re in San Francisco, partly because in this era it’s a classic crime and gangster town, and partly because of the history of Greek immigration to the city, which was fairly substantial following the 1906 Earthquake and fire.

But, anyway, that staccato rattle rains on the wedding party something dire:

I mean wowzers, that is some SERIOUS melodramatics, huh? “Is I hurted bad, Papa?” Holy smokes, hard not to laugh honestly it’s SO over the top. But Jinx and Dink have killed at least three people: the groom, the bride, and a little girl. Bad dudes all around, obviously? But remember that weird goth who Dink saw standing and waiting on the street corner? Well, apparently he tried to blast him too…and it didn’t go so well.

The taxi revs its engine and prepares to pull out, but the black clad figure is, insanely, already in pursuit! And nothin’ they throw at him has any effect!

He’s on the running board, taking full blasts of gunfire to the chest with no ill effect, ripping doors open, tearing throats…he’s one bad hombre, for sure!

That’s some pulse-pounding action, huh? And after the kind of over-the-top murder of the little lisping flower girl, it kind of comes of as pretty intense. The detail of the drum-like noise Dink’s gun makes as he hammers against the thing’s taut, hard, dry skin is absolutely great, and something we’ll talk about again when we get a name for this thing. The sense descriptions are really great here, aren’t they? The musty smell, that drumming, and then the crash, which is conveyed almost entirely by sounds. And, of course, the end of this section is quite chilling – the icy, evil Jinx reduced to a babbling mess. It’s fun!

The next section opens up that most useful of exposition characters, The Plucky Reporter. Kip Hollister, of the Clarion, is interviewing the Priest and a blonde young Greek guy named Angelos Spiridon, but he’s particularly interested in the strange black-clad figure that attacked the car and caused the wreck, especially because…the black-clad man…has vanished!!!! In fact, in the course of the exposition interview, we learn that ol Jinx Santell has ALSO vanished, leaving just Spick, the driver, with a broken neck and Dink, the coked-up gunman, with an unpleasantly chewed up throat…

Wise old men with beards start looking pensively out windows, you KNOW something serious is about to be dropped on you. Boy reported Kip enthuses about the importance of shutting down all the racketeering going on, which causes the Priest to tell him that, if he wants to find the black-clad man, he should watch Angelos here. Why?

Bitter reflections on racism from the Priest, Papa Metro here. But, the Priest believes that this black-clad avenger had been hunting Jinx, and in someway knew that he would be there to kill Kyrie. So, it stands to reason that Spiridon, as the obvious next target of the apparently still alive Jinx, will probably also be used as bait by the blad-clad thing.

But who IS the black-clad man, anyway?

That’s right…a dead man, killed by Santell, and now stalking his murderers from beyond the grave! Is there some quaint, ethnic sobriquet by which such a thing may be known?

Fun little throwaway acknowledgement of the then recent (it only came out in 1931) hit movie Dracula, isn’t it? But Papa Metro is quick to disabuse poor dumb Kip of his movie derived knowledge. For this is not make-believe…it is the horror of the vrykolakes! And it’s here that we see that ol Sandison has done some kind of research into the subject. First, there’s the Priest’s rundown of the Greek Vampire’s powers and weaknesses, and then a bit more of their folklore.

Sandison makes some clear distinctions between Bela Lugosi and the monster he’s put in his story – they don’t fear daylight, they’re the product of an evil will persisting in the corpse of a dead man, they’re strong as hell and only killable with fire, and, rather than drinking blood, they chow down on the flesh of their victims, a particularly gruesome difference from the suave and dainty nip-n-slurp of your standard vamp, I think. What’s also neat, and Sandison doesn’t explicitly call it out, is that these vrykolakes are, in Greek folklore, said to be characterized by their taut, drum-like skin, even to the point of them making drum-like sounds when they move or are struck. It’s a fun little bit of folklore worked into the story, and shows that Sandison has done some research on these very specific topics.

From a plot perspective, it’s fun to have this undead horror, a former bootlegger/criminal/gangster himself, returning from the grave for revenge against his murderers, and using the knowledge of gangland activities that he (it?) knew in life so well as the means to track his wily prey. Taking that horror logic and weaving it into a bit of crime fic is a lot of fun, a very aesthetically pleasing approach to the story, I think.

Anyway, with some background exposition out of the way and our horror threat ID’d, the story cuts back to Jinx and the aftermath of the car crash/vrykolakes attack.

It’s very fun to have this icy villainous gangboss reduced to quivering jelly, isn’t it? The “fingers plucked aimlessly at his lips” bit is particularly good, a nice bit of visual business that really underscores the way ol’ Jinx here has been completely undone by the experience. I also love the “overcoat” being revealed as a black burial shroud – the iconography of death is such an important part of these sorts of monsters, and it’s always so pleasing to have it highlighted. It also speaks to the single-mindedness of this vamp, doesn’t it? It’s clawed its way out of the tomb and is just hanging around on street corners in its mouldering shroud with grave clay dropping off of it. I always love a monster that just does not give a fuck about social conventions or propriety like that, you know what I mean?

Also, that bit about chewing and gnawing is gruesome as hell! A truly monstrous monster!

Anyway, Jink is stumbling around, dazed and scared and lost in the city. But the fresh air does him some good, apparently, because his comes out of his funk and realizes he’s near one of his speakeasies, where he can find some of his well-armed and very dangerous boys. He hurries upstairs and finds a gaggle of his goons hangin’ out, and we get a little intro into the red-in-tooth-and-claw nature of gang life.

The knife’s edge chance of violence that seems to rule Jinx’s fate is interesting, particularly in respect to the undead horror’s actions in the story. Bouboli, our Greek-style Vampire (Nosferatu w/ Tzatziki sauce?) is, in many ways, merely fulfilling the code that ruled his life – meting out brutal violence on anyone and everyone that crossed him. Santell is under threat not only from Bouboli, but his own men too; any “goofiness” and he knows he’ll get a knife in his back. It’s an interesting aspect of “vampirism” you don’t see as much discussed these days, their existential relationship to violence.

This need to reassert control, both for his own mental wellbeing as well as his physical safety amongst all these killers, explains why Jinx shifts back into mob boss mode. He may have seen an undead horror that has totally upended everything he thought he knew about how the world works, but he’s on the clock, dammit, and it’s time to get to work!

He hatches a scheme to kidnap Spiridon’s wife and use here as a threat to get him to cave to their demands, a nefarious scheme that his murderous underlings both understand and heartily approve of. Then, because this story is so steeped in the crime fiction genre, we’re introduced to another great gangster character, Ritzy.

It’s a throwaway line, but the characteristic of Ritzy as this dapper if not down-right pretty murderer is a lot of fun, the sort of thing that absolutely makes hardboiled crime pulps so great.

Spiridon has told Ritzy to tell Jinx to go fuck himself, so the kidnapping caper is on. Jinx brings killer fop Ritzy and some guy named Mick with him, though before they leave there’s some business with Jinx trying to buy a crucifix off a little girl, as a bit of foreshadowing. The three gangsters make their way to Spiridon’s house; he’s at his restaurant and his wife is home alone, so Jinx, relieved that the hellish man-in-black isn’t around, sends Ritzy to grab her. But, as Ritzy is dragging the woman down the stairs…

First off: the bit with the black-clas man’s “stiff-kneed” stride is great. He’s dead, a corpse animated by evil and hate, so he’s got a bit of rigor mortis in his joints; it makes for a very evocative scene, with a touch of weirdness coming from that odd gait that really makes it vivid.

Jinx freaks out; he hurls the woman from the car, perhaps hoping that that will placate the hell-spawned avenger. Of course it doesn’t; we shift to Kip the Reporter’s perspective briefly who, lurking around and hoping to catch a story, witnesses the black-clad man’s attack on the car:

Action vampire, leaping like a bird of prey after the car! It’s fun, and the way Sandison kind of elides the specifics of the monster’s movement while conveying the impression of its velocity and aggression is worthy of emulating, I think. Ritzy tries to shoot the black-clad man, but Jinx knocks his gun arm down, screaming about how it can’t be killed. This is enough for Ritzy, who decides that Jinx is no longer capable of fulfilling his duties as Gang Boss.

Lotta staff turnover in the underworld, I guess; Jinx ices Ritzy, plugs Mick, and leaps into the front seat of the car, peeling out. But the black-clad man follows him, pursuing with preternatural speed. Kip follows too, in a commandeered car, eager for a news story (“Vampire Naruto Runs After Gangster”).

Undead Boubolis is keeping up with the speeding car, however, in fact seems poised to leap onto it, when Jinx has a pulp-inspired brainwave:

It’s an interesting moment. Vampires, in a lot of ways, are the most folkloric monsters (though werewolves are close too, I reckon); they’ve got all these complicated rules and tricks and work-arounds and (un)life hacks associated with them, and often times the defeat of the vampire in a given work hinges on a character knowing or exploiting the vampire’s wiki entry. As we saw above, Sandison has certainly plumbed the depths of Vampire Lore for this story, so it’s fun to see him put a character who tries to use some half-remembered popular fiction knowledge to defeat this monster. Jinx tosses the corpse of Mick out, and briefly it seems like maybe it worked – the monster stops to sniff the body, even takes a bite…but it refuses the easy meal and resumes its pursuit of Jinx.

Jinx crashes the car and darts into an old warehouse, slamming and locking a heavy door behind him, hoping that it’ll be enough to keep the SUPERNATURAL UNDEAD HORROR from killing him.

Reader, it isn’t.

I fuckin’ LOVE when a vampire just kinda steps through a barrier mysteriously, like in Dracula when Lucy slips through, like, a tiny crack in the door of her tomb. It’s really a fun part of their whole deal, this hyperspatial ability to ignore the constraints of physical space, easily their weirdest ability.

Bouboli advances of Santell, intent on killing him, and Jinx shrinks back, pushing himself against the wall, raising his arms…and…

That’s fun! His outstretched arms, pushed back against the wall, has turned his own body into the cross, and it’s stopped the horror dead in its tracks! It’s fun, and I don’t think I’ve ever seen anything quite like it. Lots of guys scrambling around for two sticks of wood, sure, but never just like “hey, lookit me, I’M the cross!” It’s a fun bit, particularly because it has the inherent drama of “how long can I hold this pose.”

Related, there is some art for this story, way back on the second page, that illustrates this scene. I saved it for now, though, because it’s such a bummer to see where the story is going before you get there. Also, the little caption text has a bit that about to come up, so it kind of double spoils the story, in my opinion. But, anyway, here’s the pic:

It’s good art; I like the translucent vampire there, and the stark shadow of Santell is nice and gothic too.

Anyway, like I said, the cross-pose that Santell is striking has, inherently, a weakness: how long can he keep it up?

Confronted with implacable death, Santell is forced to confront his own history as a killer of men. How the worm turns, eh Jinx? His revere is broken by the faint sound of voices…the car that had been following him has arrived! Shouting for help, Santell begs them to break the door down and rescue him. He hears them yelling, sees the door rattle as they try it, but the bolt is too strong. The voices recede, presumably to get help, but is there enough time? Santell’s arms are weakening already, beginning to sag, and once the cross is broken, the thing’ll be on him in no time.

More movie-derived knowledge bubbles up in Santell’s head, and we know (based on the Priest’s words earlier in the story) that he’s on the right track – FIRE is indeed the one weakness that can threaten this horror from the grave. His hand darts to his pocket – he gets the lighter out – flicks the flame on – the horror shrinks back from the fire – and –

Santell burns his hand and drops the lighter!

We cut to Kip’s perspective:

And that’s the end of “The Vyrkolakas” by Robert C. Sandison!

It’s a fun, action-packed vampire story, but there’s some interesting depth in there too, particularly about the lore and folk knowledge about the monster. It’s particularly interesting to see Jinks drawing on the NEW folk knowledge, derived from pulp fiction or the movies, as he confronts a horror from The Old World. It’s interesting to see a story from 1932 confronting popular culture (from within!) with questions about older knowledge, and doing it in such a fun way.

I also am just a sucker for such broad, striking characters as all the gangsters in here. I mean, it’s such a short story that you don’t get any chance to get to know anybody, not really, so it’s just delightful to have “coked-up gunman” and “effete killer” thrown at you. It’s painting with big bold strokes in bright colors, but it works here, and shows the way genre conventions can be strengths, I think. And the big, violent conventions of crime fiction become even more fun when a coating of weirdness is painted over them, I think.

Sandison, the author, is obviously interested in all this. I mentioned that he’d previously published a couple of stories in Weird Tales. One of them, “The River of Lost Souls” from 1930 is also a vampire story and, in many ways is a direct response to Dracula (the book, obviously, since the movie hadn’t come out yet). In this one, Sandison is also deeply interested in the ways vampires are presented as a having these long lists of rules they must follows. It’s also a western story, set in gold rush times. His other story, “Burnt Things” while not a vampire story IS a story of supernatural revenge, something we saw here in the story today.

It’s fun to see how, even in the early days of the genre, weird fiction writers were interested in tweaking and playing with the conventions and traditions of the raw material that they were drawing from. A good start to Halloween Month, I think!

Weird Pulp of the Old West #33: “Spud and Cochise” by Oliver La Farge, (originally published in The Forum, January 1936, but reprinted in Fantasy & Science Fiction Magazine v.13, n.6, Dec. 1957)

Howdy Pardners! Been a dog’s age, ain’t it? Lotta shit happening, so I ain’t had the time to scratch out as much writin’ and musin’ as I’d like to for this here blog, but still! Catch as catch can, so here we are again, and it’s a rip-snorter this time, a wonderful little story that one could very easily classify as an early example of the “Weird Western” genre originally from 1936: it’s “Spud and Cochise” by Oliver La Farge, originally published in The Forum but republished nearly 20 yrs later in good ol’ Fantasy & Science Fiction!

First thing to touch on – is this, truly, really, actually, pulp? Well, frankly…no. The magazine it was published in originally, back in ’36, was a slick called The Forum, a long-lived magazine first published in the late 1800s and running well into the middle of the 20th century. It’s early iteration took its name very seriously, hosting dueling essays on the major news topics of the day – it famously had a whole issue devoted to American Imperialism and whether it was Good or Bad following the 1898 expansion of U.S. holdings into the Caribbean and the Pacific, for instance. Beginning sometime in the teens, though, The Forum began to publish more fiction, although it never truly abandoned its “Ripped from the Headlines” essays and articles.

I called it a “slick,” by which I mean it was published on higher quality paper, had pretentions of greater literary/intellectual/social merit, and also had a lot more advertising. In fact, during some of its run, particularly in the 30s and 40s, it might’ve actually graded into the storied heights of the “glossies,” since it had circulation and distribution comparable to Harper’s and The Atlantic at the time, with whom they also shared a number of authors. With regards to the fiction it published, it also never focused on a specific genre, which is something else it had in common with the glossies and fancier slicks. In general, the fiction in The Forum was of a more serious, literary bent, though of course you’ll see that today’s story was republished in Fantasy & Science Fiction Magazine in ’57, and it is very definitely a work of fantasy.

Of course, F&SF isn’t exactly a pulp either; it was first published in ’49, a period that, really, can’t be said to be truly of the pulp era, at least not classically. The post-war publishing boom had changed that landscape irreparably (along with changes in printing and mail distribution), resulting in very different magazine business and newsstand culture. Similarly, radio and teevee totally changed the nature of popular entertainment. Gone were the heady days of dozens of magazines battling it out for a vast audience of readers hungry for more short stories. Now, genres were firmly cemented, and only those with sturdy, reliable fandoms could survive in the hardscrabble world of magazine publishing.

In fact, F&SF was clearly meant to be seen as a break from the pulpy past. It had no interior illustrations, for one thing, focusing instead on the stories, something that immediately stands out in contrast to, say, Astounding or Weird Tales. It was also created by and associated with a very specific group of editors and writers, people who had basically split with what I call the “Ray Palmer” school of sci-fi. There’s a whole story there, a fascinating (but also, sadly, a constantly recapitulating) one too, but to make it short, there had been an aesthetic and philosophic break with classic “gee whiz ray-guns-and-bug-eyed-monsters” sci fi, starting in the 30s and accelerated by WWII; guys like Pohl, Asimov, etc had pushed sci-fi into headier, more literary territory, ushering in a classic era of thoughtful, introspective, and frankly modern (sometimes to a fault!) stories that defined the genre. F&SF was a publication by and for those sorts of stories, as evidenced by its authors and editors; for instance, Anthony Boucher, the editor of this issue, was one of the first English-language translators of Borges. These serious literary chops are evident from a glance at the ToC:

It’s just ringer after ringer, both in terms of straight sci-fi (Asimov, Pohl, Anderson, Dickson) as well as the fuckin’ Master herself, Shirley Jackson. I mean, this is a scorching table of contents, some great stories by some great writers, including the reprint we’re interested in today, “Spud and Cochise” by Oliver La Farge!

But, before we get stuck in, let’s briefly introduce our author, since it’s A) extremely possible that you’ve never heard of him and B) his biography is relevant to this story. La Farge, born in 1901, was originally an anthropologist, doing important work on Olmec sites in Mexico before shifting his focus to the desert southwest and, specifically, the Navajo. He learned to speak Navajo, and wrote several scholarly works on both Navajo lifeways and their language. It was this experience, particularly in living in the southwest with the Navajo, that informed the majority of his writing. He’s probably most famous for a novel, Laughing Boy, which is set on a Navajo reservation and represents an important record of Navajo life and culture from the time; it won the Pulitzer in ’29 and set La Farge off on his career as a novelist. He also wrote a fair number of short stories, publishing a couple of collection in his lifetime and one volume posthumously. I’ve not read any of his novels, nor his autobiographical memoir “Behind the Mountain,” but after I found this story (in an old 60s paperback “best of” collection of F&SF) I chased his stuff down. He’s a good writer, interesting and with a lot of keen descriptions of people and places in the southwest, worth reading! But, I will say, today’s story is easily my favorite thing he’s done, a real masterpiece. I’ll link it again here just in case, and strongly urge you to read it before I go and spoil everything. It’s really honestly great!

Anyway, we’re burning daylight, so let’s mount up and get into the story!

Incredible western writing…you can smell the desert air, taste the dust, feel the sun, it’s great stuff. The tone is wonderful too; that little bit at the end, about the dead horse being a godsend for the ants, just a perfect encapsulation of the desolate and alien nature of the desert, you know? Balzac wrote that “In the desert you see there is everything and nothing – it is God without mankind” and La Farge gets it, you know what I mean?

Our dusty, weary feller, identified simply as Spud, rides up a ridge and sees a cloud of dust moving towards him. What’s the western equivalent of hard-boiled? Raw-hide? Whatever it is, that’s what we get, the sort of spare, efficient prose that lets you know Spud is an old hand at western living, wary of the dust, knowing it could be dangerous, particularly when it vanishes.

It’s interesting the way the medium in which we read things mediates our experience, isn’t it? I mean, think about someone reading this in The Forum in ’36 – you’d hit these first few scenes, these first few paragraphs, and think “okay, we’ve got some kind of cowboy story here.” But us, reading it in a science fiction magazine, we know there’s more than just a cow opera in the offing here, so we’re primed and waiting for the weirdness, reading between the lines…why did that dust cloud vanish?

Spud rides on, and eventually comes across the source, a weary, dusty woman who he greets with all the tact and graciousness of a true Gentleman of the Range.

Great stuff, perfect tone, perfect edge to everything. This woman is, very definitively, heading away from the town of Spareribs; there’s obviously something there, some reason that this exhausted woman has lit out of town in such a hurry, and Spud simply must know what’s going on. It turns out that, beneath the dirt and dust and grimness, he recognizes this woman!

Man, but “came out flat with what moved in him” is a perfect line, isn’t it? The western genre is the perfect, natural home of the valiant Paladin, particularly if you like your chivalric hero a little dusty and trail weary, and in this section La Farge is presenting us with an all time Cowboy Knight Errant in Spud. Just a really wonderful bit of character work here.

And then it turns out that this woman, a prostitute, actually recognizes Spud!

Plotwise, there it is: this woman, hoping to start a new life, bought up a mine and figured on settling in Spareribs, only to end up getting menaced by someone names Snakeweed. Stylistically, I think this is great stuff – very western, very gritty, but then the way these two know each other, the way they share a geography, it’s very mythic, you know what I mean, like a greek myth, or from the chansons. And they way she just has to ask “Do you know Snakeweed?” and he only has to answer “I do” well, I mean, c’mon, that’s fantastic. We’re immediately transported into a world, although we don’t know yet what kind of world it is, exactly. But damn if I don’t love it! Also, just as an aside, I love her statement “I tried to get out o’ the corral, but I guess it’s too high for me.” What a great line, full of despair at her inability to escape her past. Wonderful stuff!

Seeing and hearing her despair, Spud tells her not to worry – he’s been around the block a bit and seen many a woman like her find happiness. Then, moved by the weird that dominates his life as a heroic wanderer, Spud tells her to hold off going all the way to Tucson. Instead, she should take another trail, head to a place where she can hole up for a while and give him a chance to take care of Snakeweed.

Flawless stuff, in my opinion. The woman worries Spud will get killed, what with him being a wiry little feller and Snakeweed a great big bear of a man, but Spud tells her not to worry, telling what we think in the moment is a Pecos Bill style tall tale about himself. Anyway, there’s something in his bearing and words that convinces her that she oughta let him try, at least. They make an agreement to meet at an appointed time, and then she gives him a gift.

Two whole bottles of Four-Eye Monongahela! Now, at this point in the story, this is just some fancy liquor (Monongahela, by the way, is a valley in Pennsylvania, were the tradition of making whiskey with a mash of 80% rye and 20% barley originated), though you’ll want to just tuck these two blue bottles away for now in the back of your mind.

Spud rides off, there’s more wonderful desert description, and then he reaches Spareribs, a rough patch in the middle of nowhere. He’s been here before, as evidenced by the fact that the corral boss knows him and hands him a key. There some fantastic western writing here, a clearly painted picture of a dusty mining town in the middle of the desert, complete with saloon and fancy faro table. Spud gets a drink, eats a steak, and gets the feel of the place.

And then: enter, Snakeweed.

What’s Tiger Bone, you ask? Well,

So already, we’ve got some stuff going on, right? The whiskey earlier, a kind of heavenly drink, and now we’re introduced to its opposite, Tiger Bone, a Left Handed liquor, if you will. And it has effects!

Just gonna come clean – I love this, it’s perfect. “You know me. I’m Snakeweed; that’s what they call me and they better like it.” War talk indeed! And Spud has the sense (perhaps influenced by the preternatural Tiger Bone he’s been drinking) that he too has become a part of this myth cycle, back when he made his own war talk and Named himself in the same way. We’ve stepped out of the West, per say, and into some real Wizard shit now. And it just gets better!

Spud recognizes the truth of the thing – there’s magic in this world, Spud and Snakeweed both partake of it and use it and understand it. Without that bullet, Spud knows he can’t kill Snakeweed. He briefly contemplates trying to drink him under the table, but he calculates that it’d take a lot, more by far than he could handle himself. Similarly, there’s the sense that the Four Eye booze, powerful as it is, wouldn’t help him here either – there’s a great line about how the Tiger Bone didn’t make Spud mean, and in the same way the Four Eye wouldn’t make Snakeweed kind. This is my favorite kind of magic, a sort of Taoist point-counterpoint, forces-in-balance sort of thing.

Spud retires for the night, turning over the problem in his head. Spareribs is too small for both Spud and Snakeweed, but so long as Snakeweed has that bullet, there’s no way to get rid of him. Spud mulls it over, letting the Tiger Bone roil in his veins, and then he comes on a memory of a time when, once, he’d had a horse stolen out from under him by an Apache, a man who clearly could steal anything. And so, in the morning, Spud heads off in search of the great leader of the Apache resisting the Americans and the Mexicans both, Cochise.

Spud does some magic to learn where he has to go and then, after the manner of a hero, travels through the borders of the known world and into the unknown. La Farge spent a lot of time in the desert, and it shows again in the way he writes about the landscape and pure magic of it. Eventually Spud reaches his goal, confronts the Apache, and meets Cochise.

And then begins what is, in my estimation, the finest wizard’s duel ever written.

The thing about magic is that it’s hard to write, you know what I mean? What does it represent it? How is it expressed? You look at the classics of fantasy literature, your Conan or your Lord of The Rings, and you’ll find a paucity of magic, at least of the flashy, spectacular, D&D style spell-flinging; Gandalf lights a stick on fire in the blizzard magically, and that’s about it. Now, he does some other stuff too, but its all about will power and determination, a kind of intrinsic magic, hidden from mortal eyes. Similarly, in Howard’s S&S, the magic is either hypnotism and suggestion and alchemy, fancy psychological trickery, or it’s demon-powered and inhuman; either way, it’s rarely the focus of the story, since Howard knew if you dwelled on it too much it tended to strain the verisimilitude.

As for having two wizards go at it, well, forget about it. I mean, honestly, two old bearded dudes hurling fireballs at each other is boring as hell. That’s why people either subvert it, like Jack Vance and his ridiculous (and very limited) ultra-scholastic magic, or they go back to a real old-school kind of mythic “duel” like Le Guin in her great “The Rule of Names,” or White in The Once and Future King. Here the wizards are trying to one-up each other in a kind of escalating game, to see who can be trapped. That’s fun, for sure, and in both Le Guin and White’s work it is presented really effectively, but in all honesty: once you’ve seen two wizards trying to out rock-paper-scissors each other, there’s nothing really more to add, you know?

Which is why La Farge’s work here is so exciting – this is a fantastic wizards’ duel, with rules that are evident but obscure, and it feels both old and mythic while also being new and totally unprecedented. I’ll not paste any of it here, because otherwise I’d just end up putting pages of the story here, but I really hope you’ve already gone through and read this story; I really can’t say it enough – this is a great story, and this part in particular is fantastic.

Their duel starts with Cochise stopping the sun and sending it back along its track, a horrible thing (as no one can live in the past) and an awe inspiring display of power. Spud counters with a stream of mystic cursing in a range of languages, transforming his words into pure power that sends warriors fleeing and makes a buzzard drop, scorched to death, from the air. Cochise’s magic was flashy, but Spud’s demonstrated his power to actually affect things in the world permanently. Cochise responds by literally cutting a hole in the sky, and Spud nearly loses himself in the otherworldly emptiness exposed, and only with difficulty does he shake it off. Spud ties a knot in a string, a powerful spell that binds and traps Cochise. Both are left wearied.

The two wizards, Cochise and Spud, have some more magical fun – the contest is over, and by their exertions they have bound each other in friendship. There’s more mythic goodness from the buzzard, who threatens the two if they won’t share their booze, and then they get down to brass tacks – Spud came here to find a great thief to steal Snakeweed’s magic bullet. Cochise knows just the man. The thief is eager for the challenge, and agrees to help Spud. Cochise and Spud discuss deep, mystic matters long into the night, finishing off the Four Eye, and they part as friends and comrades, brother wizards both.

Spud and the Thief return to Spareribs, and he gets to work:

Again, the portrayal of magic in here is just so goddamned perfect, matter-of-fact but never banal, and the implication of it is always one of long study, serious dedication, and deep skill. It’s some of the best examples of magic I’ve ever read in any fantasy anywhere. It’s really great!

The thief returns with the bullet, and Spud, in thanks, says he can loot the town of its horses, which the thief cheerfully does. Meanwhile, Spud takes the malachite bullet, fixes it so it’ll work as a center-fire round, and then goes and loses some money at faro (in some obscure, mystical way, this is a magical act too, and its that easy ambiguity that La Farge captures that makes his magical writing so good, I think). And then he goes to kill Snakeweed:

And that’s the end of the story!

Look, obviously, I fuckin’ love this story. It’s great; Spud Flynn is a goddamn trail-worn paladin, easily my favorite kind of character, and La Farge has given him a vital voice that works perfectly in this kind of story. I love the way the world is just absolutely steeped in magic, too; like I said, this is the best wizards’ duel I’ve ever read, and the weirdness of Snakeweed and Spud’s own wizard duel in the saloon is fun too. There’s a real rugged realness to this world’s magic that I love too; it feels organically like a part of the story, you know? I reckon that’s because La Farge, a writer who loved the Southwest, was intimately familiar with the folklore and tall tales of that place, as well as the legends and folklore of the Native Americans of the region.

His familiarity and first-hand knowledge of the land and the people of that region is evident, particularly in the way he writes Cochise, I think, and it’s a goddamn relief to read something that treats the Indians as real people and not mere props; it’s sadly rare NOW, let alone from something in 1936!

As an example of a “Weird Western,” I think it’s really great – there’s a real tendency, especially know, to lean heavily into “cowboy vs monster” and, don’t get me wrong, that’s great too, but man I love the fable-like quality on display here, and the emphasis on magic and the conflict between two Cunning Men (in the sense of them being wizards) on display here; it’s a much rare kind of weird western, I think, and that’s always refreshing.

Reckon I’ve jabbered on enough about it; it’s a good story, and I hope to see ya’ll somewhere down the trail. Adios!