Category Archives: Sword and Sorcery

Straining the Pulp beneath my sandaled feet #16: “Rattle of Bones” by Robert E. Howard, Weird Tales June 1929, V.13 n.6

Gathered ’round the red glow of the fire at night, its feeble flame keeping wolves (and worse…) at bay while we discuss the weighty topic of The Pulps, one name looms larger than all others, a name of ancient renown steeped in glory and deep lore: the Man from Cross Plains himself, Robert E. Howard. And while I don’t want to get bogged down JUST talking about him, it is the fact that, in addition to basically creating the genre that Fritz Lieber would later name “Sword and Sorcery,” ol’ REH is also one of its indisputable masters, having written some of the best examples of the genre ever. So, while we ARE going to be eventually talking about OTHER people, there will be at least THREE of these pieces that focus on my fellow Texan, Big Bob Howard. And for today, that story is “Rattle of Bones” from the June 1929 issue of Weird Tales.

That’s right, we’re saving Conan for later and STARTING with Howard’s first indisputably successful series-spanning character, the two-fisted, sword-swinging, berserker-Puritan himself, Solomon Kane! I’ve always liked Kane (shame about the movie though…) and I think he’s an important step in Howard’s career. In addition to being a real recurring character, he also seems to have helped Howard crystalize some of his ideas about what he was interested in as a writer, per say.

But wait, I can hear you saying, didn’t I *just* say last time that sword and sorcery wasn’t created until the Conan story “The Phoenix and The Sword” was published in 1932!? What’s this 1929 story doing here in Sword and Sorcery month!? Read on, O Prince (or Princess, as the case may be)!

Leading up to this issue of Weird Tales, Howard was already an established writer: his first professional story ever was “Spear and Fang” from ’25 in Weird Tales, a lusty, action-packed caveman yarn that was extremely well-received. He wrote some more traditional, gothic-style horror tales, in particular “Wolfshead” in ’26, which was another huge success with the readers of Weird Tales and established him as a talent in Farnsworth Wright’s stable of writers. All of these stories are very much in the vein of Howard’s early horror writing, tortured protagonists struggling manfully against a hostile world full of occult threats, rich in historical (or prehistorical) trappings and settings. Importantly, he has introduced the Picts in “The Lost Race” from 1927; these dark, gnomish figures of a forgotten age who lurk in the twilight on the edge of our world are, for Howard, a synecdoche. They represent all of his literary preoccupations: civilization and barbarism, history drenched landscapes, violence, empire, decadence, atavism, and race. While these previous stories are very much still in the weird fiction tradition, focused on moody reflections of doom-laden fate and ancient knowledge, they are nonetheless grasping towards what would eventually become sword and sorcery, where weird horrors exist to be confronted rather than merely suffered. And Kane, as a brave and violent character that can appear in different stories and different settings over and over again, is an important part of bridging that gap from the early “weird fiction” Howard to the “blood and thunder” Howard that we know and love later.

That’s a long preamble, so we’ll save REH biography talk for later. Now, let’s take a look at this issue of Weird Tales!

An excellent and very risque cover from Hugh Rankin, illustrating (vaguely) a scene from a Jules de Grandin story by Seabury Quinn. It’s got a great, almost art deco style cover to it, doesn’t it, and the nearly naked woman is particularly stylish and evocative (he said, looking respectfully). Probably way more interesting that the story it’s illustrating, I’m sure – Quinn was a HUGELY popular writer at Weird Tales, surpassing Lovecraft at this point, and his occult detective Jules de Grandin was one of the most popular characters in the magazine. The stories themselves are perfectly fine, but it’s always baffled me HOW bonkers people were for them back then. Changing tastes, I guess. Anyway, the ToC:

Not TOO much to write home about in this issue – Derleth and Whitehead are very much second-stringers in the Lovecraft Circle, and the big names at the time were definitely Quinn and Hamilton; they’re right up right up front in this issue, with a bullet. Howard is comfortably in the middle of the issue, and Wright took particular care to call out that “Rattle of Bones” is a Solomon Kane story; they’d given Howard’s first Kane story, “Red Shadows,” a cover earlier in 1928, and there’d been a second Kane story earlier in 1929, so they’re working hard to make sure people know that this is a recurring character. So let’s get into it, shall we!

Unique typesetting on the title this time, huh? It spreads across two pages too, but there’s just one word over there on the second page, kind of spaced weirdly. The title font is only used for this story in this issue, which is interesting. Weird Tales was always financially strapped, generally just skating by, so I kind of wonder if they were trying to get some visual interest on the cheap here? But, that’s not to say that they couldn’t afford an illustration!

Ah yes, Weird Tales, the magazine never afraid to spoil a story with an illustration right off the goddamn bat. Of course, this one isn’t the worst offender, but still, c’mon ya’ll, let a story breath, would ya?

Efficient and evocative, Howard wastes no time here. Two men travelling through the dark, silent, shadowy black forest approach the Tavern of the Cleft Skull. The landlord is suspicious, and demands to know who these guys wandering the deep forest are. One is, of course, the English Puritan Solomon Kane, and the other is a Frenchman with the unlikely name of Gaston l’Armon. The sullen, suspicious, secretive landlord lets them in, and we get a brief description of our characters: Kane is a goth, all in black with a black featherless hat that sets of his pallid, intense face. Gaston is of a different sort entirely; he’s very much a French Poppinjay, all in lace and finery. And our landlord?

So he’s obviously a deeply sinister motherfucker, even without that last little “few come twice,” thing which, I mean, jeez man. Way to give away the game, although when you have two small red eyes that stare unblinkingly at people, maybe there’s not much dissembling to do? Kane and l’Armon finish up their meal and head on up to bed.

This is a pretty short story with pretty spare descriptions, but I think Howard uses his words to good effect here – the wavering shadows on the walls of the long dark hall and the broad, stocky body of the weird innkeeper shambling ahead of them…it’s a really nice picture, the sparse language helping to convey the silence and the stillness and the emptiness of the Inn of the Cleft Skull.

Inside their room, Kane notices that there isn’t a bar for the lock. There’s a bit of banter between l’Armon and Kane, and we learn that the two of them met by chance a mere hour before coming across this lonely inn out in the middle of the German black forest. Still, they decide that they might like to be able to lock their door, so they go out in search of a bolt in one of the other rooms. This trope of an inn as a trap, and in particular one where the trapping is done via locks (or the absence of them) appears in two other big famous stories. One is Howard’s Conan story “Shadows in Zamboula” from 1935 (a good but controversial story that showcases some of the worst of Howard’s casual racism) and, interestingly, it plays a major part in Lovecraft’s “The Shadow over Innsmouth” from 1931 (where it precipitates one of the few action scenes in a Lovecraft, actually). It’s an effective bit of horror stuff, though – vulnerable and unprotected in your sleep, not even a locked door between you and whatever threat is out there…it’s spooky stuff! Kane and l’Armon agree that they’d like to be able to lock the door, so they set off to search the other empty rooms of the inn for a bar to lock their door with. But, they find them all similarly unlockable. And then they come to the very last room at the faaaaaaar end of the dark hallway.

They find the Inn’s murder room which of course we were all expecting. Bloodstained floors, smashed furniture, and even a secret passage!

That’s pretty wild, huh? The inn keeper cleaves some poor bastard’s head clean through AND THEN chains up his corpse in a secret chamber? Confronted with the evidence of their murderous host’s past actions and his immanent threat to them, what do they do? They start screwin’ around with the skeleton, of course:

Perfectly normal thing to say, Gaston l’Armon, I’m sure it’ll have no bearing whatsoever on the rest of the story! But Kane has had enough; he wants to confront the innkeeper with the evidence of his crimes! He turns, preparing to leave, when the unthinkable happens!

Betrayed! And now Kane recognizes him…he’s Gaston the Butcher, a famously murderous brigand! He had planned to murder Kane in the night, the treacherous dog, but a chance came along and he took it! Now he’s going to kill Kane and take his gold. It’s a solid plan, simple and straightforward, and Kane seems to be facing his imminent death (and at the hands of a Frenchman, no less) when, suddenly…

That’s right! Looming up behind Gaston in the hallway, the inn keeper cleaves himself another skull, thereby saving (albeit briefly, as we’ll see) Solomon Kane’s life! By the way, the “hanger” that the innkeeper uses to chop Gaston’s head open is a type of sword, a very short sabre that was popular with woodsmen and hunters before making the jump to the navy and artillery officers of the 17th and 18th centuries. It’s called a hanger for the way it hanged from the belt.

Kane moves forward, but is quickly menaced back by the innkeeper, who has a long-barreled pistol in his OTHER hand. If it’s not one thing it’s another, you know what I mean?

First off all, the innkeeper is a nice and effective example of escalation, one of the staples of adventure literature. Gaston was bad, sure, but now Kane is face with a worse threat, a man driven to murderous insanity by the brutality of a Continental prison. The line, “And deep in my brain, the wounds of the years…” is really great, and it instantly turns the Host of the Inn of the Cleft Skull into something wilder and weirder and more tragic than a simple homicidal maniac. He’s been broken irrevocably, to the point that he’s now hiding out in the woods and waging a murderous war on all humanity. It’s great stuff, real dire threat.

But what, you ask, of sorcery? Well, there’s that strange sound again. Gaston had heard something scrabbling around in the chamber with the shackled skeleton, noises that Kane had dismissed as rats bothering dry bones. But the innkeeper has a different interpretation of the sound.

The madman continues with his ranting, explaining that the skeleton had belonged to a Russian sorcerer who had stopped at the inn and whom he had, of course, killed. But the wizard had vowed that his dead body would rise up and avenge him, so the Innkeeper stripped his bones and shackled his skeleton to the floor in the secret chamber. “His sorcery was not powerful enough to save him from me, but all men know that a dead magician is more evil than a living one,” says the innkeeper, sidling around to check on his prisoner.

I mean, that’s a great scene, isn’t it? A door to death yawning wide, then the man suddenly toppling backwards in a panic! A gust of wind that snuffs out the candle and shuts the door to the secret room where, sealed away, all Kane can hear is muffled screaming and the rattle of bones! Just top notch stuff, really simple and direct and effective. Kane kindles a light and sees a sight that horrifies him:

And that’s the end of the story!

So, first thing first, this is definitely a horror story, and not even a particularly weird one – there’s nothing cosmic or mind-bending about the monster here…it’s a wizard’s skeleton, and it literally just strangles a guy to death. In fact, the Innkeeper is a much weirder threat; he’s been brutalized so thoroughly that he’s lost all humanity, becoming an engine of destruction and murder who lays in wait for any and all who happen to come his way.

Similarly, the proto-sword and sorcery elements might seem to be thin on the ground here. Kane is mostly held at gunpoint the whole story, and he doesn’t even get a weapon of his own until the very last bit of the story. He doesn’t fight anybody or anything, and mostly just watches as the events of the story unfold around him. In fact, if you haven’t read the previous two Kane stories, you might be a little skeptical of the whole “Kane is a sword-and-sorcery hero” thing here (it’s much clearer in those stories, though – he’s sword-fighting and ranging all over the place in those, and generally a lot more active and dynamic than here, as well as menaced by sorcery and horrors).

But! I think that this story nicely illustrates Howard’s changing direction and the way he’s developing a distinct aesthetic. First of all, there’s an interesting use of the environment. The black forest setting is gloomy and threatening, and this ramshackle inn with a terrible name is, rather than a welcome sign of civilization in a wilderness, actually much wilder and more lonely than the woods themselves. The threats of the forest, wolves and weather and such, are after all natural, while the canker of the inn is wholly unnatural, a blight on the face of the earth. And the origins of that blight are sunk in the brutal degradation that Man visits of His Fellow Man, which is a very Howardian perspective that underpins many of the Conan stories.

You’re also beginning, I think, to see the tell-tale interest in the specific settings and materiality that makes for good sword and sorcery. Howard is always interested in making you believe that the places he’s setting his stories are real; now, that might be easier when the place IS real, like the black forest, but the work he’s doing is still substantial – after all, he’s just said “black forest” and “Germany,” it’s not like he’s providing an in-depth primer on the socio-economics of Baden-Württemberg. BUT I think there is an obvious interest in conveying that this landscape is real, and that the people and places in it are historically contingent. By playing around with those ideas in stories like this one, he’s practicing for the quick but evocative realizations that he’ll need to make Aquilonia or Turania seem like real places with real histories and economies and cultures, the sort of backgrounding that makes the Conan stories work.

There’s also a brutality to the characters that is interesting and important. The innkeeper, who is insane, is certainly a grim enough fellow, but Gaston’s depravity might be even worse. After all, the innkeeper at least has an ethos, man, but Gaston is straight up just a greedy murderer. Both of them have been degraded and turned into monsters, in fact; the innkeeper by a cruel and crude “justice” and Gaston by his own avarice. In the Kane stories, it’s implied that he is a volcanic, passionate man whose natural tendencies are kept in check not by his strict Puritanism but rather by his single-minded obsession with his own ideas of justice and righteous violence. In fact, over the course of the stories, you could very easily say that Kane is very similar to the poor mad murderous innkeeper, the only difference being that Kane’s endless war is being directed at the right people, brigands and murderers and inhuman monsters. That kind of psychological depth, and in particular the emphasis on the darker side of human beings, is certainly one of the poles holding up the sword and sorcery tent, and it’s in the Kane stories that Howard really starts to explore it.

I obviously really like this story – in fact, it might be my favorite Kane story. Don’t get me wrong, there’s good swash-buckling in a bunch of ’em, although you do have to prepare yourself for Howard’s paternalistic take on Africa for a lot of them (“Wings in the Night” is probably worth a read, though). And Kane is probably Howard’s first Great character, a dynamic and forceful and interesting personality, a Puritan who is, actually, a Barbarian hero, subject to gigantic melancholies and gigantic mirths. And while it’s short and Kane doesn’t get to do much in it, I still like the tone and mood of this piece – it’s a horror story, yes, much more so than sword-and-sorcery, but it’s almost there too, just teetering on the edge of a new genre. I think it really is a good key to understanding the evolution of Howard’s writing and thinking, and how all of, his interest in history and civilization and people, is going to blossom very soon into something special and epochal.

End of Moorevember #15: Sword and Sorcery edition! “The Black God’s Kiss” by C.L. Moore, Weird Tales Oct 1934 (v.24, n.4)

CONTENT WARNING: the story we’re talking about today includes sexual assault.

The Yuletide draws nigh, and for me, that means one thing: sword and sorcery! Growing up, for some reason or another, I would often find myself reading fantasy novels around this time of year; Lord of the Rings, The Enchanted Forest Chronicles, Book of the New Sun, big fat books that travelled well for holiday trips and suchlike. But one day I picked up a Fritz Lieber Fafhrd and the Grey Mouser collection, and ever since my xmas time fantasy reading has bent towards the sword-and-sorcery end of the spectrum. That might not be too surprising given that sword-and-sorcery is a subgenre of weird fiction anyway. But it’s decidedly my favorite flavor of fantasy, so it’s a unique pleasure to be able to end Moorevember and begin my annual sword-and-sorcery appreciation month with the very first Jirel of Joiry story from one of the genre’s masters, C.L. Moore! That’s right…it’s “The Black God’s Kiss” from Weird Tales, October 1934.

It’s gonna be wall-to-wall adventuring around here from now through January so we’ll talk the history of sword and sorcery as a genre later, but to lay some groundwork for you: sword and sorcery is the ONE genre that people all definitively agree began in Weird Tales. Specifically, we can point to the publication in December 1932 of the Conan story “The Phoenix and the Sword” as its definitive birthdate. It’s not the first fantasy in the magazine, of course; some of Lovecraft’s dreamlands stories veer dangerously close to the genre, Clark Ashton Smith had already published a number of fantasy-flavored horror stories (including, importantly, “The Tale of Satampra Zeiros” in ’31), and REH had even had a couple of “King Kull” stories in the 20s in Weird Tales, but for most people the genre crystalized in ’32 with that Conan story. Mostly that’s because Conan as a character would come to dominate the genre, but I think there’re good literary reasons to pin it there too. A lot of the weird fantasy that had appeared previously was, mostly, very much more in the weird fiction tradition, focusing on horror or mood or lyricism; even Howard’s Kull stories were more mythic than anything else, with very little of the action or adventure we associate with classic S&S. Also, with the Conan story, we get a glimpse at the first really well developed “secondary world” in literature, a pseudo-historical approach to presenting fantastic lands as real political entities with histories and agendas and material concerns, rather than as timeless magical kingdoms. But perhaps most importantly, Howard’s Conan represents the first clear articulation of the central theme of sword and sorcery: a singular human character relying on their strength and cunning in an active struggle with unnatural and dangerously inhuman forces.

The 80s sword and sorcery revival (and backlash), particularly in the movies, has given us a very jaundiced and cynical view of the genre; you say “sword n’sorcery” and what most people envision is a meat-headed barbarian carving his way through a sea of enemies, followed by some gratuitous sex with an uncomfortably exoticized dancing girl. And I mean, sure, that’s a part of it, but in the finest examples of the genre, what you actually have is a story about a person confronting dangers with only themselves (and, in particular, their bodies) to rely on. It’s a literature preoccupied with the ways a person will push their strength, will, and courage to the limits in pursuit of a goal, despite the presence of weird inhuman threats.

That this had an appeal to both readers and writers of weird fiction is understandable, I think…even the most dyed-in-the-wool weird horror fan must eventually confront the fact that, sometimes, you want to see someone punch a gibbering horror right in its non-euclidian face, and that’s precisely the itch Sword and Sorcery scratches. The horrors are real and chilling and soul-shattering in S&S, but not every protagonist has to be a Lovecraftian character that embraces merciful oblivion by fainting at the most narratively convenient moment. And as we know from our very first entry in this year’s Moorevember, that kind of tough, no-nonsense character was something C.L. Moore specialized in writing! So let’s get to it!

Moore got the cover for this story, and it’s one of Brundage’s most famous pieces. The strange, enigmatical expression of the statue is really good, and while Brundage has of course cheesecaked up Jirel of Joiry (giving her longer and more feminine hair and putting her in lingerie), I think the picture actually does a good job at capturing some of the weirdness of Moore’s story. I wonder if there are any interviews or letters from Moore where she says what she thought of the cover?

The ToC this issue is pretty solid, too:

It’s a sword-and-sorcery smorgasbord! Moore, followed immediately by a great Hyperborean story from Clark Ashton Smith (which includes a wizard with an archaeopteryx familiar) AND there’s also the second part (of three) of a pretty great Conan tale (also with some of the raddest evil wizards he ever wrote)! Great fantasy stuff here, plus more straightforward weird fic from Ernst, Wellman, and Julius Long…hell of an issue, honestly!

The esteem that Wright and the readers felt for Moore is evident from a nifty (and atypical) little sidebar that was inserted on the first full page of text from the story. Here it is:

Some incredible praise, and puts Moore right in there with truly towering figures of weird literature. It also illustrates just how epochal “Shambleau” was for the magazine and the genre. A real shame that she ever fell off the radar of readers, since she’s absolutely one of the major writers of genre fiction from the early 20th century.

Big giant title illustration that, along with the italicized caption, UNFORTUNELY undercuts the beginning of the story by giving away the fact that Jirel of Joiry is, in fact a woman. It’s a real shame, because Moore clearly begins the story with the idea of surprising the Weird Tales audience with that fact:

Not until the fifth paragraph is Jirel identified as “Joiry’s lady,” after descriptions that paint “Joiry’s tall commander” as martial, physically powerful, and very defiant. It’s a shame that Weird Tales undercuts the reveal with the art and the intro, although hopefully some readers had sped through that and encountered the surprise naturally. It’s a great scene, one of the iconic gender reveals in literature, right up there with Éowyn confronting the Witch-King of Angmar.

Guillaume is, of course, struck by the sudden sight of this warrior woman, one who by his own admission put up a truly valiant fight against him and his men. It’s kind of funny that he besieged Joiry and went through all that without knowing who it was he was facing, isn’t it? Guess he was busy, what with the pillaging and conquest and all. And this leads into the scene that warranted the trigger warning above, because he demands a kiss from his captive. The immediate result is that Jirel curses him out and, despite having her hands bound, lashes out with her spurred boots and her knees and elbows, walloping the men holding her and even succeeding in briefly braking free. But Guillaume descends from his captured throne, grabs her, and forcibly kisses her.

Jirel is a grade-A badass, though, trying to fucking bite him to death like that. But she’s knocked unconscious and dragged away to what had been her own dungeons.

Pausing briefly, let’s talk about the sexual assault here. This is the only actually portrayed assault in the story, though the implied threat of rape looms large in the story and is explicitly discussed a little later; still, I think it’s worth pointing out that it’s not meant to be titillating to the reader, but rather is described as an actual and serious affront to Jirel’s person and dignity. Similarly, Jirel’s reaction is not typical for a woman in a pulp story facing an outrage like this; she is furious, and tries to kill Guillaume with her goddamn teeth, after all. We’ll talk about it more at the end, but I think it’s important to note that Jirel’s actions in the story are motivated by this assault, much more so than the simple fact that she lost her castle and position. Just keep that in mind as we read on.

Jirel wakes from her stupor in a lightless dungeon deep beneath her castle. She surveys the room in the dark, feeling her way along the edge of the room and finding a small wooden stool which will serve her as a weapon. Then, action-oriented as always, she makes her move:

Jirel creeps through her silent castle carefully, wracked with furious hate at the memory of Guilliaume and the kiss. Jirel, like all true sword and sorcery heroes, is always a hair’s breadth away from titanic berserker rages, and it’s only with effort that she forces her volcanic fury back down into the pit of her stomach. A plan is forming, as told by a wolfish grin she wears as she seeks out her rooms.

The Roman greaves are a nice touch, and help situate us in time and place (even if it doesn’t make a lot of strict sense). Between the name of Guillaume and the “not long past” days of Rome, we’re in France, although there’s definitely more of a high medieval feel to Jirel and her adventures than, say, a Merovingian setting. But still, there are two important points here. First, we’re in a savage age of warlords, lawlessness, and violence, the kind of thing that arises after the fall of an orderly and powerful Empire like Rome. Secondly and much more importantly, I’d argue that this brief scene subverts the important fantasy trope of the Chivalric Hero’s arming ceremony, and is in some ways the first clear and explicit articulation of sword-and-sorcery’s difference from traditional fantasy.

A chivalric hero is defined their equipment – they bear armor and arms that, in addition to signifying social status and prestige, also serve to symbolically elevate and separate their heroes from the rest of the world. A chivalric hero encased in steel contrasts with and indeed rejects the softness and vulnerability of the human body, while also placing them within a milieu of honorable and romantic combat. Similarly, the investiture of a chivalric hero with their armor and often special or ancient weapon represents a numinous, spiritual aspect of their being; again, they are transformed into something more than human.

Contrast this with the hero of sword and sorcery – yes, they have armor and weapons, but they are interchangeable, tools to be used and discarded, mere accessories to the true strength of the the S&S hero, their body and its native, inherent strength and vitality. A chivalric hero is strong, of course, but their heroism is superhuman, signified by the rejection of the body in favor of a manufactured, expensive, and inhuman carapace of metal. The S&S hero embraces their (often admittedly nearly mythic) body. And here, in this scene, we have Jirel explicitly inverting the famous arming ceremony of chivalric romances – she is unattended, and must strip her battered armor off on her own, a difficult task that requires considerable effort and contortions to achieve. You can envision her casting off her grand gothic armor, all fluted edges and glittering layers, the sort of thing that takes a lot of people to put on and take off properly. And what does she replace it with? Doeskins, utilitarian chain mail, and the greaves of a dead empire. These are the trapping of a reaver rather than a grand and noble leader of men! I think it’s a key scene in the history of fantasy in general and sword-and-sorcery in particular, a masterful and efficient expression of a break with the romantic ideal, replacing it with a grim, brutal, and hard-boiled expression of rugged heroism instead.

Emerging from her room as a true sword-and-sorcery hero, Jirel creeps through her dark and silent castle, realizing that her enemies must have spent the night feasting and partying and are now probably sleeping it off. She briefly considers just wrecking their shit while they sleep, but she puts it aside – Guillaume must’ve left SOME sentries, and she figures she wouldn’t be able to kill him without getting captured. She’s got a different plan in mind. She seeks out her priest, Father Gervase, who is praying at his shrine.

Jirel could possibly flee, but she’s chosen a different path, one that horrifies her priest.

An important fact is revealed here: Jirel is not one of these virginal sword and sorcery heroines. It’s not sex per say that she fears; rather, it’s victimization that she is fighting against. That’s an important point, I think. We aren’t told explicitly what Jirel is up to, but it’s clearly a grim and perilous thing she plans to do. Gervase says he would rather give her up to Guillaume than see her do whatever it is she is planning to do, but she is resolute; she will make a deal with the devil himself for vengeance!

Shriven, Jirel descends again to the dungeons, this time seeking out a secret passage that only she and Father Gervase know about. Both had explored it some before, the priest farther than she, and it is a terrible, unearthly place, full or horror and inhuman evil, and it is into this that Jirel will venture! Just fantastic sword and sorcery stuff, isn’t it? And Moore, who has real keen eye for weirdness, really delivers here; Jirel enters a weird corkscrewing tunnel, experiencing strange sensations, altered gravity, and weird animate clouds of darkness that seem to emanate purest sorrow. It’s a great section, and Moore spends the time necessary to convey that Jirel is not merely crawling through a tunnel – she is leaving our world behind and going someplace else.

She reaches the end of the tunnel and feels an immensity around her, as if the tunnel had opened into a great and limitless space. Everything is still perfectly and oppressively dark around her, and she actually feels a constriction around her throat when she tries to step into it, nearly choking until she removes the crucifix at her throat. And while some may balk at the mundanity of a cross having some power over this place, I think it works on a different level – it is only when Jirel rejects this symbol of the normal world and casts it aside that she can see this new, strange world, a very thematically appropriate thing for the story.

First off, she’s crawled down a tunnel into another world – there’s a sky and stars and topography. That tunnel has led her out of the known world into some place very different from our own. And secondly, she’s immediately attack by a bunch of horrible little freaks gnashing at her heels. Her blade goes snicker-snack and she squishes a bunch of the gross little things, disgusted at the sensation of their bursting bodies. Then she steps out into this weird unearthly world, and discovers that the gravity is indeed different; she’s soon leaping with great bounding strides that would be impossible back home, speeding away across the plains towards a weird shaft of light that she’s spotted in the distance.

This is a long section, and I hope you have the patience to enjoy it; it’s basically a description of this weird-as-shit place and the strange, horrible things that live there. Strange pale naked women with sightless and senseless eyes leap froglike through a marsh, rivers murmur with terrible voices in alien languages, and other horrors abound. It’s a very Boschian vision of Hell, uncanny and very weird. Jirel eventually arrives at a the light, which turns out to be a tower made of weird, solid light, where she finds a horrible demon-thing that takes her shape. She senses its menace but still persists in her quest and demands a weapon that she can use against Guillaume, and the mirror devil tells her that what she seeks is in a temple on an island in a lake.

There’s more travel descriptions, and she encounters more horrible things as she goes, including a herd of blind horses that scream the names of women as gallop across the plains. It’s all extremely phantasmagoric, just top-notch weirdness in my opinion. Then, she finds a lake, and spots an island with a building on it in the distance. She crosses a strange bridge of solidified darkness and comes to the temple on the island in the lake.

So this is the titular Black God: a weird, sexless cyclops carved of unearthly stone, its alien lips pursed for a kiss. Oddly phallic too, a one-eyed monster and all. But it’s pretty fuckin’ weird for all that, huh!? A strange consciousness seems to live in the statue, and a horrible compulsion steals over her. Even the architecture of the little temple seems to draw her in, towards the smoochin’ statue.

There’s the scene that inspired the cover! It’s a strange one, for sure, Jirel kissing a weird statue; good weird image, huh?

Something is given to Jirel through the kiss, something terrible and alien and deadly. She flees, sickened and terrified, sensing that she is now bearing something horrible within her from the statue’s kiss. But eventually the panic subsides, and she smiles with grim satisfaction, knowing that she has her weapon.

She flees the twilight land, fearing instinctively the coming of its alien dawn. She also seems to know that there’s a ticking clock with this weapon, that she must pass it along to its target or it will destroy her. The fuse has been lit! She arrives back at the tunnel, slaughters more horrific little things, and then clambers through the weird passage, again experiencing weird dizziness and odd gravity as she travels between worlds. Eventually, she arrives back in the dungeon of her own castle, and what does she find there?

Weak with the strange evil inside her, she stumbles towards Guillaume.

As they kiss, Jirel feels her strength and peace of mind returning as she passes on the Black God’s Kiss. And, similarly, she witnesses the effect that it has on Guillaume.

The horror spreads over Guillaume – his body grows rigid and grey, he shudders and bleeds. He utters an inhuman and unholy cry of some alien emotion as the kiss destroys him. And then, a horrible realization comes over Jirel.

And that’s the End of the Story.

Now, right off the bat, we have to confront the kind of uncomfortable nature of this ending. Jirel, in fact, had been in love with Guillaume, had confused her passion for hatred, and in so doing had destroyed the man she actually loved. It’s not an easy thing to talk about, because of course Guillaume is not a good guy, what with the unwanted kiss and all, and a woman falling in love with her rapist is, of course, a pretty vile trope. But compare it to Moore’s debut story, “Shambleau,” where the female monster and Northwest Smith share a romance that is absolutely destructive. Love as a deadly and destructive force is obviously something that Moore had thought a great deal about and was a source of much inspiration for her, so I think we have to take it seriously in this story; she’s not simply recapitulating a sexist trope here, but rather trying to dissect and examine power and love and relationships, like she does for many of her stories.

I think there’s an important resonance here between this work and Moore’s sci-fi story that we talked about last week too. In “No Woman Born,” the central conflict of the story arises out of the inability of the men in Deirdre’s life to understand or even communicate effectively with her. A similar thing is happening here, I think. Jirel, a woman, a warrior, a ruler, is in a position of absolute power, one held through sheer force of her body and will. This position is upended at the very beginning of the story, Jirel put in a position of weakness and at the mercy of Guillaume, who has led his army to victory against the castle of Joiry and its ruler, Jirel. Neither of them are capable of dealing with the other as equals in this case; Guillaume treats her as mere spoils, which of course Jirel rejects. Both are violent warlords who live lives of violence – in later stories, it’s made clear that Jirel rules through strength, and that her men (all rough warriors themselves) follow her because she is a ruthless and powerful soldier. Trapped in these roles, they cannot see that they are very much alike.

And importantly, it is not sex that Jirel fears, a departure from a lot of fantasy (and fiction), where a woman’s virginity is a sacred thing. Jirel has fucked, she says as much to her priest. What she rejects is that she would be a mere plaything for a man, used and then disposed of. The conflict here is about power and dominance, and how these two people are undone by the structure of their society and their positions in a martial culture and time. You don’t want to get TOO biography-minded when pulling apart a story, but this theme of a strong woman coming into conflict with men and the world of men is such a prominent part of Moore’s writing that it would disingenuous not to say that there’s probably something very personal there, right? An obviously powerful and talented writer having to battle her way through a very sexist industry is something that Moore certainly experienced. Perhaps there’s a message in here about not letting your rage at assholes force you into doing something you regret later.

You might understandably find the ending rough, but you can’t deny that Jirel is a fantastic character, and the fact that she was written in ’34 at the HEIGHT of Conan-mania is really truly remarkable. A woman warrior that is not some weird virginal or sexless monster and who does not rely on magic or some cop-out bullshit is rare today, let alone back then. Jirel is a fuckin’ badass warrior, strong and tough and deadly all on her own because, presumably, she’s just good at killing things. That’s incredible! No wizard or magic chastity vow has given her her powers – she’s just Jirel of Joiry, warrior and warlord, and she will straight up kill your dumb ass if you get in her way. Moore wrote six stories about her, and while they’re all good, I think this is very much the best of the bunch. There’s just something really vital and exciting about the character, and she steps fully formed into the story right away.

And as weird fiction, I think this story delivers too. The scenes of the weird hell world that she travels to are really very strange and mysterious, and they make an interesting counterpoint to the Lovecraftian alien-gods that are more common (especially now) in both weird fic and its subgenre of sword and sorcery. I mean, there’s something very alien about the statue and, phallomorphism aside, I think it’s a very successful evocation of weirdness there, genderless and puckered up in the middle of a strange temple in a lake. Moore is really unparalleled at conveying a sense of oddness without recourse to the more cliched approaches you sometimes come across in Weird Tales. Similarly, her inventiveness and thematic approaches to her stories are just endlessly interesting to me.

I’ve had a really great time with this Moorevember stuff, and have really had fun rereading these absolute classics of hers. Farnsworth Wright was very much correct about putting her name up there with Blackwood and Lovecraft – she’s really one of the 20th century’s greatest genre writers, a true master of the art of the weird! But of course adventure calls, so we’ll have to leave C.L. Moore behind as we wade into some more yuletide sword-and-sorcery in the weeks ahead! See ya’ll next time!