Category Archives: Fiction

Spawn of Pulp #41: “Spawn of Dagon” by Henry Kuttner, Weird Tales v.32 n.1, July 1938!

Sword & Sorcery is a wonderful genre, inventive and vital, and the way it’s grounded intimately within the materiality of its world and characters lets you investigate issues of the body, of the environment, of class and wealth and oppression and violence, in surprising and often insightful ways. That being said…there are, like all genres, some, ah, lesser works, where the promise of the form is not entirely fulfilled. C’est la littérature! And that’s what we’re going to be looking at today, a very middling story that, none-the-less, helps illustrate some important things about the genre. And what story is that, you ask? It’s Henry Kuttner’s “Spawn of Dagon” from the July 1938 issue of Weird Tales!

Now, I don’t wanna be too rough on ol’ Hank here – Kuttner is a hugely important figure in the history of speculative fiction, much more so than may be immediately evident, given both his untimely death at age 42 (in ’58, juuuuust on the cusp of a big explosion in science fiction that he would’ve been a huge part of) AND the fact that he wrote under so many goddamn pseudonyms. He was a good writer, with an interesting perspective on complex, psychological science fiction in particular, laying the foundation for what would eventually become the New Wave much later. And when he was working with his wife, C.L. Moore, on one of their collaborations? Well, there are some exceptional bits of work there, sharp and thoughtful, some of the best stories from the time (we’ve talked about a few of ’em on this here blog, even – check ’em out here, here, and here!)

Similarly, Kuttner has the distinction of being a part of the Lovecraft Circle, writing some good Lovecraftian fiction (“The Invaders” is a fun and weird one) as well as his own distinct weird horror too (“The Shadow on the Screen” and “The Graveyard Rats” in particular are worth checking out). He’s a good, fun writer, and he likes a weird monster and a horrible scenario as much as the next guy, so don’t let my forthcoming criticisms of his S&S scare you off of him, okay? Because I think there’s some important context here for Kuttner’s approach to these types of stories.

For one thing, the genre that we call “Sword & Sorcery” didn’t exist yet, not really – there wasn’t a corpus to point to, for instance, though it was in the process of gelling. Robert E. Howard, who died in ’36, left a body of work in Weird Tales that was, in some inchoate way, obviously it’s own thing; two-fisted adventures full of monsters, magic, and peril, centered around recurring, rough-and-ready characters and told in blood-and-thunder prose. They were popular stories, the Conan tales in particular, and the combination of lost prehistories, exotic locales, and grim violence was something new and exciting and vibrant, so it makes sense that Kuttner would chase after ’em; he was a working writer, after all, perfectly happy to go after a market if it meant a check. Also, like Howard, Kuttner was an inveterate Lovecraftian Circler, sharing with REH the same general interests with regards to alien gods and mind-shattering horror, so he’s got a toe in the Howardian door already. But, given that it’s only a couple of years Post-Howard, you can forgive Kuttner for his somewhat clumsy attempts here, I think.

Similarly, something I think you’ll see in today’s story, is that Kuttner is actually in some ways writing against Howard’s work. Kuttner was good friends (and sometimes collaborator) with another Lovecraft Circle writer, Robert Bloch who, somewhat famously, absolutely positively with deep fiery conviction 100% HATED Conan. Hated the character, hated the stories, hated everything about them, thought Howard was wasting his time and ink writing ’em. It was a minority opinion in the magazine, but it was there! Now, I don’t think Kuttner had a similar animus towards the nascent genre as Bloch did – he wouldn’t have written the stories if he had – but I do think he very consciously wrote his Elak stories as a slightly skewed reaction to Conan. That alone makes them interesting, examples of people doing the boundary definition work necessary to creating a genre.

But, we’ll talk about all that when we get there! First – the Cover!

Yes indeed, lookit that, ol’ Hank got himself a cover, and one by the Master Finlay too! Perfectly serviceable cover, Tor Johnson-lookin’ goon luggin a scantily clad unconscious lady, weird little freak at the front, Errol Flynn watchin’ em there. Kind of a shame, though, that Finlay didn’t get a chance to do the monsters in this story – they’re very much in his wheelhouse, and would’ve been neat to see in his inimitable style. Kind of feels like this cover speaks to the popularity of the late Howard’s Conan tales, though; real hunger for anything even approaching The Master’s Work, so Wright et al. would’ve definitely jumped at the chance to highlight a weird fantasy tale. Not the last time Kuttner’s Elak would appear on the cover of WT either – in fact, only the first Elak story failed to get a cover! Crazy!

Solid ToC this time – the real highlight is the Smith story, “Mother of Toads,” which is a classic. But there’s Bloch on here, Gans Field (aka Manly Wade Wellman), a Price reprint, posthumous verse from Lovecraft and Howard… even the Quinn here is better than his usual stuff (i.e., it’s not a Jules de Grandin story). All in all a solid late Wright issue, I’d say!

So this is the second Elak story the readers of Weird Tales would’ve come across; the first was a two-parter, “Thunder in the Dawn,” and had appeared in the May and June issues of the same year. Unlike Howard’s introduction of Conan, Kuttner had provided a clear and fairly well defined biography of our pal Elak of Atlantis in his first outing. To orient us all: In a time undreamt of (etc etc), the continent of Atlantis, with many cities and many kings, is out there, being all fantastical and suchlike. One of the many city-states on the continent is Cyrena, the northernmost kingdom that was, once, ruled by some guy named Norian. This king, Norian, had two stepsons, Orander and Zeulas. Zeulas ends up killing his stepfather Norian in an apparently aboveboard duel for which both sides had good cause (we’re told this by a druid, so you know it’s solid info) BUT, as a result of this patricide, Zeulas refuses the crown that is his by birthright and leaves the city in (voluntary, it seems) exile, with his younger brother Orander assuming the crown. Zeulas takes the name Elak and becomes a stateless, homeless adventurer. In the first story, Elak and his drunken thief buddy Lycon are summoned back to save Cyrena from an evil wizard, restore Elak/Zeulas’s brother to the throne, and then voluntarily resume the life of a wandering adventurer. Just stick a pin in that “rightful king in voluntary exile with a complex relationship to his family” stuff for now, because I’ll be mentioning it later.

Anyway, that’s basically the gist of Elak’s life before now; it’s not really relevant to today’s story, but I *do* think it’s probably important to the point I’ll be making at the end (and I also doubt if I’ll ever talk about another Elak story again on here), so just keep it in mind for later. Regardless, now we can get into today’s story “Spawn of Dagon!”

And how does Hank open his tale? Why, with an epigraph from G.K. Chesterton, of course!

An interesting quote for a couple of reasons; first, it’s from Chesterton’s “Ballad of the White Horse” which was one of REH’s favorite poems, and it’s easy to see why – it’s a super heroic epic about Alfred the Great fighting the Danes in England, full of wild roaring poetry, the force of destiny, civilizational clashes, magic weapons, very much in the mode of what would become sword and sorcery (even if it is super Christian). In fact, REH liked it so much that he used excerpts from it as epigraphs in some of HIS stories too (off the top of my head I *think* it was in the Solomon Kane story “The Moon of Skulls” but I might be wrong). So it’s notable that Kuttner chooses to include a passage from the same work in his story here. He ends up using a lot of Chesterton, all from the same poem, in subsequent Elak tales too. It’s a little funny, of course; after all, this is a tale of Lost Atlantis, from the misty prehistory of the world…so it’s a bit jarring to see it opening up with a poem from Chesterton, very much a contemporary writer.

It’s also interesting because it underlines that Chesterton is in the lineage leading up to modern fantasy literature, something people sometimes forget. There’s his famous essay “Ethics in Elfland” (which *is* great honestly; it’s so frustrating that it came from the pen of a reactionary and sympathetic-to-fascism asshole like Chesterton) of course, but his “Ballad of the White Horse” is a huge and influential part of the genre’s story too – I’ve even read that Tolkien had, at least, a few positive things to say about it.

Anyway, with Chesterton out of the way, we can finally get into the story proper:

There’s a LOT to unpack here, right off the bat. First – our “hero” Elak is squatting over a corpse with his buddy Lycon, watching two streams of blood oozing from its wounds winding across the floor towards an arbitrary objective…that’s right, they’re gambling over which blood stream reaches a crack in the floor first. I mean, that’s wild, callous shit, truly outrageous! Even crazier, the prize they’re gambling for is the right to loot the body! AND it seems like they killed this guy specifically to rob him – Elak castigates Lycon for picking a fight with a pauper when he doesn’t find any money on him. That’s some grim stuff!

You sometimes see knuckleheads describe Conan as an “anti-hero” which, of course, is nonsense; Conan is 100% a barbarian HERO, rough and uncivilized, but ruled by a strict code of honor and with a clear moral framework. And while it’s true that Conan was a pirate and reaver professionally and therefore certainly must’ve been killing (or at least threatening to kill) folks for their money, he at least had the narrative decency to do it all off camera. Not so with Elak! Here we are, in some Atlantean pub, and right off the bat he’s watching a guy they butchered bleed out, for kicks!

The other interesting thing here is Kuttner’s description of Elak. He’s tall and “extremely slender” with an almost boneless suppleness, a far cry from the mightily-thewed and hairy-chested Conan. To be sure, Elak is strong; we’ll have scenes later in the story demonstrating his superlative physicality (one of the core attributes of S&S character), but it’s of a different sort than the tigerish, muscular dominance of Conan.

Not to harp on it, but I do think that, since Kuttner is writing in the shadow of Howard, it’s worthwhile to see how different he’s making his sword & sorcery hero from the epochal example of the Cimmerian. It’s relevant also because, in terms of plot, Kuttner is clearly cribbing from Howard – there’s a bit of “Tower of the Elephant” in this one, and there’s a later story that is a pretty blatant riff on Howard’s “The Phoenix on the Sword” story. So, in differentiating his stuff from REH, Kuttner has chosen to have a VERY different hero – a willowy, amoral ex-prince…

Hm, who does that sound like?

Honestly, if he had albinism (and an evil sword), he’d *be* Elric; even the names are suspiciously similar, aren’t they? I’ve never encountered Moorcock talking about Kuttner or Elak of Atlantis, but it’s a fair bet that he’s read ’em before, of course, given his deep presence in the genre. And, to be clear, I’m not saying he grabbed Elak or anything; in fact, it’s entirely likely that he independently came up with an anti-Conan the same way Kuttner did, as a direct response to REH’s own work. After all, Howard’s S&S is steeped in his particular interests – clean-bodied and noble barbarism against decadent and effete civilization, rugged frontier individualism, the power of the body to impose one’s will over an unruly world. If you’re taking part in that conversation, there’s a natural counterpoint in a character like Elak (or Elric).

Back to the story: it turns out that Lycon has already pilfered the dead man’s purse, making the blood race game meaningless…but because he’s drunk, he passes out, and Elak is forced to lug his blacked-out buddy out of the tavern and into the night, since the innkeeper has returned with guards who, for some reason, frown on wanton murder. Fleeing through the dark streets, they’re suddenly attacked by a guard!

(Brief aside for weapon talk – our boy Elak is armed with a rapier, as befits a slender, supple warrior, emphasizing speed and precision and skill over the brute butchery of a barbarian’s broadsword. It’s an interesting development!)

So, what was it that spooked that guard?

Well, there you go, everything seems to be perfectly in order and extremely normal: the guard was, of course, scared by the sudden appearance of Some Guy. This strangely blank-faced, robed fellow offers help, and Elak is forced to accept it unhesitatingly, since more guards are thundering down the road. A secret passage in the wall yawns wide, and Elak, bearing his drunken pal Lycon, follows the mysterious stranger in.

Again, perfectly normal – some people, even robed people with strange, unmoving faces, just have cold, clammy hands! Nothing untoward at all!

Elak follows his new (and normal) friend through a dark tunnel – there’s strange, unnatural sounds in the dark around them, but when they reach a hollow in the earth, there’s light:

The line “amid chuckles of goblin laughter” is fun, isn’t it? There’s some good flourishes in here, and Kuttner has certainly got a flair for atmosphere. I love a nitred chamber deep in the earth, myself, particularly if there’re mysterious impossible sounds of the sea about.

Anyway, Elak’s mysterious benefactor introduces themselves: they’re Gesti, and please pay no attention to their chalk white complexion or their curiously glazed eyes. In fact, the only thing that does matter is that Gesti would like to hire Elak for a little job:

I do kind of like Lycon’s glibly cornball vaudeville schtick, though I also 100% accept that some might find it a bit grating – it is basically his entire character, other than drinking, so it can be a little repetitive. Elak asks for some more details about the job:

It turns out Gesti and his vaguely defined band have tunneled a secret passage up through the VERY LIVING ROCK OF ATLANTIS and into one of Zend’s basements in his Mighty Tower of Sorcery. All they need is a brave and violent assassin to use their passage, kill the wizard, and smash a red ball up there. Easy peasy, 1000 gold coins. Plus there’s a pile of loot in the tower too, and Elak can have all that too. Seems suspicious, but like we saw earlier: Elak is an amoral and extremely greedy guy. Plus he’s probably still drunk. Gesti offers to babysit Lycon while he sleeps it off, and that’s pretty much it. Elak, our hero, agrees to murder Zend for money! They give him a weird tube-like weapon which will play no part whatsoever in the story, and then they part ways, Gesti unable to advance farther; as he goes, he gives Elak a strange farewell:

Eh, it’s probably nothing.

Elak pushes up through the secret door into the tower basement, which is dusty and mouse-riddled, obviously a space rarely used by the mysterious Zend. He sneaks his way through the dim, empty halls, knowing he must make it to the very top minaret to destroy the Red Sphere there (presumably killing Zend on the way). But as he’s sneaking:

Helluva security system! A living (in some fashion) disembodied head sitting on a pedestal! I mean, that’s pretty gruesome, isn’t it, especially the way Elak spears it (through the eye! yuck!) and “kills” it! Reckon it’s some kind of weird undead horror, maybe, a product of Zend’s dark sorcery. Very strange and a great image, which ol’ Virgil Finlay drew up for us:

It’s a fun, weird scene…BUT it’s kind of a shame that it doesn’t really amount to anything. The alarm call of the freaky head doesn’t summon any guards or even seem to reach Zend; nothing happens at all, which is a real shame. Personally, if you’ll indulge me, as a writer of S&S myself I 100% would’ve had the headless body of the thing shamble out and fight Elak, directed BY the head on the pedestal. I mean, SOMETHING should’ve happened, you know what I mean? That kind of missed opportunity, and other events-for-no-reason, is a real problem that dogs all of Kuttner’s S&S, so much so that you might be tempted to think he’s actively subverting the expectations from the leanly efficient structures employed by Howard in his stories…but I honestly kinda believe he’s just a little lazy and writing extremely fast, for cash.

Elak continues down the dark corridor, parting a curtain, only to see a group of grotesqueries coming towards him!

Yes indeed, Kuttner is engaging in the tried-and-true-and-tired convention of having an evil wizard exhibiting some physical deformity, just to really highlight the contrast between them and the clean-limbed and hard-bodied S&S protagonist. It’s unfortunate, but it’s something that goes hand-in-hand with this era of literature, so you have to get use to recognizing it.

Anyway, you might assume that Zend and his Big Guy are coming to get Elak, alerted by the head, but that’s not it at all. They don’t know about Elak, and in fact are out on business of their own, vis-a-vis the unconscious girl being carried by the huge giant. Via some clumsy exposition, we learn that Elak recognizes the giant…he’s a criminal he saw getting beheaded at a public execution, transformed into a monstrous servitor by Zend’s necromantic power! Elak decides that he doesn’t like the thought of fighting a dead man, and reckons he ought to hide, waiting for a chance when Zend is alone to stab him in the back. Unfortunately for him, the best laid plans gang aft agley…for Zend and the Giant turn up the VERY CORRIDOR where Elak is hiding! What’s he to do now!?

That’s right: Elak mutherfuckin’ Batmans it there in the passage way.

Defining “Sword & Sorcery” as a genre can be a fraught thing, especially if you’re trying to argue it’s something different from other types of Fantasy (which, to go on the record, it is), but this sort of thing is probably the easiest and most important difference to point out, I think: Sword & Sorcery stories are about the heroes’ ability to physically impose their will on a recalcitrant and hostile world, relying on the native strength, grit, endurance, and willpower inherent in their bodies to do so. They don’t have to have physiques of superheroic proportions (though it helps, and often narratively coincides with other themes important to the literature if they do), but they all have to confront threats through the use of their body; even Elric, who is defined as a sickly figure with little bodily strength, still relies on an inborn strength of will (who else could endure the corrupting and murderous effects of his evil sword?) to perform his epic feats. Here, we have Elak, whom we know is a supple, muscular man capable of fighting and running and such, demonstrate even further the superlative prowess of his body by holding himself perfectly still high up in the ceiling of a tunnel while his foes pass by beneath him, all unawares.

Elak gets a chance to ogle the girl while they pass beneath him, wryly musing on how she would express her gratitude if he saves her, but he lets them pass untroubled: that big ol’ giant is still awful threatening. When it’s safe, he drops to the ground; his hands and feet are bruised and bleeding, but he has successfully evaded detection and is able to sneak on after his prey. He enters a chamber with a window to the outside and three curtained doorways, which he peers through in order.

In the first room he encounters a strange, steel-walled room, where an odd mud-colored rock sits absolutely pulsing with terrible, frightful power. Good wizard shit here, I think, with lots of mysterious and unexplained details. Behind the second curtain he sees Zend at work in a sort of wizard’s laboratory, preparing to Do Something Evil to the unconscious girl:

Again, excellent ambient weird wizardry in this section; I especially like the detail that Zend is going to send the girl’s soul to some planet around the star Antares in case there’s some magic he can learn there. It’s fun stuff! But Elak has no time for that; he leaves the girl to her dark fate and checks out the third curtain, where he encounters a rosy glowing light…the chamber of the red sphere! And it’s filled with weird techno-sorcery too, tubes and wires and pipes and things; it reminds me a little of the robo-tower from Leiber’s Fafhrd and the Gray Mouser story “Two Sought Adventure” and, I think, speaks to Kuttner’s more sci-fi interests. But, just as Elak is about to get to work destroying the macguffin, the giant rushes up the stairs and into the room!

So, a couple of things – first and most importantly for the story, the Red Sphere is unplugged and powered down BUT NOT DESTROYED in the fight. Secondly, it’s a fun fight, honestly – the rapier, bending dangerously as it pierces the giant’s heart, but to no avail, is good stuff, as is the eventual wrestling match that sees Elak pitching the giant out the window. Also, as an aside: I think Kuttner uses “his body fell as a tree falls” or some variant in EVERY SINGLE S&S story he wrote, all the Elaks and even in the two Prince Raynor stories, every single time. Something about the image that he liked, I guess, or it just felt very actiony and sword-and-sorcerous to him, or something. It’s an odd tic. Everybody is always crashing to the ground like a felled tree.

As he’s recovering from the fight, he hears a shriek from the room below; running to investigate, he encounters Zend, fleeing in terror, and hears a babble or horrible voices coming up the passage.

I mean, they’re great monsters, aren’t they? Bubbling, semi-solid tentacle monsters with parrot- (or octopus-) like beaks, slimy and oozy and terrible. Good weird critters, for sure, and much more interesting than the gillmen you might’ve expected, given the title of the story. The Dagon of this story is no Biblical Philistine Fish God; this is Lovecraft’s Dagon, for sure, but these ain’t Innsmouth Deep Ones at all. It’s fun, and nice to see Kuttner really going for a much more alien, deep sea kind of monstrosity here, you know?

Anyway, Elak is quickly trussed up with cords by the Jelly Monsters, and sees that Zend is similarly tied up. Hilariously, Elak seems to be an obstinate optimist because he asks Gesti, who came in with the monsters, for his money.

Betrayal! Who could’ve foreseen such a turn of events, particularly since Gesti seemed so nice and normal, a real bro.

This is why you gotta ask ALL prospective employees if they’re the hellish spawn of an alien god. They gotta tell you if they are, like cops. Zend seems a little surprised that Elak is so dumb:

While he’s wrangling unsuccessfully with the ropes around Elak’s wrists, Zend is able to provide some more exposition with regards to the jellymen’s motivations. Following the state of the art pre-tectonics ideas about the evolution of the earth then current in Kuttner’s day, Zend explains how the Earth was once one vast ocean, ruled by the Spawn of Dagon. The rising of the Continents, in addition to reducing their sovereignty are also an affront to their dignity, and so they have worked tirelessly to sink all the land and return the world to a state of Primal Ocean. There’s some fun bits in here about ancient, prehuman races that got dumped in the drink by the Dagonians, big ol’ weirdos and sphinxes, good ancient fantasy stuff. Zend then explains that, without his intervention, Atlantis would’ve long ago been sunk – it’s his magic alone that keeps the island above water, and the monsters know it. “How’re those bonds coming,” asks Elak:

I really wanted Zend to make an aside to Elak here: “Oh, by the way, you’re, uh, sterile now.” Yes, the weird radiations of the Red Sphere kill the Jellyfish Guys instantly; that’s why they needed a foolish catspaw to break it, so they could get at Zend and bring about a return of their Oceanic Empire. Real shame those ropes are holding strong, an adventurer like Elak might be able to thwart them if he wasn’t trussed up like a Yule Goose.

Yes, despite harboring an insane hatred of all dirt-grubbing humans, the horrors below didn’t bother to kill Lycon when they had a chance or even, apparently, tie him up. So he, rested and sufficiently sobered up, has arrived in the nick of time! Oh, and the sexy girl Zend had kidnapped wakes up, just in time for Elak to promise to help her escape…if they survive!

It seems like our heroes are doomed, however – there are too many of the monsters, and their weapons seem powerless against their gelatinous unearthly bodies…but then they begin to melt away! Zend has gotten his Red Sphere back online, bathing them all in its strange radiation!

Having learned a lesson from Gesti’s betrayal, Elak grabs the girl and the three of them skedaddle, ending up in one of the city’s many municipal parks. Lycon leaves Elak and Coryllis in search of some grog.

And that’s how Kuttner ends his story “Spawn of Dagon,” with his hero having public sex in a park.

Perfectly breezy little story. Are there some problems? Absolutely – the writing in places is sloppy and rushed (the geography of the tower is a bit strange), things happen for no reason and have no impact on the story (the alarm head, the weird weapon that never comes into play), and there’s TWO dei ex machina in here: Lycon’s sudden arrival to cut the ropes and Zend’s offscreen repair job on the Red Sphere. These same problems crop up again and again in Kuttner’s S&S stories too, by the way – there’s lots of unsatisfying action and narrative hops that, frankly, just don’t work very well. So why the hell should you read these, then?

Well, as I mentioned in several places, I really think these Elak stories are interesting historical documents that capture a very specific moment in the S&S genre. Howard is dead, but he’s left behind something new in his stories, something unique and interesting. And so Kuttner is engaging with it, trying to figure out what works and the ways he can make it his own, and while the experiments might not WORK, they are interesting and important failures.

Kuttner recognizes that he can’t (and doesn’t want to) just write a Conan clone, so he makes a decision to create a different protagonist. A strong, physical, brave character, sure, but one without the Noble Savage trappings of Howard’s heroes. Moreover, rather than Conan’s rough but iron-clad sense of honor, Kuttner makes Elak a sneaky, amoral, and largely dissipated character – Conan’s pristine wilderness is discarded for a world-weary urban cynic. Moreover, whereas Conan’s arc is, broadly, defined as the ascent of a vital barbarian to the pinnacle of power as a king, Elak has REJECTED kingship outright, before his stories even begin!

Kuttner simply isn’t interested in the same things that a rural hayseed from Cross Plains TX is – he’s a son of the city, living in Chicago and LA and New York, huge metropolises at the height of the Great Depression! His sword and sorcery is much more interested in cities and power and corruption, something very different from Howard’s preoccupation with nature and wilderness. And I think Kuttner DOES see that there’s something in the genre that lets him wrestle with those topics in a new and interesting way.

So, while I don’t think the Elak stories are necessarily good, they are important. Kuttner’s grasping mercenary characters having adventures in well-developed (or at least, more well-developed than Howard’s) fantasy cities IS a new direction in ’38, part of the current that would produce Fafhrd and the Gray Mouser and Elric later on, evolving out of and in response to Howard’s very sui generis Conan stories. Elak isn’t nearly as well developed or interesting as those later creations, of course, but he’s an important stepping stone leading to them, and therefore an interesting part of the genre’s history!

Weird Pulp of the Old West #33: “Spud and Cochise” by Oliver La Farge, (originally published in The Forum, January 1936, but reprinted in Fantasy & Science Fiction Magazine v.13, n.6, Dec. 1957)

Howdy Pardners! Been a dog’s age, ain’t it? Lotta shit happening, so I ain’t had the time to scratch out as much writin’ and musin’ as I’d like to for this here blog, but still! Catch as catch can, so here we are again, and it’s a rip-snorter this time, a wonderful little story that one could very easily classify as an early example of the “Weird Western” genre originally from 1936: it’s “Spud and Cochise” by Oliver La Farge, originally published in The Forum but republished nearly 20 yrs later in good ol’ Fantasy & Science Fiction!

First thing to touch on – is this, truly, really, actually, pulp? Well, frankly…no. The magazine it was published in originally, back in ’36, was a slick called The Forum, a long-lived magazine first published in the late 1800s and running well into the middle of the 20th century. It’s early iteration took its name very seriously, hosting dueling essays on the major news topics of the day – it famously had a whole issue devoted to American Imperialism and whether it was Good or Bad following the 1898 expansion of U.S. holdings into the Caribbean and the Pacific, for instance. Beginning sometime in the teens, though, The Forum began to publish more fiction, although it never truly abandoned its “Ripped from the Headlines” essays and articles.

I called it a “slick,” by which I mean it was published on higher quality paper, had pretentions of greater literary/intellectual/social merit, and also had a lot more advertising. In fact, during some of its run, particularly in the 30s and 40s, it might’ve actually graded into the storied heights of the “glossies,” since it had circulation and distribution comparable to Harper’s and The Atlantic at the time, with whom they also shared a number of authors. With regards to the fiction it published, it also never focused on a specific genre, which is something else it had in common with the glossies and fancier slicks. In general, the fiction in The Forum was of a more serious, literary bent, though of course you’ll see that today’s story was republished in Fantasy & Science Fiction Magazine in ’57, and it is very definitely a work of fantasy.

Of course, F&SF isn’t exactly a pulp either; it was first published in ’49, a period that, really, can’t be said to be truly of the pulp era, at least not classically. The post-war publishing boom had changed that landscape irreparably (along with changes in printing and mail distribution), resulting in very different magazine business and newsstand culture. Similarly, radio and teevee totally changed the nature of popular entertainment. Gone were the heady days of dozens of magazines battling it out for a vast audience of readers hungry for more short stories. Now, genres were firmly cemented, and only those with sturdy, reliable fandoms could survive in the hardscrabble world of magazine publishing.

In fact, F&SF was clearly meant to be seen as a break from the pulpy past. It had no interior illustrations, for one thing, focusing instead on the stories, something that immediately stands out in contrast to, say, Astounding or Weird Tales. It was also created by and associated with a very specific group of editors and writers, people who had basically split with what I call the “Ray Palmer” school of sci-fi. There’s a whole story there, a fascinating (but also, sadly, a constantly recapitulating) one too, but to make it short, there had been an aesthetic and philosophic break with classic “gee whiz ray-guns-and-bug-eyed-monsters” sci fi, starting in the 30s and accelerated by WWII; guys like Pohl, Asimov, etc had pushed sci-fi into headier, more literary territory, ushering in a classic era of thoughtful, introspective, and frankly modern (sometimes to a fault!) stories that defined the genre. F&SF was a publication by and for those sorts of stories, as evidenced by its authors and editors; for instance, Anthony Boucher, the editor of this issue, was one of the first English-language translators of Borges. These serious literary chops are evident from a glance at the ToC:

It’s just ringer after ringer, both in terms of straight sci-fi (Asimov, Pohl, Anderson, Dickson) as well as the fuckin’ Master herself, Shirley Jackson. I mean, this is a scorching table of contents, some great stories by some great writers, including the reprint we’re interested in today, “Spud and Cochise” by Oliver La Farge!

But, before we get stuck in, let’s briefly introduce our author, since it’s A) extremely possible that you’ve never heard of him and B) his biography is relevant to this story. La Farge, born in 1901, was originally an anthropologist, doing important work on Olmec sites in Mexico before shifting his focus to the desert southwest and, specifically, the Navajo. He learned to speak Navajo, and wrote several scholarly works on both Navajo lifeways and their language. It was this experience, particularly in living in the southwest with the Navajo, that informed the majority of his writing. He’s probably most famous for a novel, Laughing Boy, which is set on a Navajo reservation and represents an important record of Navajo life and culture from the time; it won the Pulitzer in ’29 and set La Farge off on his career as a novelist. He also wrote a fair number of short stories, publishing a couple of collection in his lifetime and one volume posthumously. I’ve not read any of his novels, nor his autobiographical memoir “Behind the Mountain,” but after I found this story (in an old 60s paperback “best of” collection of F&SF) I chased his stuff down. He’s a good writer, interesting and with a lot of keen descriptions of people and places in the southwest, worth reading! But, I will say, today’s story is easily my favorite thing he’s done, a real masterpiece. I’ll link it again here just in case, and strongly urge you to read it before I go and spoil everything. It’s really honestly great!

Anyway, we’re burning daylight, so let’s mount up and get into the story!

Incredible western writing…you can smell the desert air, taste the dust, feel the sun, it’s great stuff. The tone is wonderful too; that little bit at the end, about the dead horse being a godsend for the ants, just a perfect encapsulation of the desolate and alien nature of the desert, you know? Balzac wrote that “In the desert you see there is everything and nothing – it is God without mankind” and La Farge gets it, you know what I mean?

Our dusty, weary feller, identified simply as Spud, rides up a ridge and sees a cloud of dust moving towards him. What’s the western equivalent of hard-boiled? Raw-hide? Whatever it is, that’s what we get, the sort of spare, efficient prose that lets you know Spud is an old hand at western living, wary of the dust, knowing it could be dangerous, particularly when it vanishes.

It’s interesting the way the medium in which we read things mediates our experience, isn’t it? I mean, think about someone reading this in The Forum in ’36 – you’d hit these first few scenes, these first few paragraphs, and think “okay, we’ve got some kind of cowboy story here.” But us, reading it in a science fiction magazine, we know there’s more than just a cow opera in the offing here, so we’re primed and waiting for the weirdness, reading between the lines…why did that dust cloud vanish?

Spud rides on, and eventually comes across the source, a weary, dusty woman who he greets with all the tact and graciousness of a true Gentleman of the Range.

Great stuff, perfect tone, perfect edge to everything. This woman is, very definitively, heading away from the town of Spareribs; there’s obviously something there, some reason that this exhausted woman has lit out of town in such a hurry, and Spud simply must know what’s going on. It turns out that, beneath the dirt and dust and grimness, he recognizes this woman!

Man, but “came out flat with what moved in him” is a perfect line, isn’t it? The western genre is the perfect, natural home of the valiant Paladin, particularly if you like your chivalric hero a little dusty and trail weary, and in this section La Farge is presenting us with an all time Cowboy Knight Errant in Spud. Just a really wonderful bit of character work here.

And then it turns out that this woman, a prostitute, actually recognizes Spud!

Plotwise, there it is: this woman, hoping to start a new life, bought up a mine and figured on settling in Spareribs, only to end up getting menaced by someone names Snakeweed. Stylistically, I think this is great stuff – very western, very gritty, but then the way these two know each other, the way they share a geography, it’s very mythic, you know what I mean, like a greek myth, or from the chansons. And they way she just has to ask “Do you know Snakeweed?” and he only has to answer “I do” well, I mean, c’mon, that’s fantastic. We’re immediately transported into a world, although we don’t know yet what kind of world it is, exactly. But damn if I don’t love it! Also, just as an aside, I love her statement “I tried to get out o’ the corral, but I guess it’s too high for me.” What a great line, full of despair at her inability to escape her past. Wonderful stuff!

Seeing and hearing her despair, Spud tells her not to worry – he’s been around the block a bit and seen many a woman like her find happiness. Then, moved by the weird that dominates his life as a heroic wanderer, Spud tells her to hold off going all the way to Tucson. Instead, she should take another trail, head to a place where she can hole up for a while and give him a chance to take care of Snakeweed.

Flawless stuff, in my opinion. The woman worries Spud will get killed, what with him being a wiry little feller and Snakeweed a great big bear of a man, but Spud tells her not to worry, telling what we think in the moment is a Pecos Bill style tall tale about himself. Anyway, there’s something in his bearing and words that convinces her that she oughta let him try, at least. They make an agreement to meet at an appointed time, and then she gives him a gift.

Two whole bottles of Four-Eye Monongahela! Now, at this point in the story, this is just some fancy liquor (Monongahela, by the way, is a valley in Pennsylvania, were the tradition of making whiskey with a mash of 80% rye and 20% barley originated), though you’ll want to just tuck these two blue bottles away for now in the back of your mind.

Spud rides off, there’s more wonderful desert description, and then he reaches Spareribs, a rough patch in the middle of nowhere. He’s been here before, as evidenced by the fact that the corral boss knows him and hands him a key. There some fantastic western writing here, a clearly painted picture of a dusty mining town in the middle of the desert, complete with saloon and fancy faro table. Spud gets a drink, eats a steak, and gets the feel of the place.

And then: enter, Snakeweed.

What’s Tiger Bone, you ask? Well,

So already, we’ve got some stuff going on, right? The whiskey earlier, a kind of heavenly drink, and now we’re introduced to its opposite, Tiger Bone, a Left Handed liquor, if you will. And it has effects!

Just gonna come clean – I love this, it’s perfect. “You know me. I’m Snakeweed; that’s what they call me and they better like it.” War talk indeed! And Spud has the sense (perhaps influenced by the preternatural Tiger Bone he’s been drinking) that he too has become a part of this myth cycle, back when he made his own war talk and Named himself in the same way. We’ve stepped out of the West, per say, and into some real Wizard shit now. And it just gets better!

Spud recognizes the truth of the thing – there’s magic in this world, Spud and Snakeweed both partake of it and use it and understand it. Without that bullet, Spud knows he can’t kill Snakeweed. He briefly contemplates trying to drink him under the table, but he calculates that it’d take a lot, more by far than he could handle himself. Similarly, there’s the sense that the Four Eye booze, powerful as it is, wouldn’t help him here either – there’s a great line about how the Tiger Bone didn’t make Spud mean, and in the same way the Four Eye wouldn’t make Snakeweed kind. This is my favorite kind of magic, a sort of Taoist point-counterpoint, forces-in-balance sort of thing.

Spud retires for the night, turning over the problem in his head. Spareribs is too small for both Spud and Snakeweed, but so long as Snakeweed has that bullet, there’s no way to get rid of him. Spud mulls it over, letting the Tiger Bone roil in his veins, and then he comes on a memory of a time when, once, he’d had a horse stolen out from under him by an Apache, a man who clearly could steal anything. And so, in the morning, Spud heads off in search of the great leader of the Apache resisting the Americans and the Mexicans both, Cochise.

Spud does some magic to learn where he has to go and then, after the manner of a hero, travels through the borders of the known world and into the unknown. La Farge spent a lot of time in the desert, and it shows again in the way he writes about the landscape and pure magic of it. Eventually Spud reaches his goal, confronts the Apache, and meets Cochise.

And then begins what is, in my estimation, the finest wizard’s duel ever written.

The thing about magic is that it’s hard to write, you know what I mean? What does it represent it? How is it expressed? You look at the classics of fantasy literature, your Conan or your Lord of The Rings, and you’ll find a paucity of magic, at least of the flashy, spectacular, D&D style spell-flinging; Gandalf lights a stick on fire in the blizzard magically, and that’s about it. Now, he does some other stuff too, but its all about will power and determination, a kind of intrinsic magic, hidden from mortal eyes. Similarly, in Howard’s S&S, the magic is either hypnotism and suggestion and alchemy, fancy psychological trickery, or it’s demon-powered and inhuman; either way, it’s rarely the focus of the story, since Howard knew if you dwelled on it too much it tended to strain the verisimilitude.

As for having two wizards go at it, well, forget about it. I mean, honestly, two old bearded dudes hurling fireballs at each other is boring as hell. That’s why people either subvert it, like Jack Vance and his ridiculous (and very limited) ultra-scholastic magic, or they go back to a real old-school kind of mythic “duel” like Le Guin in her great “The Rule of Names,” or White in The Once and Future King. Here the wizards are trying to one-up each other in a kind of escalating game, to see who can be trapped. That’s fun, for sure, and in both Le Guin and White’s work it is presented really effectively, but in all honesty: once you’ve seen two wizards trying to out rock-paper-scissors each other, there’s nothing really more to add, you know?

Which is why La Farge’s work here is so exciting – this is a fantastic wizards’ duel, with rules that are evident but obscure, and it feels both old and mythic while also being new and totally unprecedented. I’ll not paste any of it here, because otherwise I’d just end up putting pages of the story here, but I really hope you’ve already gone through and read this story; I really can’t say it enough – this is a great story, and this part in particular is fantastic.

Their duel starts with Cochise stopping the sun and sending it back along its track, a horrible thing (as no one can live in the past) and an awe inspiring display of power. Spud counters with a stream of mystic cursing in a range of languages, transforming his words into pure power that sends warriors fleeing and makes a buzzard drop, scorched to death, from the air. Cochise’s magic was flashy, but Spud’s demonstrated his power to actually affect things in the world permanently. Cochise responds by literally cutting a hole in the sky, and Spud nearly loses himself in the otherworldly emptiness exposed, and only with difficulty does he shake it off. Spud ties a knot in a string, a powerful spell that binds and traps Cochise. Both are left wearied.

The two wizards, Cochise and Spud, have some more magical fun – the contest is over, and by their exertions they have bound each other in friendship. There’s more mythic goodness from the buzzard, who threatens the two if they won’t share their booze, and then they get down to brass tacks – Spud came here to find a great thief to steal Snakeweed’s magic bullet. Cochise knows just the man. The thief is eager for the challenge, and agrees to help Spud. Cochise and Spud discuss deep, mystic matters long into the night, finishing off the Four Eye, and they part as friends and comrades, brother wizards both.

Spud and the Thief return to Spareribs, and he gets to work:

Again, the portrayal of magic in here is just so goddamned perfect, matter-of-fact but never banal, and the implication of it is always one of long study, serious dedication, and deep skill. It’s some of the best examples of magic I’ve ever read in any fantasy anywhere. It’s really great!

The thief returns with the bullet, and Spud, in thanks, says he can loot the town of its horses, which the thief cheerfully does. Meanwhile, Spud takes the malachite bullet, fixes it so it’ll work as a center-fire round, and then goes and loses some money at faro (in some obscure, mystical way, this is a magical act too, and its that easy ambiguity that La Farge captures that makes his magical writing so good, I think). And then he goes to kill Snakeweed:

And that’s the end of the story!

Look, obviously, I fuckin’ love this story. It’s great; Spud Flynn is a goddamn trail-worn paladin, easily my favorite kind of character, and La Farge has given him a vital voice that works perfectly in this kind of story. I love the way the world is just absolutely steeped in magic, too; like I said, this is the best wizards’ duel I’ve ever read, and the weirdness of Snakeweed and Spud’s own wizard duel in the saloon is fun too. There’s a real rugged realness to this world’s magic that I love too; it feels organically like a part of the story, you know? I reckon that’s because La Farge, a writer who loved the Southwest, was intimately familiar with the folklore and tall tales of that place, as well as the legends and folklore of the Native Americans of the region.

His familiarity and first-hand knowledge of the land and the people of that region is evident, particularly in the way he writes Cochise, I think, and it’s a goddamn relief to read something that treats the Indians as real people and not mere props; it’s sadly rare NOW, let alone from something in 1936!

As an example of a “Weird Western,” I think it’s really great – there’s a real tendency, especially know, to lean heavily into “cowboy vs monster” and, don’t get me wrong, that’s great too, but man I love the fable-like quality on display here, and the emphasis on magic and the conflict between two Cunning Men (in the sense of them being wizards) on display here; it’s a much rare kind of weird western, I think, and that’s always refreshing.

Reckon I’ve jabbered on enough about it; it’s a good story, and I hope to see ya’ll somewhere down the trail. Adios!

Improvised Contraband Prison Pulp Strainer #23: “Cellmate” by Theodore Sturgeon, Weird Tales v. 39, n.9, January 1947

Break out the pumpkins and skulls and eldritch horrors, it’s October, which means it’s fuckin’ spooky season again, baby! And, as is common ’round these parts (i.e., Austin Texas) it’s still in the goddamn mid 90s during the day time, temperatures that are not particularly conducive to the traditional Halloween spirit. So, as in years past, I’m gonna try and get into the spookemup mood by focusing on some particular favorite weird stories of mine, and we got a fun lil’ one this week: it’s “Cellmate” by the great Theodore Sturgeon, from the January 1947 issue of Weird Tales!

Now, we’ve talked about ol Ted Sturgeon just a few pulp strainers ago in the “The World Well Lost” post (number 21 in this series), so we don’t have to spend too much time on him here, biographically – he’s great, one of the absolute top-o-the-heap sci-fi writers of the 20th century, but much like Bradbury, he flit around stylistically (and financially), placing stories where he could. He appeared in the cross-genre pages of Weird Tales with eight of his stories, and this one, Cellmate, is his first appearance in the magazine. It’s also, I think, probably his absolute “weirdest” of the bunch – a lot of the other Weird Tales sturgeon work is very much more science fictional, but this one is basically a straight up weird monster story.

Before we dive in, though, we should take a moment to reflect on Weird Tales. This is a particularly unique iteration of the venerable ol’ mag, and one from much later than I usually sample from. We’re in 1947, a remarkable time in the history of the pulps (in general) and Weird Tales (in particular). The great (and enormously important) editor Farnsworth Wright was long gone, having handed the reins of editorship over to Dorothy McIlwraith in 1940 (and then promptly dying of complications from his Parkinson’s disease). Now, we’ve also talked a little bit about Dorothy McIllwraith before (most thoroughly in last years’ discussion of Fritz Lieber’s “The Automatic Pistol“), so we won’t spend too much time on her here, but, sufficed to say – Dorothy McIllwraith is a hugely important figure in the history of weird fic, someone who was able to navigate a pulp magazine through not only the paper shortages of WWII but ALSO the rise of television (for a while, at least). No mean feat!

How about that fuckin’ cover, huh? Great, wild stuff from A.R. Tilburne, one of the stand-outs from Weird Tales covers, in my humblest of opinions. This is a perfect example of real weirdness – some kinda weird sea monster? In a storm? Who the hell knows what’s going on, but the mastery of linework and style here is c’est magnifique, n’est-ce pas? I love it, 10/10, nice work A.R.!

A quick glance at the ToC shows us some things:

First off, this is a *much* slimmer Weird Tales than we’ve ever seen – we’re well into the sub-100 page issue era, something unheard of in the glory days before the war. It’s also worth noting that this is now a bi-monthly mag (by which I mean it’s only six issues a year), so you’re getting a lot less weirdness over the course of the year. I mean, it’s lean times in the magazine world, and only getting leaner. Of course, the magazine is also cheaper than it had ever been – fifteen cents in 1947, when it was a quarter a decade ago!

Now, there’ still some excellent and exciting writing going on here – you’ve got Sturgeon and Bradbury, and Hamilton is still slugging away, one of the last of the old generation still writing. Charles King there is an interesting figure, another sci-fi heavy guy who bled over into Weird Tales, and the story in this issue from him is likewise a good one. But it’s interesting to me that the big center piece story this issue is a reprint from William Hope Hodgson, maybe a cost saving measure but also, maybe, indicative that Weird Tales was definitely having a hard time competing against the flashier (and better paying) sci-fi mags out there. That’s also probably why they publish two chunks of Lovecraft’s longer poem “The Fungi from Yuggoth.” In fact, they’re tiny, so I’ll just give you a bonus and reproduce ’em here:

Like I said, these are two smaller sonnets from a larger work. Lovecraft always thought of himself as a poet first and foremost, and in these I think he does actually end up transcending that affectation. I think they’re good, and taken together in the whole singular piece (which is 36 sonnets long, in total) it’s a pretty phenomenal piece of weird poetry. I also think it’s Lovecraft directly responding to T.S. Eliot, but that’s a subject for another day!

But enough! On to…CELLMATE, by THEODORE STURGEON:

Lookit that title illo – that’s weird right there, yessir! On first past, you can’t really even tell what’s going on here, although by the end of the story this’ll make more sense. But for now, it’s a good bit o’ visual weirdness, and I also think it nicely captures the lonely grimness of prison too – the inky black walls, the high narrow-barred window, even the institutional-lookin’ bed frame thing in the foreground. Nicely executed work from the inimitable Lee Brown Coye!

The beginning of this (pretty short) story wastes no time:

We’re introduced to our narrator, a fairly run-of-the-mill hard boiled criminal who, we’ll learn, is a basic low-level thug, a violent guy who spends a lot of time in and out of jails for various offenses. He’s doing 60 days for some kinda crime (he tells us not to worry about it, which is a surefire way to make you worry about it, right?) when he gets saddled with a cellmate…Crawley.

How about that for a description, huh? It’s very strange. Average height sorta guy, but with spindly limbs, a long stringy neck, and a humongous chest. And the narrator makes it very clear that he’s not merely barrel-chested or anything – he’s abnormally, even freakishly proportioned, a “humpback with the hump in front.” A very strange figure, and with the personality to boot – weird voice, weird breathing, something off-putting and unnerving about him. Our narrator takes an immediate dislike to him.

Crawley ain’t been in this cell thirty minutes, and he’s already acting weird. Again, Sturgeon has a real pen for this kind of stuff, these extremely odd little details – the weird, echoey, resonating scratching, and the way he’s described as “burrowing his fingers into his chest” (emphasis mine) is very, very odd. But, anyway, our narrator has informed Crawley that he gets the top bunk (the worst), but Crawley just keeps standing there, lookin’ dumb and scratching, while everybody listens to a radio soap opera that one of the guards is playing loudly. As an aside, it’s those little touches that make Sturgeon so great – the section about these prisoners having nothing else to do but listen to some dumb shit on a radio, night after night, is good writin’ for sure, really captures the banality of jailhouse life.

The radio show ends, and it’ll be lights out soon enough. The narrator is wondering why Crawley hasn’t gotten into his bunk yet. He’ll get in trouble if he’s not in when the guards come by for the final check, not that HE cares. Hell, he doesn’t even like Crawley!

Strange! Maybe our narrator is just a big softy after all?

In the morning, our narrator hops down out of the top bunk, and immediately sees something weird:

Understandably put out by what he’s seen, our narrator decides he truly, sincerely, does not like his new cellmate. When the food cart comes around, he hatches a scheme that he’s going to take Crawley’s food as well, chortling about how he’ll starve him out until, eventually, the guards will be forced to take him away to the hospital and he’ll be left along. But while he’s chortling about this scheme to himself, he starts to feel some eyes on his back…like Crawley is staring and staring and staring…and then he get the idea that he feels TWO sets of eyes…four eyes, looking at him…but it’s only him and Crawley in the cell…!

His panic builds, as does his belief that he’s got two pairs of eyes on him, but his horrific reverie is broken by the food cart coming by. He gets his own food, then grabs Crawley’s, just like he’d planned…but he still feels the horror of the eyes, and the loathing that they elicit. He briefly contemplates beating Crawley to death, but then:

Aww…another nice thing! Rather than squashing his weird cellmate like a bug, or even stealing his food liked he’d been planning, he gives him some food, and even shows him how to improve its quality, lets him eat on the bunk, everything all nice and sweat and domestic!

Later that day, our narrator hits on another plan to get Crawley in trouble and out of his hair. The prisoners have to keep their cells and their messkit clean, see, but of course Crawley doesn’t know that and, even if he did, doesn’t seem capable of doing it anyway. So our narrator is going to scrub half the cell, and clean his own messkit – the guards, familiar with his habits, will recognize that Crawley isn’t cleaning, and keeping a dirty a messkit is a punishable offense, so he’ll get sent down to solitary. Yes, a sterling plan! So our narrator commences to clean, gets right up to the half-way point of the cell, and then…

AGAIN our violent criminal ends up doing something nice for Crawley, basically unbidden and, of course, unthanked. Weird how that keeps happening, huh? Especially since, after each incident, our narrator seems to be more and more convinced that he hates Crawley, that he wants nothing to do with him at all. And yet, he keeps on bending over backwards for him, helping him out at every turn.

This kind of wild, crazy level of helpfulness from out narrator towards Crawley continues later when, during an outdoor period, Crawley just straight up tells our narrator to buy him four candy bars (“two marshmallow, one coconut, and one fudge”). And that’s WITH our narrator’s carefully shepherded tobacco money too, mind you. At first our narrator laughs in his face; why the fuck would he do that, spend his own money on candy for a guy he absolutely hates…but he does. In fact, he goes out of his way to make sure he gets the candy. He also seems unable to talk about Crawley to anyone, either – he thinks he’ll get some good laughs telling his buddies in the yard about this freak he’s bunking with, but for some reason he just never can get around to talking about him.

Later that night, after helping Crawley with his blankets (effectively tucking him in), our narrator hops up into the top bunk and tells Crawley he shouldn’t talk to himself in his sleep, which results in a truly weird scene:

I mean, that’s weird, huh? A really strange and unearthly scene, this insane, grating, screaming laughter, and when he looks, Crawley’s mouth is shut, the laughter coming from somewhere deep inside his chest, an unearthly sound that doesn’t make any sense. Our narrator feels himself losing his grip, the laughter is driving him crazy, and it only stops when he, apparently, passes the fuck out.

He comes to sometime in the very early morning, three or four he thinks; he feels like he’s been slugged, groggy and strange, and he hears Crawley talking in his bunk.

And someone else answering!

You might have guessed where this is going, though I think it’s weird enough that it kept me guessing, right up until the reveal. It’s very weird, and honestly spooky, especially after the weird hollow laughing from earlier – imagine being this thuggish narrator, waking up from something and hearing two voices where you only expected one…spooky shit! Our narrator carefully, quietly tries to investigate…

Crawley’s weird clamshell chest is some kinda kangaroo pouch for his weird stunted conjoined twin brother! And whatta twin! It’s the size of baby, but with a shaggy head of hair and a long, lean face and a fanged mouth. It’s a legit monster. And, moreover, our narrator intuits what this thing is, and what it’s been doing:

It’s some kinda psychic dominator stunted twin, living inside of Crawley! If you go back to the picture at the beginning of the story, you’ll recognize the scene it’s depicting now, and see that it’s actually pretty faithful to the story. It’s pretty wild and, like all great reveals in weird fic, it makes you go back into the story and think about the strangeness you’ve read in a slightly different way – clearly this little monster twin has been controlling our narrator from the get-go, getting him to give up the bunk, give big Crawley the food, etc. It also seems to imply that our narrator has probably seen this thing before – it’s why he knew about the four eyes he felt, but he’d probably been ordered to forget it. So, why does little Crawley let him remember now?

Because it’s jail break time, baby!

Little Crawley has put our narrator into berserker mode – he kills two guards with his bare hands, uses a third as a human shield, and causes the death of at least one prisoner from a ricochet round. He’s a one man riot, impervious to pain and utterly fearless, doing everything he can to cause chaos and attract attention.

And that’s the end of “Cellmate” by Theodore Sturgeon!

First thing first: is this the earliest example of the “evil secret conjoined twin” trope in fiction? There’s the movie Basket Case from the 80s, a real goopy gory (and funny) monster movie about an evil conjoined twin that has been removed and is being cared for by his more normal brother, and then there’s that X-Files episode, or that recent movie Malignant. Are there earlier examples though? The interesting thing in all of those, of course, is that the tiny twin is almost all monstrous id, right, a kind of primal and murderous atavism that is either autonomous or takes control of its sibling to do evil, whereas here in this story, the twin and the larger brother have a working relationship, and in fact the littler evil twin is by far the smarter of the two.

Honestly, for me, Crawley’s creepiness come more from the weird hinged chest cavity than from the tiny guy living in it…I mean, yeesh, that’s just plain weird you know? Like big Crawley is a straight up mutant! Oh, there’s another example, Kuato from Total Recall, who is also an example of the little guy being the “boss” (although Kuato, of course, is a good guy).

In fact, in terms of “evil conjoined twin,” the only earlier example that I can think of is the apocryphal and almost certainly fictional story of Edward Mordake, who supposedly had an evil (and female) second face on the back of his head that whispered horrible suggestions to the otherwise morally upright Edward. It was originally published in The Boston Post in 1895 (you can see it here), and there’s lots of obviously made up stuff in the whole article, but it is a weird and interesting precursor to Crawley here.

But, aside from that, I think this is some great weird fiction – the prison setting is fun, spare and claustrophobic, but the narrator’s familiarity with it makes it all seem drab and kind of humdrum. Sturgeon, who is a master at getting into a character’s head and finding their voice, does a great job with the narrator – he’s a violent but somewhat jaded thug. He’s got his routine and he’s used to coming and going from jail all the time, so the imposition of weirdness in the form of Crawley on his “normal” life is really stark and unmooring.

And man, Crawley is just WEIRD right off the bat – the physical description is very strange, with his odd proportions, and then his behavior is just very odd and kind of alien. Like I said, it all makes sense in hindsight – why bother to even try to behave normally if you’ve got a psychic dominator twin living in your weird chest pouch, after all?

Now, you don’t wanna get all Freudian psychoanalytical about this stuff BUT as mentioned in the last Sturgeon write-up I did (here!), ol’ Ted DID spend a fair amount of his time interrogating queer relationships between men. As mentioned, he himself was what we’d call “bisexual” (he certainly would not have used that term, however), and had a number of sexual and romantic relationships with men (while being married with a family to a woman). In “The World Well Lost” we have a kind of interesting mirror-universe version of Crawley and our Narrator, although one not so freakish. Still, there’re some similarities between the two couples; there’re both confined together, there’s a disparity between their physical attributes, etc., and the themes of homosocial male relationships undergirded by “something else” are present in both. Why does the Narrator keep doing so many generous kindnesses for someone he also simultaneously feels repulsion for? You don’t want to read too much into these things; Sturgeon, a working writer, liked to eat hot meals indoors, and so he wrote stories that he could sell, and sometimes that means adhering to certain narrative conventions and such. But he was also an artist, and finding a topic or theme that interests you is a key to making good work, so the thread of his own experiences is certainly worth keeping in mind when reading his stories.

It is a fairly short story, and while I would say that the weirdness is on simmer for most of it, there length means that there’s not much of the slow, mounting dread that I normally like in a weird story. But it works here, particularly because the reveal really puts all the previous actions of the narrator in a different light, kind of retroactively imposing weirdness on them. Speaks to Sturgeon’s skill as a writer that it works so well, that he’s willing to let the scenes just play out fairly straight because he knows that what is coming will force you to look back at them and recognize what was going on.

And, while the slow burn isn’t really there, the creep factor IS high; I think this story is flat out scary, especially the weird laughter scene that builds to the climactic reveal of little Crawley in the chest cavity. The narrator’s murderous fugue is well done too, and the idea that Crawley has escaped and is back out there amongst us is good, classic Weird Tales stuff.

Anyway, I think it’s a good start to this Halloween season, an inventive, weird, and sometimes scary story that will, hopefully, get us all in an appropriately spooky mood!

Straining the Pulp (with forgotten super-science) #22: “Keepersmith” by Randall Garrett & Vicki Ann Heydron, Asimov’s SF Adventure Magazine v.1 n.2 1979

(I jump right into my musing on the history of sci-fi mags in this one, so, just for ease, here’s the link to a pdf of the the issue that includes the story we’re talkin’ ’bout today!)

Leapfrogging out of the early 20th century (the GOLDEN age of the short story) and into the rusty iron-age of the almost-80s might *seem* like a mistake, but there’s still some fun to be had examining these late-era descendants of the pulps. Now, for sure, gone are the wild, heady days of a newsstand loaded with magazines of any and every genre imaginable (and a few you wouldn’t ever have dreamt up). The pulps’ decline began in the 40s when they were brutalized by WWII paper rationing, but the era really truly ended in the 50s when television rose to supplant reading as a primary popular leisure time activity. But a few mags held on somehow, and, much like their ancestors in the good ol’ days, they often record some interesting changes in the ol’ zeitgeist.

In particular, science fiction (which, antecedents aside, had been truly invented in the magazines) had developed a thriving enough fan culture that, here and there, a few prestige magazines had managed to survive and even thrive. These are, of course, Analog (formerly Astounding Science Fiction back in the good ol’ days) and The Magazine of Fantasy & Science Fiction (founded in the 50s, and hugely important to the history of sf), both of which you can get a rejection from today, if you wanted. These (along with Galaxy) had become in some ways *the* flagship publications of the genre, a kind of “professional journal” for the convention and fan societies that had evolved out of the original pulp magazine letter pages and fandom.

And that fandom had entered a new phase of growth, especially in the shadow of Star Trek. Following its cancelation in ’69, there was a real hunger for sci-fi out there – Trek conventions had exploded, and there was a general paperback renaissance in genre fiction going on. There was also a flowering of the sort of amateur press that had led people like Lovecraft and Ray Palmer into writing/editing careers, this time in the form of Zines. Simultaneously there was, in the 60s and 70s, *also* an explosion in Fantasy literature, largely ushered in by the unauthorized Ace paperbacks of The Lord of the Rings trilogy in ’65. A similar Sword & Sorcery revival followed, fed by publishers trolling the pulp catalogs for fantasy stories and rediscovering Robert E. Howard and his many imitators.

The point of all this is to say that, by the mid 70s, there was a major genre fiction revival going on, such that the publisher of Ellery Queen’s Mystery Magazine and Alfred Hitchcock’s Mystery Magazine (two other magazines you can ALSO get rejections from today!) felt that there was room for another sf mag out there. This publisher, Joel Davis, approached Isaac Asimov about possibly lending his name to the endeavor, which, after some wrangling, resulted in the creation of Asimov’s Science Fiction (which you can…etc, etc).

Now, like I said, simultaneous to the sci-fi revival of the 60s/70s, there was *also* a revival in interest in fantasy around the same time, lead by figures with feet in both camps, like Poul Anderson, Andre Norton, the evil Jerry Pournelle, and the truly vile Larry Niven – these folks wrote both science fiction as well as fantasy/S&S, and were important figures in the Society for Creative Anachronism and those scenes. And, of course, there’s the 800-lb Wookie in the room: Star Wars (1977), the foundational text of modern science fantasy adventure, had completely revolutionized science fiction and popular culture. What this meant was that there was both a readership for and people writing in a kind of two-fisted, adventurous style, often combining overt fantasy with science fictional elements (and vice versa). Recognizing that this was an underserved market niche, Davis went about creating a magazine to fill it, and thus in 1978 was born the extremely short-lived magazine, Asimov’s SF Adventure, a sister publication to the heady, somewhat New Wave-ish Asimov’s Science Fiction.

That ol’ Isaac himself was a little ambivalent about this turn of events seems evident from the introductory editorials he wrote for the magazine. In the first issue, he gives a broad history of the “adventure” story, tying it back to the Iliad and the Odyssey, before leaping into the pulps of the 30s and 40s, trying to make an argument that *actually* that kind of red-blooded storytelling is an important and deep-rooted part of fiction. Later, in this the second issue, he argues that SCIENCE itself is the greatest adventure of them all…it’s all very unconvincing, and you’re left feeling like ol’ Asimov is mostly trying to make a purse out of a sow’s ear, at least from his perspective. That said, they did at least give him a rad illustration for his pieces:

I mean, that does look cool

It’s possible (even probable) that Asimov might not have even known what stories were going to appear in the magazine when he wrote these pieces, so he can maybe be forgiven for his poorly disguised distaste of the “adventure” tale. After all, most of his career had been spent advocating for a very “hard” approach to sci-fi, and his more “adventure” style writing (like his Lucky Starr books) had been published under a pseudonym and clearly aimed at younger audiences, a kind of entry-level sf meant to introduce the genre, rather than typify it.

But, all things told, I think the stories in Asimov’s SF Adventure are pretty decent, some good even, all mostly done by good (and occasionally great) writers. If anything, I’d say some of the offerings are actually too conservative. Most are very conventional examples of science fiction – they’re often very staid in their mingling of adventure writing with sci fi, adding a drop of fantasy or derring-do here and there into what are for the most part extremely traditional science fiction plots. It feels like they kinda throw the baby out with the bathwater in their attempt to avoid become TOO space operatic, you know what I mean? But, like I said, there’re some fun ones in here, AND I also think they reflect a kind of interesting moment in the genre, and are worth examination for that reason too.

Anyway, yeesh, let’s get to it already: “Keepersmith” by Randall Garrett & Vicki Ann Heydron, from 1979! And look at this cover!

He-Man duel wielding a sword and blaster, some kinda fish guy warrior, a winsome lass, all in a chaotic wild landscape with rocks and ash/sparks flyin’, thrilling stuff huh? Honestly wouldn’t mind the full color cover poster that was, apparently, included with this mag. And the rad illustrations keep on coming in the story itself! Check out the two-page spread the title-page gets:

I like it – the stark black figures and landscape, with detail obscured, really conveys the power and brilliance of the explosion, and sword stuck in the ground while the obvious barbarian-type blasts away with some kinda superscience ray gun is a great dichotomy, really economical visual storytelling – the illos in this story are all by the great Karl Kofoed, perhaps most famous for his “Galactic Geographic” pages that appeared in Heavy Metal magazine, really wonderful work that you oughta hunt up if yer unfamiliar with it. He’s a great artist, and does some nice work here in this story!

The story starts with that odd, italicized entry, like something out of an encyclopedia, describing obvious sci-fi stuff and giving us a glimpse into a world of militarized space warfare between human space navies and spooky evil “Snal-things.” It’s interesting how, at first blush, this basically gives away the game with regards to the story’s plot, especially once you hop into the obvious fantasy-flavored stuff that follows – now we’ve got a weird-named guy with a big muscular body, the obvious product of physical hardship, all written with the kind of portentous tone reserved for fantasy adventures (particularly the capitalized “Man,” obviously meant as a species or racial designation). This is done very deliberately, of course, and I’ll have more to say about it later.

But lets move on! Keepersmith, our big Man, meets some people outside of his Keepershome where, presumably, he forges his Smithswords…stay with me, we get most of this Capital-Letter Noun Fantasy stuff out of the way early on here, I promise. Anyway, Keepersmith is goin’ on a trip, and not merely one of his usual jaunts – he “may be some time” as it were:

The three people Keepersmith has summoned are obviously troubled – this guy is clearly their leader, or at least in a position of authority, symbolized most strikingly by him being allowed to wield what is clearly a sci-fi ray gun, something that lets them “draw iron from stone,” an obviously useful trick in their otherwise barbaric world. They even ask him to leave Ironblaster behind – there’s just the one of it, after all, and without it they’d be unable to get more iron. But Keepersmith is adamant – he’ll need it on his journey. With his stern eyes slitted against the sun, he bids his friends farewell and begins his mysterious journey. It’s all very much the sort of barbarian heroics you’d expect from a sword & sorcery protagonist, isn’t it?

He travels all day and into the night, and we get some more world-building – there’re weird trees we’ve never heard of, and we’re told this place has a double moon, all background flavor that lets us know we’re on an alien world as well as getting us in the right mood for the story. Later, around midnight, he comes across a flickering fire, and sees the strange creature that kindled it:

Every good fantasy adventure needs a Weird Little Guy, and this is ours – Liss, who we quickly learn is a scaly semi-aquatic being called a “Razoi,” natives to this world who have a contentious relationship with the Men (meaning humans; again, we’re in Fantasy Adventure Mode, so you capitalize it for the whole species, like in Tolkien).

We’ll learn more about Liss and the Razoi later on – right now we’ve been shown that it was the humans who taught them the use of fire, and that Liss knows Keepersmith personally. It is, in fact, Liss who has caused Keepersmith to begin this adventure, because he’s found something truly portentous…

The thing that’s summoned Keepersmith southward is the discovery of another, though slightly different, ray gun, stamped (we learn) with “I.S.S. Hawk” on its butt. It was Liss who found this gun; we’ll soon learn he picked up from the body of an enemy Razoi from the south. Liss is excited about this because he absolutely knows what Ironblaster does, how it’s used, and the importance of it to the Men. Keepersmith is also nonplussed by the weapon, although his expertise lets him see that it is actually different, perhaps most strikingly in that this blaster has those two weapon settings on it.

It’s a fun, sci-fi reveal, and it leads into a long block of exposition as Keepersmith and Liss both discuss this new, second blaster, and what it means. But, more importantly, there’s a bit of exposition here that fills out the very important relationship between Liss and Keepersmith, something fairly atypical between the humans and the Rozoi.

This is the heart of the story, and we’ll be coming back to it later. As a boy, and with no inkling of his future, Keepersmith was approached by Liss, who made a semi-prophecy about them and then, basically, proceeds to suggest what amounts to a secret treaty of exchange for peace between the Rozoi and Men in the mountains. Liss wants to learn, and he knows that the secret knowledge kept by the Keepersmiths would vastly improve his people’s lives. And, aside from the political/diplomatic connection that Keepersmith enjoys by having a rapport with Liss, there’s something else deeper there too:

This friendship between Keepersmith and Liss is the heart of the story, and is what makes this an interesting piece. It also provides a prompt for a fun bit of art of the young Keepersmith and Liss:

This background of companionship and alliance explains why Liss 1) recognized the gun as important and 2) brought it to Keepersmith. And it provides a chance for Keepersmith to explain to Liss (and us) the history of Men on this world, and what the gun means.

We learn that the humans have a long and violent history with the Rozoi, first with the southern “dusteater” tribe, and then with Liss’s own northern tribes – there was, basically, a war, where the humans displaced the Razoi and forced them into new valleys up in the mountains – this much is remembered by the Razoi, who have an oral tradition of it, but Keepersmith proceeds to fill in the blanks.

Among the humans, there’re multiple traditions of what the “Hawk” is, but Keepersmith knows the truth – a long-ass time ago, and for mysterious reasons, the Hawk, a spaceship, landed on this world and left a bunch of humans behind, promising to return at an indeterminate time. There would be a signal from the ship when they were to return, and everybody had to be ready to go when it was received. Perhaps this gun is the signal?

Liss leads Keepersmith south, and while they travel for days and days and days, we get a little more exposition that fills in the history of humans and Razoi; we learn about the early trade networks that allowed the humans to survive, and the fact that Ironblaster has allowed them to not only defeat the southern Razoi but also dominate the northern ones. Here we learn a little bit more about what Ironblaster is: it’s a long-range weapon, too dangerous to use up close, that has been adapted by the humans for use in iron extraction. It is also the only remaining example of the Hawk‘s technology, which is (again) why Keepersmith is so interested in this new, second blaster.

We get some techno-exposition too, with Keepersmith secretly dismantling the guns to compare their inner workings, showing that the traditions of his barbarian people run pretty damn deep, actually. But his Sally Struthers’ Gun Repair course is interrupted by a scream!

There’s a fight, and the outcome in anything but certain for Keepersmith – this woman is tall, tough, and clearly skilled in swordplay, and he has a very hard time defeating her. She expects to be killed and meets her fate with defiance and bravery, but of course ol’ Keepersmith merely tells her to sit down and not move while he checks on his friend.

We learn that this woman, Marna, has suffered a recent tragedy. A band of southern Razoi attacked her homestead, killing her husband and little child while she was out; there’s a particularly tragic scene where her kid, six-years old, is found in the dead in the doorway, with his wooden practice sword in his hand. Grim stuff! And it’s why Marna went a little crazy, hoping to get some revenge by killing as many Razoi as she could. Liss is incensed that he was mistaken for a southern dusteater, his own peoples’ ancient enemy. Marna seems unsure of Liss, but her reverence for the Keepersmith, who speaks for the Hawk, leads her to promise to never to harm Liss.

She accepts some food from them and goes to bathe in the stream, and while that’s happening Liss is dismayed to see the “broken” blaster that Keepersmith has disassembled.

What follows is a pivotal scene, a key development that makes this story interesting and worthwhile, and which will be built on later. Briefly, Liss is finally fed-up enough to call Keepersmith on his bullshit. He wants to learn stuff, but the crumbs that his friend Keepersmith has been handing out aren’t enough – fire is nice, but goddammit they want pottery and steel and, even more fundamentally, Writing, which would let them pass down their knowledge in the same way as the humans have done. Keepersmith, who we’ve seen is aware of all this, feels bad and, truthfully, doesn’t have an answer to the accusation, because that is exactly what he’s been doing. Humans have been hording their knowledge as a means of maintaining their power on their home world. Now, confronted with the fundamental unfairness of this disparity, Keepersmith is forced to make a decision.

Importantly, Liss keeps pushing. What if the humans DON’T end up leaving – will Keepersmith STILL keep the knowledge Liss wants for his people secret? Keepersmith squirms a bit – he feels like he can’t make this decision for all humans, that the riddle of steel is one he must consult with the others about, but he vows to teach Liss the secret of Writing, at the very least.

Keepersmith and Liss are joined in their quest by Marna, and they trio continue southwards. While journeying, Marna has some character growth and realizes that Liss isn’t the monster she thought he was, seeing him for the first time as a person, like her (the dusteaters, of course, remain monsters to be slaughtered by both of them…baby steps, right?). Later, there’s a thrilling battle scene where the three of them are ambushed by a bunch of dusteaters; this one is likewise a close battle, with Keepersmith coming close to being killed, saved only at the last minutes by the intervention of Liss and Marna. When the dusteaters try to escape, Liss pursues them into the river, bringing back a captive, which, it turns out, was his plan all along:

Solid fantasy badassery from Liss here, for sure!

The three are led to a rocky series of cliffs and valleys by their prisoner (who is promptly killed by Liss), and the three realize they’ve come across a major village of the southern Razoi. There’re caves and ridges full of ’em, and Keepersmith reckons there’s hundreds of them living here. Some good art, too!

Some good, creepy cave-dweller shit in that illustration, huh? Really makes the Razoi look great and menacing, too. Anyway, Liss points up to a particular cave, high up on the ridge, and explains that, according to his information, there’s an entrance to an “iron room” where the smaller second blaster was found. I’m sure by now you’ve figured out where all this is going, but it’s still fun, nonetheless, and besides, we’re not given much time to think about it, because the trio have been discovered! Marna takes a sling bullet to the noggin and is knocked out! Keepersmith draws his sword and Ironblaster, and Liss carries Marna to safety. The scene is captured in some fun art too, although I wish Marna hadn’t been taken out of the fight so soon – as established, she’s a badass too, and it would’ve been fun to see her chops some heads with the boys, you know?

BUT, what we do get is Liss upgrading his weapon with Marna’s sword, and it IS pretty rad. He’s been studying the way of the blade on his own, it seems, in preparation for one day actually getting to hold a steel weapon.

As established, Ironblaster is no close-combat weapon – it’s too powerful, and at short range would be just as dangerous to the wielder as to the target. Keepersmith puts some distance between him and the southern Razoi, pops the goggles on, and then decides on a desperate and terrible action. Rather than blasting the fighters, he aims up towards where the iron room is, blasting away with the super weapon at the very walls of the valley itself. The terrible power of Ironblaster is on display, some kind of high energy atomic ray that, with blinding ferocity, destroys the cliffs and buries the southern Razoi beneath a zillion tons of exploded rock. The reveal of the blaster results in some good writing here too – the description of the “black sun” crawling up the surface of the rock is great, very evocative of unfathomable atomic power, you know?

And what (besides mass murder of the Razoi) is the result of this awesome display of super science power?

That’s right – exposed by the weapon is a huge metallic surface, the outer edge of some vast structure that was hidden beneath the rocks. Keepersmith knows that this was the mystery he had been sent to solve, and he proceeds alone up the cliff and into the metal thing, the door snapping shut behind him with terrible, grim finality. Liss and Marna know that they can only wait, and watch…

Three days later…

dun Dun DUN!!

I mean, it was pretty obvious, wasn’t it? Not that I mind, of course, especially since that’s not the point of the story at all. But we learn that, of course, this warship came to this world, some soldiers debauched, and while they were away on recon or whatever, a landslide buried the ship. The survivors of the expedition, those who had been on walkabout, just assumed that the ship had left and would, eventually, return, and so they passed down their knowledge and the story of the Hawk, in hopes that their ancestors would one day be saved.

And that’s the end of Keepersmith!

It’s a fun SF Adventure tale for sure, with all the fun super-science+barbarian stuff the genre promises, of course, and the characters a pretty good too – I like Liss, I like Marna, I even like the unflappable Keepersmith, honestly. And sure, the plot itself is telegraphed right from the get-go, but who cares? Because that’s not what the story is about!

I think Keepersmith is a really well-done narrative of decolonization that, importantly, moves beyond the very simple (and fairly common) “oppressor vs colonized” stories. Often, decolonization is portrayed as a simple and outright rejection of everything that the colonizer has brought. You often see this in “decolonize the sciences” movements, where nothing less than the total rejection of western scientific knowledge and practice is to be accepted; this, of course is stupid and destructive. Decolonization is not a return to something old. It is the creation of something NEW, a rejection of bias and oppression and unfairness in favor of partnership and alliance and cooperation, and that’s something very hard and much more necessary than a what a lot of these sorts of stories tend to portray (or people in the real world pursue, honestly).

Keepersmith’s journey to this understanding is really interesting and satisfying, I think – he begins with a sympathy and affection for Liss, after all, but he’s still not internalized the desperate desire of Liss to learn more, not does he understand *why* Liss needs to know more. When he’s later confronted with that (after the fight with Marna), his resolute and hide-bound beliefs begin to crack, and he realizes that there is a reciprocity that he needs to honor. But then, at the end, when he realizes the truth, that Man (as a species) is NOT leaving, that they are now going to LIVE on this planet and are a part of it, he comes to the much greater conclusion that the isolationism and hording that his people have been engaged in is not only wrong, but counter-productive. Liss and the Razoi (at least the northern ones…) have to come together to make the world a better place, as brothers (and sisters).

Now, of course, there’s plenty to be critical of here – certainly a bit of saviorship on display here, and similarly, you can ding the story for the fact that it is only the “right type” of Razoi that Keepersmith is extending the grip of comradeship to…but still, for a story from 1979, it’s a fairly sophisticated and nuanced approach to the subject, and one that rejects supremacy for equality, since it is EVERYONE who will have to learn new and difficult things. In particular, I’ve come across a lot of modern sci-fi where this kind of difficult, complicated conclusion would never be reached; for instance, how many “solarpunk” stories are just brutal eco-fascist fantasies of violent retribution? Here, Keepersmith realizes that Liss was right, that he and his people were wrong, and that CHANGE and equal partnership is the ONLY way forward. Pretty good stuff in my opinion!

The Pulp? Strained. #21 “The World Well Lost” by Theodore Sturgeon, Universe V.1 no. 1, June 1953

Running down the clock here in August, and with those crisp mid-90-degree days starting to show up it’s feeling like we’ll be in spooky season soon enough; but before we return to weird horror, I want to dive into some some pulp sci-fi. So, for this, our twenty first edition of Straining the Pulp, let’s take a look at a true foundational classic from one of the genre’s greats: “The World Well Lost” by Theodore Sturgeon from the very first issue of Universe Science Fiction dated June, 1953.

Now, as is custom around here, I want everybody to take a minute, click on that link, and go read the story. It’s not too long and I think you’ll get a lot more out of it if you go into my meandering musings with it rattling around in your skull. It’s an important story in the history of sci-fi, so don’t deny yourself the pleasure of experiencing it as the readers of 1953 would have come across it! Okay?

I said above that Sturgeon was one of the genre’s “greats,” which you might find surprising if you’re not steeped in pulp literature – he was never a huge seller, never had much critical success or even outside recognition, and was published mostly in second-string magazines. But, among sci-fi writers of that and later eras, Sturgeon is one of those artistic darlings whose works were considered some of the most important and influential ever published. He’s similar to Al Bester or, later on, Gene Wolfe – powerful writers whose influence far outstripped their financial success. He was a huge influence of Samuel R. Delany and Harlan Ellison, for example, two writers who pushed the boundaries of science fiction in ways that are instantly recognizable as a part of Sturgeon’s legacy.

He’s also famous as the inspiration for Vonnegut’s character “Kilgore Trout,” a soulful if shabby genius whose writing was always trapped in porn mags or z-tier pulps. Sturgeon got to know Vonnegut when both were living in the same town in Massachusetts; this was before Vonnegut was “Vonnegut” mind you, and it’s quite telling that Sturgeon (and his circumstances) made such a strong impression on ol’ Kurt that he was immortalized as one of the great characters of 20th century literature.

Sturgeon was fairly prolific, although there were some long fallow periods where he suffered from apparently debilitating writer’s block. His most famous work is, probably, “Baby Is Three” from Galaxy in 1952, although you might also know him from “Killdozer!” a story a million times better than its premise has any right to be (something true for the later made-for-TV movie based on it, by the way). He wrote some famous Star Trek episodes, “Shore Leave” and “Amok Time,” the story where the emotionless and logical Mr. Spock gets so horny he loses his goddamn mind and attempts to kill Kirk.

Sex, gender, and their role in the way society is constructed and enforced are common topics in both Sturgeon’s writing and his life. You want to be careful with labels, because they can have political or social valences today that people in the past would never have subscribed to, but Sturgeon was a queer writer – he was married to a woman with whom he had numerous children, but he also liked to have sex with men. This fact is relevant to our story in particular today, since it’s often called the first “modern” gay sci-fi story.

A quick look at the cover of this magazine shows that everyone was well aware of the boundary-pushin’ nature of Sturgeon’s story, which they specifically call out as his “Most Daring Story” to date! Samuel R. Delany has, in a couple of interviews, brought up the fact that Sturgeon’s first attempt to get this story published resulted in the editor of that magazine not only rejecting it, but in calling around to OTHER editors to basically blacklist Sturgeon and keep him from publishing it ANYWHERE. This didn’t stop the editor of Universe Science Fiction, “George Bell” who was actually a name shared by Ray Palmer and Bea Mahaffey. Palmer is a hugely interesting and important figure, far to huge of a subject to get into now, but, sufficed to say, that the iconoclastic and publicity-loving Palmer accepted this story is not too surprising. (Bea Mahaffey is likewise a very interesting and important figure in the history of sci-fi…we’ll ALSO have to come back to her one of these days!)

But enough! Let’s dive in to the story already, yeesh!

A nice, bucolic scene, rolling hills a distant town’s battlements…nothing too surprising or interesting here on the first page…but…on the adjoining page, we come across something much more striking:

A striking image, and one that’s even more straightforwardly queer than the story, initially! These are the two “loverbirds” of course, but in this image there’s very little ambiguity, whereas the story plays a little coy with it, at least for a while.

The story starts with a discussion of the arrival of the “loverbirds” as something that’s done and overwith – it’s happened already, and their brief stay of nine days is already in the past. There’s some fun, classic Sturgeon world building going on – Earth is a both paradisiacal and shallow, a world dominated by “orgasmic tri-deo shows” and other such fantastic modes of consumption and experience. But still, there’s something wild and special about these two beings, the “loverbirds” who have arrived on Earth.

So, these two enigmatic beings arrive on Earth, dissolve their ship, and become this sensation across the whole world, largely because there’s a kind of magical intensity to them and their obviously profound love for one another. Like I said, in the story, there’s very little to indicate what these beings look like – the bird metaphors up front convey a kind of delicate beauty, but importantly there’s no explicit gendering of either of the aliens. There’s simply a “tall one” and, therefore, a short one. A reader in 1953 might simply assume a standard, heteronormative pair, a boy alien and a girl alien, although they might’ve wondered at the illustration.

Anyway, these intensely lovey-dovey aliens are a huge sensation on Earth, of course, which leads to the authorities becoming interested in them, as well as any uses or dangers they might present. So they feed all the relevant data about the loverbirds into a big ol’ supercomputer, and what do they get? The electronic brain spits out a single word: “Dirbanu.”

Dirbanu, we’re quickly informed, is an intensely enigmatic world, one of the few that Earth had been unable to have any contact with – whenever they try, they’re rebuffed, and the Dirbanuvian defenses are impenetrable and perfect. Earth realizes that these aliens must be mysterious travelers from Dirbanu! And, because of the sheer volume of Loverbird media being beamed out into space, Dirbanu becomes aware that these two have arrived on Earth…and they demand the return of these two fugitives!

Great, fun writing from Sturgeon again; I especially like the realpolitik that he’s explaining in the asides here. It’s also a great and cynical switcheroo – we started with this ideal couple who have captured the world’s imagination, symbols of beauty and wonder, profound in their love…and then these refugees get locked up and shipped out because there’s a political advantage to be had from returning them to the world they fled from. Grim stuff!

The story shifts to the hastily organized prison ship, the Starmire 439, and we’re introduced to its two-man crew: Rootes, a small, cocky little feller who is the Captain of the expedition, and the sole crewman, a hulking, meditative, and shockingly literary man who goes by the name of Grunty. A real odd couple, it turns out that these two only ever ship out with one another – indeed, neither could actually function with anyone else:

So, despite being extremely weird guys, these two work so well together that they’re basically the best spacemen in the business – no other crew can handle the difficulties of long distance space travel like Rootes and Grunty, who even seem to, in some strange way, thrive in each other’s company. So in synch are these two, in fact, that they always and predictably react the same way to the FTL super-science engine of the ship: Rootes konks out for 2 hours under the influence of superluminal travel, while Grunty is up after a scant thirty minutes.

I imagine most people would already at least have gotten an inkling of what’s going on here – the idea that these two are so smoothly in simpatico is one thing, but that of the two only bookish contemplative Grunty knows what the bond is between them (and that it CANNOT under ANY CIRCUMSTANCE be communicated to Rootes) kind of heavily underlines it. Still, it’s 2024 and maybe we’re all used to these sorts of things in a way that the readers of 1953 weren’t!

Anyway, Sturgeon gives us some great scenes aboard the ship, with Rootes wearyingly recounting his latest sexual conquest back in port to a resigned Grunty. Its fun, and we get further glimpses of Grunty’s interior life when he goes over to check on the two prisoners:

Yup, turns out these here aliens are PSYCHIC…and that’s a real problem for Grunty…

Very little room left for doubt about what Grunty’s secret is, but it’s still being left unsaid, a elision left for the reader to fill in. Regardless, we’re given a sense of Grunty’s animal panic at having his quiet, secure, secret inner self suddenly exposed. Grunty soon comes to hate the loverbirds, even neglecting to feed them until Rootes, recognizing something is wrong, harangues him into doing the bare minimum of upkeep for the prisoners. Grunty’s fear apparently is that the loverbirds, possessing his secret, would inevitably communicate it to others when they get to Dirbanu, and from there it would, doubtless, spread back to Earth. This is kind of a wild, crazy idea though, and it seems that Grunty’s secret is so profound, and its exposure so terrible, that he’s kind of lost his mind a bit here. There’s a great section, after Grunty gives Rootes an art book to ogle, where he’s mulling over the fact that there are still certain things considered taboo and forbidden, even on so free-wheeling a world as Earth, and how it took half-a-lifetime for Grunty to discover a way of life that afforded him some freedom (even if it is only for the brief moments of solitude afforded him by the superluminal blackouts). He cannot afford to even consider what the loss of this fragile freedom would mean for him, and so he comes to the conclusion that there’s only one way out for him: Grunty has to kill the Loverbirds.

The “How” of his murder puzzles him for a bit – he’s got to kill these aliens, but how to do it in a way that wouldn’t cause trouble for him and, particularly, Rootes. He can’t just smash their heads in, and there’s no way to poison them…but then Grunty, with his keen insight into human psychology, realizes that a sawed-off little popinjay like Rootes would have to have a gun somewhere. Sure enough, he’s got some kind of murderous death ray stashed in his stuff. And so Grunty gets it and, while Rootes is still under FTL coma, prepares to protect his secret by blasting the aliens.

But, just as he’s about to pull the trigger, the aliens show him some pictures that they’ve drawn. The first picture shows, with startling clarity and precision, Grunty and Rootes and a girl. The second picture is of the same three, but naked (Grunty wonders how they learned about human anatomy). Then a third picture shows the two loverbirds flanking a strange, round, little critter. And the fourth picture?

The scene closes, and we start up with Rootes, waking from his superluminal torpor to find Grunty standing solemnly over him. He soon learns that the loverbirds are gone, having taken the ship’s life boat and vanished into space. When he asks how it happened, Grunty admits to him that he let them go. At first Rootes is enraged, furious that he’s gotten them in such trouble. But, slowly, he learns that A) the two escapees have no intention of traveling to Dirbanu and B) Grunty is planning on simply lying to the Dirbanuvians that the two loverbirds died – it seems that they isolationists of Dirbanu don’t have any ships to check on the claim anyway. But why, asks Rootes? In answer, Grunty shows him the pictures the loverbirds drew.

Rootes comes to the conclusion that Grunty helped the loverbirds escape because he didn’t want Rootes to get in trouble for killing a pair of gay aliens, like any red-blooded human man certainly would, especially one so profoundly and deeply and sincerely heterosexual as Rootes. Yessir, he was just looking out for his buddy, good ol’ Grunty.

Rootes homophobia, presumably a typical expression of the status quo back on Earth (and a part of what Grunty had been fleeing from) is one-up’d by the Dirbanuvians who, when contacted, seem appreciative of the fact that the the humans did ’em a solid by killing the deviants. Of course, politically, nothing has changed – like Rootes said, the deep loathing for homosexuality that underpins Dirbanu culture is so strong that they can’t stand to even think about Earth, with its too-similar genders making them all uncomfortable as suchlike. Nothing to do but head home!

And that’s the end of “The World Well Lost” by Theodore Sturgeon.

I mean, it’s a hell of an ending for a hell of a story, isn’t it? Meditative, sad, but still a bit hopeful. The virulence of homophobia is really well portrayed – in Rootes’s outsized performative heterosexuality and in his insistent regurgitation of standard homophobic slurs and ideas, he comes across as a tragically repressed closet case, someone who thinks that if he’s to survive in the world, he has to bury himself completely in order to conform. And Grunty, facing a similar set of circumstances, has found a way of life barely any better – escaping the hateful Earth by living in space, unable to express himself to the man he loves except for in those brief moments of space-travel-induced blackouts. It’s tragic stuff, but I think its saved from rank maudlin-ness by the fact that Sturgeon is such a deft and controlled writer who, even when dealing with complex and difficult subjects, is still able to construct a plot and characters and story that moves you along irresistibly.

I think it’s a testament to the pulps that a story like this was (eventually) published in 1953. It’s very easy to dismiss these magazines as cheap and disposable entertainment (nevermind the fact that 35 cents in ’53 wasn’t exactly nothin’) but there’s more to them than trashy ray-gun stories. Because of their marginality, marginal writers could (and sometimes did) find homes for stories in them that otherwise might never have seen the light of day. And while it is true that there’s a lot of reactionary bullshit in them (and overt racism, sexism, etc) there’re also stories by authors whose identities would not have fit comfortably in the world at large back then (or now, sadly).

Also, frankly, there’re some real good writing in them too. Sturgeon is a great writer, and there’re some stirring and striking passages in this story, aren’t there? Real lyricism comes through here, I mean at the sentence level, without even considering the topic or themes. There’re some recent collections of Sturgeon’s work, multivolume affairs that publish his stories and novels, that’re worth hunting up. I think his position in the history of SF is important, too – like I said earlier, he’s the foundation of what would, eventually, become the vibrant New Wave sci-fi of the 60s and 70s, in large part because he tackled complex subjects with real style and insight.

Now, I wouldn’t blame you if you felt that there’s a whiff of the “tragic queer” about this story – it’s certainly true that this story is underpinned by the melancholy of oppression. But, to that point, this was written in the fuckin’ 50s man…and as bad as homophobia is now, I think it’s worth appreciating the position back then. Just tackling the topic in the first place, let alone with the tenderness and care that Sturgeon is taking here, is remarkable.

Finally, themes and such aside, I’ll just come back around and say that Sturgeon is a great writer, one of the best of his generation in the genre, certainly. He’s worth your time, is all I’ll say!

Dumb lists

Frustratingly, I find myself thinking about the goofy 100+ entry list of “The Great American Novels” that The Atlantic put out last week (I’m not going to link to it…I’ll not give them that satisfaction, at least). It’s not the WORST one of those things I’ve ever seen, of course – I mean, at least it has some genre stuff on there. The inclusion of Shirley Jackson’s The Haunting of Hill House is a relief, and Djuna Barnes is good and correct (Nightwood is legitimately one of the great novels of the 20th c for sure), but there’s also a lot of dumbness on there. For one thing, the restriction of the list to the last 100 years is just plain ridiculous, even with the weakass “modernism!” excuse they offer. I recognize that I’ve definitely got some serious biases; I’m by nature and inclination a very historically-minded reader, but even if you’re not it still seems like a kind of pointless obfuscation of whatever the fuck “American” literature is to not have Jack London, Booth Tarkington, or James Branch Cabell, all of whom were enormously influential writers in America that had a major impact on 20th century literature.

Like I said above, it IS nice to see some genre stuff on the list, but I kind of feel like some of it is rather poorly thought out, a quick grab of some Big Names rather than any serious attempt at identifying any of the actually important or interesting books by some of these folks. I mean, they picked The Dispossessed over The Lathe of Heaven or The Left Hand of Darkness? That’s just dumb “ah but you see this must be SERIOUS sci-fi because it is about Something Else” bullshit. Ditto for PKD’s Do Androids Dream of Electric Sheep? which is, while a fine book, nowhere near his greatest or most quintessentially “American” novels (that’d be A Scanner Darkly, UBIK, or Dr. Bloodmoney). ALSO, with regards to “American lit” and genre: where the fuck are the westerns!? (Blood Meridian doesn’t count).

Anyway, to exorcise my annoyance, I figured I might list up a handful (or two) or some of the more egregious absences on the Atlantic List, with of course the caveat that I’m just a simple country geologist what likes to read.

Dhalgren (1975, Samuel R. Delany) – Right off the bat I text searched “Dhalgren” on the Atlantic List, and when I saw it wasn’t included I knew it was Amateur Night over there. This is the most important novel of the 20th century, period, AND one that is quintessentially about America; Bellona is every city facing deliberate policies of urban decay, and The Kidd is every American trying to navigate them. It’s complex, stylistic, enigmatic, and while it is certainly anchored in Delany’s experiences of 60s/70s America, it is also utterly timeless and mystical and just plain rad as hell.

The Stars My Destination (1957, Al Bester) – yeah yeah, I know, it was originally published in England in ’56 (as Tiger, Tiger!) which precludes it from the original list b/c of the dumb rules the Atlantic made for themselves, but I mean, c’mon…Bester IS an American and this book is a turning point in science fiction, a clear break from older technopositivist and space operatic-modes that had dominated the genre. It’s an early example of science fiction seriously examining cultural, economic, psychological, and social questions, all while reveling in (and taking seriously) the imaginative framework of the genre. It’s a masterpiece that fundamentally changed one of the 20th century’s most important genres!

Lord of Light (1967, Roger Zelazny) – Look, if the Atlantic is gonna put Lincoln in the Bardo (a dumb-as-hell book) on their dumb list, then I get to put Zelazny’s story of religion, rebellion, and neo-mystical culture jamming on MY list, dammit!

Ragtime (1975, E.L. Doctorow) – I mean, ostensibly this list of “Great American Novels” is supposed to be concerned with novels that are written “about” or somehow in conversation with a muzzy, muddled kind of “American-ness,” right? If that’s the case there’s no excuse for NOT including Ragtime on there, which in addition to being all about America, is also very good and interesting to boot. Leaving it off their list smacks of rank contrariness, and it shall not stand!

The Monkey Wrench Gang (1975, Edward Abbey) – Again, if you’re makin’ a list about American literature, not having Abbey on there seems to require some kind of explanation. This is a great novel, vibrant and fun and dynamic, AND it also is talking about some of the quintessential debates of the 20th century, namely wilderness, the history of the Western U.S., conservation, and again, rebellion. It’s weird that it’s NOT on their list!

The Circus of Dr. Lao (1935, Charles Finney) – a wild, weird fantasy book set in a 30s desert town? A meditation on exoticism, early 20th C consumer-culture, myths, religion, and carnies? Fairly obscure, not really read by a lot of people? It’s fuckin’ MADE for this list!

Cugel’s Saga (1983, Jack Vance) – I just like sword and sorcery, okay? No, fuck YOU!

The Vanishing American (1925, Zane Grey) – ANY list about the Great Novels of American Literature that DOESN’T have a real western on it (not just a deconstructionist one like Blood Meridian) is simply wrong. Grey didn’t create the modern genre, but he did perfect it, and this book (his best) shows both his technical prowess as an adventure writer AS WELL AS a keen observer of western history and exploitation. In addition to being an exemplar of a hugely important genre in American Literature, it’s ALSO a remarkable novel that recognizes and condemns the violence and acquisitiveness inherent in white settlers in America. It’s a book of its time, of course, and there’s some uncomfortable bits, but its a remarkable document nonetheless as well as a good novel.

Rum Punch (1992, Elmore Leonard) – speaking of books that incisively and sharply dissect “America,” Elmore Leonard’s absence from the Atlantic List is yet ANOTHER sign that the compilers weren’t taking seriously the “American” part of “The Great American Novel.” For my money, there’s no finer writer about America than Leonard, and while we might disagree which of his novels belongs on here, I think he certainly HAS to be included in the list. Rum Punch in particular is an excellent meditation of the American Dream, warts and all.

Dog Soldiers (1974, Robert Stone) – This one is so obvious that it feels like a provocation that it’s not on the original list. A novel about the way the American war machine chews up and spits out the poor suckers who do the fighting, the death of American optimism, the poisoning of the counter culture, this novel has it all!

Almanac of the Dead (1991, Leslie Marmon Silko) – A legit masterpiece that is also one of those big, sprawling novels that are so impressive to reviewers (Silko earns it here, though, in my opinion). It’s also one of the rare works that takes seriously the idea that “America” is not just the Estados Unidos sensu stricto. It’s weird that the Atlantic put Silko on the list with her earlier book The Ceremony, which is fine but, honestly, feels a little bit like they picked the “arsty” book over the “better” one. Almanac of the Dead is a great novel and should’ve been on the list.

Yo-Yo Boing! (1998, Giannina Braschi) – The only book to rival Joyce in terms of language, intensity, invention, and transcendence, in my opinion.

There you go, a dozen novels that 100% belong on any list of the “Great American Novel” (whatever the fuck that means). They’re all really good, and you should read them if you haven’t. Anyway, hopefully that has exorcised my annoyance with the Execrable List as Presented by The Atlantic.

Pulp and the Gray Strainer #18: “Two Sought Adventure” by Fritz Leiber, Jr., Unknown, Aug 1939, v.1 n.6

Many names of Great Renown grace the Annals of the Heroic Age of the Pulps, but even in that ancient age of mighty deeds, three names tower above all others with regard to sword and sorcery. Howard we have touched upon twice (and we’ll revisit him soon enough), and we devoted a whole month to the incomparable C.L. Moore, so I reckon it’s high time we hit the final member of the classical sword and sorcery trinity! That’s right, we’re finally going to encounter Fritz Leiber’s foundational duo, Fafhrd and the Gray Mouser in their very first published story, “Two Sought Adventure,” from the August 1939 issue of Unknown!

Of course, we’ve already talked about ol’ Fritz, but that was in regards to his weird fiction story “The Automatic Pistol” from 1940 in Weird Tales, which is good and a lot of fun, you should read it. But undoubtedly Fritz’s greatest creations and most lasting renown come from the Fafhrd and the Gray Mouser stories. Given that, AND the fact that he’s the one who actually coined “Sword and Sorcery” for this the best of all genres, I think it’s appropriate to give him another fanfare and more detailed biographical info this time around.

Leiber is, for my money, one of the best writers of genre fiction from the 40s through the 60s, in many ways a predecessor to the New Wave that would revolutionize science fiction in the 70s. His background and various experiences give his writing a depth and vitality that’s really unparalleled, especially for the time; he was the son of Shakespearean actors (and he himself acted on the stage), he was a fencer and an expert chess player, studied for (but did not get) a graduate degree in Philosophy, studied for but did not become a minister at a seminary, read and wrote for technical encyclopedias as a day job, taught as a drama instructor at Occidental college…I mean, the list pretty well sums up Leiber’s interests and the themes he explored in his writing. He also had a brief but important correspondence with Lovecraft near the end of the Old Gent’s life, and in many of his memoirs/recollections he attributed much of his development as a writer to HPL’s encouragement and advice. He wrote a lot of great stuff; his 1947 collection, “Night’s Black Agents” is simply one of the best short story collections of the era, in addition to having just the coolest fucking title of all time (a line from Macbeth, Leiber again subtly showing off his erudition).

Unfortunately, like a lot of writers in the post-pulp era, Leiber had a hard time of it financially. He lived in some apparently truly squalid apartments in California, and there’s some great anecdotes from the 70s of Harlan Ellison raging about how Leiber was forced to do his writing on a shitty typewriter propped up over the kitchen sink. Actually, it wasn’t until TSR, the company that made Dungeons & Dragons, licensed the rights to Fafhrd and The Gray Mouser that he was able to live somewhat more securely and comfortably. Frankly, and as we’ll see in today’s story, even if they hadn’t made official Leiber products, TSR 100% should have just been sending checks to Leiber (and Wellman and Vance) because a shockingly large amount of fantasy tabletop roleplaying is taken directly from his work.

Leiber wrote in a lot of different genres, although you might be surprised at how few times his work showed up in Weird Tales, despite his association with Lovecraft and horror. Case in point, today’s story was published in Unknown, the short-lived fantasy-focused companion to Astounding Science Fiction created and edited by lil’ Johnny W. Campbell himself. Campbell, as we’ve mentioned before, considered himself an intellectual and so he envisioned a a similarly intellectual fantasy magazine that would compete with Weird Tales. Unknown was therefore less lurid, more realistic (or at least the magic and monsters where supposed to be more internally rational), and generally more literary and sophisticated, even going so far as to allow for humor! That said, apparently Campbell would often tell Leiber that his Fafhrd and the Gray Mouser stories were more like “Weird Tales stories, but…” he would accept them anyway. In fact, no Fafhrd and the Gray Mouser story would ever appear in the pages of Weird Tales, which is kind of interesting.

That’s right, the cover of this issue went to Thelemite and future Founder of Scientology, L. Ron Hubbard. It’s a fairly bland cover, in my opinion, kind of lacking the *punch* you’d see in, say, a Brundage cover from Weird Tales. Very much more main stream looking, in my opinion.

The ToC shows Campbell’s editorial perspective too – fewer stories, but longer. That Hubbard is 90 pages (stretching somewhat the definition of “novel” perhaps, but still…that’s a long ‘un for a magazine)! You’ve got some of Campbell’s heavy hitters here too, del Rey and Kuttner, both important in the pulps and (del Rey as an editor in particular) in the paper back revolution that would come post WWII. Also neat are the two “Readers’ Departments,” integral parts of the participatory fandom that played a huge role in the development of modern genre literature. Unknown had a fun readers’ letters section; taking the title from the famous lines of Omar Khayyam is a very evocative, stylish, and literary thing to do, and the illo is good too:

Very E.C. Comics, isn’t it? But, godammit, let’s get to the story! Fritz Leiber’s first ever published short story AND also the very first adventure of that incomparable duo, Fafhrd and the Gray Mouser!

And more comic-book style art, though this time maybe it’s more “Prince Valiant” than “Vault of Horror.” Honestly not really my cup-o-tea, if’n ye ask me…just a fairly bland fantasy scene, though at least Unknown has enough sense NOT to toss in an illustration from the climax of the story right off the bat. Still, I wish the artists had had a little more verve or style or something, especially for such great and visually distinct characters (and situations) that appear here. Oh Well!

First thing first, I love fantasy calendrics like that…”Year of the Behemoth, Month of the Hedgehog, the Day of the Toad…” it’s just really fun, an easy and striking bit of genre semiotics that immediately shifts the reader into a “fantasy adventure” mode. Leiber keeps ladling on that fantastical flavor with more and more little flourishes, scenes of bucolic yeoman farmers, medieval-esque mercantilism, followed by the promise of a shift-change to astrologers and thieves; it’s great writing that sets a specific scene AS WELL AS positioning the whole of the story within a certain genre-space. And then it’s followed by a couple of paragraphs that introduce the main characters.

The tall northern barbarian is, of course, Fafhrd, while the small dark man is The Gray Mouser. As far as introductions go, these can’t be beat. Their gear, their appearance, their movements, everything is in service of explaining and presenting their characteristics – Fafhrd is a bluff and forthright barbarian in rough linen, bearing a sword and bow, and with a hint of wildness to him, while The Mouser is sneaky, clever, sharp, and secretive. It’s frankly just a perfect intro, efficient and effective.

Of course, we haven’t actually learned their names yet, although that’s not too far off in this story. Still, they’re very well developed and, for the most part, fully formed, the same characters that we’ll meet in their future adventures – this is due to the fact that Leiber, with his friend Harry Fischer (who actually created and named Fafhrd and the Gray Mouser, basing them off of Leiber and himself) had been exploring the two and their world for several years already. Leiber in fact had already written several of their adventures already, and that background had practice has given Leiber a good handle on these two.

Anyway, as these two are riding along they’re suddenly ambushed! Bows twang, arrows fly, and the pair spur their horses onward, pursued by a band of eight or so well-armed and similarly equipped ruffians. But, unfortunately for the thugs, these two guys are characters in a sword and sorcery story who have JUST been introduced, so they use this convenient ambush to demonstrate their unparalleled skill and toughness.

Fafhrd executes a flawless Parthian shot and the Mouser zings a leaden ball back at their pursuers, striking two riders down and sending the rest scattering. That done, it’s time we got PROPERLY introduced to these two bad-asses:

There’s a cool efficiency to these two that Leiber likes to play with, particularly in their dialog and the way they speak to each other about what’s going on, always commenting on the action and characters around them. Their friendship is really compelling and very lived in and is, honestly, probably pretty familiar to a lot of people; these two are the kind of friends who, confronted with dangers or troubles, tend to minimize all the challenges they face, kidding around and making fun of the “blundering fools” who would dare challenge them, always talking each other up. It’s a great bit, honestly, and helps reinforce the central idea of Fafhrd and the Gray Mouser: they are self-mythologizers that are always confident that they are the main characters in a story. Sometimes this self-awareness comes awfully close to metafictive fourth-wall breaking, but where Hamlet struggles against the role he’s cast in, the Mouser and Fafhrd relish it – they are swashbuckling sword-and-sorcery heroes, the very best possible thing to be, and they’re having a great time (even when they’re not, really).

Having dealt with the ambush, the two realize that this very valley is most likely the one they’ve been searching for. The Mouser unrolls an ancient vellum, and we’re introduced to their quest:

Certainly a taunting tone to Urgaan of Angarngi’s missive, isn’t there? He’s daring treasure-hungry fools to come and face the challenge of his mysterious treasure tower, but that doesn’t daunt these two. Rather, as they ride on, The Mouser reflects on how similarly equipped and armed the ambushers they faced were, suggesting that they might have been Lord Rannarsh’s men. It turns out that the Mouser cut the vellum sheet about the treasure tower out of an ancient book in Rannarsh’s library, and that the Lord, famously avaricious, might’ve taken notice of the theft and sent his boys out to kill them and claim the treasure for himself. Fafhrd scoffs at the idea, which of course means that The Mouser will turn out to be 100% correct.

The two adventurers come across a small cottage not far from the stumpy ruins of the tower, meeting a hilariously taciturn old farmer and his large extended family.

I like the farmer, and the later scenes with his whole family are really great, but for now Fafhrd and The Mouser decide to reconnoiter the tower in the fading light. It takes them a strangely long time to reach the tower, which seemed so close, and when they get there they find a skull and shattered bones just inside the treasure house. A strange sensation of foreboding and danger settles over The Mouser.

Very good foreshadowing, I think; the sense that there is very much something unnatural going on in this treasure tower, something watching and waiting and certainly at least a little sorcerous is conveyed well, but we’re still wondering what exactly is going on.

Heading back to the cabin, the two have a great and boisterous evening with the farmer and his family. Mouser does magic tricks, Fafhrd roars his wild sagas, and they get the whole lot of ’em drunk on wine. It’s probably my favorite scene in the whole story, actually, a wonderful little slice of life scene that really evokes the strangeness of these two adventurers showing up out of nowhere and throwing the normal humdrum pattern of these people’s lives pleasantly off kilter. Leiber is of course just as interested in adventures and swordplay and derring-do as Howard, but he’s ALSO interested in the little material things of life that define the world; his stories are steeped in this kind of rich, lived-in detail, with an interest in the way people spend their downtime. In addition to just being flat-out a lot of fun to read, I think it’s also an important development in sword-and-sorcery literature, a real key moment. Here, back in ’39, Leiber is illustrating to people a kind of “fantasy realism” that uses realistic, naturalistic details to deepen and enrich a secondary world setting.

Of course, it also serves a nice narrative function, because the ancient old man, roused by wine and sing, manages to croak out an enigmatical little statement:

“Maybe beast won’t get you” and then he konks out…great stuff! And it’s echoed again the next day when, striking out early in the morning, they’re stopped by the gangly and shy farmer’s daughter, who has a warning for them.

This family of farmers live right next door to a death trap, apparently, and have learned to give the place a wide berth and keep a respectful distance. I really like how Leiber uses the peasants here – again, they have had to live next to this tower. Whatever danger dwells within, they’ve learned how to avoid it, getting on with their own life in the shadow of its threat. It’s only interlopers and outsiders who blunder into the tower who get killed. It’s a fun, subtle inversion of what a fantasy hero armed with cunning and expertise and knowledge and all that.

But of course no warning, no matter how blood-curdling or threatening, would cause Fafhrd and the Gray Mouser to turn aside from a quest. They continue on through the woods, reflecting merrily (and perhaps a bit unconvincingly) on the remarkable imagination of the farmer’s daughter. Then they meet a very material threat: the men who had ambushed them yesterday have regrouped and reformed at the tower. It’s obvious that they know about the treasures rumored to kept in there, since they’ve also brought shovels and picks.

There’s a long (and good!) scene of sneaking and combat, with Fafhrd and The Mouser getting the drop on these guys. Now, I find the “Fantasy Combat Discourse” generally pretty boring, but I DO like the way Leiber does his fights. To be fair, if you’re one of those HEMA nerds who pours over fechtbücher and owns a broadsword, you’re going to be annoyed with Leiber; he’s a fencer, apparently a very good one, and so the way his heroes fight is very much informed by that. In particular, Fafhrd tends to wield his enormous sword a lot like a rapier, something that might strike some as silly. Deal with it, though, is all I can say, because the combat in this section is fun, and also better than any swordplay that Howard wrote – Conan might hew his way through twenty dudes, but Fafhrd is having to be realistically careful fighting two guys who have him flanked. There’s a sharper sense of danger, is what I’m getting at, probably because Leiber at least has a sense from actual fencing practice about the ways someone can get overextended or leave themselves vulnerable. Makes his fighting descriptions that much scrappier, I think.

A certain red-haired fellow among the ambushers confirms what The Mouser had suspected: these were Rannarsh’s men, and the venal lord had certainly hoped to get the fabled gems himself. Following the battle, there’s a great bit of Fafhrd barbarism – the combat over, becomes first almost hysterically hilarious, and then deeply, almost ridiculously, solemn about a man he’d just killed.

This is contrasted with The Mouser’s own reaction – he may be feeling a little sick and anxious now, but he knows that the force of the combat won’t come on him for some time. It’s another of these Leiber flourishes, a deep and abiding interest in the interiority of his characters and the often very different ways people can react to or experience extreme things. It is simultaneously taking a part in and commenting on the Howardian tropes of sword-and-sorcery, in particular the way Fafhrd’s barbarism is being contrasted with The Mouser’s more urbane reaction.

Entering the tower, The Mouser is relieved that he no longer feels the dread that had oppressed him the night before. They explore the first chamber of the tower, and run across more smashed skeletons – it seems like something indeed has been pulverizing interlopers here, although it may have been a very long time ago. Interestingly, however, the two find a scroll case on one of the corpses that includes a note very similar to their own!

This note, along with the many other skeletons strewn about Urgaan’s treasure house, reveal the truth: the dude has made some kind of death trap, and is luring people here with tales of unbelievable treasures.

Undeterred, the two advance up the stairs, determined to search out discover the treasure. As they reach the top of the stairs, steel glitters in the dark as a knife is hurled from a doorway, nicking the Mouser in the shoulder! Enraged, he darts into the room, sword drawn, and discovers Lord Rannarsh hiding there.

Unmanned by fear, Rannarsh seems only to be interested in escaping, even abandoning all claims to the treasure. However, confronted by his hated enemies, he masters himself enough to try a second dagger, which earns him a skewering at the hands of The Gray Mouser. Following his death, Fafhrd muses on how Rannarsh seemed to be seeking death, which The Mouser says was simply because he had appeared weak and afraid in front of witnesses. It’s another trademark of this duo, always willing to believe that others are as awed of them as they are of themselves, conveniently ignoring all other contradicting information, like when Rannash refered to a “thing” that had been playing “cat and mouse” with him. But, just as The Mouser makes this pronouncement, a sudden and horrific pall of fear falls upon them!

Having failed their saving throw vs fear, the two of them are frozen to the spot, listening to the steady footfall of someone approaching through the tower, up the stairs, and coming towards them. Eventually, a new NPC is introduced, an ancient looking holy man who looks grimly over the room before greeting them.

This man is Arvlan, a direct descendant of Urgaan, here to destroy the horror that his ancestor has left behind. Not letting them speak, Arvlan explains his purpose and history, and then sweeps out of the room on his holy mission.

Arvlan, we hardly knew ye! But, interestingly, once Arvlan gets mashed offscreen, the paralyzing fear that had held the two of them in thrall lifts, and they’re able to move again. Swords out, they rush into the room and see the red ruin left behind of the holy man, crushed and splattered in the middle of the room. But their attention is soon drawn away from the corpse and towards a stone marked with the words “Here rests the treasure of Urgaan of Angarngi.”

The two of them set to work, using pick, mattock, and pry-bar to begin their excavations. Weirdly, they quickly encounter some kind of strange, tarry substance in among the masonry, though not even that gives them pause; they keep gauging away, eventually exposing enough of raw stone that they can get their pry-bar in and wiggle it around, loosening and gouging alternatively. As they keep at the work, though, a new strange feeling of revulsion comes over The Mouser, a sensation clearly related to this dark, foul smelling glop that they’re working on. Nauseated, he goes to a window for a breath of fresh air, and sees down below them the farmer’s daughter. The young girl is clearly trying to screw her courage to the sticking place to come in and warn them of their danger.

A kind of mania descends on everyone now – The Mouser has seen something in the ceiling, but he can’t articulate it even to himself, and instead lurches sick and fearful out of the room, focused only on keeping the girl from entering the tower. Meanwhile, Fafhrd seems possessed, blind and deaf to everything else expect the stone that hides the treasure. Like the weird fear aura the place had earlier, it seems like the tower is projecting some kind of weird psychic effect, and everyone is mostly powerless to resist it. As the Mouser reaches the bottom of the stairs, his muddled mind steadies itself enough to realize that what he’d seen on the ceiling was a corresponding smear of gore, the counterpart to the blood on the floor. What could it mean!? And why is the tower suddenly vibrating!?

Meanwhile, Fafhrd has finally cracked into the treasure chest!

In the moment, this is all extremely strange and weird and not entirely clear. A weird basin full of dark celestial mercury, upon which floats a weird tangle of glittering geometric shapes, including the huge diamond promised in Urgaan’s message. Everything sparkles with a strange inner light, and Fafhrd weirdly seems to sense that he’s gripping a piece of a thinking mind in his hand as he grabs for the diamond. Meanwhile, the tower is beginning to twist and undulate; The Mouser thinks at first it is toppling, but he realizes there’re no fissures or breaks…rather, it’s like it’s wiggling or bending! Back in the treasure chamber, the weird gems start jittering in the black mercury, and Fafhrd is having a hard time holding on to the skull-sized diamond in his hand. Doors and windows begin to clamp shut, closing like a sphincter, and Fafhrd realizes that the room itself is changing shape.

The Mouser reaches the girl, and they dive for safety beyond the clearing outside of the tower, while Fafhrd confronts the realization that, basically, he’s inside an insane robot.

The diamond, strangely mobile and very hostile, flings itself at Fafhrd’s own skull as he tries to escape, eventually exploding into a cloud of sparkling dust. At that, the tower begins its death throes, with Fafhrd only just escaping before the door slams hut.

There’s a break in the story, resuming after some time has passed.

And that’s the end of the story!

It’s a pretty strange one, isn’t it? I think it’s true to Leiber’s own proclivities, but you can see the Campbellian “rationality” in the tower/robot. Urgaan’s tower is not merely magical; it’s some kind of weird magical technology, complete with what is obviously a kind of high-tech gem-based brain. Presumably, Urgaan has built this conscious robotower as some kind of horrible death trap – lured in, the computer then smooshes all interlopers, it’s weird stone body lubricated by that odd tarry goop. It’s a fun and fully bonkers idea, although it’s not too wildly different from Howard’s magic, which is often more occulto-scientific that pure magic. Why Urgaan would do that is left mysterious, which is actually kind of fun – people can be real assholes, and if you’re some kind of ancient technomancer then maybe that’s the sort of the thing you’d do!

You can also really see the influence Leiber had on Dungeons and Dragons in this story, too. It’s almost exactly the kind of thing Gary Gygax would write, right down to the dungeon built around a weirdly complex and almost certainly fatal death trap. But even beyond the setting and the trappings of the dungeon, I think you get a sense that Gygax et al. ALSO certainly styled their adventurers after Fafhrd and the Gray Mouser.

And it’s the characters of Fafhrd and the Gray Mouser that are so important and foundational to the genre, in my opinion. Even Conan at his most avaricious (say, in “The Jewels of Ghwalur”) ends up shifting gears, exploring a mystery, saving a girl, and engaging in heroics, whereas Fafhrd and The Gray Mouser are almost single-mindedly focused on this tower, ignoring countless warnings and obvious signs that something is amiss. That stubbornness and single-minded selfishness is key to their motivation and characters, and Leiber is really the first writer of the genre to really explore that aspect of sword-and-sorcery. Even though they envision themselves as heroes, any actual heroism that they end up doing is often in spite of themselves. It’s often funny, although only rarely does Leiber play that purely for laughs; rather, their self-importance and unassailable confidence gives them the boost they need to persevere in the face of insane odds. Mostly, Leiber is interested in the way these characters, who clearly see themselves in a certain light, are actually a little more complicated and gray than we might expect. Particularly in the post-Howard world, most of the sword and sorcery heroes are painfully noble barbarians; guys like Elak of Atlantis are even Kings who (despite renouncing a throne) always carry with them a sense of portentousness and destiny. Fafhrd and the Gray Mouser are different, wanderers and adventurers and thieves, just a couple of scrappy normal dudes who are going to carve their destiny and wealth out of the carcass of the world. Fafhrd and The Gray Mouser are an interesting counterpart to Conan and Jirel, and represent a key part of the evolution of the genre.

Sword & Sorcery & Straining #17! “The Tower of the Elephant” by Robert E. Howard, Weird Tales, March 1933, v. 13, n. 6

Like a true Barbarian Hero I am currently adventuring in distant lands, having braved the cursed tomb of Newark Airport to arrive in the bleak, windswept hills of Pennsylvania, where death and danger lurk in the shadows of every tree, mountain, and Wawa. But that doesn’t mean an end to my long-as-hell ramblings, no, far from it indeed! For hark! Another edition of Pulp Strainer (Sword & Sorcery Edition) is upon us, and we’re continuing our REH lovefest with probably my favorite Conan story of all time: The Tower of the Elephant from the March 1933 issue of Weird Tales!

“The Tower of the Elephant” is an interesting story because, aside from being rad as hell, it was also the first Conan story where he’s an adventurer, wandering through civilized lands in search of fortune and excitement. The previous two stories published in Weird Tales, “The Phoenix and the Sword” (Dec ’32) and and “The Scarlet Citadel” (Jan ’33) both take place when Conan is wearing the crown of Aquilonia upon his troubled brow (my least favorite phase of Conan’s chronology, personally). Interestingly, the first tranche of three stories that REH submitted to Weird Tales included “The Frost Giant’s Daughter” which had Conan as a young wanderer up among the viking-flavored berserkers of Hyboria; it was rejected by Farnsworth Wright, however, and wouldn’t be published until the 70s, if I recall correctly. “The Phoenix and the Sword” story is a reworking of an unsubmitted Kull story anyway, swapping out Kull for Conan and expanding the evil sorcerer Thoth-Amon a bit, but still it’s mostly concerned with Conan’s tenuous hold on the throne as a barbarian usurper. “Scarlet Citadel” is a similar (but better) story, this time with King Conan betrayed and imprisoned (in a legitimately cool-as-hell dungeon full of awesome monsters) while his kingdom totters.

Both are fun and all, and they certainly have good sword-and-sorcery action, but for my money Conan is at his most interesting when he’s just a rogue and a reaver, a barbarian wandering among “civilized” people, relying on his wits and his strength to survive. According to some histories I’ve read, following the positive response to the first two Conan stories, Wright encouraged Howard to work up an essay on the world of “Hyboria” that he’d created and glancingly mentioned; the result of that work would be important for Howard, who got interested in exploring more of these lands in greater detail, leading him to write “The Tower of the Elephant,” a very different sort of Conan story from those he’d written previously.

But, as always, before we can get into that let’s take a look at the cover! And damn if it ain’t a spicy one this time!

That’s a Brundage, of course, still obscuring her gender behind the semi-pseudonym of “M. Brundage.” Just a straight-up buck-ass naked lady hanging out her wolf pack, what’s it to ya buddy, huh? You some kinda prude or something!? The story is a perfectly serviceable Jules de Grandin adventure from ol’ Quinn, this time with some interesting werewolfery thrown in. As for the ToC, there’s some interesting stuff here too:

Kline, Smith and Ernst here too, all solid fellows, but the interesting thing here (besides from our Conan story) is the “In Memoriam” for Henry Whitehead. Whitehead is an interesting guy, an Episcopalian minister who lived and worked for most of his life in the Virgin Islands (specially St. Croix) and used that setting and island folklore for his weird fiction. He was a good friend of Lovecraft, who actually visited Whitehead in Florida after he’d retired and spent several weeks with him and his family; it’s actually HPL who wrote the “In Memoriam” here, and the affection he felt for his friend is evident, I think. Whitehead is also interesting from a horror perspective because he’s basically the guy who introduced a lot of what would become the dominant pop cultural understanding of “Voodoo” into weird literature. An interesting and important figure, though little known these days.

But enough of that, there’re Towers to be scaled, Threats to be overcome, and Fabled Gems to be plundered! Let’s get into it!

A neat title illustration to this one, by ol’ Jayem Wilcox again. As is usual in Weird Tales, this illustration is based on a scene near the climax of story; it’s a bad habit of theirs and has in the past given away too much of the story, but here it’s okay since the way the story unfolds is a bit more complex than what is shown here. But, regardless, it’s fun to see the way the artists were envisioning Conan at a time when the visual iconography hadn’t been invented yet for sword and sorcery; we’re so used to Frank Frazetta’s iconic paintings from the 70s that these early Conans can be a bit jarring. They always remind me of Douglas Fairbanks, more like a dashingly handsome swashbuckler than the dark and brooding barbarian we’re used to. In particular, the vaguely Celto-roman tunic thing is an interesting touch, especially since Conan is explicitly described as being stripped to the loin cloth for much of this story.

Like I mentioned up top, REH wrote this story hot on the heels of a personal history/geography of his secondary world, something that really comes through in the beginning of this story, I think:

I mean, c’mon; that’s just some incredible sword-n-sorc stuff, right? A thieves’ quarter called The Maul where all the rough bastards and real assholes like to party, a real grim and grimy scene; the sensory language is so rich here, and the combination of visual (torches flaring, steel glinting), auditory (roaring thieves, shrill laughter, scufflings and strugglings, fists-hammering), tactile (sloppy puddles), and especially olfactory (heaped refuse, stale wine and “rank sweaty bodies”) descriptors perfectly evoke a rough neighborhood on a Saturday night in a fantasy city. And all in a single introductory paragraph! There’s a danger of reading REH and thinking he’s cliche, but that’s simply because he invented the things that would later become cliche in the hands of lesser writers, but even so, I think everyone can appreciate the sweep and power of his writing. This is simply good sword and sorcery writing.

The second paragraph seems born from the supplementary writing that REH had been doing. He’s obviously been thinking a lot about the geography and history of his secondary world, inspired by Farnsworth Wright to elaborate and develop some coherency for his fantasy setting. Now Howard never got into the depths of codification than Tolkien did; that’s a good thing in my opinion, since he had neither the expertise nor the time that Tolkien did to do a job of that size. Also, honestly, I think Howard’s rough-sketch or thumbnailed approach is actually much richer and more productive than the strict and set-in-stone “series bible” that a lot of later fantasy writers use. I mean, Howard apparently never even made a map until some fans wrote and asked for one, and I think that kind of hazy uncertainty, in addition to having much more verisimilitude, also gives a lot more freedom to the writer. Howard could slap Conan into a high seas galleons-and-pirates adventure one story and then drop him into a ziggurat full of demon-worshipers the next, and that’s important to the freshness of a series of short stories helmed by the same character. Maybe a novel requires more secondary world discipline, although if so I’d say that’s yet another point in favor of my “short story is the superior prose format” argument.

The other thing that strikes you immediately in that second paragraph is the very obvious racial/ethnonationalist reductionism that Howard uses. The Zamorans are all dark and guileful, there’s a very uncomfortably described Shemitish counterfiter, there’re tawny-headed Gundermen, etc. It is important to acknowledge that Howard was 100% a dyed-in-the-wool and absolutely committed racist, and that it played a huge part in his writing and his world view. A lot has been made of Howard’s love of the barbarian and his belief, quite sincerely, that civilization was largely an accidental configuration of society, fragile and unstable and always temporary, and that the natural state of humanity was the noble savage. Civilization poisons the individual, makes them soft and sneaky and duplicitous and decadent, and part of that decadence for Howard is the mingling of races, both socially and, horror of horrors for a white southerner like him, reproductively.

Equally important for Howard is his belief in a Spencerian hierarchy of the races, meaning that all barbarians are not created equally. The Cimmerians, Conan’s people, represent the highest and best of the barbarians – white, rough, hardy, savage but with an inborn sense of fair-play and nobility about them. Next down the hierarchy for Howard are the Picts who, in the Conan stories, are basically an early 20th century pop cultural expression of the Native Americans, almost as good as a white barbarian but given over to superstition and cruelty. It is notable that Howard never introduced a black barbarian, and even in the stories where Conan is running around the fantastical precursor of modern Africa, the northern barbarian’s woodcraft, survival skills, and martial prowess always trump the natives, even in the depths of their own home territories. As an aside, let me pause here to plug the late Charles Saunder’s “Imaro” and “Dossouye” series of books, truly great sword-and-sorcery by a black writer who loved the genre and also thought deeply and insightfully about its history, politics, and shortcomings.

But it’s important to recognize that this racism is a big part of Howard’s writing, and it will not be going away – it is integral to how he envisions the world and creates his stories, even more so than in the works of his friend and fellow racist, Lovecraft. And here, where Howard has begun to really think about the world of Conan, those beliefs and prejudices are getting baked into Hyboria.

But anyway, let us continue. Our synoptic view of The Maul narrows down to a specific corner of a specific bar, where a Kothic slaver is giggling sloppily about the Brythunian girl he’s going to kidnap and sell into sexual slavery in Ophir – grim stuff!

And it is this mention of the Elephant Tower that causes the ears of a tall barbarian youth to perk up…

That’s our boy for sure, but this is a much different Conan than the readers’ of Weird Tales were used to. The previous stories had centered on Conan the King, a middle aged, experienced, and supremely confident ruler and warrior king. This is a youth, seemingly fresh from Cimmeria and perhaps experiencing for the first time the decadent and dangerous cities of the south. I think this is also the only time Conan is described as having an accent, a signifier of both his inexperience and his barbaric foreignness.

ALSO I might as well point out here the loving and expressive attention paid to Conan’s body, a hallmark of Howard’s sword-and-sorcery in particular. Howard’s interest in masculinity and the body is clear in all his work, but with Conan in particular it’s an important part of the stories. For one thing, diegetically it’s the key to how he makes his living; Conan as warrior, thief, and survivor relies on his body above all else, and its stamina, its strength, and its smooth and powerful functioning are all central to his adventures. Secondly, it’s a signifier of his barbarity; his body is hard and lean and disciplined from his life and background; his strength is inherent and native to his body, which is very different from the civilized people in the stories, who are either soft and weak from easy living or who, it is implied, must train and work and practice to attain physical fitness in spite of their surroundings. This is a key difference, because again, for Conan, his strength, his muscular coordination, and his reflexes are all natural, honed from the life-or-death struggle that is a barbarian’s lot. No amount of training or expertise or practice can ever match it, because even the most diligent body-builder or swordsman or thief is, at core, artificially attempting to mimic what is pure and natural to the barbarian. Finally, it’s worth pointing out the homoeroticism inherent here. I’ve never done it, but an analysis of Howard’s use of superlatives and adjectives to describe specific characters would be extremely telling; even in stories with women characters, dollars to donuts Howard lavishes at least twice as much ink on Conan’s broad hairy chest and mighty thews as on heaving bosoms and curvaceous hips. I’m not saying Howard was gay, but I am saying that it is clear from the stories that what he is interested in is masculinity, pure and simple, it’s perceived strength and ruggedness and the way it’s expressed in the idealized masculine form.

Lotta damn theorizin’ and philosphizin’ there, sorry! Let’s get back to the damn story!

This young barbarian, still unintroduced formally, has heard this the man’s strange statement, and wants to know what is the secret of the Elephant Tower? The Kothic slaver, well in his cups and enjoying the role of an in-the-know city slicker, decides to set this rube from the sticks straight.

Heedless of his danger, our Kothic drunkard gets on his high horse and deigns to explain to this Cimmerian hick that Zamora is the City of Thieves, and if someone could have stolen the Heart of the Elephant then it would already have been done. But Yara the Priest, whose magic is unparalleled, guards his prize with both steel and dangerous sorcery. But what of climbing the tower and coming in from above, asks the Cimmerian?

The threat of a fight sends the crowd surging backwards, and the single candle illuminating the scene is snuffed out. Chaos erupts, there’s shouting and screaming and a single strident yell…and when the candle is relit the barbarian is gone and the Kothic slaver lies dead, ripped open by a sword stroke unerringly delivered in the dark.

I’ve spent a LOT of time on this first section because I think it warrants it. First of all, it’s just great, thrilling stuff, full of flavor and rich descriptions that really capture the scene; it’s very visceral and exciting! But also, I think this is a key moment in sword and sorcery’s history. Remember, the previous Conan stories have been set later in his life, as a King, and while there’s some great blood-and-thunder stuff there for sure, it’s here in this opening section of the Tower of the Elephant that we are introduced to the very first Barbarian Hero in the whole of the genre, and the way it’s done is so important and impactful on what would come later that it warrants some attention.

The good stuff continues in the next section, where Conan is striding towards to the temple district and the Tower of the Elephant, reflecting on his time among civilized people. It’s pure undiluted barbarian hero backstory, and it’s great:

In particular, that last line summing up barbarian theology is basically a primer on both Howard’s view of the world as well as sword and sorcery as a genre – it’s all about a character alone and armed only with their courage and willpower taking on the world!

Conan (or, rather, the Cimmerian, because he hasn’t YET been named in this story) arrives at the Tower of the Elephant, a silvery spire with glassy outer walls and rimmed with gems that dominates the Zamoran skyline. It’s from here that Yara the Priest dwells and performs his strange magical rites.

Just fantastic evil magic stuff, really hammering home how this weird and mysterious force is quintessentially and elementally is opposed to the clean and natural strength of a barbarian. It’s also fun to see the inexplicableness of the tower AND gem’s names…they’re just named after Elephants, for some reason, and no one knows or remembers why. While Conan is musing on all this, he suddenly hears a noise from beyond the outer – the sound of someone tromping by. A guard, Conan thinks, but instead of hearing him come by again on his patrol, all is silent within.

Succumbing to his curiosity (and avarice), Conan clambers easily over the wall and drops down into the first of the inner rings surrounding the Tower. This one is wide and mostly open, with only some shrubberies near the far inner wall. Gliding pantherishly, Conan makes his way towards that inner wall, when he stumbles across the dead body of solider who has been strangled from behind. Somewhat unnerved by the uncanniness of the murder, Conan continues forward cautiously, his sword drawn and his senses alert. He spies a strange bulk near the wall, a shadowy figure who, somehow (and perhaps for the only time in any of these stories) actually hears Conan’s stealthy approach. The shape whirls around, resolving itself into a big-bellied but strangely lithe man!

There, finally, is Conan’s name. And we’re introduced to one of the first in a long-line of important and entertaining side characters in a Conan story. In this one its Taurus of Nemedia, the Prince of Thieves, but it could just as well be Balthus from “Beyond the Black River” or “Murilo” from “Rogues in the House.” Actually, it’s kind of interesting, but the very best Conan stories generally have a strong secondary character; Conan doesn’t have a lot of interiority, honestly, so it’s useful to have another POV that lets the reader see both Conan and how he fits into the world at the same time. Also, mechanically, it’s handy to have someone who can throw out exposition or explanations, which Taurus of Nemedia does here.

He quickly explains that Yara’s defenses rely on what lies beyond the inner wall, in the second garden. The human guards, like the man he killed, all hunker down for the night behind sealed doors in the lower chambers of the tower, leaving the garden to be defended by deadly, nonhuman sentinels. It’s these that baffled Taurus for so long, but he’s figured out some kind of scheme or plan for taking care of them. Once they’re neutralized, they’ll climb the tower, enter through the roof, murder Yara and take his Gem. Easy peasy!

Conan and his new best friend hop the wall and land in a lush inner garden. Conan prepares to stride forward, but Taurus, tense and on edge, pushes him back and tells him that, as he values his life, he must stay behind him. They wait; everything is silent at first, and then there’s movement in the bushes and among the trees, and terrible blazing eyes suddenly glare out at them from the foliage!

It turns out Taurus had a tube full of black lotus powder, a horrifically toxic substance that kills with the merest whiff. As an aside, Howard’s reliance on lotuses in these stories is really one of my favorite things. The black lotus shows up a lot, as does a white and (I think) a yellow lotus, all with strange and mysterious powers and properties. It’s a lot of fun, and puts Howard in a lineage with Homer and the Odyssey, as far as strange botanicals go.

Conan gets to display his prowess by killing one more lion with his sword, and then he and Taurus get to the tower itself, a metallic mass with smooth, glassy sides, seemingly unclimbable. But the wily Prince of Thieves has a solution to this problem, too!

Sometimes it seems like sword and sorcery is as much a genre about climbing as anything else – it’s such a common way to demonstrate the hero’s prowess, strength, courage, tenacity, AND their connection to wild landscapes and untamed nature. Of course a Cimmerian can climb like a cat, they live in a rocky, hilly landscape of towering precipices and foreboding cliffs! Taurus and Conan get to the tower, and that’s when Taurus gets a little tricksy. He tells Conan to go to the edge of the tower and check to see if the guards are alert. Conan is no dummy and thinks its an odd request, but he complies, and while he does Taurus slips in through the door, leaving his buddy behind. I guess he’s decided that he doesn’t want to share the spoils with Conan, but it doesn’t work out so well for our Nemedian Prince of Thieves:

With a gurgle and a dumb look on his face, poor ol’ Taurus dies, apparently without even knowing what it was that had killed him! Examining his late compatriot’s body, Conan discovers a wound on the base of Taurus’s neck, like three nails that had been driven in and then pulled out. Already the edges of these marks are turning black, and there’s a faint smell of putrefaction. Cautiously Conan prods the door open, and inside the chamber he sees a bunch of fainting couches and several chests full of glittering gems. Already he’s found more wealth than he could’ve imagined existed in all the world! But, while he’s contemplating it, the guardian of the chamber attacks!

It’s a good ol’ fashioned giant spider fight, an encounter appropriate for one level 3-5 barbarian! Again, a little cliched now, but remember, Howard was writing this stuff in 1933! Give him a break! Besides, it’s a fun fight – the spider is super nimble, and it’s fun to think of it swinging through the chamber, trying sink its venomous fangs into Conan. When that doesn’t work, the spider then starts darting all around, roping off the chamber with thick cords of rough, sticky webbing that threatens to trap Conan. Finally, unable to come to grips with the monster using his sword, Conan lifts a huge chest full of gems and splatters the big crawlie with it. It’s neat!

Conan is nothing if not dogged, and despite the fact that he’s twice now encountered a king’s ransom in gems just lying around, he’s committed to finding the Heart of the Elephant. After all, if Yara was willing to just leave chests of gems sitting around in his rumpus room, imagine what the Heart must be like! So on he goes, venturing through the door and deeper into the silent, uncanny tower. Eventually he finds a huge ivory door with strange markings on it. He enters, and sees something truly strange:

An elephant headed horror sits enthroned in this strange chamber, and its no mere idol…it’s a living thing! Conan is horrified, struck dumb and seemingly paralyzed by what can only be an elder demon of the old world. But then, Conan notices that the great amber eyes stare out blankly, and the trunk of the thing grope forward…the monster on the throne is blind. And then, it speaks with an unearthly voice!

It’s both a surprising reveal and an honestly moving bit of writing; Conan’s realization that this thing which he had been so horrified at has been made to suffer, has in fact been tortured, moves him to both deep pity and profound shame.

Possessed of senses beyond humankind, the elephant-heading thing senses that Conan has killed this evening, up to and including the man in the tavern. And it also knows that a man lies died above at the top of the tower. These two deaths seem to have some occult significance for the thing, who begins to share its story with Conan, explaining that he and others like him had come from a weird green planet called Yag, rebels against their king there. Seeking refuge on earth their wings withered and so they came to live in the primordial world, warring against the prehuman monsters that dwelt there. They conquered, and watched humans rise from ape-dom to the kingdoms of Valusia and Atlantis, and they saw the cataclysm that swallowed those ancient lands and gave rise to the world of Conan and his people. One by one his people died throughout the long ages, until only he, Yag-Kosha, was left, worshipped as a god far in the east. But it was there that Yara found him and, feigned to be his acolyte, learned magic from Yag-Kosha. But, like all evil wizards, he wanted to know Dark Sorcery, which Yag-Kosha would not teach him. Using forbidden magic he’d learned in Stygia, Yara was able to trap and enslave Yag-Kosha, forcing him to use his magic to fulfill Yara’s every whim.

Conan takes up the gem, a great clear crimson crystal, the Heart of the Elephant. Yag-Kosha has a plan, and Conan is now a part of it.

It’s really good, and Yag-Kosha’s story and in particular his speech here is some great, eldritch stuff, truly weird and unearthly and hinting at much stranger stuff. It also nicely demonstrates the importance of weirdness in sword-and-sorcery (which is, of course, a subgenre of the larger genre of weird fiction). Rather than just pure supernaturalism, Yag-Kosha is, basically, a Lovecraftian alien-god, made of different stuff and possessing alien powers, sure, but in a way that’s consistent with a vision of a material (if strange and magical) universe.

Conan complies with Yag-Kosha’s wishes, cutting out its heart and then squeezing the blood onto the gem, where it gets soaked up, like a sponge. As he’s leaving, he senses that there’s something strange and marvelous going on with Yag-Kosha’s remains, but he averts his eyes, not sure whether he could safely witness it.

The gem has become murky and pulses with a strange power that seems to draw and trap Yara’s attention. The wizard stoops over and grips the gem, staring into its depths, and Conan realizes with a start that the wizard is shrinking. Soon he is no larger than a child, and its only when he’s baby-sized and standing on the table that the evil sorcerer seems to realize his danger. He drops the gem and tries to flee, but some kind of weird magnetism has trapped him; he can only run in ever tightening circles around the jewel, drawing closer and closer with each circuit. Eventually, big as a mouse, Yara ends up atop the gem, and then his final doom comes upon him:

Conan turns and hauls ass out of the tower, running downward through the lower halls, seeing the guard room full of suddenly and mysteriously killed guards. Yag-Kosha had said the way would be made clear for him, and if there’s one thing weird elephant-headed space gods are, it’s honest. Conan finds it all to be a bit too much though, and decides to get out of Dodge:

And, with that crashing apocalyptic collapse, so ends “The Tower of the Elephant.”

It’s really almost the perfect sword-and-sorcery tale, inventive and thrilling and action-packed, but also moody and contemplative and a little sad. There’s real cosmic sorrow in Yag-Kosha, and Conan’s sense of humankind’s collective shame for his imprisonment is particularly poignant; it’s probably the most introspective Conan ever gets, unfortunately. Don’t get me wrong, there’re some truly great Conan stories yet to come, full of great ideas and inventive plots and fun characters, but I really think that this is my favorite of the series. It’s so effortlessly fun (and weird!), and it really lays out what makes for great sword-and-sorcery. It’s been a lot of fun re-reading it and thinking about it, and I hope ya’ll have enjoyed both it AND my ridiculously wordy musings about it too. Anyway, stay tuned, we’re only half-way through Sword and Sorcery month, and I’m thinkin’ I’ll do a fun one for the solstice next week. See ya’ll then!

Straining the Pulp beneath my sandaled feet #16: “Rattle of Bones” by Robert E. Howard, Weird Tales June 1929, V.13 n.6

Gathered ’round the red glow of the fire at night, its feeble flame keeping wolves (and worse…) at bay while we discuss the weighty topic of The Pulps, one name looms larger than all others, a name of ancient renown steeped in glory and deep lore: the Man from Cross Plains himself, Robert E. Howard. And while I don’t want to get bogged down JUST talking about him, it is the fact that, in addition to basically creating the genre that Fritz Lieber would later name “Sword and Sorcery,” ol’ REH is also one of its indisputable masters, having written some of the best examples of the genre ever. So, while we ARE going to be eventually talking about OTHER people, there will be at least THREE of these pieces that focus on my fellow Texan, Big Bob Howard. And for today, that story is “Rattle of Bones” from the June 1929 issue of Weird Tales.

That’s right, we’re saving Conan for later and STARTING with Howard’s first indisputably successful series-spanning character, the two-fisted, sword-swinging, berserker-Puritan himself, Solomon Kane! I’ve always liked Kane (shame about the movie though…) and I think he’s an important step in Howard’s career. In addition to being a real recurring character, he also seems to have helped Howard crystalize some of his ideas about what he was interested in as a writer, per say.

But wait, I can hear you saying, didn’t I *just* say last time that sword and sorcery wasn’t created until the Conan story “The Phoenix and The Sword” was published in 1932!? What’s this 1929 story doing here in Sword and Sorcery month!? Read on, O Prince (or Princess, as the case may be)!

Leading up to this issue of Weird Tales, Howard was already an established writer: his first professional story ever was “Spear and Fang” from ’25 in Weird Tales, a lusty, action-packed caveman yarn that was extremely well-received. He wrote some more traditional, gothic-style horror tales, in particular “Wolfshead” in ’26, which was another huge success with the readers of Weird Tales and established him as a talent in Farnsworth Wright’s stable of writers. All of these stories are very much in the vein of Howard’s early horror writing, tortured protagonists struggling manfully against a hostile world full of occult threats, rich in historical (or prehistorical) trappings and settings. Importantly, he has introduced the Picts in “The Lost Race” from 1927; these dark, gnomish figures of a forgotten age who lurk in the twilight on the edge of our world are, for Howard, a synecdoche. They represent all of his literary preoccupations: civilization and barbarism, history drenched landscapes, violence, empire, decadence, atavism, and race. While these previous stories are very much still in the weird fiction tradition, focused on moody reflections of doom-laden fate and ancient knowledge, they are nonetheless grasping towards what would eventually become sword and sorcery, where weird horrors exist to be confronted rather than merely suffered. And Kane, as a brave and violent character that can appear in different stories and different settings over and over again, is an important part of bridging that gap from the early “weird fiction” Howard to the “blood and thunder” Howard that we know and love later.

That’s a long preamble, so we’ll save REH biography talk for later. Now, let’s take a look at this issue of Weird Tales!

An excellent and very risque cover from Hugh Rankin, illustrating (vaguely) a scene from a Jules de Grandin story by Seabury Quinn. It’s got a great, almost art deco style cover to it, doesn’t it, and the nearly naked woman is particularly stylish and evocative (he said, looking respectfully). Probably way more interesting that the story it’s illustrating, I’m sure – Quinn was a HUGELY popular writer at Weird Tales, surpassing Lovecraft at this point, and his occult detective Jules de Grandin was one of the most popular characters in the magazine. The stories themselves are perfectly fine, but it’s always baffled me HOW bonkers people were for them back then. Changing tastes, I guess. Anyway, the ToC:

Not TOO much to write home about in this issue – Derleth and Whitehead are very much second-stringers in the Lovecraft Circle, and the big names at the time were definitely Quinn and Hamilton; they’re right up right up front in this issue, with a bullet. Howard is comfortably in the middle of the issue, and Wright took particular care to call out that “Rattle of Bones” is a Solomon Kane story; they’d given Howard’s first Kane story, “Red Shadows,” a cover earlier in 1928, and there’d been a second Kane story earlier in 1929, so they’re working hard to make sure people know that this is a recurring character. So let’s get into it, shall we!

Unique typesetting on the title this time, huh? It spreads across two pages too, but there’s just one word over there on the second page, kind of spaced weirdly. The title font is only used for this story in this issue, which is interesting. Weird Tales was always financially strapped, generally just skating by, so I kind of wonder if they were trying to get some visual interest on the cheap here? But, that’s not to say that they couldn’t afford an illustration!

Ah yes, Weird Tales, the magazine never afraid to spoil a story with an illustration right off the goddamn bat. Of course, this one isn’t the worst offender, but still, c’mon ya’ll, let a story breath, would ya?

Efficient and evocative, Howard wastes no time here. Two men travelling through the dark, silent, shadowy black forest approach the Tavern of the Cleft Skull. The landlord is suspicious, and demands to know who these guys wandering the deep forest are. One is, of course, the English Puritan Solomon Kane, and the other is a Frenchman with the unlikely name of Gaston l’Armon. The sullen, suspicious, secretive landlord lets them in, and we get a brief description of our characters: Kane is a goth, all in black with a black featherless hat that sets of his pallid, intense face. Gaston is of a different sort entirely; he’s very much a French Poppinjay, all in lace and finery. And our landlord?

So he’s obviously a deeply sinister motherfucker, even without that last little “few come twice,” thing which, I mean, jeez man. Way to give away the game, although when you have two small red eyes that stare unblinkingly at people, maybe there’s not much dissembling to do? Kane and l’Armon finish up their meal and head on up to bed.

This is a pretty short story with pretty spare descriptions, but I think Howard uses his words to good effect here – the wavering shadows on the walls of the long dark hall and the broad, stocky body of the weird innkeeper shambling ahead of them…it’s a really nice picture, the sparse language helping to convey the silence and the stillness and the emptiness of the Inn of the Cleft Skull.

Inside their room, Kane notices that there isn’t a bar for the lock. There’s a bit of banter between l’Armon and Kane, and we learn that the two of them met by chance a mere hour before coming across this lonely inn out in the middle of the German black forest. Still, they decide that they might like to be able to lock their door, so they go out in search of a bolt in one of the other rooms. This trope of an inn as a trap, and in particular one where the trapping is done via locks (or the absence of them) appears in two other big famous stories. One is Howard’s Conan story “Shadows in Zamboula” from 1935 (a good but controversial story that showcases some of the worst of Howard’s casual racism) and, interestingly, it plays a major part in Lovecraft’s “The Shadow over Innsmouth” from 1931 (where it precipitates one of the few action scenes in a Lovecraft, actually). It’s an effective bit of horror stuff, though – vulnerable and unprotected in your sleep, not even a locked door between you and whatever threat is out there…it’s spooky stuff! Kane and l’Armon agree that they’d like to be able to lock the door, so they set off to search the other empty rooms of the inn for a bar to lock their door with. But, they find them all similarly unlockable. And then they come to the very last room at the faaaaaaar end of the dark hallway.

They find the Inn’s murder room which of course we were all expecting. Bloodstained floors, smashed furniture, and even a secret passage!

That’s pretty wild, huh? The inn keeper cleaves some poor bastard’s head clean through AND THEN chains up his corpse in a secret chamber? Confronted with the evidence of their murderous host’s past actions and his immanent threat to them, what do they do? They start screwin’ around with the skeleton, of course:

Perfectly normal thing to say, Gaston l’Armon, I’m sure it’ll have no bearing whatsoever on the rest of the story! But Kane has had enough; he wants to confront the innkeeper with the evidence of his crimes! He turns, preparing to leave, when the unthinkable happens!

Betrayed! And now Kane recognizes him…he’s Gaston the Butcher, a famously murderous brigand! He had planned to murder Kane in the night, the treacherous dog, but a chance came along and he took it! Now he’s going to kill Kane and take his gold. It’s a solid plan, simple and straightforward, and Kane seems to be facing his imminent death (and at the hands of a Frenchman, no less) when, suddenly…

That’s right! Looming up behind Gaston in the hallway, the inn keeper cleaves himself another skull, thereby saving (albeit briefly, as we’ll see) Solomon Kane’s life! By the way, the “hanger” that the innkeeper uses to chop Gaston’s head open is a type of sword, a very short sabre that was popular with woodsmen and hunters before making the jump to the navy and artillery officers of the 17th and 18th centuries. It’s called a hanger for the way it hanged from the belt.

Kane moves forward, but is quickly menaced back by the innkeeper, who has a long-barreled pistol in his OTHER hand. If it’s not one thing it’s another, you know what I mean?

First off all, the innkeeper is a nice and effective example of escalation, one of the staples of adventure literature. Gaston was bad, sure, but now Kane is face with a worse threat, a man driven to murderous insanity by the brutality of a Continental prison. The line, “And deep in my brain, the wounds of the years…” is really great, and it instantly turns the Host of the Inn of the Cleft Skull into something wilder and weirder and more tragic than a simple homicidal maniac. He’s been broken irrevocably, to the point that he’s now hiding out in the woods and waging a murderous war on all humanity. It’s great stuff, real dire threat.

But what, you ask, of sorcery? Well, there’s that strange sound again. Gaston had heard something scrabbling around in the chamber with the shackled skeleton, noises that Kane had dismissed as rats bothering dry bones. But the innkeeper has a different interpretation of the sound.

The madman continues with his ranting, explaining that the skeleton had belonged to a Russian sorcerer who had stopped at the inn and whom he had, of course, killed. But the wizard had vowed that his dead body would rise up and avenge him, so the Innkeeper stripped his bones and shackled his skeleton to the floor in the secret chamber. “His sorcery was not powerful enough to save him from me, but all men know that a dead magician is more evil than a living one,” says the innkeeper, sidling around to check on his prisoner.

I mean, that’s a great scene, isn’t it? A door to death yawning wide, then the man suddenly toppling backwards in a panic! A gust of wind that snuffs out the candle and shuts the door to the secret room where, sealed away, all Kane can hear is muffled screaming and the rattle of bones! Just top notch stuff, really simple and direct and effective. Kane kindles a light and sees a sight that horrifies him:

And that’s the end of the story!

So, first thing first, this is definitely a horror story, and not even a particularly weird one – there’s nothing cosmic or mind-bending about the monster here…it’s a wizard’s skeleton, and it literally just strangles a guy to death. In fact, the Innkeeper is a much weirder threat; he’s been brutalized so thoroughly that he’s lost all humanity, becoming an engine of destruction and murder who lays in wait for any and all who happen to come his way.

Similarly, the proto-sword and sorcery elements might seem to be thin on the ground here. Kane is mostly held at gunpoint the whole story, and he doesn’t even get a weapon of his own until the very last bit of the story. He doesn’t fight anybody or anything, and mostly just watches as the events of the story unfold around him. In fact, if you haven’t read the previous two Kane stories, you might be a little skeptical of the whole “Kane is a sword-and-sorcery hero” thing here (it’s much clearer in those stories, though – he’s sword-fighting and ranging all over the place in those, and generally a lot more active and dynamic than here, as well as menaced by sorcery and horrors).

But! I think that this story nicely illustrates Howard’s changing direction and the way he’s developing a distinct aesthetic. First of all, there’s an interesting use of the environment. The black forest setting is gloomy and threatening, and this ramshackle inn with a terrible name is, rather than a welcome sign of civilization in a wilderness, actually much wilder and more lonely than the woods themselves. The threats of the forest, wolves and weather and such, are after all natural, while the canker of the inn is wholly unnatural, a blight on the face of the earth. And the origins of that blight are sunk in the brutal degradation that Man visits of His Fellow Man, which is a very Howardian perspective that underpins many of the Conan stories.

You’re also beginning, I think, to see the tell-tale interest in the specific settings and materiality that makes for good sword and sorcery. Howard is always interested in making you believe that the places he’s setting his stories are real; now, that might be easier when the place IS real, like the black forest, but the work he’s doing is still substantial – after all, he’s just said “black forest” and “Germany,” it’s not like he’s providing an in-depth primer on the socio-economics of Baden-Württemberg. BUT I think there is an obvious interest in conveying that this landscape is real, and that the people and places in it are historically contingent. By playing around with those ideas in stories like this one, he’s practicing for the quick but evocative realizations that he’ll need to make Aquilonia or Turania seem like real places with real histories and economies and cultures, the sort of backgrounding that makes the Conan stories work.

There’s also a brutality to the characters that is interesting and important. The innkeeper, who is insane, is certainly a grim enough fellow, but Gaston’s depravity might be even worse. After all, the innkeeper at least has an ethos, man, but Gaston is straight up just a greedy murderer. Both of them have been degraded and turned into monsters, in fact; the innkeeper by a cruel and crude “justice” and Gaston by his own avarice. In the Kane stories, it’s implied that he is a volcanic, passionate man whose natural tendencies are kept in check not by his strict Puritanism but rather by his single-minded obsession with his own ideas of justice and righteous violence. In fact, over the course of the stories, you could very easily say that Kane is very similar to the poor mad murderous innkeeper, the only difference being that Kane’s endless war is being directed at the right people, brigands and murderers and inhuman monsters. That kind of psychological depth, and in particular the emphasis on the darker side of human beings, is certainly one of the poles holding up the sword and sorcery tent, and it’s in the Kane stories that Howard really starts to explore it.

I obviously really like this story – in fact, it might be my favorite Kane story. Don’t get me wrong, there’s good swash-buckling in a bunch of ’em, although you do have to prepare yourself for Howard’s paternalistic take on Africa for a lot of them (“Wings in the Night” is probably worth a read, though). And Kane is probably Howard’s first Great character, a dynamic and forceful and interesting personality, a Puritan who is, actually, a Barbarian hero, subject to gigantic melancholies and gigantic mirths. And while it’s short and Kane doesn’t get to do much in it, I still like the tone and mood of this piece – it’s a horror story, yes, much more so than sword-and-sorcery, but it’s almost there too, just teetering on the edge of a new genre. I think it really is a good key to understanding the evolution of Howard’s writing and thinking, and how all of, his interest in history and civilization and people, is going to blossom very soon into something special and epochal.

End of Moorevember #15: Sword and Sorcery edition! “The Black God’s Kiss” by C.L. Moore, Weird Tales Oct 1934 (v.24, n.4)

CONTENT WARNING: the story we’re talking about today includes sexual assault.

The Yuletide draws nigh, and for me, that means one thing: sword and sorcery! Growing up, for some reason or another, I would often find myself reading fantasy novels around this time of year; Lord of the Rings, The Enchanted Forest Chronicles, Book of the New Sun, big fat books that travelled well for holiday trips and suchlike. But one day I picked up a Fritz Lieber Fafhrd and the Grey Mouser collection, and ever since my xmas time fantasy reading has bent towards the sword-and-sorcery end of the spectrum. That might not be too surprising given that sword-and-sorcery is a subgenre of weird fiction anyway. But it’s decidedly my favorite flavor of fantasy, so it’s a unique pleasure to be able to end Moorevember and begin my annual sword-and-sorcery appreciation month with the very first Jirel of Joiry story from one of the genre’s masters, C.L. Moore! That’s right…it’s “The Black God’s Kiss” from Weird Tales, October 1934.

It’s gonna be wall-to-wall adventuring around here from now through January so we’ll talk the history of sword and sorcery as a genre later, but to lay some groundwork for you: sword and sorcery is the ONE genre that people all definitively agree began in Weird Tales. Specifically, we can point to the publication in December 1932 of the Conan story “The Phoenix and the Sword” as its definitive birthdate. It’s not the first fantasy in the magazine, of course; some of Lovecraft’s dreamlands stories veer dangerously close to the genre, Clark Ashton Smith had already published a number of fantasy-flavored horror stories (including, importantly, “The Tale of Satampra Zeiros” in ’31), and REH had even had a couple of “King Kull” stories in the 20s in Weird Tales, but for most people the genre crystalized in ’32 with that Conan story. Mostly that’s because Conan as a character would come to dominate the genre, but I think there’re good literary reasons to pin it there too. A lot of the weird fantasy that had appeared previously was, mostly, very much more in the weird fiction tradition, focusing on horror or mood or lyricism; even Howard’s Kull stories were more mythic than anything else, with very little of the action or adventure we associate with classic S&S. Also, with the Conan story, we get a glimpse at the first really well developed “secondary world” in literature, a pseudo-historical approach to presenting fantastic lands as real political entities with histories and agendas and material concerns, rather than as timeless magical kingdoms. But perhaps most importantly, Howard’s Conan represents the first clear articulation of the central theme of sword and sorcery: a singular human character relying on their strength and cunning in an active struggle with unnatural and dangerously inhuman forces.

The 80s sword and sorcery revival (and backlash), particularly in the movies, has given us a very jaundiced and cynical view of the genre; you say “sword n’sorcery” and what most people envision is a meat-headed barbarian carving his way through a sea of enemies, followed by some gratuitous sex with an uncomfortably exoticized dancing girl. And I mean, sure, that’s a part of it, but in the finest examples of the genre, what you actually have is a story about a person confronting dangers with only themselves (and, in particular, their bodies) to rely on. It’s a literature preoccupied with the ways a person will push their strength, will, and courage to the limits in pursuit of a goal, despite the presence of weird inhuman threats.

That this had an appeal to both readers and writers of weird fiction is understandable, I think…even the most dyed-in-the-wool weird horror fan must eventually confront the fact that, sometimes, you want to see someone punch a gibbering horror right in its non-euclidian face, and that’s precisely the itch Sword and Sorcery scratches. The horrors are real and chilling and soul-shattering in S&S, but not every protagonist has to be a Lovecraftian character that embraces merciful oblivion by fainting at the most narratively convenient moment. And as we know from our very first entry in this year’s Moorevember, that kind of tough, no-nonsense character was something C.L. Moore specialized in writing! So let’s get to it!

Moore got the cover for this story, and it’s one of Brundage’s most famous pieces. The strange, enigmatical expression of the statue is really good, and while Brundage has of course cheesecaked up Jirel of Joiry (giving her longer and more feminine hair and putting her in lingerie), I think the picture actually does a good job at capturing some of the weirdness of Moore’s story. I wonder if there are any interviews or letters from Moore where she says what she thought of the cover?

The ToC this issue is pretty solid, too:

It’s a sword-and-sorcery smorgasbord! Moore, followed immediately by a great Hyperborean story from Clark Ashton Smith (which includes a wizard with an archaeopteryx familiar) AND there’s also the second part (of three) of a pretty great Conan tale (also with some of the raddest evil wizards he ever wrote)! Great fantasy stuff here, plus more straightforward weird fic from Ernst, Wellman, and Julius Long…hell of an issue, honestly!

The esteem that Wright and the readers felt for Moore is evident from a nifty (and atypical) little sidebar that was inserted on the first full page of text from the story. Here it is:

Some incredible praise, and puts Moore right in there with truly towering figures of weird literature. It also illustrates just how epochal “Shambleau” was for the magazine and the genre. A real shame that she ever fell off the radar of readers, since she’s absolutely one of the major writers of genre fiction from the early 20th century.

Big giant title illustration that, along with the italicized caption, UNFORTUNELY undercuts the beginning of the story by giving away the fact that Jirel of Joiry is, in fact a woman. It’s a real shame, because Moore clearly begins the story with the idea of surprising the Weird Tales audience with that fact:

Not until the fifth paragraph is Jirel identified as “Joiry’s lady,” after descriptions that paint “Joiry’s tall commander” as martial, physically powerful, and very defiant. It’s a shame that Weird Tales undercuts the reveal with the art and the intro, although hopefully some readers had sped through that and encountered the surprise naturally. It’s a great scene, one of the iconic gender reveals in literature, right up there with Éowyn confronting the Witch-King of Angmar.

Guillaume is, of course, struck by the sudden sight of this warrior woman, one who by his own admission put up a truly valiant fight against him and his men. It’s kind of funny that he besieged Joiry and went through all that without knowing who it was he was facing, isn’t it? Guess he was busy, what with the pillaging and conquest and all. And this leads into the scene that warranted the trigger warning above, because he demands a kiss from his captive. The immediate result is that Jirel curses him out and, despite having her hands bound, lashes out with her spurred boots and her knees and elbows, walloping the men holding her and even succeeding in briefly braking free. But Guillaume descends from his captured throne, grabs her, and forcibly kisses her.

Jirel is a grade-A badass, though, trying to fucking bite him to death like that. But she’s knocked unconscious and dragged away to what had been her own dungeons.

Pausing briefly, let’s talk about the sexual assault here. This is the only actually portrayed assault in the story, though the implied threat of rape looms large in the story and is explicitly discussed a little later; still, I think it’s worth pointing out that it’s not meant to be titillating to the reader, but rather is described as an actual and serious affront to Jirel’s person and dignity. Similarly, Jirel’s reaction is not typical for a woman in a pulp story facing an outrage like this; she is furious, and tries to kill Guillaume with her goddamn teeth, after all. We’ll talk about it more at the end, but I think it’s important to note that Jirel’s actions in the story are motivated by this assault, much more so than the simple fact that she lost her castle and position. Just keep that in mind as we read on.

Jirel wakes from her stupor in a lightless dungeon deep beneath her castle. She surveys the room in the dark, feeling her way along the edge of the room and finding a small wooden stool which will serve her as a weapon. Then, action-oriented as always, she makes her move:

Jirel creeps through her silent castle carefully, wracked with furious hate at the memory of Guilliaume and the kiss. Jirel, like all true sword and sorcery heroes, is always a hair’s breadth away from titanic berserker rages, and it’s only with effort that she forces her volcanic fury back down into the pit of her stomach. A plan is forming, as told by a wolfish grin she wears as she seeks out her rooms.

The Roman greaves are a nice touch, and help situate us in time and place (even if it doesn’t make a lot of strict sense). Between the name of Guillaume and the “not long past” days of Rome, we’re in France, although there’s definitely more of a high medieval feel to Jirel and her adventures than, say, a Merovingian setting. But still, there are two important points here. First, we’re in a savage age of warlords, lawlessness, and violence, the kind of thing that arises after the fall of an orderly and powerful Empire like Rome. Secondly and much more importantly, I’d argue that this brief scene subverts the important fantasy trope of the Chivalric Hero’s arming ceremony, and is in some ways the first clear and explicit articulation of sword-and-sorcery’s difference from traditional fantasy.

A chivalric hero is defined their equipment – they bear armor and arms that, in addition to signifying social status and prestige, also serve to symbolically elevate and separate their heroes from the rest of the world. A chivalric hero encased in steel contrasts with and indeed rejects the softness and vulnerability of the human body, while also placing them within a milieu of honorable and romantic combat. Similarly, the investiture of a chivalric hero with their armor and often special or ancient weapon represents a numinous, spiritual aspect of their being; again, they are transformed into something more than human.

Contrast this with the hero of sword and sorcery – yes, they have armor and weapons, but they are interchangeable, tools to be used and discarded, mere accessories to the true strength of the the S&S hero, their body and its native, inherent strength and vitality. A chivalric hero is strong, of course, but their heroism is superhuman, signified by the rejection of the body in favor of a manufactured, expensive, and inhuman carapace of metal. The S&S hero embraces their (often admittedly nearly mythic) body. And here, in this scene, we have Jirel explicitly inverting the famous arming ceremony of chivalric romances – she is unattended, and must strip her battered armor off on her own, a difficult task that requires considerable effort and contortions to achieve. You can envision her casting off her grand gothic armor, all fluted edges and glittering layers, the sort of thing that takes a lot of people to put on and take off properly. And what does she replace it with? Doeskins, utilitarian chain mail, and the greaves of a dead empire. These are the trapping of a reaver rather than a grand and noble leader of men! I think it’s a key scene in the history of fantasy in general and sword-and-sorcery in particular, a masterful and efficient expression of a break with the romantic ideal, replacing it with a grim, brutal, and hard-boiled expression of rugged heroism instead.

Emerging from her room as a true sword-and-sorcery hero, Jirel creeps through her dark and silent castle, realizing that her enemies must have spent the night feasting and partying and are now probably sleeping it off. She briefly considers just wrecking their shit while they sleep, but she puts it aside – Guillaume must’ve left SOME sentries, and she figures she wouldn’t be able to kill him without getting captured. She’s got a different plan in mind. She seeks out her priest, Father Gervase, who is praying at his shrine.

Jirel could possibly flee, but she’s chosen a different path, one that horrifies her priest.

An important fact is revealed here: Jirel is not one of these virginal sword and sorcery heroines. It’s not sex per say that she fears; rather, it’s victimization that she is fighting against. That’s an important point, I think. We aren’t told explicitly what Jirel is up to, but it’s clearly a grim and perilous thing she plans to do. Gervase says he would rather give her up to Guillaume than see her do whatever it is she is planning to do, but she is resolute; she will make a deal with the devil himself for vengeance!

Shriven, Jirel descends again to the dungeons, this time seeking out a secret passage that only she and Father Gervase know about. Both had explored it some before, the priest farther than she, and it is a terrible, unearthly place, full or horror and inhuman evil, and it is into this that Jirel will venture! Just fantastic sword and sorcery stuff, isn’t it? And Moore, who has real keen eye for weirdness, really delivers here; Jirel enters a weird corkscrewing tunnel, experiencing strange sensations, altered gravity, and weird animate clouds of darkness that seem to emanate purest sorrow. It’s a great section, and Moore spends the time necessary to convey that Jirel is not merely crawling through a tunnel – she is leaving our world behind and going someplace else.

She reaches the end of the tunnel and feels an immensity around her, as if the tunnel had opened into a great and limitless space. Everything is still perfectly and oppressively dark around her, and she actually feels a constriction around her throat when she tries to step into it, nearly choking until she removes the crucifix at her throat. And while some may balk at the mundanity of a cross having some power over this place, I think it works on a different level – it is only when Jirel rejects this symbol of the normal world and casts it aside that she can see this new, strange world, a very thematically appropriate thing for the story.

First off, she’s crawled down a tunnel into another world – there’s a sky and stars and topography. That tunnel has led her out of the known world into some place very different from our own. And secondly, she’s immediately attack by a bunch of horrible little freaks gnashing at her heels. Her blade goes snicker-snack and she squishes a bunch of the gross little things, disgusted at the sensation of their bursting bodies. Then she steps out into this weird unearthly world, and discovers that the gravity is indeed different; she’s soon leaping with great bounding strides that would be impossible back home, speeding away across the plains towards a weird shaft of light that she’s spotted in the distance.

This is a long section, and I hope you have the patience to enjoy it; it’s basically a description of this weird-as-shit place and the strange, horrible things that live there. Strange pale naked women with sightless and senseless eyes leap froglike through a marsh, rivers murmur with terrible voices in alien languages, and other horrors abound. It’s a very Boschian vision of Hell, uncanny and very weird. Jirel eventually arrives at a the light, which turns out to be a tower made of weird, solid light, where she finds a horrible demon-thing that takes her shape. She senses its menace but still persists in her quest and demands a weapon that she can use against Guillaume, and the mirror devil tells her that what she seeks is in a temple on an island in a lake.

There’s more travel descriptions, and she encounters more horrible things as she goes, including a herd of blind horses that scream the names of women as gallop across the plains. It’s all extremely phantasmagoric, just top-notch weirdness in my opinion. Then, she finds a lake, and spots an island with a building on it in the distance. She crosses a strange bridge of solidified darkness and comes to the temple on the island in the lake.

So this is the titular Black God: a weird, sexless cyclops carved of unearthly stone, its alien lips pursed for a kiss. Oddly phallic too, a one-eyed monster and all. But it’s pretty fuckin’ weird for all that, huh!? A strange consciousness seems to live in the statue, and a horrible compulsion steals over her. Even the architecture of the little temple seems to draw her in, towards the smoochin’ statue.

There’s the scene that inspired the cover! It’s a strange one, for sure, Jirel kissing a weird statue; good weird image, huh?

Something is given to Jirel through the kiss, something terrible and alien and deadly. She flees, sickened and terrified, sensing that she is now bearing something horrible within her from the statue’s kiss. But eventually the panic subsides, and she smiles with grim satisfaction, knowing that she has her weapon.

She flees the twilight land, fearing instinctively the coming of its alien dawn. She also seems to know that there’s a ticking clock with this weapon, that she must pass it along to its target or it will destroy her. The fuse has been lit! She arrives back at the tunnel, slaughters more horrific little things, and then clambers through the weird passage, again experiencing weird dizziness and odd gravity as she travels between worlds. Eventually, she arrives back in the dungeon of her own castle, and what does she find there?

Weak with the strange evil inside her, she stumbles towards Guillaume.

As they kiss, Jirel feels her strength and peace of mind returning as she passes on the Black God’s Kiss. And, similarly, she witnesses the effect that it has on Guillaume.

The horror spreads over Guillaume – his body grows rigid and grey, he shudders and bleeds. He utters an inhuman and unholy cry of some alien emotion as the kiss destroys him. And then, a horrible realization comes over Jirel.

And that’s the End of the Story.

Now, right off the bat, we have to confront the kind of uncomfortable nature of this ending. Jirel, in fact, had been in love with Guillaume, had confused her passion for hatred, and in so doing had destroyed the man she actually loved. It’s not an easy thing to talk about, because of course Guillaume is not a good guy, what with the unwanted kiss and all, and a woman falling in love with her rapist is, of course, a pretty vile trope. But compare it to Moore’s debut story, “Shambleau,” where the female monster and Northwest Smith share a romance that is absolutely destructive. Love as a deadly and destructive force is obviously something that Moore had thought a great deal about and was a source of much inspiration for her, so I think we have to take it seriously in this story; she’s not simply recapitulating a sexist trope here, but rather trying to dissect and examine power and love and relationships, like she does for many of her stories.

I think there’s an important resonance here between this work and Moore’s sci-fi story that we talked about last week too. In “No Woman Born,” the central conflict of the story arises out of the inability of the men in Deirdre’s life to understand or even communicate effectively with her. A similar thing is happening here, I think. Jirel, a woman, a warrior, a ruler, is in a position of absolute power, one held through sheer force of her body and will. This position is upended at the very beginning of the story, Jirel put in a position of weakness and at the mercy of Guillaume, who has led his army to victory against the castle of Joiry and its ruler, Jirel. Neither of them are capable of dealing with the other as equals in this case; Guillaume treats her as mere spoils, which of course Jirel rejects. Both are violent warlords who live lives of violence – in later stories, it’s made clear that Jirel rules through strength, and that her men (all rough warriors themselves) follow her because she is a ruthless and powerful soldier. Trapped in these roles, they cannot see that they are very much alike.

And importantly, it is not sex that Jirel fears, a departure from a lot of fantasy (and fiction), where a woman’s virginity is a sacred thing. Jirel has fucked, she says as much to her priest. What she rejects is that she would be a mere plaything for a man, used and then disposed of. The conflict here is about power and dominance, and how these two people are undone by the structure of their society and their positions in a martial culture and time. You don’t want to get TOO biography-minded when pulling apart a story, but this theme of a strong woman coming into conflict with men and the world of men is such a prominent part of Moore’s writing that it would disingenuous not to say that there’s probably something very personal there, right? An obviously powerful and talented writer having to battle her way through a very sexist industry is something that Moore certainly experienced. Perhaps there’s a message in here about not letting your rage at assholes force you into doing something you regret later.

You might understandably find the ending rough, but you can’t deny that Jirel is a fantastic character, and the fact that she was written in ’34 at the HEIGHT of Conan-mania is really truly remarkable. A woman warrior that is not some weird virginal or sexless monster and who does not rely on magic or some cop-out bullshit is rare today, let alone back then. Jirel is a fuckin’ badass warrior, strong and tough and deadly all on her own because, presumably, she’s just good at killing things. That’s incredible! No wizard or magic chastity vow has given her her powers – she’s just Jirel of Joiry, warrior and warlord, and she will straight up kill your dumb ass if you get in her way. Moore wrote six stories about her, and while they’re all good, I think this is very much the best of the bunch. There’s just something really vital and exciting about the character, and she steps fully formed into the story right away.

And as weird fiction, I think this story delivers too. The scenes of the weird hell world that she travels to are really very strange and mysterious, and they make an interesting counterpoint to the Lovecraftian alien-gods that are more common (especially now) in both weird fic and its subgenre of sword and sorcery. I mean, there’s something very alien about the statue and, phallomorphism aside, I think it’s a very successful evocation of weirdness there, genderless and puckered up in the middle of a strange temple in a lake. Moore is really unparalleled at conveying a sense of oddness without recourse to the more cliched approaches you sometimes come across in Weird Tales. Similarly, her inventiveness and thematic approaches to her stories are just endlessly interesting to me.

I’ve had a really great time with this Moorevember stuff, and have really had fun rereading these absolute classics of hers. Farnsworth Wright was very much correct about putting her name up there with Blackwood and Lovecraft – she’s really one of the 20th century’s greatest genre writers, a true master of the art of the weird! But of course adventure calls, so we’ll have to leave C.L. Moore behind as we wade into some more yuletide sword-and-sorcery in the weeks ahead! See ya’ll next time!